[{"name":"Blood Aura","class":"Acolyte","mastery":"Acolyte","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Damage</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Damage</span> <span class=\"val\">6% per point</span></li></ul>"},{"name":"Bone Aura","class":"Acolyte","mastery":"Acolyte","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Armor</span> <span class=\"val\">+20 per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Armor</span> <span class=\"val\">+20 per point</span></li></ul>"},{"name":"Forbidden Knowledge","class":"Acolyte","mastery":"Acolyte","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Intelligence</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Necrotic Resistance</span> <span class=\"val\">+5% per point</span></li></ul>"},{"name":"Dark Rituals","class":"Acolyte","mastery":"Acolyte","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"5","effect":"<span class=\"mod\">Your minions have increased attack and cast speed. This bonus also applies to you if you have used a minion skill in the last 10 seconds.<ul><li class=\"mod\"><span class=\"standout\">Increased Minion Attack Speed</span> <span class=\"val\">+4% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Cast Speed</span> <span class=\"val\">+4% per point</span></li><li class=\"mod\"><span class=\"standout\">Applies To Player For 10 Seconds On Minion Skill Use</span> <span class=\"val\"></span></li></ul>"},{"name":"Mania of Mortality","class":"Acolyte","mastery":"Acolyte","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"10","effect":"<span class=\"mod\">You have additional ward decay threshold. Additionally, whenever a nearby enemy, ally, or minion dies, you have a chance to gain ward.<ul><li class=\"mod\"><span class=\"standout\">Ward Decay Threshold</span> <span class=\"val\">+10 per point</span></li><li class=\"mod\"><span class=\"standout\">Chance To Gain Ward On Nearby Death</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Gained On Nearby Death</span> <span class=\"val\">13</span></li></ul>"},{"name":"Stolen Vitality","class":"Acolyte","mastery":"Acolyte","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Vitality</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Health</span> <span class=\"val\">+9% per point</span></li></ul>"},{"name":"Blood Pact","class":"Acolyte","mastery":"Acolyte","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"5","effect":"<span class=\"mod\">You deal increased damage, but you lose a percentage of your current health each second if you have killed an enemy recently (last 4 seconds).<ul><li class=\"mod\"><span class=\"standout\">Increased Damage</span> <span class=\"val\">12% per point</span></li><li class=\"mod\"><span class=\"standout\">Current Health Drained Per Second On Kill</span> <span class=\"val negative\">1% per point</span></li></ul>"},{"name":"Ethereal Revenant","class":"Acolyte","mastery":"Acolyte","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"6","effect":"<span class=\"mod\">When damage leaves you below half health, you summon a <span class=\"standout\">Revenant,</span> a melee minion with decaying health whose damage scales with your intelligence. This effect has a 15 second cooldown.<ul><li class=\"mod\"><span class=\"standout\">More Revenant Damage</span> <span class=\"val\">50% per point</span></li><li class=\"mod\"><span class=\"standout\">More Revenant Health</span> <span class=\"val\">50% per point</span></li><li class=\"mod\"><span class=\"standout\">More Revenant Damage Per Minion Skill Level</span> <span class=\"val\">1%</span>(4 point bonus)</li></ul>"},{"name":"Crimson Gluttony","class":"Acolyte","mastery":"Acolyte","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"5","effect":"<span class=\"mod\">A percentage of your current health is drained each second, but you gain a percentage of your missing health as ward each second.<ul><li class=\"mod\"><span class=\"standout\">Missing Health Gained As Ward Per Second</span> <span class=\"val\">1% per point</span></li><li class=\"mod\"><span class=\"standout\">Current Health Drain</span> <span class=\"val negative\">1% per point</span></li></ul>"},{"name":"Putrid Demise","class":"Acolyte","mastery":"Acolyte","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"5","effect":"<span class=\"mod\">You have a chance to poison on hit, and additional poison resistance.<ul><li class=\"mod\"><span class=\"standout\">Poison Chance</span> <span class=\"val\">+7% per point</span></li><li class=\"mod\"><span class=\"standout\">Poison Resistance</span> <span class=\"val\">+4% per point</span></li></ul>"},{"name":"Unnatural Preservation","class":"Acolyte","mastery":"Acolyte","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Ward Retention</span> <span class=\"val\">+8% per point</span></li><li class=\"mod\"><span class=\"standout\">Necrotic Resistance</span> <span class=\"val\">+4% per point</span></li><li class=\"mod\"><span class=\"standout\">Poison Resistance</span> <span class=\"val\">+4% per point</span></li></ul>"},{"name":"Eye of Damnation","class":"Acolyte","mastery":"Acolyte","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"6","effect":"<span class=\"mod\">You and your minions deal increased necrotic damage and you have a chance to apply Damned on hit.<ul><li class=\"mod\"><span class=\"standout\">Increased Necrotic Damage</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Damned Chance</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Necrotic Damage</span> <span class=\"val\">12% per point</span></li></ul>"},{"name":"Soul Aegis","class":"Acolyte","mastery":"Acolyte","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"1","effect":"<span class=\"mod\">Your minions have additional armor per character level.<ul><li class=\"mod\"><span class=\"standout\">Minion Armor Per Level</span> <span class=\"val\">4</span></li></ul>"},{"name":"Dominion of Rot","class":"Acolyte","mastery":"Acolyte","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"6","effect":"<span class=\"mod\">You deal increased poison damage and your minions have a chance to poison on hit.<ul><li class=\"mod\"><span class=\"standout\">Increased Poison Damage</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Poison Chance</span> <span class=\"val\">+7% per point</span></li></ul>"},{"name":"Veins of Power","class":"Acolyte","mastery":"Acolyte","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"6","effect":"<span class=\"mod\">You and your minions deal increased physical damage and have increased bleed duration<ul><li class=\"mod\"><span class=\"standout\">Shared Increased Physical Damage</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Shared Increased Bleed Duration</span> <span class=\"val\">8% per point</span></li></ul>"},{"name":"Apocrypha","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Intelligence</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Mana Regen</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Mana Regen -> Increased Armor</span> <span class=\"val\">50%</span>(7 point bonus)</li></ul>"},{"name":"Dance with Death","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\">You deal increased damage. This bonus is tripled when you are at low life.<ul><li class=\"mod\"><span class=\"standout\">Increased Damage</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Effect Tripled At Low Life</span> <span class=\"val\"></span></li></ul>"},{"name":"Survival of the Cruel","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+5 per point</span></li><li class=\"mod\"><span class=\"standout\">Spell Damage Leeched as Health</span> <span class=\"val\">0.5% per point</span></li></ul>"},{"name":"Biting Frost","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\">You and your minions have a chance to inflict bleed and frostbite on hit.<ul><li class=\"mod\"><span class=\"standout\">Shared Bleed Chance</span> <span class=\"val\">+7% per point</span></li><li class=\"mod\"><span class=\"standout\">Shared Frostbite Chance</span> <span class=\"val\">+7% per point</span></li></ul>"},{"name":"Deadened Nerves","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Vitality</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Poison Resistance</span> <span class=\"val\">+4% per point</span></li></ul>"},{"name":"Ethereal Menace","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Melee Damage</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Dexterity</span> <span class=\"val\">+1 per point</span></li></ul>"},{"name":"Grasp of Fate","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Necrotic Damage</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Cold Damage</span> <span class=\"val\">10% per point</span></li></ul>"},{"name":"Desolation","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\">You and your minions deal increased damage over time.<ul><li class=\"mod\"><span class=\"standout\">Shared Increased Damage Over Time</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Skeletal Vanguard on Kill Chance</span> <span class=\"val\">10%</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Skeletal Vanguard Bleed Chance</span> <span class=\"val\">+100%</span>(5 point bonus)</li></ul>"},{"name":"Scornful Blood","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"1","effect":"<span class=\"mod\">Instead of healing you, your leech drains the health of an enemy within 6 meters every 0.25 seconds.<ul><li class=\"mod\"><span class=\"standout\">Health Leech -> Damage to Enemies</span> <span class=\"val\"></span></li></ul>"},{"name":"Soul Barrier","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"5","effect":"<span class=\"mod\">When a hit taken leaves you below half health, you gain ward based on your uncapped poison resistance. This effect has a 6 second cooldown.<ul><li class=\"mod\"><span class=\"standout\">Ward Gained per 1% Uncapped Poison Resistance</span> <span class=\"val\">1 per point</span></li></ul>"},{"name":"Bed of Souls","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\">You have additional Vitality, and you and your minions have increased health regeneration.<ul><li class=\"mod\"><span class=\"standout\">Vitality</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Shared Increased Health Regen</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Health Regen per Vitality</span> <span class=\"val\">2%</span>(5 point bonus)</li></ul>"},{"name":"Lasting Stench","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Poison Damage</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Poison Duration</span> <span class=\"val\">7% per point</span></li></ul>"},{"name":"Reaper","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"5","effect":"<span class=\"mod\">Your spells and melee attacks instantly kill enemies that they leave below a health threshold (a percentage of their maximum health).<ul><li class=\"mod\"><span class=\"standout\">Kill Threshold</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Dodge Rating per Intelligence</span> <span class=\"val\">+2</span>(3 point bonus)</li><li class=\"mod\"><span class=\"standout\">Increased Dodge Rating per Vitality</span> <span class=\"val\">2%</span>(3 point bonus)</li></ul>"},{"name":"Spirit Ward","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Ward Per Second</span> <span class=\"val\">+5 per point</span></li><li class=\"mod\"><span class=\"standout\">Physical Resistance</span> <span class=\"val\">+2% per point</span></li><li class=\"mod\"><span class=\"standout\">Necrotic Resistance</span> <span class=\"val\">+2% per point</span></li></ul>"},{"name":"Excoriating Insight","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\">You have additional Intelligence, but your elemental resistances are lowered.<ul><li class=\"mod\"><span class=\"standout\">Intelligence</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Elemental Penetration</span> <span class=\"val\">+8%</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Elemental Resistances</span> <span class=\"val negative\">-1% per point</span></li></ul>"},{"name":"Hollow Lich","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"3","effect":"<span class=\"mod\">Health leech also grants increased damage.<ul><li class=\"mod\"><span class=\"standout\">Increased Damage Per 1% Leech</span> <span class=\"val\">2% per point</span></li></ul>"},{"name":"Mental Cacophony","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Mana</span> <span class=\"val\">+5 per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Retention</span> <span class=\"val\">+5% per point</span></li></ul>"},{"name":"Unclosing Wounds","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Damage</span> <span class=\"val\">14% per point</span></li><li class=\"mod\"><span class=\"standout\">Current Health Drained Per Second</span> <span class=\"val negative\">1% per point</span></li></ul>"},{"name":"Corrupted Form","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Lich"],"points":"5","effect":"<span class=\"mod\">You have more health (multiplicative with other modifiers) and gain a percentage of your maximum health as endurance threshold.<ul><li class=\"mod\"><span class=\"standout\">More Health</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Maximum Health Gained As Endurance Threshold</span> <span class=\"val\">+2% per point</span></li><li class=\"mod\"><span class=\"standout\">Always Count As At Low Life</span> <span class=\"val\"></span>(2 point bonus)</li><li class=\"mod\"><span class=\"standout\">Health And Ward Cannot Exceed Max Health Percentage</span> <span class=\"val negative\">50%</span></li></ul>"},{"name":"Deathbringer","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Lich"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Critical Strike Chance</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Attack Speed</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Cast Speed</span> <span class=\"val\">3% per point</span></li></ul>"},{"name":"Executioner","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Lich"],"points":"1","effect":"<span class=\"mod\">You can dual wield melee weapons by equipping a dagger or axe in your offhand. While dual wielding, you have increased attack and cast speed, but take more damage (multiplicative with other modifiers).<ul><li class=\"mod\"><span class=\"standout\">Can Equip Axes Or Daggers In Offhand</span> <span class=\"val\"></span></li><li class=\"mod\"><span class=\"standout\">Attack And Cast Speed While Dual Wielding</span> <span class=\"val\">+20%</span></li><li class=\"mod\"><span class=\"standout\">Damage Taken While Dual Wielding</span> <span class=\"val negative\">+8%</span></li></ul>"},{"name":"Three Plagues","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Lich"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Physical Penetration</span> <span class=\"val\">+3% per point</span></li><li class=\"mod\"><span class=\"standout\">Necrotic Penetration</span> <span class=\"val\">+3% per point</span></li><li class=\"mod\"><span class=\"standout\">Poison Penetration</span> <span class=\"val\">+3% per point</span></li></ul>"},{"name":"Essence Devourer","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Lich"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Damage Over Time</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Damage Over Time Leeched As Health</span> <span class=\"val\">1% per point</span></li><li class=\"mod\"><span class=\"standout\">More Damage Over Time Per 7% Current Health Drain</span> <span class=\"val\">1%</span>(5 point bonus)</li></ul>"},{"name":"Necrotic Energy","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Lich"],"points":"10","effect":"<span class=\"mod\">Your and your minions deal additional spell necrotic damage and melee necrotic damage.<ul><li class=\"mod\"><span class=\"standout\">Shared Spell Necrotic Damage</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Shared Melee Necrotic Damage</span> <span class=\"val\">+2 per point</span></li></ul>"},{"name":"Spectral Wounds","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Lich"],"points":"5","effect":"<span class=\"mod\">You have additional health, and a percentage of hit damage taken from bosses and rare enemies is dealt over 4 seconds instead.<ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+8 per point</span></li><li class=\"mod\"><span class=\"standout\">Delayed Hit Damage From Bosses And Rares</span> <span class=\"val\">2% per point</span></li></ul>"},{"name":"Clairvoyant Insight","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Lich"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Critical Multiplier</span> <span class=\"val\">+10% per point</span></li><li class=\"mod\"><span class=\"standout\">Critical Multiplier Granted As Ward On Crit</span> <span class=\"val\">25%</span>(3 point bonus)</li></ul>"},{"name":"Impact Ward","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Lich"],"points":"5","effect":"<span class=\"mod\">You take less damage over time (multiplicative with other modifiers).<ul><li class=\"mod\"><span class=\"standout\">Less Damage Over Time Taken</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Damage Over Time Taken Bypasses Ward</span> <span class=\"val\"></span>(3 point bonus)</li></ul>"},{"name":"Instruments of Death","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Lich"],"points":"5","effect":"<span class=\"mod\">You have increased movement speed with a dagger equipped, more damage (multiplicative with other modifiers) with an axe equipped, and additional ward per second with a catalyst equipped.<ul><li class=\"mod\"><span class=\"standout\">Increased Movement Speed With A Dagger</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">More Damage With An Axe</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Per Second With A Catalyst</span> <span class=\"val\">+15 per point</span></li></ul>"},{"name":"Ageless Ascetic","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Lich"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Attack Speed</span> <span class=\"val\">1% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Cast Speed</span> <span class=\"val\">1% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Movespeed</span> <span class=\"val\">1% per point</span></li><li class=\"mod\"><span class=\"standout\">Damage Leeched as Health on Hit</span> <span class=\"val\">1% per point</span></li></ul>"},{"name":"Decaying Form","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Lich"],"points":"10","effect":"<span class=\"mod\">You have a chance to poison on hit, and take less poison damage (multiplicative with other modifiers).<ul><li class=\"mod\"><span class=\"standout\">Poison Chance</span> <span class=\"val\">+13% per point</span></li><li class=\"mod\"><span class=\"standout\">Less Poison Damage Taken</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Damage Over Time Taken As Poison</span> <span class=\"val\">50%</span>(6 point bonus)</li></ul>"},{"name":"Wands of the Fallen","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Lich"],"points":"5","effect":"<span class=\"mod\">You deal increased spell damage if you do not have a shield equipped.<ul><li class=\"mod\"><span class=\"standout\">Increased Spell Damage Without Shield</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Spell Damage Without Shield</span> <span class=\"val\">+13</span>(3 point bonus)</li></ul>"},{"name":"Accursed Feast","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Lich"],"points":"1","effect":"<span class=\"mod\">You gain additional leech and have significantly increased leech and leech rate, but your leech stacks are removed when you reach 66% health instead of 100%.<ul><li class=\"mod\"><span class=\"standout\">Damage Leeched As Health</span> <span class=\"val\">6%</span></li><li class=\"mod\"><span class=\"standout\">Increased Health Leech</span> <span class=\"val\">66%</span></li><li class=\"mod\"><span class=\"standout\">Increased Leech Rate</span> <span class=\"val\">66%</span></li><li class=\"mod\"><span class=\"val negative\">Leech Ends at 66% Health</span></li></ul>"},{"name":"Mind Over Body","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Lich"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Intelligence</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Missing Health Gained As Ward Per Second</span> <span class=\"val\">5%</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Current Health Drained Per Second</span> <span class=\"val negative\">1% per point</span></li></ul>"},{"name":"Reaper's Malice","class":"Acolyte","mastery":"Lich","mastery-group":"Acolyte","usable":["Lich"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Dexterity</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Melee Critical Strike Chance</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Gained On Dodge</span> <span class=\"val\">4 per point</span></li></ul>"},{"name":"Elixir of Hunger","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+7 per point</span></li><li class=\"mod\"><span class=\"standout\">Intelligence</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Health Consumed On Potion Use</span> <span class=\"val\">50%</span>(6 point bonus)</li></ul>"},{"name":"Grave Thorns","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"5","effect":"<span class=\"mod\">You have additional Vitality, and your minions have additional armor and damage reflection.<ul><li class=\"mod\"><span class=\"standout\">Vitality</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Armor</span> <span class=\"val\">+10 per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Damage Reflected</span> <span class=\"val\">+10 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Armor Per Intelligence</span> <span class=\"val\">2%</span>(3 point bonus)</li><li class=\"mod\"><span class=\"standout\">Increased Minion Health Per Vitality</span> <span class=\"val\">4%</span>(3 point bonus)</li></ul>"},{"name":"Risen Army","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Minion Damage</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Attack Speed</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Cast Speed</span> <span class=\"val\">2% per point</span></li></ul>"},{"name":"Blood Armor","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Health Regen</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Health Regen Per Second</span> <span class=\"val\">+6 per point</span></li></ul>"},{"name":"Cursed Blood","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"10","effect":"<span class=\"mod\">You and your minions deal increased physical and necrotic damage.<ul><li class=\"mod\"><span class=\"standout\">Shared Increased Physical Damage</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Shared Increased Necrotic Damage</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Deaths Mark Nearby Enemies For Death</span> <span class=\"val\"></span>(5 point bonus)</li></ul>"},{"name":"Reclamation of Souls","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"5","effect":"<span class=\"mod\">You have increased ward retention, and are granted ward whenever one of your minions die.<ul><li class=\"mod\"><span class=\"standout\">Ward Retention</span> <span class=\"val\">+7% per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Granted On Minion Death</span> <span class=\"val\">7 per point</span></li></ul>"},{"name":"Mortal Tether","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Endurance</span> <span class=\"val\">+2% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Health</span> <span class=\"val\">15% per point</span></li></ul>"},{"name":"Soul Conduits","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"5","effect":"<span class=\"mod\">You have additional ward per second for each minion you have active, up to 20 minions.<ul><li class=\"mod\"><span class=\"standout\">Ward Per Second Per Minion</span> <span class=\"val\">+2 per point</span></li></ul>"},{"name":"Aegisfall","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\">Your minions have a chance to shred armor on hit.<ul><li class=\"mod\"><span class=\"standout\">Minion Armor Shred Chance</span> <span class=\"val\">+25% per point</span></li><li class=\"mod\"><span class=\"standout\">Skeletal Vanguard On Kill Chance</span> <span class=\"val\">12%</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Melee Physical Damage For Skeletal Vanguards</span> <span class=\"val\">+10</span>(5 point bonus)</li></ul>"},{"name":"Towering Death","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+5 per point</span></li><li class=\"mod\"><span class=\"standout\">Armor</span> <span class=\"val\">+15 per point</span></li><li class=\"mod\"><span class=\"standout\">Stun Avoidance</span> <span class=\"val\">+50 per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Stun Immunity</span> <span class=\"val\"></span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Shared Reduced Bonus Damage Taken From Crits</span> <span class=\"val\">30%</span>(5 point bonus)</li></ul>"},{"name":"Wisp Weaver","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Minion Frostbite Chance</span> <span class=\"val\">+7% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Freeze Rate Multiplier</span> <span class=\"val\">+20% per point</span></li></ul>"},{"name":"Blood Feast","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\">Your minions leech a percentage of the damage they deal as health.<ul><li class=\"mod\"><span class=\"standout\">Minion Damage Leeched As Health</span> <span class=\"val\">1% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Health</span> <span class=\"val\">5% per point</span></li></ul>"},{"name":"Invigorated Dead","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Minion Melee Physical Damage</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Increased Movement Speed</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Added Melee Physical -> Minion Added Throwing Physical</span> <span class=\"val\">100%</span>(3 point bonus)</li></ul>"},{"name":"Sharpened Bones","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"5","effect":"<span class=\"mod\">Your minions have additional chance to critically strike.<ul><li class=\"mod\"><span class=\"standout\">Minion Critical Strike Chance</span> <span class=\"val\">+1% per point</span></li></ul>"},{"name":"Unbound Necromancy","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"5","effect":"<span class=\"mod\">You have a chance when one of your Skeletons dies to summon a new one after 3 seconds.<ul><li class=\"mod\"><span class=\"standout\">Summoned Skeleton Resummon Chance</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Maximum Number Of Skeletons</span> <span class=\"val\">+1</span>(3 point bonus)</li></ul>"},{"name":"Effigies","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer"],"points":"5","effect":"<span class=\"mod\">A percentage of your damage taken is redirected to your lowest health minion.<ul><li class=\"mod\"><span class=\"standout\">Damage Redirected To Lowest Health Minion</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Health Restored On Minion Death</span> <span class=\"val\">20%</span>(3 point bonus)</li></ul>"},{"name":"Frantic Summons","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer"],"points":"5","effect":"<span class=\"mod\">You and your minions have increased attack and cast speed.<ul><li class=\"mod\"><span class=\"standout\">Shared Increased Attack Speed</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Shared Increased Cast Speed</span> <span class=\"val\">4% per point</span></li></ul>"},{"name":"Tyrant","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Health</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Reduced Minion Health</span> <span class=\"val negative\">3% per point</span></li></ul>"},{"name":"Cling To Life","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer"],"points":"6","effect":"<span class=\"mod\">Grants you Vitality and all resistances, and grants your minions all resistances.<ul><li class=\"mod\"><span class=\"standout\">Vitality</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">All Resistances</span> <span class=\"val\">+2% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion All Resistances</span> <span class=\"val\">+6% per point</span></li></ul>"},{"name":"Moonlight Pyre","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer"],"points":"10","effect":"<span class=\"mod\">Your minions deal additional fire and necrotic damage with spells and attacks, and have additional chance to inflict ignite and damned on hit.<ul><li class=\"mod\"><span class=\"standout\">Minion Fire Damage</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Necrotic Damage</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Ignite Chance</span> <span class=\"val\">+7% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Damned Chance</span> <span class=\"val\">+7% per point</span></li></ul>"},{"name":"River of Bones","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer"],"points":"5","effect":"<span class=\"mod\">You and your minions have increased critical strike chance and leech a percentage of critical strike damage dealt as health.<ul><li class=\"mod\"><span class=\"standout\">Shared Increased Critical Strike Chance</span> <span class=\"val\">20% per point</span></li><li class=\"mod\"><span class=\"standout\">Shared Critical Strike Damage Leeched As Health</span> <span class=\"val\">+3% per point</span></li></ul>"},{"name":"Rotting Army","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Minion Melee Poison Chance</span> <span class=\"val\">+7% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Poison Resistance</span> <span class=\"val\">+7% per point</span></li></ul>"},{"name":"Tyrant's Legion","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Summoned Skeleton Physical Penetration</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Summoned Skeleton Poison Penetration</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Maximum Number Of Skeletons</span> <span class=\"val\">+1</span>(3 point bonus)</li></ul>"},{"name":"Blades of the Forlorn","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Minion Critical Multiplier</span> <span class=\"val\">+7% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Chill Chance</span> <span class=\"val\">+7% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Cold Damage</span> <span class=\"val\">7% per point</span></li></ul>"},{"name":"Empty The Graves","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer"],"points":"4","effect":"<span class=\"mod\">You have increased health regeneration and additional armor for each minion you control, up to 20 minions.<ul><li class=\"mod\"><span class=\"standout\">Increased Health Regen Per Minion</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Armor Per Minion</span> <span class=\"val\">+5 per point</span></li></ul>"},{"name":"Rite of Undeath","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Necrotic Resistance</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Elemental Resistance</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Necrotic Damage</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Elemental Damage</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Penetration Per 5% Overcapped Resistance</span> <span class=\"val\">1%</span>(7 point bonus)</li></ul>"},{"name":"Disciples of Necromancy","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer"],"points":"5","effect":"<span class=\"mod\">Your minions deal additional spell damage and have increased cast speed.<ul><li class=\"mod\"><span class=\"standout\">Minion Spell Damage</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Increased Cast Speed</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Maximum Skeletal Mages</span> <span class=\"val\">+1</span>(3 point bonus)</li></ul>"},{"name":"Forbidden Teachings","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Intelligence</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Vitality</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Increased Crit Chance Per Intelligence</span> <span class=\"val\">1%</span>(3 point bonus)</li><li class=\"mod\"><span class=\"standout\">Minion More Damage Over Time Per Vitality</span> <span class=\"val\">1%</span>(3 point bonus)</li></ul>"},{"name":"Veins of Malice","class":"Acolyte","mastery":"Necromancer","mastery-group":"Acolyte","usable":["Necromancer"],"points":"5","effect":"<span class=\"mod\">You have a chance to gain Haste for 2 seconds when a minion dies or kills an enemy. Additionally, you have increased movement speed.<ul><li class=\"mod\"><span class=\"standout\">Haste Chance On Minion Death Or Kill</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Movement Speed</span> <span class=\"val\">1% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Haste And Frenzy Duration (Seconds)</span> <span class=\"val\">5</span>(3 point bonus)</li></ul>"},{"name":"Chaos Flames","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\">You deal increased fire damage and have a chance to ignite on hit with fire skills, and you deal increased necrotic damage and have a chance to inflict damned on hit with necrotic skills.  These effects also apply to your minions.<ul><li class=\"mod\"><span class=\"standout\">Increased Fire Damage</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Ignite Chance with Fire Skills</span> <span class=\"val\">+6% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Necrotic Damage</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Damned Chance with Necrotic Skills</span> <span class=\"val\">+6% per point</span></li><li class=\"mod\"><span class=\"standout\">Applies to Minions</span> <span class=\"val\"></span></li></ul>"},{"name":"Soul Stealer","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Mana Regen</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Chance Per Curse to gain Mana on hit</span> <span class=\"val\">13%</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Mana Gain</span> <span class=\"val\">13</span>(5 point bonus)</li></ul>"},{"name":"Spiteful Decay","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Damage Over Time</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+4 per point</span></li><li class=\"mod\"><span class=\"standout\">More Damage over Time to Cursed</span> <span class=\"val\">4%</span>(5 point bonus)</li></ul>"},{"name":"Cauldron of Blood","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Bleed Chance</span> <span class=\"val\">+6% per point</span></li><li class=\"mod\"><span class=\"standout\">Bleed Overload duration</span> <span class=\"val\">12s</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Rip Blood on up to 5 enemies</span> <span class=\"val\"></span>(5 point bonus)</li></ul>"},{"name":"Occultist's Mind","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Intelligence</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Mana Per Intelligence</span> <span class=\"val\">+1</span>(5 point bonus)</li></ul>"},{"name":"Unholy Torment","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Spell Damage for Curses</span> <span class=\"val\">+3 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Area for Curses</span> <span class=\"val\">3% per point</span></li></ul>"},{"name":"Crimson Favors","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"6","effect":"<span class=\"mod\">Your <span class=\"standout\">Rip Blood's</span> hits have a chance to inflict bleed on enemies.<ul><li class=\"mod\"><span class=\"standout\">Increased Physical Damage</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Bleed Chance With Rip Blood</span> <span class=\"val\">+6% per point</span></li><li class=\"mod\"><span class=\"standout\">Rip Blood Casts Each Second With Bleed Overload</span> <span class=\"val\">1</span>(4 point bonus)</li></ul>"},{"name":"Harrowing Armor","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Armor</span> <span class=\"val\">+10 per point</span></li><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+10 per point</span></li><li class=\"mod\"><span class=\"standout\">More Armor per Curse on Target</span> <span class=\"val\">3%</span>(5 point bonus)</li></ul>"},{"name":"Vile Tide","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Poison Chance</span> <span class=\"val\">+6% per point</span></li><li class=\"mod\"><span class=\"standout\">Poison Overload Duration</span> <span class=\"val\">12s</span>(5 point bonus)</li></ul>"},{"name":"Ward of Malevolence","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"5","effect":"<span class=\"mod\">You gain additional ward decay threshold and you gain ward on kill.   You also gain ward per 3 points of Intelligence while channeling a skill.<ul><li class=\"mod\"><span class=\"standout\">Ward Decay Threshold</span> <span class=\"val\">+15 per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Gained On Kill</span> <span class=\"val\">+3 per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Per Second Per 3 Intelligence While Channeling</span> <span class=\"val\">+1 per point</span></li></ul>"},{"name":"Imperishable","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Vitality</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Decay Threshold Per 2% Necro Res</span> <span class=\"val\">+1</span>(3 point bonus)</li></ul>"},{"name":"Spirit Leech","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"6","effect":"<span class=\"mod\">A portion of the damage you do is returned to you as health over 3 seconds.<ul><li class=\"mod\"><span class=\"standout\">Health Leech</span> <span class=\"val\">+0.25% per point</span></li><li class=\"mod\"><span class=\"standout\">Health Leech against Cursed</span> <span class=\"val\">+0.25% per point</span></li></ul>"},{"name":"Dark Protections","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"7","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Ward per second</span> <span class=\"val\">5 per point</span></li><li class=\"mod\"><span class=\"standout\">Less Damage Taken Per Curse On Target</span> <span class=\"val\">2%</span>(5 point bonus)</li></ul>"},{"name":"Doom Herald","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"8","effect":"<span class=\"mod\">You take less damage while channeling and deal more damage to damned enemies while channeling (both multiplicative with other modifiers).<ul><li class=\"mod\"><span class=\"standout\">Less Damage Taken while Channeling</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">More Damage to Damned while Channeling</span> <span class=\"val\">2% per point</span></li></ul>"},{"name":"Rancid Concoction","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Necromancer","Lich","Warlock"],"points":"6","effect":"<span class=\"mod\">You gain ward and mana when you use a potion.<ul><li class=\"mod\"><span class=\"standout\">Ward On Potion Use</span> <span class=\"val\">8 per point</span></li><li class=\"mod\"><span class=\"standout\">Mana Gain on Potion Use</span> <span class=\"val\">2 per point</span></li><li class=\"mod\"><span class=\"standout\">Potion Spreads Poisons during Poison Overload</span> <span class=\"val\"></span>(4 point bonus)</li><li class=\"mod\"><span class=\"standout\">Number of Poison Spreads within 15m</span> <span class=\"val\">2</span>(4 point bonus)</li></ul>"},{"name":"Chains of Ruin","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Warlock"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Damned Chance</span> <span class=\"val\">+13% per point</span></li><li class=\"mod\"><span class=\"standout\">Damned Overload Duration (seconds)</span> <span class=\"val\">12</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Chain Duration (seconds)</span> <span class=\"val\">2</span>(5 point bonus)</li></ul>"},{"name":"Infernal Lash","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Warlock"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Ignite Chance</span> <span class=\"val\">+13% per point</span></li><li class=\"mod\"><span class=\"standout\">Consume up to 25 Ignites</span> <span class=\"val\"></span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Enemies Flame Whipped</span> <span class=\"val\">3</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Ignite Overload Duration</span> <span class=\"val\">12s</span>(5 point bonus)</li></ul>"},{"name":"Malefic Body","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Warlock"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Intelligence</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Vitality</span> <span class=\"val\">+1 per point</span></li></ul>"},{"name":"Wither","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Warlock"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Withering Chance On Hit</span> <span class=\"val\">+20% per point</span></li><li class=\"mod\"><span class=\"standout\">Less Damage Taken from Withered</span> <span class=\"val\">8%</span>(5 point bonus)</li></ul>"},{"name":"Chaotic Strikes","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Warlock"],"points":"5","effect":"<span class=\"mod\">Your hits have a chance to deal double damage.  Additionally your hits have a chance to deal double damage per <span class=\"standout\">Curse</span> on the target.<ul><li class=\"mod\"><span class=\"standout\">Double Damage Chance</span> <span class=\"val\">+1% per point</span></li><li class=\"mod\"><span class=\"standout\">Double Damage Chance per Curse</span> <span class=\"val\">+0.2% per point</span></li></ul>"},{"name":"Encroaching Darkness","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Warlock"],"points":"5","effect":"<span class=\"mod\">When you directly cast a <span class=\"standout\">Curse</span> skill you also afflict a number of enemies around the target location with <span class=\"standout\">Anguish</span>.<ul><li class=\"mod\"><span class=\"standout\">Enemies Anguished on Curse Cast</span> <span class=\"val\">1 per point</span></li></ul>"},{"name":"The Ashen One","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Warlock"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Necrotic Damage</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Elemental Damage</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Witchfire on Ignite or Damned Overload</span> <span class=\"val\"></span>(5 point bonus)</li></ul>"},{"name":"Grasping Damnation","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Warlock"],"points":"6","effect":"<span class=\"mod\">The Chains from the <span class=\"standout\">Chains of Ruin</span> node last longer. Additionally damned that you inflict last longer.<ul><li class=\"mod\"><span class=\"standout\">Increased Chains Duration</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Damned Duration</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Chance to Chain Damned enemies each second</span> <span class=\"val\">30%</span>(5 point bonus)</li></ul>"},{"name":"Scorched Reach","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Warlock"],"points":"7","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Fire Damage</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Flame Whip on Hit or Kill against Ignited</span> <span class=\"val\"></span>(5 point bonus)</li></ul>"},{"name":"Fleeting Crone","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Warlock"],"points":"5","effect":"<span class=\"mod\">You have a chance to gain <span class=\"standout\">Haste</span> for 2 seconds when you kill a <span class=\"standout\">Cursed</span> enemy or hit a <span class=\"standout\">Cursed</span> boss or rare enemy.  Additionally <span class=\"standout\">Haste</span> on you has increased effect.<ul><li class=\"mod\"><span class=\"standout\">Haste Chance on Kill</span> <span class=\"val\">+5% per point</span></li><li class=\"mod\"><span class=\"standout\">Haste Chance when Hitting Boss or Rare</span> <span class=\"val\">+5% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Haste Effect</span> <span class=\"val\">10% per point</span></li></ul>"},{"name":"Grimhilde's Domain","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Warlock"],"points":"5","effect":"<span class=\"mod\"><span class=\"standout\">Witchfire</span> that you inflict deals more damage (multiplicative with other modifiers) per 1% global chance to ignite with fire skills and per 1% global chance to inflict damned with necrotic skills.  Additionally while you have <span class=\"standout\">Ignite</span> or <span class=\"standout\">Damned Overload</span> your hits spread <span class=\"standout\">Witchfire</span> to a number of enemies within 10 meters.<ul><li class=\"mod\"><span class=\"standout\">More Witchfire Damage per Ignite chance</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">More Witchfire Damage per Damned chance</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Hits Spread Witchfire during Overloads</span> <span class=\"val\"></span></li><li class=\"mod\"><span class=\"standout\">Number of Witchfire Spreads within 10m</span> <span class=\"val\">1 per point</span></li></ul>"},{"name":"Vessel of Chaos","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Warlock"],"points":"7","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Damage Over Time</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">More Damage Over Time per Overload</span> <span class=\"val\">3%</span>(5 point bonus)</li></ul>"},{"name":"Wreak Havoc","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Warlock"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Critical Multiplier</span> <span class=\"val\">+8% per point</span></li><li class=\"mod\"><span class=\"standout\">Critical Multiplier with Chaotic Strikes</span> <span class=\"val\">+30%</span>(3 point bonus)</li></ul>"},{"name":"Accursed Seer","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Warlock"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Cast Speed</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Cast Speed for Curses</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Cleanse all Curses when reaching Low Health</span> <span class=\"val\"></span>(3 point bonus)</li><li class=\"mod\"><span class=\"standout\">Ward Gain per Cleansed Curse on You</span> <span class=\"val\">100</span>(3 point bonus)</li></ul>"},{"name":"Aspect of Death","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Warlock"],"points":"5","effect":"<span class=\"mod\">You have increased health and you deal more damage (multiplicative with other modifiers) per stack of each negative ailment on you up to a maximum of 90.<ul><li class=\"mod\"><span class=\"standout\">Increased Health</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">More Damage per Negative Ailment on You</span> <span class=\"val\">0.04% per point</span></li><li class=\"mod\"><span class=\"standout\">Damn Yourself on Kill or Minion Kill</span> <span class=\"val\"></span>(3 point bonus)</li><li class=\"mod\"><span class=\"standout\">Damn Yourself when Hit</span> <span class=\"val\"></span>(3 point bonus)</li></ul>"},{"name":"Duskbringer","class":"Acolyte","mastery":"Warlock","mastery-group":"Acolyte","usable":["Warlock"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Spell Damage for Curses</span> <span class=\"val\">+3 per point</span></li><li class=\"mod\"><span class=\"standout\">Hitting Boss or Rare triggers Anguish</span> <span class=\"val\"></span>(3 point bonus)</li></ul>"},{"name":"Arcanist","class":"Mage","mastery":"Mage","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Intelligence</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Fire Resistance</span> <span class=\"val\">+3% per point</span></li><li class=\"mod\"><span class=\"standout\">Lightning Resistance</span> <span class=\"val\">+3% per point</span></li></ul>"},{"name":"Elementalist","class":"Mage","mastery":"Mage","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"8","effect":"<span class=\"mod\">Increases your elemental damage<ul><li class=\"mod\"><span class=\"standout\">Increased Fire Damage</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Cold Damage</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Lightning Damage</span> <span class=\"val\">7% per point</span></li></ul>"},{"name":"Scholar","class":"Mage","mastery":"Mage","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+12 per point</span></li><li class=\"mod\"><span class=\"standout\">Mana</span> <span class=\"val\">+3 per point</span></li></ul>"},{"name":"Preparation","class":"Mage","mastery":"Mage","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"10","effect":"<span class=\"mod\">Every 3 seconds, your next elemental spell deals increased damage and has a chance to slow enemies on hit.<ul><li class=\"mod\"><span class=\"standout\">Next Spell Increased Damage</span> <span class=\"val\">20% per point</span></li><li class=\"mod\"><span class=\"standout\">Next Spell Slow Chance</span> <span class=\"val\">20% per point</span></li></ul>"},{"name":"Reactive Ward","class":"Mage","mastery":"Mage","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"6","effect":"<span class=\"mod\">When you drop below 70% health you gain a burst of ward based on your maximum health. This effect has a 12 second cooldown.<ul><li class=\"mod\"><span class=\"standout\">Ward Gained per 10 Health</span> <span class=\"val\">1 per point</span></li></ul>"},{"name":"Arcane Current","class":"Mage","mastery":"Mage","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"6","effect":"<span class=\"mod\">When you hit an enemy with a lightning skill you cast <span class=\"standout\">Lightning Blast</span> at other enemies within 6 meters of your target. This effect has a 5 second cooldown.<ul><li class=\"mod\"><span class=\"standout\">Arcane Lightning Casts</span> <span class=\"val\">1 per point</span></li><li class=\"mod\"><span class=\"standout\">More Lightning Blast Crit Chance</span> <span class=\"val\">50%</span>(5 point bonus)</li></ul>"},{"name":"Arcane Flames","class":"Mage","mastery":"Mage","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"6","effect":"<span class=\"mod\">When you hit an enemy with a fire skill you <span class=\"standout\">Ignite</span> additional nearby enemies. This effect has a 5 second cooldown.<ul><li class=\"mod\"><span class=\"standout\">Nearby Enemies Ignited</span> <span class=\"val\">1 per point</span></li><li class=\"mod\"><span class=\"standout\">Fire Hit Damage vs Ignited</span> <span class=\"val\">+5%</span>(5 point bonus)</li></ul>"},{"name":"Mage Flurry","class":"Mage","mastery":"Mage","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Attack Speed</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Cast Speed</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Cooldown Recovery Speed for Teleport</span> <span class=\"val\">9%</span>(3 point bonus)</li><li class=\"mod\"><span class=\"standout\">Increased Cooldown Recovery Speed for Snap Freeze</span> <span class=\"val\">9%</span>(3 point bonus)</li></ul>"},{"name":"Knowledge of Destruction","class":"Mage","mastery":"Mage","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Critical Strike Chance</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Critical Multiplier</span> <span class=\"val\">+3% per point</span></li></ul>"},{"name":"Rune of Winter","class":"Mage","mastery":"Mage","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"5","effect":"<span class=\"mod\">Increases your chance to freeze and converts lightning blast and volcanic orb to cold spells, changing their base damage type to cold and giving them a chance to freeze.  Lightning Blast gains a base freeze rate of 46.  Volcanic Orb&#039;s core gains a base freeze rate of 40 and its shrapnel gains a freeze rate of 32.<ul><li class=\"mod\"><span class=\"standout\">Freeze Rate Multiplier</span> <span class=\"val\">+20% per point</span></li><li class=\"mod\"><span class=\"standout\">Lightning Blast -> Cold</span> <span class=\"val\"></span></li><li class=\"mod\"><span class=\"standout\">Volcanic Orb -> Cold</span> <span class=\"val\"></span></li></ul>"},{"name":"Warden","class":"Mage","mastery":"Mage","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Ward Retention</span> <span class=\"val\">+10% per point</span></li></ul>"},{"name":"Ice and Fire","class":"Mage","mastery":"Mage","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Cold Damage</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Chill Chance with Cold Skills</span> <span class=\"val\">+7% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Fire Damage</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Ignite Chance with Fire Skills</span> <span class=\"val\">+7% per point</span></li></ul>"},{"name":"Sun and Storms","class":"Mage","mastery":"Mage","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"5","effect":"<span class=\"mod\">You deal increased fire and lightning damage.  You gain ward when you use a lightning skill or a fire skill. This effect has a 7 second cooldown, but the cooldown is not shared between different elements, so you can gain ward from a fire skill and a lightning skill within the same 7 second duration.<ul><li class=\"mod\"><span class=\"standout\">Increased Fire Damage</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Lightning Damage</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Gained</span> <span class=\"val\">7 per point</span></li><li class=\"mod\"><span class=\"standout\">Cooldown for Ward Gain (seconds)</span> <span class=\"val\">7</span></li></ul>"},{"name":"Arcane Wind","class":"Mage","mastery":"Mage","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"3","effect":"<span class=\"mod\">When you hit an enemy with a cold skill you <span class=\"standout\">Chill</span> additional nearby enemies. This effect has a 5 second cooldown.<ul><li class=\"mod\"><span class=\"standout\">Nearby Enemies Chilled</span> <span class=\"val\">2 per point</span></li></ul>"},{"name":"Silver Rune","class":"Mage","mastery":"Mage","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"3","effect":"<span class=\"mod\">Augments the ward gain effects of the <span class=\"standout\">Reactive Ward</span> and <span class=\"standout\">Sun and Storms</span> nodes, causing them to grant more ward and have shorter cooldowns.<ul><li class=\"mod\"><span class=\"standout\">Increased Ward Gained</span> <span class=\"val\">15% per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Gain Cooldown Duration</span> <span class=\"val\">-2 per point</span></li></ul>"},{"name":"Quintessence of Triumph","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Spell Damage</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">More Spell Damage</span> <span class=\"val\">7%</span>(7 point bonus)</li></ul>"},{"name":"Sphere of Protection","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"8","effect":"<span class=\"mod\">You have additional health and you take less damage (multiplicative with other modifiers) from ignited, shocked or chilled enemies.<ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+8 per point</span></li><li class=\"mod\"><span class=\"standout\">Less Damage Taken from Ignited Shocked or Chilled Enemies</span> <span class=\"val\">-1% per point</span></li></ul>"},{"name":"Unsealed Mana","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Mana</span> <span class=\"val\">+3 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Cast Speed</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Mana Burst</span> <span class=\"val\">15</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Ward Burst</span> <span class=\"val\">45</span>(5 point bonus)</li></ul>"},{"name":"Arcane Focus","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Intelligence</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Gain on Direct Spell Cast</span> <span class=\"val\">+2 per point</span></li></ul>"},{"name":"Rune of Renewal","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Health Regen</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Mana Regen</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Doubled Effects with 50 Intelligence</span> <span class=\"val\"></span></li></ul>"},{"name":"Runeword: Cataclysm","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Critical Chance</span> <span class=\"val\">12% per point</span></li><li class=\"mod\"><span class=\"standout\">Runeword: Cataclysm on Crit</span> <span class=\"val\"></span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Damage vs Low Health with Runeword: Cataclysm</span> <span class=\"val\">+15%</span>(5 point bonus)</li></ul>"},{"name":"Circle of Elements","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Ignite Chance with Fire Skills</span> <span class=\"val\">+10% per point</span></li><li class=\"mod\"><span class=\"standout\">Shock Chance with Lightning Skills</span> <span class=\"val\">+10% per point</span></li><li class=\"mod\"><span class=\"standout\">Chill Chance with Cold Skills</span> <span class=\"val\">+10% per point</span></li></ul>"},{"name":"Never Late","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"8","effect":"<span class=\"mod\">After using a traversal skill, your next non-channeled spell has additional spell damage and a higher chance to critically strike.<ul><li class=\"mod\"><span class=\"standout\">Spell Damage on Next Spell</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Critical Chance on Next Spell</span> <span class=\"val\">+2% per point</span></li><li class=\"mod\"><span class=\"standout\">Crit Chance bonus Doubled for 30+ Mana Cost</span> <span class=\"val\"></span>(5 point bonus)</li></ul>"},{"name":"Transcendence","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+12 per point</span></li><li class=\"mod\"><span class=\"standout\">Ward per Second</span> <span class=\"val\">+12</span>(6 point bonus)</li><li class=\"mod\"><span class=\"standout\">Additional Ward per Second with 60 Intelligence</span> <span class=\"val\">+24</span>(6 point bonus)</li></ul>"},{"name":"Edict of the Scion","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"6","effect":"<span class=\"mod\">Your area skills have increased area, and when you directly use an area skill and hit an enemy you gain ward per active <span class=\"standout\">Rune</span> from <span class=\"standout\">Runic Invocation</span>.<ul><li class=\"mod\"><span class=\"standout\">Increased Area for Area Skills</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Per Rune On Area Skill Use And Hit</span> <span class=\"val\">2 per point</span></li></ul>"},{"name":"Mental Catalysis","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"6","effect":"<span class=\"mod\">While using a Catalyst you have additional Intelligence and take reduced bonus damage from critical strikes.<ul><li class=\"mod\"><span class=\"standout\">Intelligence with a Catalyst</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Bonus Damage from Crits with a Catalyst</span> <span class=\"val\">-6% per point</span></li></ul>"},{"name":"Nimbus Walk","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"5","effect":"<span class=\"mod\">The spell damage and crit chance from the <span class=\"standout\">Never Late</span> node now also apply to <span class=\"standout\">Traversal</span> skills, and you gain ward when you use a <span class=\"standout\">Traversal</span> skill.<ul><li class=\"mod\"><span class=\"standout\">Ward Gained on Traversal Skill Use</span> <span class=\"val\">20 per point</span></li><li class=\"mod\"><span class=\"standout\">Bonuses from Never Late apply to Traversal Skills</span> <span class=\"val\"></span></li></ul>"},{"name":"Freezing Point","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Damage Over Time</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Armor Shred -> Frostbite chance</span> <span class=\"val\"></span>(7 point bonus)</li></ul>"},{"name":"Inscribed Instruments","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"6","effect":"<span class=\"mod\">You have additional critical strike multiplier while using a wand, additional ward retention while using a sceptre, and increased cast speed while using a staff.<ul><li class=\"mod\"><span class=\"standout\">Critical Strike Multiplier with a Wand</span> <span class=\"val\">+8% per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Retention with a Sceptre</span> <span class=\"val\">+12% per point</span></li><li class=\"mod\"><span class=\"standout\">Cast Speed with a Staff</span> <span class=\"val\">+4% per point</span></li></ul>"},{"name":"Rune of Dilation","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"8","effect":"<span class=\"mod\">After using a <span class=\"standout\">Traversal</span> skill you gain increased cast speed and movement speed for a short duration. This buff cannot stack.<ul><li class=\"mod\"><span class=\"standout\">Cast Speed after Traversal</span> <span class=\"val\">+10%</span>(6 point bonus)</li><li class=\"mod\"><span class=\"standout\">Movespeed after Traversal</span> <span class=\"val\">+10%</span>(6 point bonus)</li><li class=\"mod\"><span class=\"standout\">Buff Duration</span> <span class=\"val\">1 per point</span></li></ul>"},{"name":"Decree of the Bountiful Ocean","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Runemaster"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Mana Regen</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Doubled effect with Gon Rune or Runebolt</span> <span class=\"val\"></span>(5 point bonus)</li></ul>"},{"name":"Decree of the Burning Wind","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Runemaster"],"points":"8","effect":"<span class=\"mod\">You deal more damage (multiplicative with other modifiers) to Bosses and Rare enemies.<ul><li class=\"mod\"><span class=\"standout\">More Damage to Bosses and Rares</span> <span class=\"val\">1% per point</span></li><li class=\"mod\"><span class=\"standout\">Doubled effect with Rah Rune or Frost Wall</span> <span class=\"val\"></span>(5 point bonus)</li></ul>"},{"name":"Decree of the Eternal Tundra","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Runemaster"],"points":"8","effect":"<span class=\"mod\">You gain ward every 2 seconds.<ul><li class=\"mod\"><span class=\"standout\">Ward Per 2 Seconds</span> <span class=\"val\">+10 per point</span></li><li class=\"mod\"><span class=\"standout\">Doubled Effect with Heo Rune or Glyph of Dominion</span> <span class=\"val\"></span>(5 point bonus)</li></ul>"},{"name":"Ancient Inscriptions","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Runemaster"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Intelligence</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Cooldown Recovery Speed per 6 Intelligence</span> <span class=\"val\">+1%</span>(8 point bonus)</li></ul>"},{"name":"Brand of Deception","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Runemaster"],"points":"6","effect":"<span class=\"mod\">Your damage over time has additional elemental penetration<ul><li class=\"mod\"><span class=\"standout\">Elemental Penetration with Damage Over Time</span> <span class=\"val\">+2% per point</span></li><li class=\"mod\"><span class=\"standout\">Brand of Deception</span> <span class=\"val\"></span>(5 point bonus)</li></ul>"},{"name":"Runic Fortress","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Runemaster"],"points":"6","effect":"<span class=\"mod\">You have additional armor while channeling per active <span class=\"standout\">Rune</span> from <span class=\"standout\">Runic Invocation</span>.<ul><li class=\"mod\"><span class=\"standout\">Armor while Channeling per Rune</span> <span class=\"val\">25 per point</span></li><li class=\"mod\"><span class=\"standout\">Armor gained as Ward</span> <span class=\"val\">20%</span>(5 point bonus)</li></ul>"},{"name":"Cerulean Runestones","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Runemaster"],"points":"8","effect":"<span class=\"mod\">You have additional endurance and maximum mana.<ul><li class=\"mod\"><span class=\"standout\">Endurance</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Mana</span> <span class=\"val\">+4 per point</span></li><li class=\"mod\"><span class=\"standout\">Mana Gained as Endurance Threshold</span> <span class=\"val\">30%</span>(6 point bonus)</li></ul>"},{"name":"Runeword: Hurricane","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Runemaster"],"points":"5","effect":"<span class=\"mod\">When you directly use a Lightning Skill you have a chance to gain <span class=\"standout\">Runeword: Hurricane</span>, a buff that grants additional Spell Lightning Damage and Freeze Rate Multiplier.  This buff lasts 6 seconds and does not stack.<ul><li class=\"mod\"><span class=\"standout\">Runeword: Hurricane chance on Lightning Skill use</span> <span class=\"val\">20% per point</span></li><li class=\"mod\"><span class=\"standout\">Spell Lightning Damage with Runeword: Hurricane</span> <span class=\"val\">+10</span></li><li class=\"mod\"><span class=\"standout\">Freeze Rate Multiplier with Runeword: Hurricane</span> <span class=\"val\">+90%</span></li></ul>"},{"name":"Sanguine Runestones","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Runemaster"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+9 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Health Regen</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Health Regen also Applies to Ward</span> <span class=\"val\">15%</span>(6 point bonus)</li></ul>"},{"name":"Order's Imposition","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Runemaster"],"points":"6","effect":"<span class=\"mod\">You deal more damage over time to <span class=\"standout\">Branded</span> enemies (multiplicative with other modifiers).<ul><li class=\"mod\"><span class=\"standout\">Damage to Branded Enemies</span> <span class=\"val\">+2% per point</span></li><li class=\"mod\"><span class=\"standout\">Brand of Deception Damage per 1% Shock Chance</span> <span class=\"val\">+6%</span>(5 point bonus)</li></ul>"},{"name":"Runeword: Avalanche","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Runemaster"],"points":"5","effect":"<span class=\"mod\">When you directly use a Cold Skill you have a chance to gain <span class=\"standout\">Runeword: Avalanche</span>, a buff that grants additional Spell Cold Damage and grants additional Endurance Threshold per stack of Ignite on the attacker.  This buff lasts 6 seconds and does not stack.<ul><li class=\"mod\"><span class=\"standout\">Runeword: Avalanche chance on Cold Skill use</span> <span class=\"val\">20% per point</span></li><li class=\"mod\"><span class=\"standout\">Spell Cold Damage with Runeword: Avalanche</span> <span class=\"val\">+10</span></li><li class=\"mod\"><span class=\"standout\">Endurance Threshold per Ignite with Runeword: Avalanche</span> <span class=\"val\">+2</span></li></ul>"},{"name":"Runeword: Inferno","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Runemaster"],"points":"5","effect":"<span class=\"mod\">When you directly use a Fire Skill you have a chance to gain <span class=\"standout\">Runeword: Inferno</span>, a buff that grants additional Spell Fire Damage and grants you more Armor per stack of Shock on the Attacker.  This buff lasts 6 seconds and does not stack.<ul><li class=\"mod\"><span class=\"standout\">Runeword: Inferno chance on Fire Skill use</span> <span class=\"val\">20% per point</span></li><li class=\"mod\"><span class=\"standout\">Spell Fire Damage with Runeword: Inferno</span> <span class=\"val\">+10</span>(8 point bonus)</li><li class=\"mod\"><span class=\"standout\">Armor per Shock with Runeword: Inferno</span> <span class=\"val\">+3%</span>(8 point bonus)</li></ul>"},{"name":"Celestial Doom","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Runemaster"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Spell Damage</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Spell Damage to Branded Bosses</span> <span class=\"val\">+7%</span>(7 point bonus)</li><li class=\"mod\"><span class=\"standout\">Ward Gain vs Branded Bosses (1 second cooldown)</span> <span class=\"val\">100</span>(7 point bonus)</li></ul>"},{"name":"Jagged Veil","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Runemaster"],"points":"5","effect":"<span class=\"mod\">You gain ward when you critically strike enemies.  This can trigger a maximum of 5 times per second.<ul><li class=\"mod\"><span class=\"standout\">Ward Gained On Crit</span> <span class=\"val\">2 per point</span></li><li class=\"mod\"><span class=\"standout\">More Crit Multi per 100 Ward vs Bosses</span> <span class=\"val\">1%</span>(4 point bonus)</li><li class=\"mod\"><span class=\"standout\">Max More Crit Multi</span> <span class=\"val\">20%</span>(4 point bonus)</li></ul>"},{"name":"Logocracy","class":"Mage","mastery":"Runemaster","mastery-group":"Mage","usable":["Runemaster"],"points":"5","effect":"<span class=\"mod\"><span class=\"standout\">Runeword Buffs</span> last longer.<ul><li class=\"mod\"><span class=\"standout\">Runeword Buff Duration</span> <span class=\"val\">+17% per point</span></li><li class=\"mod\"><span class=\"standout\">Party Members gain Runeword Buffs</span> <span class=\"val\"></span>(4 point bonus)</li></ul>"},{"name":"Arcane Momentum","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"5","effect":"<span class=\"mod\">When you cast a spell you gain a stack of <span class=\"standout\">Arcane Momentum</span> for 2 seconds and refreshing the duration of all existing stacks.  Each stacks of Arcane Momentum increases your cast speed.<ul><li class=\"mod\"><span class=\"standout\">Increased Cast Speed per Stack</span> <span class=\"val\">5%</span></li><li class=\"mod\"><span class=\"standout\">Max Arcane Momentum Stacks</span> <span class=\"val\">1 per point</span></li></ul>"},{"name":"Calculated Destruction","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Intelligence</span> <span class=\"val\">1 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Spell Critical Strike Chance per Intelligence</span> <span class=\"val\">3%</span>(5 point bonus)</li></ul>"},{"name":"Mana Shell","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Mana</span> <span class=\"val\">+4 per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Per Second</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Per Second Per 10 Max Mana</span> <span class=\"val\">+1</span>(5 point bonus)</li></ul>"},{"name":"Afterglow","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"8","effect":"<span class=\"mod\">You deal increased spell damage and have additional ward retention.<ul><li class=\"mod\"><span class=\"standout\">Increased Spell Damage</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Retention</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Effects doubled after expensive skill</span> <span class=\"val\"></span>(4 point bonus)</li></ul>"},{"name":"Essence of Celerity","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"8","effect":"<span class=\"mod\">Each stack of <span class=\"standout\">Arcane Momentum</span> lasts longer and also increases your spell damage.<ul><li class=\"mod\"><span class=\"standout\">Increased Spell Damage per Stack</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Arcane Momentum Duration</span> <span class=\"val\">+10% per point</span></li><li class=\"mod\"><span class=\"standout\">Movespeed at Max Stacks</span> <span class=\"val\">+10%</span>(6 point bonus)</li></ul>"},{"name":"Wisdom","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Mana</span> <span class=\"val\">+3 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Mana Regen</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Mana Regen per 100 Max Mana</span> <span class=\"val\">5%</span>(6 point bonus)</li></ul>"},{"name":"Ceraunomancer","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Lightning Damage</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Shock Chance With Lightning Skills</span> <span class=\"val\">+5% per point</span></li></ul>"},{"name":"Cryomancer","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Cold Damage</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Cold Skill Frostbite Chance</span> <span class=\"val\">+5% per point</span></li></ul>"},{"name":"Pyromancer","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Fire Damage</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Fire Skill Ignite Chance</span> <span class=\"val\">+5% per point</span></li></ul>"},{"name":"Lost Knowledge","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"5","effect":"<span class=\"mod\">You gain ward based on your current mana when you directly use a skill that costs at least 40 mana.<ul><li class=\"mod\"><span class=\"standout\">Ward Gained per 30 Current Mana</span> <span class=\"val\">1 per point</span></li></ul>"},{"name":"Whirling Snow","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"5","effect":"<span class=\"mod\">You have a chance to chill enemies when you are hit, and your skills have a chance to chill enemies on hit. This effect is doubled for cold skills.<ul><li class=\"mod\"><span class=\"standout\">Chance To Chill Attackers When Hit</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Chill Chance</span> <span class=\"val\">+7% per point</span></li></ul>"},{"name":"Chill to the Bone","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Cold Penetration</span> <span class=\"val\">+3% per point</span></li><li class=\"mod\"><span class=\"standout\">Cold Damage Leech</span> <span class=\"val\">+0.3% per point</span></li></ul>"},{"name":"Lavamancer","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Fire Penetration</span> <span class=\"val\">+3% per point</span></li><li class=\"mod\"><span class=\"standout\">Fire Damage Leech</span> <span class=\"val\">+0.3% per point</span></li></ul>"},{"name":"Rift Bolt","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Lightning Penetration</span> <span class=\"val\">+3% per point</span></li><li class=\"mod\"><span class=\"standout\">Lightning Damage Leech</span> <span class=\"val\">+0.3% per point</span></li></ul>"},{"name":"Arcane Avalanche","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Chill Chance</span> <span class=\"val\">+5% per point</span></li><li class=\"mod\"><span class=\"standout\">Freeze Rate Multiplier</span> <span class=\"val\">+25% per point</span></li><li class=\"mod\"><span class=\"standout\">Nearby Enemies Frozen</span> <span class=\"val\"></span>(5 point bonus)</li></ul>"},{"name":"Crackling Precision","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer"],"points":"8","effect":"<span class=\"mod\">You have an increased chance to critically strike with spells. This effect is doubled for lightning skills.<ul><li class=\"mod\"><span class=\"standout\">Increased Critical Strike Chance</span> <span class=\"val\">10% per point</span></li></ul>"},{"name":"Inferno","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Fire Damage Over Time</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Spreading Flames Chance</span> <span class=\"val\">+8% per point</span></li><li class=\"mod\"><span class=\"standout\">More Fire Damage Over Time</span> <span class=\"val\">15%</span>(5 point bonus)</li></ul>"},{"name":"Arcane Insight","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer"],"points":"10","effect":"<span class=\"mod\">You have additional Intelligence and you gain additional ward decay threshold scaling with your Intelligence.<ul><li class=\"mod\"><span class=\"standout\">Intelligence</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Decay Threshold Per Int</span> <span class=\"val\">+5</span>(8 point bonus)</li></ul>"},{"name":"Arcane Obliteration","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Spell Critical Multiplier</span> <span class=\"val\">+10% per point</span></li></ul>"},{"name":"Chronomancy","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Vitality</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Chill Duration</span> <span class=\"val\">+5% per point</span></li><li class=\"mod\"><span class=\"standout\">Shock Duration</span> <span class=\"val\">+5% per point</span></li><li class=\"mod\"><span class=\"standout\">Ignite Duration</span> <span class=\"val\">+5% per point</span></li></ul>"},{"name":"Warder","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer"],"points":"8","effect":"<span class=\"mod\">You have a chance to be granted ward whenever you hit an enemy with a fire, cold, or lightning skill.  This effect has a 10 second cooldown, but the cooldown is not shared between different elements, so you can gain ward from a fire hit and a lightning hit within the same 10 second duration.<ul><li class=\"mod\"><span class=\"standout\">Ward Granted On Fire Hit</span> <span class=\"val\">15 per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Granted On Cold Hit</span> <span class=\"val\">15 per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Granted On Lightning Hit</span> <span class=\"val\">15 per point</span></li></ul>"},{"name":"Distant Spark","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer"],"points":"5","effect":"<span class=\"mod\">When you critically strike an enemy from at least 4 meters away, you have a chance to cast <span class=\"standout\">Spark Nova,</span> a spell that deals lightning damage to nearby enemies.<ul><li class=\"mod\"><span class=\"standout\">Chance To Cast Spark Nova</span> <span class=\"val\">8% per point</span></li></ul>"},{"name":"Elemental Ascendance","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Elemental Resistance</span> <span class=\"val\">+2% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Elemental Damage</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Stun Chance With Elemental Spells</span> <span class=\"val\">8% per point</span></li></ul>"},{"name":"Spell Slinger","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Spell Damage</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Cast Speed</span> <span class=\"val\">+3% per point</span></li></ul>"},{"name":"Arcane Current","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer"],"points":"5","effect":"<span class=\"mod\">You deal more lightning damage (multiplicative with other modifiers) to shocked enemies.<ul><li class=\"mod\"><span class=\"standout\">Lightning Damage To Shocked Enemies</span> <span class=\"val\">+1% per point</span></li><li class=\"mod\"><span class=\"standout\">Spark Charge Chance With Static Orb</span> <span class=\"val\">+100%</span>(4 point bonus)</li></ul>"},{"name":"Dragon Breath","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Area For Area Skills</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Elemental Damage</span> <span class=\"val\">7% per point</span></li></ul>"},{"name":"Elixir of Knowledge","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer"],"points":"3","effect":"<span class=\"mod\">Whenever you use a potion, you gain ward based on to your intelligence.<ul><li class=\"mod\"><span class=\"standout\">Ward on Potion Use per Intelligence</span> <span class=\"val\">1 per point</span></li><li class=\"mod\"><span class=\"standout\">Mana Regen</span> <span class=\"val\">5% per point</span></li></ul>"},{"name":"Mana Bulwark","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer"],"points":"10","effect":"<span class=\"mod\">You have additional mana and a portion of the damage you take is dealt to your mana before health.<ul><li class=\"mod\"><span class=\"standout\">Mana</span> <span class=\"val\">+4 per point</span></li><li class=\"mod\"><span class=\"standout\">Damage Dealt to Mana Before Health</span> <span class=\"val\">2% per point</span></li></ul>"},{"name":"Archmage","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer"],"points":"5","effect":"<span class=\"mod\">You have additional spell damage and you have a chance to refund a portion of the mana cost paid when directly using a skill.  These values are doubled if you have 300 maximum mana and tripled if you have 1000 maximum mana.<ul><li class=\"mod\"><span class=\"standout\">Spell Damage</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Chance To Refund 20% Of Mana Cost</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Values Doubled With 300 Maximum Mana</span> <span class=\"val\"></span></li><li class=\"mod\"><span class=\"standout\">Values Tripled With 1000 Maximum Mana</span> <span class=\"val\"></span></li></ul>"},{"name":"Mana Well","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Mana</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Mana Spent Gained As Ward</span> <span class=\"val\">50%</span>(3 point bonus)</li></ul>"},{"name":"Recollection","class":"Mage","mastery":"Sorcerer","mastery-group":"Mage","usable":["Sorcerer"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Cooldown Recovery Speed</span> <span class=\"val\">5% per point</span></li></ul>"},{"name":"Arcane Warden","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"8","effect":"<span class=\"mod\">You gain ward when you use an elemental melee attack and hit at least one enemy.<ul><li class=\"mod\"><span class=\"standout\">Ward Gained</span> <span class=\"val\">3 per point</span></li><li class=\"mod\"><span class=\"standout\">Intelligence</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Decay Threshold Per 10 Max Health</span> <span class=\"val\">+1</span>(5 point bonus)</li></ul>"},{"name":"Elemental Affinity","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Elemental Damage</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Elemental Resistance</span> <span class=\"val\">3% per point</span></li></ul>"},{"name":"Infused Weapon","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"8","effect":"<span class=\"mod\">You have additional melee damage and spell damage.<ul><li class=\"mod\"><span class=\"standout\">Melee Damage</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Spell Damage</span> <span class=\"val\">+1 per point</span></li></ul>"},{"name":"Elemental Strikes","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"10","effect":"<span class=\"mod\">Your fire melee attacks have a chance to ignite on hit. Your cold melee attacks have a chance to chill on hit. Your lightning melee attacks have a chance to shock on hit.<ul><li class=\"mod\"><span class=\"standout\">Ignite Chance For Fire Melee Attacks</span> <span class=\"val\">+10% per point</span></li><li class=\"mod\"><span class=\"standout\">Chill Chance For Cold Melee Attacks</span> <span class=\"val\">+10% per point</span></li><li class=\"mod\"><span class=\"standout\">Shock Chance For Lightning Melee Attacks</span> <span class=\"val\">+10% per point</span></li></ul>"},{"name":"Flame Walker","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"8","effect":"<span class=\"mod\">While moving or using a melee attack, you have a chance each second to cast <span class=\"standout\">Fire Aura</span>.   This chance is doubled if you have less than 3 stacks of <span class=\"standout\">Fire Aura</span>.<ul><li class=\"mod\"><span class=\"standout\">Fire Aura Chance Per Second</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Fire Res Shred Chance Per Second</span> <span class=\"val\">+50%</span>(5 point bonus)</li></ul>"},{"name":"Arcane Shielding","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"5","effect":"<span class=\"mod\">You have increased armor and additional health.<ul><li class=\"mod\"><span class=\"standout\">Increased Armor</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+8 per point</span></li><li class=\"mod\"><span class=\"standout\">Max Arcane Shield Stacks</span> <span class=\"val\">4</span>(3 point bonus)</li><li class=\"mod\"><span class=\"standout\">Arcane Shield Less Damage Taken</span> <span class=\"val\">4%</span>(3 point bonus)</li><li class=\"mod\"><span class=\"standout\">Arcane Shield Ward Per Second</span> <span class=\"val\">4</span>(3 point bonus)</li></ul>"},{"name":"Frozen Steel","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"5","effect":"<span class=\"mod\">Your melee attacks deal additional cold damage and you have a higher chance to freeze enemies.<ul><li class=\"mod\"><span class=\"standout\">Melee Cold Damage</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Freeze Rate Multiplier</span> <span class=\"val\">+20% per point</span></li><li class=\"mod\"><span class=\"standout\">Damage Against Chilled Or Frozen</span> <span class=\"val\">+6%</span>(4 point bonus)</li></ul>"},{"name":"Incinerating Aura","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"8","effect":"<span class=\"mod\">Your <span class=\"standout\">Fire Auras</span> from all sources deal damage in a larger area.<ul><li class=\"mod\"><span class=\"standout\">Intelligence</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Fire Aura Area</span> <span class=\"val\">15% per point</span></li><li class=\"mod\"><span class=\"standout\">Fire Aura Damage Per 1% Uncapped Fire Resistance</span> <span class=\"val\">+1%</span>(5 point bonus)</li></ul>"},{"name":"Warden's Echo","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"5","effect":"<span class=\"mod\">When you use a melee attack and hit at least one enemy you have a chance to cast <span class=\"standout\">Frost Claw</span>.  This consumes mana equal to a portion of <span class=\"standout\">Frost Claw's</span> mana cost.<ul><li class=\"mod\"><span class=\"standout\">Frost Claw Chance On Hit</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Mana Consumption</span> <span class=\"val\">80%</span></li></ul>"},{"name":"Fire Blood","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Vitality</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Melee Fire Damage</span> <span class=\"val\">+1 per point</span></li></ul>"},{"name":"Freezing Aura","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"8","effect":"<span class=\"mod\">You deal increased cold damage and have a higher freeze rate multiplier.<ul><li class=\"mod\"><span class=\"standout\">Increased Cold Damage</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Global Freeze Rate Multiplier</span> <span class=\"val\">+25% per point</span></li><li class=\"mod\"><span class=\"standout\">Fire Aura -> Cold</span> <span class=\"val\"></span>(3 point bonus)</li><li class=\"mod\"><span class=\"standout\">Fire Aura Freeze Rate Per Second</span> <span class=\"val\">48</span>(3 point bonus)</li></ul>"},{"name":"Crackling Aura","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"5","effect":"<span class=\"mod\">You deal increased lightning damage.<ul><li class=\"mod\"><span class=\"standout\">Global Increased Lightning Damage</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Fire Aura -> Lightning</span> <span class=\"val\"></span>(3 point bonus)</li><li class=\"mod\"><span class=\"standout\">Static Charges Granted from Gaining Fire Aura</span> <span class=\"val\">5</span>(3 point bonus)</li></ul>"},{"name":"Defender of Welryn","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Dexterity</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Critical Chance Per Dexterity</span> <span class=\"val\">8%</span>(5 point bonus)</li></ul>"},{"name":"Essence Duel","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"5","effect":"<span class=\"mod\">You have increased melee attack speed, and you gain ward when you use an elemental melee attack and hit at least one enemy.<ul><li class=\"mod\"><span class=\"standout\">Increased Melee Attack Speed</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Gained</span> <span class=\"val\">3 per point</span></li></ul>"},{"name":"Resonating Aegis","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"5","effect":"<span class=\"mod\">Each stack of <span class=\"standout\">Arcane Shielding</span> also grants increased armor.<ul><li class=\"mod\"><span class=\"standout\">Increased Armor Per Arcane Shield</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Arcane Shielding Stacks Gained From Surge or Enchant Weapon</span> <span class=\"val\">4</span>(3 point bonus)</li></ul>"},{"name":"Storm Blade","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Sorcerer","Spellblade","Runemaster"],"points":"5","effect":"<span class=\"mod\">Your melee attacks deal additional lightning damage and your lightning melee attacks have a chance to apply a <span class=\"standout\">Spark Charge</span> on hit.<ul><li class=\"mod\"><span class=\"standout\">Melee Lightning Damage</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Spark Charge Chance with Lightning Melee Attacks</span> <span class=\"val\">5% per point</span></li></ul>"},{"name":"Gemini","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Spellblade"],"points":"1","effect":"<span class=\"mod\">You can dual wield melee weapons by equipping a sword in your off hand. While dual wielding, you have increased attack and cast speed, but take more damage (multiplicative with other modifiers).<ul><li class=\"mod\"><span class=\"standout\">Can Equip Swords in Offhand</span> <span class=\"val\"></span></li><li class=\"mod\"><span class=\"standout\">Attack And Cast Speed While Dual Wielding</span> <span class=\"val\">+20%</span></li><li class=\"mod\"><span class=\"standout\">Damage Taken While Dual Wielding</span> <span class=\"val negative\">+8%</span></li></ul>"},{"name":"Illusory Combatant","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Spellblade"],"points":"6","effect":"<span class=\"mod\">You have additional dexterity and intelligence.<ul><li class=\"mod\"><span class=\"standout\">Dexterity</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Intelligence</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Dodge Rating per 1 Intelligence, up to +100</span> <span class=\"val\">+2</span>(4 point bonus)</li></ul>"},{"name":"Mana Reaver","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Spellblade"],"points":"5","effect":"<span class=\"mod\">You have additional health and you have a chance to regain mana when you use a melee attack and hit at least one enemy.<ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+10 per point</span></li><li class=\"mod\"><span class=\"standout\">Chance To Gain Mana</span> <span class=\"val\">20% per point</span></li><li class=\"mod\"><span class=\"standout\">Mana Gain</span> <span class=\"val\">+3</span></li></ul>"},{"name":"Awe Strike","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Spellblade"],"points":"5","effect":"<span class=\"mod\">Your melee attacks deal additional lightning damage and you have a chance to parry attacks.<ul><li class=\"mod\"><span class=\"standout\">Melee Lightning Damage</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Parry Chance</span> <span class=\"val\">+2% per point</span></li></ul>"},{"name":"Burning Hands","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Spellblade"],"points":"5","effect":"<span class=\"mod\">You have additional fire resistance and you have a chance to cast <span class=\"standout\">Fire Aura</span> when you use a melee attack and hit at least one enemy, up to a limited number of times per second.<ul><li class=\"mod\"><span class=\"standout\">Fire Resistance</span> <span class=\"val\">+4% per point</span></li><li class=\"mod\"><span class=\"standout\">Fire Aura Chance</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Fire Aura Trigger Limit Per Second</span> <span class=\"val\">3</span></li></ul>"},{"name":"Molten Edge","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Spellblade"],"points":"8","effect":"<span class=\"mod\">Your melee hits have a chance to ignite on hit and the ignites they inflict have increased effect.<ul><li class=\"mod\"><span class=\"standout\">Melee Ignite Chance</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Fire Penetration with Ignite</span> <span class=\"val\">+4% per point</span></li></ul>"},{"name":"River Blade","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Spellblade"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Melee Cold Damage</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Cast Speed with Teleport</span> <span class=\"val\">15% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Cast Speed with Snap Freeze</span> <span class=\"val\">15% per point</span></li></ul>"},{"name":"Volka's Razor","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Spellblade"],"points":"6","effect":"<span class=\"mod\">You have increased movement speed, attack speed, and dodge rating.<ul><li class=\"mod\"><span class=\"standout\">Increased Movement Speed</span> <span class=\"val\">1% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Attack Speed</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Dodge Rating</span> <span class=\"val\">4% per point</span></li></ul>"},{"name":"Burden of Knowledge","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Spellblade"],"points":"5","effect":"<span class=\"mod\">You have additional spell damage, but your spells take longer to cast.<ul><li class=\"mod\"><span class=\"standout\">Spell Damage</span> <span class=\"val\">+5 per point</span></li><li class=\"mod\"><span class=\"standout\">Reduced Cast Speed</span> <span class=\"val negative\">5% per point</span></li></ul>"},{"name":"Conjured Armor","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Spellblade"],"points":"6","effect":"<span class=\"mod\">You have additional armor and gain ward per second.<ul><li class=\"mod\"><span class=\"standout\">Armor</span> <span class=\"val\">+10 per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Per Second</span> <span class=\"val\">+3 per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Retention From Increased Armor</span> <span class=\"val\">10%</span>(4 point bonus)</li></ul>"},{"name":"Mental Fortitude","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Spellblade"],"points":"10","effect":"<span class=\"mod\">You have additional intelligence and endurance.<ul><li class=\"mod\"><span class=\"standout\">Intelligence</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Endurance</span> <span class=\"val\">2% per point</span></li></ul>"},{"name":"Flame Drinker","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Spellblade"],"points":"6","effect":"<span class=\"mod\">Your melee attacks deal more elemental damage (multiplicative with other modifiers) if they cost 10 or more mana.<ul><li class=\"mod\"><span class=\"standout\">More Elemental Damage with High Cost Melee Attacks</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Mana Gained Per Fire Aura Consumed</span> <span class=\"val\">3</span>(4 point bonus)</li></ul>"},{"name":"Outrun and Outlast","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Spellblade"],"points":"10","effect":"<span class=\"mod\">You have additional health and your ward decays more slowly.<ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">10 per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Retention</span> <span class=\"val\">+3% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Cooldown Recovery Speed for Surge</span> <span class=\"val\">30%</span>(8 point bonus)</li></ul>"},{"name":"Blade Conduit","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Spellblade"],"points":"5","effect":"<span class=\"mod\">You have additional mana.  When you indirectly cast a spell you gain a stack of <span class=\"standout\">Blade Conduit</span> for 4 seconds, up to 6 stacks. Each stack grants increased mana regeneration.<ul><li class=\"mod\"><span class=\"standout\">Mana</span> <span class=\"val\">+12 per point</span></li><li class=\"mod\"><span class=\"standout\">Blade Conduit Mana Regen Per Stack</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">No Mana Regen Duration After Direct Cast (seconds)</span> <span class=\"val negative\">1</span></li></ul>"},{"name":"Blade Weaver","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Spellblade"],"points":"10","effect":"<span class=\"mod\">When you use a melee attack that costs less than 10 mana you gain a stack of <span class=\"standout\">Blade Weaving</span>, up to a maximum.  When you use a melee attack that costs 10 or more mana the stacks are consumed and the attack deals 15% more elemental damage (multiplicative with other modifiers) per stack consumed.<ul><li class=\"mod\"><span class=\"standout\">Max Blade Weaving Stacks</span> <span class=\"val\">1 per point</span></li></ul>"},{"name":"Prodigy","class":"Mage","mastery":"Spellblade","mastery-group":"Mage","usable":["Spellblade"],"points":"5","effect":"<span class=\"mod\">You gain ward per second scaling with your intelligence.<ul><li class=\"mod\"><span class=\"standout\">Ward Per Second Per 15 Intelligence</span> <span class=\"val\">+3 per point</span></li><li class=\"mod\"><span class=\"standout\">Crit Chance Per 15 Intelligence</span> <span class=\"val\">+1%</span>(4 point bonus)</li></ul>"},{"name":"Gift of the Wilderness","class":"Primalist","mastery":"Primalist","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+10 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Health</span> <span class=\"val\">5% per point</span></li></ul>"},{"name":"Natural Attunement","class":"Primalist","mastery":"Primalist","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Attunement</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Lightning Resistance</span> <span class=\"val\">+3% per point</span></li><li class=\"mod\"><span class=\"standout\">Cold Resistance</span> <span class=\"val\">+3% per point</span></li></ul>"},{"name":"Primal Strength","class":"Primalist","mastery":"Primalist","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Strength</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Health Regeneration</span> <span class=\"val\">4% per point</span></li></ul>"},{"name":"Harmony of Blades","class":"Primalist","mastery":"Primalist","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"1","effect":"<span class=\"mod\">You can dual wield melee weapons by equipping an axe or sword in your off hand. While dual wielding, you have increased attack and cast speed, but take more damage (multiplicative with other modifiers).<ul><li class=\"mod\"><span class=\"standout\">Can Equip Axes in Offhand</span> <span class=\"val\"></span></li><li class=\"mod\"><span class=\"standout\">Can Equip Swords in Offhand</span> <span class=\"val\"></span></li><li class=\"mod\"><span class=\"standout\">Attack And Cast Speed While Dual Wielding</span> <span class=\"val\">+20%</span></li><li class=\"mod\"><span class=\"standout\">Damage Taken While Dual Wielding</span> <span class=\"val negative\">+8%</span></li></ul>"},{"name":"Hunter's Restoration","class":"Primalist","mastery":"Primalist","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"5","effect":"<span class=\"mod\">You have increased health and every 3 seconds your next hit restores your health.<ul><li class=\"mod\"><span class=\"standout\">Increased Health</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Health Restored</span> <span class=\"val\">8 per point</span></li></ul>"},{"name":"Primal Medicine","class":"Primalist","mastery":"Primalist","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"6","effect":"<span class=\"mod\">Your minions deal increased damage, and using a potion also heals your minions for a percentage of the amount it heals you.<ul><li class=\"mod\"><span class=\"standout\">Increased Minion Damage</span> <span class=\"val\">+5% per point</span></li><li class=\"mod\"><span class=\"standout\">Percent Of Potion Healing Received By Minions</span> <span class=\"val\">50% per point</span></li></ul>"},{"name":"Survival of the Pack","class":"Primalist","mastery":"Primalist","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Melee Damage</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Melee Damage Leeched as Health</span> <span class=\"val\">0.5% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Increased Melee Damage</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Melee Damage Leeched as Health</span> <span class=\"val\">0.5% per point</span></li></ul>"},{"name":"Wisdom of the Wild","class":"Primalist","mastery":"Primalist","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Spell Damage</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Spell Damage</span> <span class=\"val\">7% per point</span></li></ul>"},{"name":"Ancient Call","class":"Primalist","mastery":"Primalist","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+10 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Companion Health</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Companion Revival Speed</span> <span class=\"val\">+5% per point</span></li></ul>"},{"name":"Hunter's Emanation","class":"Primalist","mastery":"Primalist","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"5","effect":"<span class=\"mod\">The healing from <span class=\"standout\">Hunter's Restoration</span> also applies to your minions, and when you trigger Hunter&#039;s Restoration, your minions gain increased damage for 3 seconds.<ul><li class=\"mod\"><span class=\"standout\">Hunter's Restoration Also Heals Minions</span> <span class=\"val\"></span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Damage Granted</span> <span class=\"val\">11% per point</span></li></ul>"},{"name":"Tempest Bond","class":"Primalist","mastery":"Primalist","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"8","effect":"<span class=\"mod\">You deal increased physical, cold, and lightning damage. These bonuses are doubled while you have an active minion.<ul><li class=\"mod\"><span class=\"standout\">Increased Physical Damage</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Cold Damage</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Lightning Damage</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Doubled while you have a minion</span> <span class=\"val\"></span></li></ul>"},{"name":"Cornered Beast","class":"Primalist","mastery":"Primalist","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"5","effect":"<span class=\"mod\">While at low health (below 35%) you take less damage and deal more melee damage (both multiplicative with other modifiers).  Additionally, when damage leaves you at low health you gain these benefits for 5 seconds if you aren&#039;t already at low health.<ul><li class=\"mod\"><span class=\"standout\">More Melee Damage on Low Health</span> <span class=\"val\">15% per point</span></li><li class=\"mod\"><span class=\"standout\">Less Damage Taken on Low Health</span> <span class=\"val\">4% per point</span></li></ul>"},{"name":"Elder Branch","class":"Primalist","mastery":"Primalist","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"5","effect":"<span class=\"mod\">You and your totems deal additional spell damage. This bonus is tripled while using an axe.<ul><li class=\"mod\"><span class=\"standout\">Spell Damage</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Totem Spell Damage</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Tripled while using an Axe</span> <span class=\"val\"></span></li></ul>"},{"name":"Ancestral Weaponry","class":"Primalist","mastery":"Primalist","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"10","effect":"<span class=\"mod\">You deal additional melee damage with most two handed weapons. The amount and damage type depend on the type of weapon used.<ul><li class=\"mod\"><span class=\"standout\">Melee Cold Damage with a Two Handed Mace</span> <span class=\"val\">+5 per point</span></li><li class=\"mod\"><span class=\"standout\">Melee Physical Damage with a Two Handed Axe</span> <span class=\"val\">+4 per point</span></li><li class=\"mod\"><span class=\"standout\">Melee Lightning Damage with a Staff</span> <span class=\"val\">+3 per point</span></li></ul>"},{"name":"Rotbane","class":"Primalist","mastery":"Primalist","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Totem Health</span> <span class=\"val\">20% per point</span></li><li class=\"mod\"><span class=\"standout\">Totems Are Immune To Poison Damage</span> <span class=\"val\"></span></li></ul>"},{"name":"Feline Bond","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Dodge Rating</span> <span class=\"val\">+10 per point</span></li><li class=\"mod\"><span class=\"standout\">Companion Dodge Rating</span> <span class=\"val\">+10 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Companion Revive Range</span> <span class=\"val\">10% per point</span></li></ul>"},{"name":"Savagery","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Melee Damage</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Damage</span> <span class=\"val\">7% per point</span></li></ul>"},{"name":"Ursine Strength","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"8","effect":"<span class=\"mod\">You have additional strength and take less damage from nearby enemies (multiplicative with other modifiers).<ul><li class=\"mod\"><span class=\"standout\">Strength</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Damage Taken From Nearby Enemies</span> <span class=\"val\">-2% per point</span></li></ul>"},{"name":"Ambush","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"8","effect":"<span class=\"mod\">Every 5 seconds, your next melee attack deals increased damage and grants <span class=\"standout\">Aspect of the Shark</span> for 3 seconds, a buff that grants 10% more melee damage (multiplicative with other modifiers) and increases melee attack speed by 10%.<ul><li class=\"mod\"><span class=\"standout\">Increased Next Melee Attack Damage</span> <span class=\"val\">25% per point</span></li><li class=\"mod\"><span class=\"standout\">Aspect Of The Shark Granted On Melee Attack</span> <span class=\"val\"></span></li></ul>"},{"name":"Artor's Loyalty","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"1","effect":"<span class=\"mod\">You are limited to a single companion.  Your companion is larger and deals more damage (multiplicative with other modifiers).<ul><li class=\"mod\"><span class=\"standout\">Companion Size</span> <span class=\"val\">+15%</span></li><li class=\"mod\"><span class=\"standout\">More Companion Damage</span> <span class=\"val\">85%</span></li><li class=\"mod\"><span class=\"val negative\">Limited To One Companion</span></li></ul>"},{"name":"Boar Heart","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"5","effect":"<span class=\"mod\">You are granted <span class=\"standout\">Aspect of the Boar</span> for a duration when you use a traversal skill or Evade, a buff that grants 30% increased bleed duration and reduces damage taken by 15%. This effect has a 2 second cooldown. You also have additional endurance.<ul><li class=\"mod\"><span class=\"standout\">Aspect of The Boar Duration on Traversal or Evade (Seconds)</span> <span class=\"val\">1 per point</span></li><li class=\"mod\"><span class=\"standout\">Endurance</span> <span class=\"val\">+2% per point</span></li></ul>"},{"name":"Call of the Pack","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"5","effect":"<span class=\"mod\">You and your companions have additional health, and you and your companions are healed whenever you use a companion ability.<ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+12 per point</span></li><li class=\"mod\"><span class=\"standout\">Companion Health</span> <span class=\"val\">+12 per point</span></li><li class=\"mod\"><span class=\"standout\">Heal Amount On Companion Ability Use</span> <span class=\"val\">20 per point</span></li></ul>"},{"name":"Lamprey Teeth","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Melee Damage Leeched as Health</span> <span class=\"val\">1.5% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Damage Leeched as Health</span> <span class=\"val\">1.5% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Health Leech</span> <span class=\"val\">20% per point</span></li></ul>"},{"name":"Tusk Warrior","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"8","effect":"<span class=\"mod\"><span class=\"standout\">Aspect of the Boar</span> also grants a chance for attacks and spells to cause enemies to bleed and physical penetration with bleed.<ul><li class=\"mod\"><span class=\"standout\">Bleed Chance</span> <span class=\"val\">+8% per point</span></li><li class=\"mod\"><span class=\"standout\">Physical Penetration with Bleed</span> <span class=\"val\">+15% per point</span></li></ul>"},{"name":"Natural Fortitude","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Strength</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Health Regen</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Health Regen For Companions</span> <span class=\"val\">+3 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Health Regen Per Strength</span> <span class=\"val\">2%</span>(6 point bonus)</li></ul>"},{"name":"Rending Maw","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"5","effect":"<span class=\"mod\"><span class=\"standout\">Aspect of the Shark</span> also grants attacks and spells a chance to reduce enemy armor.<ul><li class=\"mod\"><span class=\"standout\">Aspect Of The Shark Armour Shred Chance</span> <span class=\"val\">+20% per point</span></li></ul>"},{"name":"The Chase","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Minion Attack Speed</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Cast Speed</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Movespeed</span> <span class=\"val\">+4% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Companion Revive Speed</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Companion Damage Immunity Duration After Revive (seconds)</span> <span class=\"val\">4</span>(5 point bonus)</li></ul>"},{"name":"Axe and Claw","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Melee Physical Damage</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Melee Physical Damage</span> <span class=\"val\">+2 per point</span></li></ul>"},{"name":"Envenom","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Melee Poison Chance</span> <span class=\"val\">+8% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Melee Poison Chance</span> <span class=\"val\">+8% per point</span></li><li class=\"mod\"><span class=\"standout\">Poison Resistance</span> <span class=\"val\">+8% per point</span></li></ul>"},{"name":"Predator","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"8","effect":"<span class=\"mod\">You have additional dexterity and increased movement speed.<ul><li class=\"mod\"><span class=\"standout\">Dexterity</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Movement Speed</span> <span class=\"val\">+1% per point</span></li><li class=\"mod\"><span class=\"standout\">Shared Critical Multiplier per 2 Dexterity</span> <span class=\"val\">+1%</span>(5 point bonus)</li></ul>"},{"name":"Weathered Elements","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"5","effect":"<span class=\"mod\">Your companions deal increased damage, and you and your minions have additional elemental resistance.<ul><li class=\"mod\"><span class=\"standout\">Companion Damage</span> <span class=\"val\">+7% per point</span></li><li class=\"mod\"><span class=\"standout\">Shared Elemental Resistance</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Companion Spell Damage per 3 Strength</span> <span class=\"val\">+1</span>(3 point bonus)</li></ul>"},{"name":"Life in the Wilderness","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster"],"points":"8","effect":"<span class=\"mod\">You have additional vitality and a higher endurance threshold.<ul><li class=\"mod\"><span class=\"standout\">Vitality</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Endurance Threshold</span> <span class=\"val\">+10 per point</span></li><li class=\"mod\"><span class=\"standout\">Your Endurance And Endurance Threshold Apply to Companions</span> <span class=\"val\"></span>(5 point bonus)</li></ul>"},{"name":"Nature's Embrace","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster"],"points":"1","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Maximum Companions</span> <span class=\"val\">+1</span></li></ul>"},{"name":"Porcine Constitution","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster"],"points":"5","effect":"<span class=\"mod\"><span class=\"standout\">Aspect of the Boar</span> grants additional damage reduction, and now also grants increased health regeneration.  Additionally, your hits have a chance to grant you <span class=\"standout\">Aspect of the Boar</span>.<ul><li class=\"mod\"><span class=\"standout\">Damage Reduction Granted</span> <span class=\"val\">+3% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Health Regeneration Granted</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Aspect Of The Boar Chance On Melee Hit</span> <span class=\"val\">4% per point</span></li></ul>"},{"name":"The Circle Of Life","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster"],"points":"5","effect":"<span class=\"mod\">You gain health and have a chance to be granted <span class=\"standout\">Aspect Of The Shark</span> for 3 seconds whenever you kill an enemy or hit a boss or rare enemy.<ul><li class=\"mod\"><span class=\"standout\">Aspect Of The Shark Chance on Kill or Boss or Rare Hit</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Health Gain On Kill</span> <span class=\"val\">+7 per point</span></li></ul>"},{"name":"Avian Shelter","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster"],"points":"10","effect":"<span class=\"mod\">You have a higher endurance threshold and you and your minions have additional physical resistance.<ul><li class=\"mod\"><span class=\"standout\">Endurance Threshold</span> <span class=\"val\">+14 per point</span></li><li class=\"mod\"><span class=\"standout\">Physical Resistance</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Physical Resistance</span> <span class=\"val\">4% per point</span></li></ul>"},{"name":"Cry of the Lynx","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster"],"points":"8","effect":"<span class=\"mod\">You and your companions have an increased chance to critically strike.   When you use a companion ability, you and your companions are granted <span class=\"standout\">Aspect of the Lynx</span> for a duration, a buff that grants +5% critical strike chance and 100% increased stun chance.<ul><li class=\"mod\"><span class=\"standout\">Casting Companion Abilities Grants Aspect Of The Lynx</span> <span class=\"val\"></span></li><li class=\"mod\"><span class=\"standout\">Increased Critical Strike Chance</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Aspect Of The Lynx Duration (Seconds)</span> <span class=\"val\">1 per point</span></li></ul>"},{"name":"Natural Bond","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster"],"points":"1","effect":"<span class=\"mod\">You are limited to only one companion.  Your companion is granted more health and deals more damage (both effects are multiplicative with other modifiers).<ul><li class=\"mod\"><span class=\"standout\">More Companion Health</span> <span class=\"val\">75%</span></li><li class=\"mod\"><span class=\"standout\">More Companion Damage</span> <span class=\"val\">75%</span></li><li class=\"mod\"><span class=\"val negative\">Limited To One Companion</span></li></ul>"},{"name":"Viper Fangs","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster"],"points":"10","effect":"<span class=\"mod\">You and your companions have increased melee attack speed.  When you hit an enemy, you have a chance for you and your companions to be granted <span class=\"standout\">Aspect of the Viper</span> for 3 seconds, a buff that grants 100% chance to poison on hit and 20% more damage over time (multiplicative with other modifiers).<ul><li class=\"mod\"><span class=\"standout\">Increased Melee Attack Speed</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Companion Melee Attack Speed</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Aspect Of The Viper Chance On Hit</span> <span class=\"val\">3% per point</span></li></ul>"},{"name":"Embodiment","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster"],"points":"5","effect":"<span class=\"mod\">All <span class=\"standout\">Aspects</span> have increased duration, and you have additional health.<ul><li class=\"mod\"><span class=\"standout\">Aspect Duration</span> <span class=\"val\">+10% per point</span></li><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+6 per point</span></li><li class=\"mod\"><span class=\"standout\">Companions Gain Shark Or Boar Aspects When You Do</span> <span class=\"val\"></span></li></ul>"},{"name":"Hawk Wings","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster"],"points":"10","effect":"<span class=\"mod\">You and your minions have increased dodge rating, and you and your minions have a chance to gain <span class=\"standout\">Haste</span> for 1 second on hit.<ul><li class=\"mod\"><span class=\"standout\">Shared Increased Dodge Rating</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Haste Chance On Hit</span> <span class=\"val\">10% per point</span></li></ul>"},{"name":"Ocean Maw","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster"],"points":"8","effect":"<span class=\"mod\"><span class=\"standout\">Aspect of the Shark</span> is more effective and lasts longer.<ul><li class=\"mod\"><span class=\"standout\">Aspect Of The Shark Effect</span> <span class=\"val\">+10% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Aspect Of The Shark Duration</span> <span class=\"val\">10% per point</span></li></ul>"},{"name":"Rattlesnake Rattlesnake","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster"],"points":"10","effect":"<span class=\"mod\"><span class=\"standout\">Aspect of the Viper</span> lasts longer and grants you Poison Penetration.<ul><li class=\"mod\"><span class=\"standout\">Increased Aspect Of The Viper Duration</span> <span class=\"val\">15% per point</span></li><li class=\"mod\"><span class=\"standout\">Poison Penetration with Aspects of the Viper</span> <span class=\"val\">+4% per point</span></li></ul>"},{"name":"Serrated Claws","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster"],"points":"6","effect":"<span class=\"mod\">You and your companions&#039; critical strikes deal more damage, and <span class=\"standout\">Aspect of the Lynx</span> now also grants critical strike damage.<ul><li class=\"mod\"><span class=\"standout\">Critical Multiplier</span> <span class=\"val\">+10% per point</span></li><li class=\"mod\"><span class=\"standout\">Companion Critical Multiplier</span> <span class=\"val\">+10% per point</span></li><li class=\"mod\"><span class=\"standout\">Aspect Of The Lynx Critical Multiplier</span> <span class=\"val\">+10% per point</span></li><li class=\"mod\"><span class=\"standout\">Aspect Of The Lynx Health Leech on Crit</span> <span class=\"val\">+3%</span>(4 point bonus)</li></ul>"},{"name":"Ancient Might","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster"],"points":"10","effect":"<span class=\"mod\">You have additional health, and your minions have increased health. Additionally, you and your companions take reduced bonus damage from critical strikes.<ul><li class=\"mod\"><span class=\"standout\">Shared Reduced Bonus Damage Taken From Crits</span> <span class=\"val\">+3% per point</span></li><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+10 per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Health</span> <span class=\"val\">+10% per point</span></li><li class=\"mod\"><span class=\"standout\">Level of Minion Skills</span> <span class=\"val\">+1</span>(5 point bonus)</li></ul>"},{"name":"Exemplar","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Strength</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Dexterity</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Max Companions at 100+ Combined Strength and Dexterity</span> <span class=\"val\">+1</span>(3 point bonus)</li></ul>"},{"name":"Feeding Frenzy","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster"],"points":"1","effect":"<span class=\"mod\"><span class=\"standout\">Aspect of the Shark</span> can now stack up to 5 times, but it is significantly less effective (multiplicative with other modifiers).<ul><li class=\"mod\"><span class=\"standout\">Max Aspect Of The Shark Stacks</span> <span class=\"val\">5</span></li><li class=\"mod\"><span class=\"standout\">Less Aspect Of The Shark Effect</span> <span class=\"val negative\">-60%</span></li></ul>"},{"name":"Primal Aspects","class":"Primalist","mastery":"Beastmaster","mastery-group":"Primalist","usable":["Beastmaster"],"points":"10","effect":"<span class=\"mod\">Your companions receive increased effect from your <span class=\"standout\">Aspects</span>, and a percentage of all damage taken is redirected to your highest health minion.<ul><li class=\"mod\"><span class=\"standout\">Companion Increased Aspect Effect</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Damage Redirected to Highest Health Minion</span> <span class=\"val\">+1% per point</span></li></ul>"},{"name":"Chitinous Plating","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"7","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Endurance</span> <span class=\"val\">+2% per point</span></li><li class=\"mod\"><span class=\"standout\">Armor</span> <span class=\"val\">+15 per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Armor (doubled for Locusts)</span> <span class=\"val\">+300</span>(5 point bonus)</li></ul>"},{"name":"Primordial Resonance","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"7","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Damage</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Elemental Penetration While Transformed</span> <span class=\"val\">+7%</span>(5 point bonus)</li></ul>"},{"name":"Spirit Warden","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"7","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+9 per point</span></li><li class=\"mod\"><span class=\"standout\">Mana</span> <span class=\"val\">+3 per point</span></li><li class=\"mod\"><span class=\"standout\">Mana Or Rage Cost As Health On Spell Cast</span> <span class=\"val\"></span>(5 point bonus)</li></ul>"},{"name":"Blessed Springs","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"7","effect":"<span class=\"mod\">Increases cold damage and healing effectiveness for you and your minions.<ul><li class=\"mod\"><span class=\"standout\">Increased Cold Damage</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Cold Damage</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Healing</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Healing</span> <span class=\"val\">7% per point</span></li></ul>"},{"name":"Claws of the Forest","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"7","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Physical Damage</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Physical Damage</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Poison Damage</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Poison Damage</span> <span class=\"val\">7% per point</span></li></ul>"},{"name":"Druidic Prowess","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"7","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Attunement</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Strength</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">All Attributes</span> <span class=\"val\">+1</span>(5 point bonus)</li></ul>"},{"name":"Blossoming Garden","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"10","effect":"<span class=\"mod\">Increases healing effectiveness for you and your minions.<ul><li class=\"mod\"><span class=\"standout\">Increased Healing</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Healing</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Eterra's Blessing On Nearby Ally On Spell Or Movement Skill Use</span> <span class=\"val\"></span>(8 point bonus)</li></ul>"},{"name":"Focused Wrath","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"5","effect":"<span class=\"mod\">You deal increased damage while transformed and your rage decays slower.<ul><li class=\"mod\"><span class=\"standout\">Increased Damage While Transformed</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Reduced Rage Decay</span> <span class=\"val\">6% per point</span></li></ul>"},{"name":"Thicket of Thorns","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"5","effect":"<span class=\"mod\">You have a chance to cast <span class=\"standout\">Thorn Shield</span> on yourself when you are hit and you have increased armor and reflect damage back to attackers.<ul><li class=\"mod\"><span class=\"standout\">Chance To Cast Thorn Shield On You When Hit</span> <span class=\"val\">+2% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Armor</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Damage Reflect</span> <span class=\"val\">+12 per point</span></li></ul>"},{"name":"Nightshade Fangs","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"10","effect":"<span class=\"mod\">Your melee attacks have a chance to inflict Bleed on hit and your spells have a chance to inflict Poison on hit.<ul><li class=\"mod\"><span class=\"standout\">Melee Bleed Chance</span> <span class=\"val\">+10% per point</span></li><li class=\"mod\"><span class=\"standout\">Spell Poison Chance</span> <span class=\"val\">+10% per point</span></li></ul>"},{"name":"River Spirits","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"7","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Cold Damage</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Cold Damage</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Freeze Rate Multiplier</span> <span class=\"val\">+10% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Freeze Rate Multiplier</span> <span class=\"val\">+10% per point</span></li><li class=\"mod\"><span class=\"standout\">Frostbite Chance</span> <span class=\"val\">+40%</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Minion Frostbite Chance</span> <span class=\"val\">+40%</span>(5 point bonus)</li></ul>"},{"name":"Wind in the Leaves","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"5","effect":"<span class=\"mod\">Increases the attack and cast speed of you and your minions.<ul><li class=\"mod\"><span class=\"standout\">Attack And Cast Speed</span> <span class=\"val\">+3% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Attack And Cast Speed</span> <span class=\"val\">+3% per point</span></li><li class=\"mod\"><span class=\"standout\">Summoned Spriggan Movement Speed</span> <span class=\"val\">+10%</span>(3 point bonus)</li><li class=\"mod\"><span class=\"standout\">Spriggan Form Movement Speed</span> <span class=\"val\">+10%</span>(3 point bonus)</li></ul>"},{"name":"Bush Stalker","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Crit Chance</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Health Leech On Crit</span> <span class=\"val\">+4%</span>(3 point bonus)</li></ul>"},{"name":"Rancour","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"1","effect":"<span class=\"mod\">Your rage only decays if you have used an ability recently (past 4 seconds).<ul><li class=\"mod\"><span class=\"standout\">No Rage Decay Out Of Combat</span> <span class=\"val\"></span></li></ul>"},{"name":"Totemic Restoration","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Minion Health</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Healing</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Chance To Summon Healing Totem When Hit</span> <span class=\"val\">10%</span>(5 point bonus)</li></ul>"},{"name":"Aspects of Might","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Druid"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Strength</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Armor Per Strength In Human Or Spriggan</span> <span class=\"val\">1%</span>(8 point bonus)</li><li class=\"mod\"><span class=\"standout\">Increased Melee Damage Per Strength In Bear Or Swarmblade</span> <span class=\"val\">1%</span>(8 point bonus)</li></ul>"},{"name":"Force of Nature","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Druid"],"points":"10","effect":"<span class=\"mod\">You and your minions deal additional physical damage with spells and melee attacks.<ul><li class=\"mod\"><span class=\"standout\">Melee Physical Damage</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Spell Physical Damage</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Melee Physical Damage</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Spell Physical Damage</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Locusts Armor Shred Chance</span> <span class=\"val\">+25%</span>(8 point bonus)</li></ul>"},{"name":"Harmonious Wisdom","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Druid"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Attunement</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Crit Avoidance Per 5 Attunement</span> <span class=\"val\">+3%</span>(8 point bonus)</li></ul>"},{"name":"Piercing Gale","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Druid"],"points":"8","effect":"<span class=\"mod\">You and your minions have additional cold penetration.<ul><li class=\"mod\"><span class=\"standout\">Cold Penetration</span> <span class=\"val\">+2% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Cold Penetration</span> <span class=\"val\">+2% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Locusts Attack, Cast And Move Speed</span> <span class=\"val\">16%</span>(6 point bonus)</li><li class=\"mod\"><span class=\"standout\">Increased Crows Attack, Cast And Move Speed</span> <span class=\"val\">16%</span>(6 point bonus)</li></ul>"},{"name":"Fetid Resilience","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Druid"],"points":"8","effect":"<span class=\"mod\">You deal increased damage over time while transformed and take less damage over time in human form (multiplicative with other modifiers).<ul><li class=\"mod\"><span class=\"standout\">Increased Damage Over Time While Transformed</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Less Damage Over Time Taken In Human Form</span> <span class=\"val\">3% per point</span></li></ul>"},{"name":"Primal Shifter","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Druid"],"points":"8","effect":"<span class=\"mod\">You gain the <span class=\"standout\">Shapeshifter</span> buff for a limited duration when you transform, granting you increased armor and damage.<ul><li class=\"mod\"><span class=\"standout\">Shapeshifter Duration On Transform (seconds)</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Armor With Buff</span> <span class=\"val\">50%</span></li><li class=\"mod\"><span class=\"standout\">Increased Damage With Buff</span> <span class=\"val\">50%</span></li></ul>"},{"name":"Woodland Beings","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Druid"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Minion Damage</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Healing</span> <span class=\"val\">8% per point</span></li></ul>"},{"name":"Natural Duality","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Druid"],"points":"1","effect":"<span class=\"mod\">You are limitted to one companion, but that companion has more health (multiplicative with other modifiers). If you control a companion you deal increased damage and have additional armour.<ul><li class=\"mod\"><span class=\"standout\">More Companion Health</span> <span class=\"val\">+75%</span></li><li class=\"mod\"><span class=\"standout\">Increased Damage With An Active Companion</span> <span class=\"val\">30%</span></li><li class=\"mod\"><span class=\"standout\">Armour With An Active Companion</span> <span class=\"val\">75</span></li><li class=\"mod\"><span class=\"val negative\">Limited To One Companion</span></li></ul>"},{"name":"Overgrowth","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Druid"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Health Regen</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Mana Regen</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Health Regen</span> <span class=\"val\">+10</span>(6 point bonus)</li></ul>"},{"name":"Tiger Spirit","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Druid"],"points":"5","effect":"<span class=\"mod\">You have increased critical strike chance and multiplier while you have the <span class=\"standout\">Shapeshifter</span> buff.<ul><li class=\"mod\"><span class=\"standout\">Increased Crit Chance With Buff</span> <span class=\"val\">15% per point</span></li><li class=\"mod\"><span class=\"standout\">Critical Multiplier With Buff</span> <span class=\"val\">+10% per point</span></li></ul>"},{"name":"Rageborn","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Druid"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Crit Chance</span> <span class=\"val\">15% per point</span></li><li class=\"mod\"><span class=\"standout\">Rage Gain On Crit</span> <span class=\"val\">+3</span>(8 point bonus)</li></ul>"},{"name":"Reincarnation","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Druid"],"points":"6","effect":"<span class=\"mod\">You and your minions are healed when you transform. This scales with increases to healing effectiveness.<ul><li class=\"mod\"><span class=\"standout\">Healing For You And Your Minions On Transform</span> <span class=\"val\">100 per point</span></li><li class=\"mod\"><span class=\"standout\">Shapeshifter Applies To Minions On Transform</span> <span class=\"val\"></span>(5 point bonus)</li></ul>"},{"name":"Toxic Reach","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Druid"],"points":"10","effect":"<span class=\"mod\">Your and your minions&#039; hits have a chance to poison.<ul><li class=\"mod\"><span class=\"standout\">Poison Chance</span> <span class=\"val\">+6% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Poison Chance</span> <span class=\"val\">+6% per point</span></li><li class=\"mod\"><span class=\"standout\">Chance To Summon A Vine On Kill</span> <span class=\"val\">36%</span>(8 point bonus)</li></ul>"},{"name":"Eternal Nature","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Druid"],"points":"10","effect":"<span class=\"mod\">You and your companions have additional spell damage.<ul><li class=\"mod\"><span class=\"standout\">Spell Damage</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Companion Spell Damage</span> <span class=\"val\">+4 per point</span></li></ul>"},{"name":"Hideskin","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Druid"],"points":"10","effect":"<span class=\"mod\">You have additional health and gain a percentage of your maximum health as endurance threshold.<ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+15 per point</span></li><li class=\"mod\"><span class=\"standout\">Maximum Health Gained As Endurance Threshold</span> <span class=\"val\">+1% per point</span></li></ul>"},{"name":"Impervious","class":"Primalist","mastery":"Druid","mastery-group":"Primalist","usable":["Druid"],"points":"5","effect":"<span class=\"mod\">Your melee hits have a 20% chance to grant you a stack of <span class=\"standout\">Impervious</span> causing you to take less damage from hits (multiplicative with other modifiers), but you lose a stack when you are hit and you lose all stacks after 10 seconds of not gaining any stacks.<ul><li class=\"mod\"><span class=\"standout\">Max Stacks</span> <span class=\"val\">1 per point</span></li><li class=\"mod\"><span class=\"standout\">Less Hit Damage Taken Per Stack</span> <span class=\"val\">4%</span></li><li class=\"mod\"><span class=\"standout\">Lose A Stack When Hit</span> <span class=\"val\"></span></li><li class=\"mod\"><span class=\"standout\">Lose All Stacks After 10 Seconds Of Inactivity</span> <span class=\"val\"></span></li></ul>"},{"name":"Shamanic Infusion","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"8","effect":"<span class=\"mod\">You have additional attunement. You and your minions penetrate enemy physical, cold, and lightning resistances.<ul><li class=\"mod\"><span class=\"standout\">Attunement</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Penetration</span> <span class=\"val\">1% per point</span></li></ul>"},{"name":"Silent Protector","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"8","effect":"<span class=\"mod\">You and your totems have additional armor while you have an active totem and you have increased mana regen while you have an active totem.<ul><li class=\"mod\"><span class=\"standout\">Armor With Active Totem</span> <span class=\"val\">+25 per point</span></li><li class=\"mod\"><span class=\"standout\">Totem Armor</span> <span class=\"val\">+25 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Mana Regen With Active Totem</span> <span class=\"val\">3% per point</span></li></ul>"},{"name":"Sky Warrior","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"8","effect":"<span class=\"mod\">You and your minions gain increased damage.<ul><li class=\"mod\"><span class=\"standout\">Shared Increased Damage</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Cooldown Recovery Speed for Fury Leap</span> <span class=\"val\">10%</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Increased Cooldown Recovery Speed for Crowstorm</span> <span class=\"val\">10%</span>(5 point bonus)</li></ul>"},{"name":"Lagonian Wrath","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Melee Damage</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Spell Damage</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Chance To Cast Storm Bolt When Hit</span> <span class=\"val\">25%</span>(4 point bonus)</li></ul>"},{"name":"Tempest Form","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"8","effect":"<span class=\"mod\">You and your minions have additional health, a chance to shock and a chance to chill on hit.<ul><li class=\"mod\"><span class=\"standout\">Shared Health</span> <span class=\"val\">+10 per point</span></li><li class=\"mod\"><span class=\"standout\">Shared Shock Chance On Hit</span> <span class=\"val\">+5% per point</span></li><li class=\"mod\"><span class=\"standout\">Shared Chill Chance On Hit</span> <span class=\"val\">+5% per point</span></li><li class=\"mod\"><span class=\"standout\">Mana Gained On Gathering Storm Hit</span> <span class=\"val\">5</span>(5 point bonus)</li></ul>"},{"name":"Totemic Fury","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"5","effect":"<span class=\"mod\">You have increased attack and cast speed while you have an active totem.<ul><li class=\"mod\"><span class=\"standout\">Increased Attack Speed With Active Totem</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Cast Speed With Active Totem</span> <span class=\"val\">5% per point</span></li></ul>"},{"name":"Earthen Supremacy","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Attunement</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Endurance Threshold</span> <span class=\"val\">+8 per point</span></li><li class=\"mod\"><span class=\"standout\">Stun Avoidance Per Attunement</span> <span class=\"val\">+5</span>(5 point bonus)</li></ul>"},{"name":"Fate Carver","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Totem Damage</span> <span class=\"val\">+10% per point</span></li></ul>"},{"name":"Storm Bringer","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"10","effect":"<span class=\"mod\">You and your minions have increased lightning damage and additional lightning resistance.<ul><li class=\"mod\"><span class=\"standout\">Shared Increased Lightning Damage</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Shared Lightning Resistance</span> <span class=\"val\">+5% per point</span></li></ul>"},{"name":"Wind Bringer","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"10","effect":"<span class=\"mod\">You and your minions have increased cold damage, increased physical damage and additional dodge rating.<ul><li class=\"mod\"><span class=\"standout\">Shared Increased Cold Damage</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Shared Increased Physical Damage</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Shared Dodge Rating</span> <span class=\"val\">+5 per point</span></li><li class=\"mod\"><span class=\"standout\">Shared Increased Dodge Rating</span> <span class=\"val\">20%</span>(6 point bonus)</li></ul>"},{"name":"Ancestral Speed","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"5","effect":"<span class=\"mod\">Your totems have increased attack and cast speed and you have a chance to gain <span class=\"standout\">Haste</span> for 3 seconds when you directly summon a totem.<ul><li class=\"mod\"><span class=\"standout\">Increased Totem Attack And Cast Speed</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Haste Chance</span> <span class=\"val\">7% per point</span></li></ul>"},{"name":"Hail Bringer","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"5","effect":"<span class=\"mod\">You and your minions have a chance to chill on hit, a higher chance to freeze enemies and additional cold resistance.<ul><li class=\"mod\"><span class=\"standout\">Shared Chill Chance</span> <span class=\"val\">+10% per point</span></li><li class=\"mod\"><span class=\"standout\">Shared Freeze Rate Multiplier</span> <span class=\"val\">+10% per point</span></li><li class=\"mod\"><span class=\"standout\">Shared Cold Resistance</span> <span class=\"val\">+10% per point</span></li></ul>"},{"name":"Avatar of Thunder","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"5","effect":"<span class=\"mod\">You and your minions gain additional spell lightning damage.<ul><li class=\"mod\"><span class=\"standout\">Shared Spell Lightning Damage</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Shared Spell Lightning Penetration Per 5 Attunement</span> <span class=\"val\">+2%</span>(3 point bonus)</li></ul>"},{"name":"Fist of Stone","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"5","effect":"<span class=\"mod\">You and your minions gain increased stun chance.  Additionally, you have additional Endurance.<ul><li class=\"mod\"><span class=\"standout\">Shared Increased Stun Chance</span> <span class=\"val\">18% per point</span></li><li class=\"mod\"><span class=\"standout\">Endurance</span> <span class=\"val\">+2% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Health Regen per 1% Uncapped Endurance</span> <span class=\"val\">1%</span>(4 point bonus)</li></ul>"},{"name":"Glacial Strike","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"8","effect":"<span class=\"mod\">You have additional strength<ul><li class=\"mod\"><span class=\"standout\">Strength</span> <span class=\"val\">1 per point</span></li><li class=\"mod\"><span class=\"standout\">Melee Cold Penetration Per 3 Strength</span> <span class=\"val\">+1%</span>(5 point bonus)</li></ul>"},{"name":"Shattered Heavens","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"5","effect":"<span class=\"mod\">You and your minions deal additional cold damage with spells and attacks, and your hits have a chance to inflict Frostbite.<ul><li class=\"mod\"><span class=\"standout\">Cold Damage</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Cold Damage</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Frostbite Chance</span> <span class=\"val\">+20% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Frostbite Chance</span> <span class=\"val\">+10% per point</span></li></ul>"},{"name":"Storm Elder","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Beastmaster","Shaman","Druid"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Minion Cold Damage</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Lightning Damage</span> <span class=\"val\">10% per point</span></li></ul>"},{"name":"Dervish","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Shaman"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Elemental Melee Damage</span> <span class=\"val\">10% per point</span></li></ul>"},{"name":"Heorot's Path","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Shaman"],"points":"10","effect":"<span class=\"mod\">You and your minions have a higher chance to freeze enemies, and you have increased mana regeneration.<ul><li class=\"mod\"><span class=\"standout\">Shared Freeze Rate Multiplier</span> <span class=\"val\">+30% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Mana Regen</span> <span class=\"val\">4% per point</span></li></ul>"},{"name":"Protective Circle","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Shaman"],"points":"5","effect":"<span class=\"mod\">You have additional physical and elemental resistance for each active totem.  Additionally, your totems have resistances against all damage types.<ul><li class=\"mod\"><span class=\"standout\">Physical Resistance Per Active Totem</span> <span class=\"val\">+3% per point</span></li><li class=\"mod\"><span class=\"standout\">Elemental Resistance Per Totem</span> <span class=\"val\">+3% per point</span></li><li class=\"mod\"><span class=\"standout\">Totem All Resistances</span> <span class=\"val\">+3% per point</span></li></ul>"},{"name":"Rune of Awe","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Shaman"],"points":"8","effect":"<span class=\"mod\">You and your minions have additional spell damage.<ul><li class=\"mod\"><span class=\"standout\">Shared Spell Damage</span> <span class=\"val\">+2 per point</span></li></ul>"},{"name":"Elemental Shrines","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Shaman"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Attunement</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Mana Regen Per 1 Attunement</span> <span class=\"val\">1%</span>(5 point bonus)</li></ul>"},{"name":"Rhythm of Thunder","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Shaman"],"points":"10","effect":"<span class=\"mod\">Your melee attacks deal additional lightning damage. Every 2 seconds, this effect is tripled for your next melee attack.<ul><li class=\"mod\"><span class=\"standout\">Melee Lightning Damage</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Tripled Every 2 Seconds</span> <span class=\"val\"></span></li></ul>"},{"name":"Eternal Storm","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Shaman"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Totem Duration</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Increased Cold Damage</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Increased Lightning Damage</span> <span class=\"val\">7% per point</span></li></ul>"},{"name":"Lagon's Answer","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Shaman"],"points":"5","effect":"<span class=\"mod\">You have increased spell damage. Your direct spell casts have a chance to cast <span class=\"standout\">Storm Bolt</span>. While channeling, you have a chance to cast <span class=\"standout\">Storm Bolt</span> every second.<ul><li class=\"mod\"><span class=\"standout\">Increased Spell Damage</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Chance To Cast Storm Bolt On Spell Cast</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Chance To Cast Storm Bolt Every Second While Channelling</span> <span class=\"val\">20% per point</span></li></ul>"},{"name":"Storm Blade","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Shaman"],"points":"8","effect":"<span class=\"mod\">While you have an active totem you have more melee damage (multiplicative with other modifiers).<ul><li class=\"mod\"><span class=\"standout\">More Melee Damage With Active Totem</span> <span class=\"val\">1% per point</span></li></ul>"},{"name":"Gift of the Skies","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Shaman"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Attack Speed</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Cast Speed</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Dodge Rating</span> <span class=\"val\">+8 per point</span></li><li class=\"mod\"><span class=\"standout\">Totem Frenzy Duration (seconds)</span> <span class=\"val\">3</span>(5 point bonus)</li></ul>"},{"name":"Swirling Maelstrom","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Shaman"],"points":"6","effect":"<span class=\"mod\">You have additional health and mana, and have a chance to cast <span class=\"standout\">Maelstrom</span> when hit.   This effect has a 3 second cooldown.<ul><li class=\"mod\"><span class=\"standout\">Chance To Cast Maelstrom When Hit</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+5 per point</span></li><li class=\"mod\"><span class=\"standout\">Mana</span> <span class=\"val\">+5 per point</span></li><li class=\"mod\"><span class=\"standout\">Endurance Threshold Per Maelstrom</span> <span class=\"val\">+20</span>(4 point bonus)</li></ul>"},{"name":"Thunder Strike","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Shaman"],"points":"5","effect":"<span class=\"mod\">Your melee attacks have a chance to cast <span class=\"standout\">Storm Bolt</span> on hit. This effect can occur a limited number of times per second.<ul><li class=\"mod\"><span class=\"standout\">Chance To Cast Storm Bolt</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Limit Per Second</span> <span class=\"val\">3</span>(4 point bonus)</li><li class=\"mod\"><span class=\"standout\">Attack Speed</span> <span class=\"val\">10%</span>(4 point bonus)</li></ul>"},{"name":"Ascendant Circle","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Shaman"],"points":"8","effect":"<span class=\"mod\">While you have an active totem you have more spell damage (multiplicative with other modifiers).<ul><li class=\"mod\"><span class=\"standout\">More Spell Damage With Active Totem</span> <span class=\"val\">1% per point</span></li></ul>"},{"name":"Conflux","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Shaman"],"points":"8","effect":"<span class=\"mod\">Your area skills have increased area, and you take less damage from shocked enemies.  Your totems also gain the area increases for area skills.<ul><li class=\"mod\"><span class=\"standout\">Increased Area for Area Skills</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Less Damage Taken from Shocked Enemies</span> <span class=\"val\">1% per point</span></li><li class=\"mod\"><span class=\"standout\">Chance for Indirect Storm Bolt Casts to Doublecast</span> <span class=\"val\">20%</span>(5 point bonus)</li></ul>"},{"name":"Ironbark","class":"Primalist","mastery":"Shaman","mastery-group":"Primalist","usable":["Shaman"],"points":"10","effect":"<span class=\"mod\">You have additional health and armor, and these effects are tripled for your totems.<ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+10 per point</span></li><li class=\"mod\"><span class=\"standout\">Armor</span> <span class=\"val\">+10 per point</span></li><li class=\"mod\"><span class=\"standout\">Health Regen Per 3 Attunement</span> <span class=\"val\">+1</span>(8 point bonus)</li><li class=\"mod\"><span class=\"standout\">Totem Stun Immunity</span> <span class=\"val\"></span>(8 point bonus)</li></ul>"},{"name":"Guile","class":"Rogue","mastery":"Rogue","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Dodge Rating</span> <span class=\"val\">10 per point</span></li><li class=\"mod\"><span class=\"standout\">Poison Resistance</span> <span class=\"val\">5% per point</span></li></ul>"},{"name":"Steady Hand","class":"Rogue","mastery":"Rogue","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Dexterity</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+5 per point</span></li></ul>"},{"name":"Swift Assassin","class":"Rogue","mastery":"Rogue","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"8","effect":"<span class=\"mod\">Your melee, throwing, and bow attacks have increased attack speed and deal additional physical damage.<ul><li class=\"mod\"><span class=\"standout\">Attack Speed</span> <span class=\"val\">+3% per point</span></li><li class=\"mod\"><span class=\"standout\">Physical Damage</span> <span class=\"val\">+1 per point</span></li></ul>"},{"name":"Evasion","class":"Rogue","mastery":"Rogue","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"5","effect":"<span class=\"mod\">You take less damage while moving (multiplicative with other modifiers) and have increased dodge rating.<ul><li class=\"mod\"><span class=\"standout\">Damage Taken While Moving</span> <span class=\"val\">-4% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Dodge Rating</span> <span class=\"val\">5% per point</span></li></ul>"},{"name":"Twin Blade","class":"Rogue","mastery":"Rogue","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"1","effect":"<span class=\"mod\">You can dual wield melee weapons by equipping a sword or dagger in your off hand. While dual wielding, you have increased attack and cast speed, but take more damage (multiplicative with other modifiers).<ul><li class=\"mod\"><span class=\"standout\">Can Equip Swords in Offhand</span> <span class=\"val\"></span></li><li class=\"mod\"><span class=\"standout\">Can Equip Daggers in Offhand</span> <span class=\"val\"></span></li><li class=\"mod\"><span class=\"standout\">Attack And Cast Speed While Dual Wielding</span> <span class=\"val\">+20%</span></li><li class=\"mod\"><span class=\"standout\">Damage Taken While Dual Wielding</span> <span class=\"val negative\">+8%</span></li></ul>"},{"name":"Agility","class":"Rogue","mastery":"Rogue","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"5","effect":"<span class=\"mod\">You have a chance to gain <span class=\"standout\">Haste</span> for one second on hit and deal increased damage based on your increased movement speed.<ul><li class=\"mod\"><span class=\"standout\">Haste On Hit Chance</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Damage per 1% Increased Movement Speed</span> <span class=\"val\">0.2% per point</span></li></ul>"},{"name":"Dodge and Parry","class":"Rogue","mastery":"Rogue","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"5","effect":"<span class=\"mod\">You have additional dodge rating and a chance to receieve a <span class=\"standout\">Glancing Blow</span> when hit.<ul><li class=\"mod\"><span class=\"standout\">Dodge Rating</span> <span class=\"val\">+6 per point</span></li><li class=\"mod\"><span class=\"standout\">Glancing Blow Chance</span> <span class=\"val\">3% per point</span></li></ul>"},{"name":"Lethal Cadence","class":"Rogue","mastery":"Rogue","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"5","effect":"<span class=\"mod\">Every third melee, throwing, or bow attack deals increased damage.<ul><li class=\"mod\"><span class=\"standout\">Damage Buff</span> <span class=\"val\">20% per point</span></li></ul>"},{"name":"Duelist","class":"Rogue","mastery":"Rogue","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Damage while Dual Wielding</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Dodge Rating while Dual Wielding</span> <span class=\"val\">4% per point</span></li></ul>"},{"name":"Poison Tipped","class":"Rogue","mastery":"Rogue","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"8","effect":"<span class=\"mod\">You have a chance to poison on hit while you have a dagger or bow equipped.<ul><li class=\"mod\"><span class=\"standout\">Poison Chance with a Dagger</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Poison Chance with a Bow</span> <span class=\"val\">10% per point</span></li></ul>"},{"name":"Sapping Strikes","class":"Rogue","mastery":"Rogue","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"4","effect":"<span class=\"mod\">When you directly use a skill that costs zero mana and hit an enemy you regain health and mana.<ul><li class=\"mod\"><span class=\"standout\">Health Gain</span> <span class=\"val\">4 per point</span></li><li class=\"mod\"><span class=\"standout\">Mana Gain</span> <span class=\"val\">2 per point</span></li></ul>"},{"name":"Critical Precision","class":"Rogue","mastery":"Rogue","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"8","effect":"<span class=\"mod\">You have increased critical strike chance per sword, bow, or dagger you have equipped.<ul><li class=\"mod\"><span class=\"standout\">Increased Critical Strike Chance per Sword</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Critical Strike Chance per Dagger</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Critical Strike Chance with a Bow</span> <span class=\"val\">12% per point</span></li></ul>"},{"name":"Disembowel","class":"Rogue","mastery":"Rogue","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"5","effect":"<span class=\"mod\">Every third non-channelling melee, throwing, or bow attack also inflicts bleed.<ul><li class=\"mod\"><span class=\"standout\">Bleed Stacks on Third Attack</span> <span class=\"val\">1 per point</span></li></ul>"},{"name":"Coated Blades","class":"Rogue","mastery":"Rogue","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"8","effect":"<span class=\"mod\">When you directly use a melee or bow attack that costs mana, it consumes additional mana to deal more damage (multiplicative with other modifiers).<ul><li class=\"mod\"><span class=\"standout\">More Damage</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Mana Consumed</span> <span class=\"val negative\">5 per point</span></li></ul>"},{"name":"Thiefguard","class":"Rogue","mastery":"Rogue","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"8","effect":"<span class=\"mod\">You have additional health and whenever you receive a glancing blow you recover health.<ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+6 per point</span></li><li class=\"mod\"><span class=\"standout\">Health Gain on Glancing Blow</span> <span class=\"val\">4 per point</span></li></ul>"},{"name":"Cloak of Shadows","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"8","effect":"<span class=\"mod\">You have additional dexterity and you have a chance to receive a <span class=\"standout\">Glancing Blow</span> when hit.<ul><li class=\"mod\"><span class=\"standout\">Dexterity</span> <span class=\"val\">1 per point</span></li><li class=\"mod\"><span class=\"standout\">Glancing Blow Chance</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Physical Resistance</span> <span class=\"val\">+15%</span>(5 point bonus)</li></ul>"},{"name":"Flow","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"5","effect":"<span class=\"mod\">You have increased dodge rating, and you gain health when hitting an enemy.<ul><li class=\"mod\"><span class=\"standout\">Increased Dodge Rating</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Health Gain on Hit</span> <span class=\"val\">2 per point</span></li><li class=\"mod\"><span class=\"standout\">Unique Skills Required</span> <span class=\"val\">4</span>(3 point bonus)</li><li class=\"mod\"><span class=\"standout\">More Damage When Consuming Flow</span> <span class=\"val\">100%</span>(3 point bonus)</li></ul>"},{"name":"Pursuit","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Movespeed</span> <span class=\"val\">8%</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Increased Melee Damage</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Throwing Attack Damage</span> <span class=\"val\">6% per point</span></li></ul>"},{"name":"Blood Serpent's Blades","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Global Damage Over Time</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Bleed Chance Per Equipped Sword</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Poison Chance Per Equipped Dagger</span> <span class=\"val\">5% per point</span></li></ul>"},{"name":"Once","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"8","effect":"<span class=\"mod\">You deal additional physical damage with melee and throwing attacks, and you have additional dodge rating, doubled if you have been hit recently.<ul><li class=\"mod\"><span class=\"standout\">Melee Physical Damage</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Throwing Physical Damage</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Dodge Rating, Doubled if Hit Recently</span> <span class=\"val\">10 per point</span></li><li class=\"mod\"><span class=\"standout\">Shadow Daggers Damage to Rares and Bosses</span> <span class=\"val\">50%</span>(5 point bonus)</li></ul>"},{"name":"Skiasynthesis","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"6","effect":"<span class=\"mod\">When you create a shadow you regain health, and skills used by shadows deal increased damage.<ul><li class=\"mod\"><span class=\"standout\">Health Gain on Shadow Creation</span> <span class=\"val\">15 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Shadow Damage</span> <span class=\"val\">15% per point</span></li></ul>"},{"name":"Resilience","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"8","effect":"<span class=\"mod\">You have additional health and critical strike avoidance.<ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+10 per point</span></li><li class=\"mod\"><span class=\"standout\">Crit Avoidance</span> <span class=\"val\">+5% per point</span></li></ul>"},{"name":"Rhythm","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"5","effect":"<span class=\"mod\">Skills that generate or consume <span class=\"standout\">Flow</span> deal increased damage and have additional critical strike multiplier.<ul><li class=\"mod\"><span class=\"standout\">Increased Damage when generating or consuming Flow</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Critical Multiplier when generating or consuming Flow</span> <span class=\"val\">+5% per point</span></li><li class=\"mod\"><span class=\"standout\">Melee Attack Speed Buff</span> <span class=\"val\">5%</span>(3 point bonus)</li><li class=\"mod\"><span class=\"standout\">Throwing Attack Speed Buff</span> <span class=\"val\">5%</span>(3 point bonus)</li></ul>"},{"name":"Scarlet Stream","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"8","effect":"<span class=\"mod\">You deal increased physical damage and have a chance to inflict bleed on hit with melee and throwing attacks.<ul><li class=\"mod\"><span class=\"standout\">Increased Physical Damage</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Melee Bleed Chance</span> <span class=\"val\">+5% per point</span></li><li class=\"mod\"><span class=\"standout\">Throwing Attack Bleed Chance</span> <span class=\"val\">+5% per point</span></li><li class=\"mod\"><span class=\"standout\">Crimson Shroud Chance</span> <span class=\"val\">30%</span>(5 point bonus)</li></ul>"},{"name":"Pulse","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"1","effect":"<span class=\"mod\"><span class=\"standout\">Flow</span> is consumed when you use a 5th unique skill rather than a 4th, but the skill that consumes Flow has more critical strike chance and deals more damage over time (both multiplicative with other modifiers).<ul><li class=\"mod\"><span class=\"standout\">More Crit Chance when Consuming Flow</span> <span class=\"val\">+50%</span></li><li class=\"mod\"><span class=\"standout\">More Damage Over Time when Consuming Flow</span> <span class=\"val\">+100%</span></li><li class=\"mod\"><span class=\"standout\">Unique Skills Required to Consume Flow</span> <span class=\"val negative\">5</span></li></ul>"},{"name":"Veil of Night","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"5","effect":"<span class=\"mod\">You have increased melee and throwing attack speed. When you use a melee or throwing attack and hit at least one enemy you have a chance to gain a stack of <span class=\"standout\">Dusk Shroud</span>. Each stack of Dusk Shroud adds 50 dodge rating and 5% chance to receive a <span class=\"standout\">Glancing Blow</span> when hit.<ul><li class=\"mod\"><span class=\"standout\">Melee Attack Speed</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Throwing Attack Speed</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Dusk Shroud Chance</span> <span class=\"val\">6% per point</span></li></ul>"},{"name":"Apostasy","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"1","effect":"<span class=\"mod\">Your dodge chance is added as twice as much chance to receive a glancing blow, but you cannot dodge.<ul><li class=\"mod\"><span class=\"standout\">Dodge Chance -> Glancing Blow Chance</span> <span class=\"val\">200%</span></li><li class=\"mod\"><span class=\"val negative\">You Cannot Dodge</span></li></ul>"},{"name":"Grit","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"5","effect":"<span class=\"mod\">You have additional resistances and endurance.<ul><li class=\"mod\"><span class=\"standout\">All Resistances</span> <span class=\"val\">+1% per point</span></li><li class=\"mod\"><span class=\"standout\">Endurance</span> <span class=\"val\">+2% per point</span></li></ul>"},{"name":"Readied Blades","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"5","effect":"<span class=\"mod\">You have additional parry chance and increased critical strike chance.<ul><li class=\"mod\"><span class=\"standout\">Parry Chance</span> <span class=\"val\">+1% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Critical Chance</span> <span class=\"val\">8% per point</span></li></ul>"},{"name":"Asuvon's Pact","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer"],"points":"6","effect":"<span class=\"mod\">You have additional dodge rating. You have deal increased damage, tripled while at full health.<ul><li class=\"mod\"><span class=\"standout\">Dodge Rating</span> <span class=\"val\">+15 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Damage, tripled while at full health</span> <span class=\"val\">5% per point</span></li></ul>"},{"name":"Blood Dance","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer"],"points":"5","effect":"<span class=\"mod\">You leech a portion of melee damage as health, and a portion of your damage over time as health.<ul><li class=\"mod\"><span class=\"standout\">Melee Damage Leeched as Health</span> <span class=\"val\">1% per point</span></li><li class=\"mod\"><span class=\"standout\">Damage Leeched as Health from Damage Over Time</span> <span class=\"val\">0.5% per point</span></li></ul>"},{"name":"Flash of Steel","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Damage while Dual Wielding</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Melee Attack Speed while Dual Wielding</span> <span class=\"val\">12%</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Increased Throwing Attack Speed while Dual Wielding</span> <span class=\"val\">12%</span>(5 point bonus)</li></ul>"},{"name":"Deadly Mixture","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer"],"points":"5","effect":"<span class=\"mod\">You have additional vitality and deal increased damage over time.<ul><li class=\"mod\"><span class=\"standout\">Vitality</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Damage Over Time</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">More Bleed Damage per 10 Poisons on Enemy, up to 20%</span> <span class=\"val\">1%</span>(3 point bonus)</li><li class=\"mod\"><span class=\"standout\">More Poison Damage per 10 Bleeds on Enemy, up to 20%</span> <span class=\"val\">1%</span>(3 point bonus)</li></ul>"},{"name":"Perfection","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer"],"points":"5","effect":"<span class=\"mod\">When you use a melee attack and hit at least one enemy you gain a stack of Perfection. When you receive a hit you lose all stacks. Each stack of perfection increases your damage.<ul><li class=\"mod\"><span class=\"standout\">Maximum Perfection Stacks</span> <span class=\"val\">2 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Damage per Stack of Perfection</span> <span class=\"val\">10%</span></li><li class=\"mod\"><span class=\"standout\">Perfection Duration</span> <span class=\"val\">8</span></li></ul>"},{"name":"Weapons of Choice","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer"],"points":"8","effect":"<span class=\"mod\">You gain a bonus while dual wielding depending on your weapon combination.<ul><li class=\"mod\"><span class=\"standout\">Increased Crit Chance with a Sword and Dagger</span> <span class=\"val\">20% per point</span></li><li class=\"mod\"><span class=\"standout\">Poison Chance with 2 Daggers</span> <span class=\"val\">+20% per point</span></li><li class=\"mod\"><span class=\"standout\">Glancing Blow Chance with 2 Swords</span> <span class=\"val\">+5% per point</span></li><li class=\"mod\"><span class=\"standout\">Bleed Chance with an Axe and a Sword</span> <span class=\"val\">+20% per point</span></li><li class=\"mod\"><span class=\"standout\">Physical Damage Leeched as Health with an Axe and Dagger</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Stun Duration with a Mace and Sword</span> <span class=\"val\">20% per point</span></li><li class=\"mod\"><span class=\"standout\">Critical Multiplier with a Mace and Dagger</span> <span class=\"val\">+10% per point</span></li></ul>"},{"name":"Cloaked Reaper","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer"],"points":"5","effect":"<span class=\"mod\">You have additional health. When you kill an enemy or hit a rare or boss enemy, you regain health for each stack of any <span class=\"standout\">Shroud</span> on you.<ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+7 per point</span></li><li class=\"mod\"><span class=\"standout\">Health Gained per Stack of Shroud</span> <span class=\"val\">1 per point</span></li><li class=\"mod\"><span class=\"standout\">Silver Shroud Stacks when Damaged to Below 70%</span> <span class=\"val\">3</span>(3 point bonus)</li></ul>"},{"name":"Confidence","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer"],"points":"6","effect":"<span class=\"mod\">You deal increased damage at full health, and each stack of <span class=\"standout\">Perfection</span> also grants additional armor and dodge rating.<ul><li class=\"mod\"><span class=\"standout\">Increased Damage at Full Health</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Armor per Stack of Perfection</span> <span class=\"val\">+10 per point</span></li><li class=\"mod\"><span class=\"standout\">Dodge Rating per Stack of Perfection</span> <span class=\"val\">+10 per point</span></li><li class=\"mod\"><span class=\"standout\">Additional Perfection Stack per Melee Attack at Full Health</span> <span class=\"val\"></span>(4 point bonus)</li></ul>"},{"name":"Critical Eye","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer"],"points":"5","effect":"<span class=\"mod\">You have increased critical strike chance and you have a chance to inflict <span class=\"standout\">Critical Vulnerability</span> on hit.<ul><li class=\"mod\"><span class=\"standout\">Critical Vulnerability Chance</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Critical Chance</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Crit Avoidance</span> <span class=\"val\">+30%</span>(3 point bonus)</li></ul>"},{"name":"Death's Door","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer"],"points":"8","effect":"<span class=\"mod\">While at low health you take less damage (multiplicative with other modifiers) and you have additional critical strike multiplier.  Additionally, when damage leaves you at low health you gain these benefits for 5 seconds if you aren&#039;t already at low health.<ul><li class=\"mod\"><span class=\"standout\">Damage Taken While At Low Health</span> <span class=\"val\">-3% per point</span></li><li class=\"mod\"><span class=\"standout\">Crit Multi While At Low Health</span> <span class=\"val\">+10% per point</span></li></ul>"},{"name":"Hooked Blades","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer"],"points":"5","effect":"<span class=\"mod\">Your hits have a chance to shred armor and inflict bleed.<ul><li class=\"mod\"><span class=\"standout\">Armor Shred Chance</span> <span class=\"val\">15% per point</span></li><li class=\"mod\"><span class=\"standout\">Bleed Chance</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Throwing Attack Mana Cost</span> <span class=\"val\">-1</span>(4 point bonus)</li></ul>"},{"name":"Spell Breaker","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer"],"points":"5","effect":"<span class=\"mod\">You have a chance to parry hits, and increased mana regeneration.<ul><li class=\"mod\"><span class=\"standout\">Parry Chance</span> <span class=\"val\">+1% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Mana Regen</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Frailty Chance</span> <span class=\"val\">+25%</span>(3 point bonus)</li></ul>"},{"name":"All In","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer"],"points":"5","effect":"<span class=\"mod\">You have a higher critical strike multiplier, but you deal less damage with non-critical hits and damage over time (multiplicative with other modifiers).<ul><li class=\"mod\"><span class=\"standout\">Critical Strike Multiplier</span> <span class=\"val\">+15% per point</span></li><li class=\"mod\"><span class=\"standout\">Less Damage Dealt by Non-critical Hits</span> <span class=\"val negative\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Less Damage Over Time</span> <span class=\"val negative\">5% per point</span></li></ul>"},{"name":"Mastered Form","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer"],"points":"5","effect":"<span class=\"mod\">You have additional dexterity.<ul><li class=\"mod\"><span class=\"standout\">Dexterity</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Glancing Blow Chance with 50 Dexterity</span> <span class=\"val\">6%</span>(3 point bonus)</li><li class=\"mod\"><span class=\"standout\">Increased Attack Speed with 75 Dexterity</span> <span class=\"val\">6%</span>(3 point bonus)</li><li class=\"mod\"><span class=\"standout\">Increased Movement Speed with 100 Dexterity</span> <span class=\"val\">6%</span>(3 point bonus)</li></ul>"},{"name":"Shadow Master","class":"Rogue","mastery":"Bladedancer","mastery-group":"Rogue","usable":["Bladedancer"],"points":"5","effect":"<span class=\"mod\">Skills used by shadows deal increased damage, and you have a chance to gain a stack of <span class=\"standout\">Dusk Shroud</span> when you use a melee or throwing attack and hit at least one enemy.<ul><li class=\"mod\"><span class=\"standout\">Increased Shadow Damage</span> <span class=\"val\">20% per point</span></li><li class=\"mod\"><span class=\"standout\">Dusk Shroud Chance</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Maximum Shadows</span> <span class=\"val\">+1</span>(3 point bonus)</li></ul>"},{"name":"Handler","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Minion Damage</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Falcon And Ballista Crit Chance</span> <span class=\"val\">+5%</span>(5 point bonus)</li></ul>"},{"name":"Raptor's Wings","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"5","effect":"<span class=\"mod\">You have a chance to gain haste for 2 seconds when you or your <span class=\"standout\">Falcon</span> hits an enemy.  Additionally, you deal more damage (multiplicative with other modifiers) while you have haste.<ul><li class=\"mod\"><span class=\"standout\">Chance To Gain Haste</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">More Damage With Haste</span> <span class=\"val\">1% per point</span></li><li class=\"mod\"><span class=\"standout\">Falcon Increased Melee Attack Speed</span> <span class=\"val\">+2% per point</span></li></ul>"},{"name":"Wilderness Scout","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+10 per point</span></li><li class=\"mod\"><span class=\"standout\">Dodge Rating</span> <span class=\"val\">+5 per point</span></li></ul>"},{"name":"Agile Hunt","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Dexterity</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Falcon Throwing Damage Per 4 Dex</span> <span class=\"val\">+1</span>(5 point bonus)</li></ul>"},{"name":"Crimson Skies","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"5","effect":"<span class=\"mod\">You have a chance to gain a stack of <span class=\"standout\">Crimson Shroud</span> when your <span class=\"standout\">Falcon</span> or <span class=\"standout\">Ballistas</span> hit an enemy.<ul><li class=\"mod\"><span class=\"standout\">Crimson Shroud Chance</span> <span class=\"val\">5% per point</span></li></ul>"},{"name":"Outlander's Tenacity","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"5","effect":"<span class=\"mod\">You have additional dodge rating and you gain a portion of your maximum health as endurance threshold if you have not been hit recently.<ul><li class=\"mod\"><span class=\"standout\">Dodge Rating</span> <span class=\"val\">+7 per point</span></li><li class=\"mod\"><span class=\"standout\">Maximum Health Gained As Endurance Threshold</span> <span class=\"val\">3% per point</span></li></ul>"},{"name":"Expert Duelist","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"7","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Melee Damage With 2h Weapon</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Melee Attack Speed With 2h Sword</span> <span class=\"val\">10%</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Fire Penetration Per Int With Staff</span> <span class=\"val\">+2%</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Melee Damage Per 10 Dex With Spear</span> <span class=\"val\">+1</span>(5 point bonus)</li></ul>"},{"name":"Peltast","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"7","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Throwing Attack Damage</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Throwing Attack Speed</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Falcon Increased Throwing Attack Speed</span> <span class=\"val\">5% per point</span></li></ul>"},{"name":"Ranger's Mark","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"7","effect":"<span class=\"mod\">You deal increased damage while wielding a bow and your bow hits have a chance to grant your <span class=\"standout\">Falcon</span> additional melee damage for 4 seconds. This has no stack limit.<ul><li class=\"mod\"><span class=\"standout\">Increased Damage With Bow</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Chance To Buff Falcon</span> <span class=\"val\">20%</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Falcon Melee Damage Buff</span> <span class=\"val\">+1</span>(5 point bonus)</li></ul>"},{"name":"Stamina of the Rover","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Dodge Rating</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Mana Regen</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Mana Gain On Dodge</span> <span class=\"val\">5</span>(4 point bonus)</li></ul>"},{"name":"Fencing Grace","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"7","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Damage With 1h Weapon</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Block Chance With 1h Weapon</span> <span class=\"val\">+5%</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Block Effectiveness Per Dex</span> <span class=\"val\">+2</span>(5 point bonus)</li></ul>"},{"name":"Tactician","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Melee Damage For Falcon</span> <span class=\"val\">+3 per point</span></li><li class=\"mod\"><span class=\"standout\">Throwing Damage For Falcon</span> <span class=\"val\">+3 per point</span></li><li class=\"mod\"><span class=\"standout\">Bow Damage For Ballista</span> <span class=\"val\">+3 per point</span></li></ul>"},{"name":"Avian Hurl","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Throwing Damage</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Added Throwing Damage Conversion To Falcon</span> <span class=\"val\">50%</span>(5 point bonus)</li></ul>"},{"name":"Blast Radius","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"5","effect":"<span class=\"mod\">Your area skills and your minions&#039; area skills deal damage in a larger area.<ul><li class=\"mod\"><span class=\"standout\">Increased Area For Area Skills</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Area for Minion Area Skills</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Mana Gain On Decoy Detonation</span> <span class=\"val\">4</span>(3 point bonus)</li></ul>"},{"name":"Sharpest Point","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"8","effect":"<span class=\"mod\">You deal increased damage and have an additional chance to inflict bleed while wielding a spear.<ul><li class=\"mod\"><span class=\"standout\">Increased Damage With Spear</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Bleed Chance With Spear</span> <span class=\"val\">+10% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Flurry Attack Speed With Spear</span> <span class=\"val\">30%</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Increased Puncture Range With Spear</span> <span class=\"val\">60%</span>(5 point bonus)</li></ul>"},{"name":"Coordinated Fade","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Falconer"],"points":"5","effect":"<span class=\"mod\">When you use a certain ability on your bar, you gain 3 stacks of Silver Shroud. This effect has a 10 second cooldown.<ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+6 per point</span></li><li class=\"mod\"><span class=\"standout\">Ability (left to right)</span> <span class=\"val\">1 per point</span></li><li class=\"mod\"><span class=\"standout\">Silver Shroud on ability use</span> <span class=\"val\"></span>(5 point bonus)</li></ul>"},{"name":"Deflect and Weave","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Falconer"],"points":"5","effect":"<span class=\"mod\">You have additional block and a chance to receive a glancing blow. Additionally, you regain health whenever you block or recieve a glancing blow.<ul><li class=\"mod\"><span class=\"standout\">Block Chance</span> <span class=\"val\">+1% per point</span></li><li class=\"mod\"><span class=\"standout\">Glancing Blow Chance</span> <span class=\"val\">+1% per point</span></li><li class=\"mod\"><span class=\"standout\">Health On Block Or Glancing Blow</span> <span class=\"val\">3 per point</span></li><li class=\"mod\"><span class=\"standout\">Block Chance -> Glancing Blow Chance</span> <span class=\"val\">100%</span>(5 point bonus)</li></ul>"},{"name":"Evasion Tactics","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Falconer"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Dexterity</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Armor</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Dodge Rating</span> <span class=\"val\">2% per point</span></li></ul>"},{"name":"Final Souvenir","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Falconer"],"points":"6","effect":"<span class=\"mod\">You have additional dodge rating and you now have a chance to drop <span class=\"standout\">Caltrops</span> around you when you dodge and there is an enemy within 4 meters of you.  This effect has a 2 second cooldown.<ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+6 per point</span></li><li class=\"mod\"><span class=\"standout\">Dodge Rating</span> <span class=\"val\">+6 per point</span></li><li class=\"mod\"><span class=\"standout\">Chance To Throw Caltrops On Dodge</span> <span class=\"val\">5% per point</span></li></ul>"},{"name":"Intuitive Connection","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Falconer"],"points":"1","effect":"<span class=\"mod\"><span class=\"standout\">Falcon Strikes</span> and <span class=\"standout\">Dive Bomb</span> are now instant cast.  Additionally, <span class=\"standout\">Falcon Strikes</span> and <span class=\"standout\">Dive Bomb</span> have a longer cooldown.<ul><li class=\"mod\"><span class=\"standout\">Falcon Abilities Instant Cast</span> <span class=\"val\"></span></li><li class=\"mod\"><span class=\"standout\">Increased Cooldown</span> <span class=\"val negative\">5%</span></li></ul>"},{"name":"Relentless Talons","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Falconer"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Damage</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Damage</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Health Gain on Falcon Hit Per 3 Dex</span> <span class=\"val\">1</span>(3 point bonus)</li></ul>"},{"name":"Leog's Stratagem","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Falconer"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Throwing Damage</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Frailty Stacks From Caltrops</span> <span class=\"val\">3</span>(6 point bonus)</li></ul>"},{"name":"Needle Like Precision","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Falconer"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Crit Chance</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Crit Chance</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Critical Multiplier</span> <span class=\"val\">+6% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Critical Multiplier</span> <span class=\"val\">+6% per point</span></li></ul>"},{"name":"Sky Assassin","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Falconer"],"points":"7","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Damage Over Time</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Bleed And Poison Chance -> Falcon</span> <span class=\"val\">50%</span>(5 point bonus)</li></ul>"},{"name":"Expediency","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Falconer"],"points":"5","effect":"<span class=\"mod\">Haste on you has increased effect and you gain haste for a short duration whenever you use a potion.<ul><li class=\"mod\"><span class=\"standout\">Increased Haste Effect</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Haste Duration (seconds)</span> <span class=\"val\">1 per point</span></li><li class=\"mod\"><span class=\"standout\">Potion Slots</span> <span class=\"val\">+1</span>(4 point bonus)</li></ul>"},{"name":"Poise","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Falconer"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Glancing Blow Chance</span> <span class=\"val\">+2% per point</span></li><li class=\"mod\"><span class=\"standout\">Double Glancing Blow Chance If Not Hit</span> <span class=\"val\"></span>(5 point bonus)</li></ul>"},{"name":"Stymphalian Feathers","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Falconer"],"points":"6","effect":"<span class=\"mod\">You have additional armor per point of Dexterity.<ul><li class=\"mod\"><span class=\"standout\">Armor Per 2 Dex</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Armor On Falcon Hit</span> <span class=\"val\">2%</span>(4 point bonus)</li></ul>"},{"name":"Finesse Them","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Falconer"],"points":"7","effect":"<span class=\"mod\">You regain health when you or your minions crits an enemy.  You have additional critical strike avoidance.<ul><li class=\"mod\"><span class=\"standout\">Health Gain On Crit</span> <span class=\"val\">3 per point</span></li><li class=\"mod\"><span class=\"standout\">Crit Avoidance</span> <span class=\"val\">+5% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Critical Multiplier per 3% Crit Avoidance</span> <span class=\"val\">+1%</span>(5 point bonus)</li></ul>"},{"name":"Strike Their Flank","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Falconer"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Damage</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Slow Duration</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">More Damage Per Slow</span> <span class=\"val\">2%</span>(3 point bonus)</li></ul>"},{"name":"Tailwind","class":"Rogue","mastery":"Falconer","mastery-group":"Rogue","usable":["Falconer"],"points":"6","effect":"<span class=\"mod\">You take less damage while moving. Additionally, you have increased movement speed and dodge rating.  These effects are doubled if your <span class=\"standout\">Falcon</span> has hit an enemy recently.<ul><li class=\"mod\"><span class=\"standout\">Damage Taken While Moving</span> <span class=\"val\">-1% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Movespeed</span> <span class=\"val\">1% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Dodge Rating</span> <span class=\"val\">1% per point</span></li><li class=\"mod\"><span class=\"standout\">Double Effects With Recent Falcon Hit</span> <span class=\"val\"></span>(5 point bonus)</li></ul>"},{"name":"Assassin's Quiver","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Bow Damage</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Critical Strike Chance</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Added Bow Critical Strike Chance</span> <span class=\"val\">+2%</span>(5 point bonus)</li></ul>"},{"name":"Draining Arrows","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"8","effect":"<span class=\"mod\">You have increased bow attack speed and when you use a bow attack and hit at least one enemy you regain health.<ul><li class=\"mod\"><span class=\"standout\">Increased Bow Attack Speed</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Health Gained</span> <span class=\"val\">5 per point</span></li></ul>"},{"name":"Focus Fire","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"8","effect":"<span class=\"mod\">You have additional Dexterity and when you hit a boss or rare enemy you reduce its dodge rating for 8 seconds.<ul><li class=\"mod\"><span class=\"standout\">Dexterity</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Dodge Rating Debuff</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Haste After Evade</span> <span class=\"val\"></span>(5 point bonus)</li></ul>"},{"name":"Concentration","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"8","effect":"<span class=\"mod\">By default you have <span class=\"standout\">Concentration</span> which grants you more damage (multiplicative with other modifiers). If you are hit by an enemy within 4m you lose concentration for 4 seconds. Subsequent hits do not reset the cooldown.<ul><li class=\"mod\"><span class=\"standout\">More Damage with Concentration</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Concentration cooldown</span> <span class=\"val\">4</span></li></ul>"},{"name":"Elemental Arrows","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"8","effect":"<span class=\"mod\">If you have a bow equipped you gain 1 <span class=\"standout\">Elemental Arrow</span> per second, up to a maximum of 3. Using a bow attack expends an Elemental Arrow to deal additional bow fire damage and bow lightning damage.<ul><li class=\"mod\"><span class=\"standout\">Fire Damage with Elemental Arrow</span> <span class=\"val\">+3 per point</span></li><li class=\"mod\"><span class=\"standout\">Lightning Damage with Elemental Arrow</span> <span class=\"val\">+3 per point</span></li><li class=\"mod\"><span class=\"standout\">Elemental Arrows Per Second</span> <span class=\"val\">1</span></li><li class=\"mod\"><span class=\"standout\">Maximum Elemental Arrows</span> <span class=\"val\">3</span></li></ul>"},{"name":"Missile Mastery","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"10","effect":"<span class=\"mod\">You have increased bow and throwing attack damage and you have a chance to shred armour on hit.<ul><li class=\"mod\"><span class=\"standout\">Increased Bow Damage</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Throwing Damage</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Armor Shred Chance</span> <span class=\"val\">+5% per point</span></li><li class=\"mod\"><span class=\"standout\">Armor Shred Effect</span> <span class=\"val\">+50%</span>(5 point bonus)</li></ul>"},{"name":"Prolonged Demise","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"10","effect":"<span class=\"mod\">You take less damage over time (multiplicative with other modifiers). While wielding a bow you deal increased damage over time.<ul><li class=\"mod\"><span class=\"standout\">Damage Over Time Taken</span> <span class=\"val\">-1% per point</span></li><li class=\"mod\"><span class=\"standout\">Damage Over Time while wielding a Bow</span> <span class=\"val\">+7% per point</span></li></ul>"},{"name":"Storm Fletcher","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"8","effect":"<span class=\"mod\">If you have a bow equipped you deal increased elemental damage and gain <span class=\"standout\">Elemental Arrows</span> more frequently.<ul><li class=\"mod\"><span class=\"standout\">Increased Elemental Damage</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Elemental Arrow Generation Rate</span> <span class=\"val\">7% per point</span></li></ul>"},{"name":"Wound Maker","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"10","effect":"<span class=\"mod\">You have a chance to inflict Critical Vulnerability on hit.<ul><li class=\"mod\"><span class=\"standout\">Critical Vulnerability Chance</span> <span class=\"val\">+10% per point</span></li></ul>"},{"name":"Meditation","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Dodge Rating</span> <span class=\"val\">40 per point</span></li><li class=\"mod\"><span class=\"standout\">Concentration cooldown</span> <span class=\"val\">-8% per point</span></li></ul>"},{"name":"Siege Quiver","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"3","effect":"<span class=\"mod\">You can hold additional <span class=\"standout\">Elemental Arrows</span> and you gain ward per <span class=\"standout\">Elemental Arrow</span> when you use them.<ul><li class=\"mod\"><span class=\"standout\">Maximum Elemental Arrows</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Ward Gain Per Elemental Arrow</span> <span class=\"val\">15 per point</span></li></ul>"},{"name":"Elemental Barrage","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"2","effect":"<span class=\"mod\">You can consume [1] additional <span class=\"standout\">Elemental Arrow</span> with each bow attack. If you consume 3 arrows with a single attack it has 200% additional shock and ignite chance<ul><li class=\"mod\"><span class=\"standout\">Elemental Arrow consumed per bow attack</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Shock and Ignite chance when consuming 3 Arrows</span> <span class=\"val\">200%</span></li></ul>"},{"name":"Heightened Senses","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"5","effect":"<span class=\"mod\">You have a chance to avoid critical strikes and your critical strikes with bow attacks deal more damage.<ul><li class=\"mod\"><span class=\"standout\">Critical Strike Avoidance</span> <span class=\"val\">+7% per point</span></li><li class=\"mod\"><span class=\"standout\">Bow Critical Strike Multiplier</span> <span class=\"val\">+5% per point</span></li></ul>"},{"name":"Reflection","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Bladedancer","Marksman","Falconer"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased dodge rating with Concentration</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased movement speed with Concentration</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Less Hit Damage Taken With Concentration</span> <span class=\"val\">10%</span>(4 point bonus)</li></ul>"},{"name":"Arrow Storm","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Marksman"],"points":"6","effect":"<span class=\"mod\">When you use a bow attack you gain <span class=\"standout\">Arrow Storm</span> which increases your bow attack speed for 3 seconds. You can only gain Arrow Storm once every 10 seconds.<ul><li class=\"mod\"><span class=\"standout\">Increased Bow Attack Speed with Arrow Storm</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Arrow Storm Duration</span> <span class=\"val\">3</span></li><li class=\"mod\"><span class=\"standout\">Arrow Storm Cooldown</span> <span class=\"val\">10</span></li></ul>"},{"name":"Barbed Arrows","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Marksman"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Physical Damage</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Chance to inflict Bleed on Bow Hit</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Physical Res Shred Chance</span> <span class=\"val\">+50%</span>(5 point bonus)</li></ul>"},{"name":"Fire and Steel","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Marksman"],"points":"8","effect":"<span class=\"mod\">Non-elemental bow attacks cannot consume <span class=\"standout\">Elemental Arrows</span>, but instead generate an Elemental Arrow on use. Consuming an Elemental Arrow also increases the elemental damage of the attack that consumes them.<ul><li class=\"mod\"><span class=\"standout\">Increased Elemental Damage with Elemental Arrow</span> <span class=\"val\">25% per point</span></li><li class=\"mod\"><span class=\"standout\">Non-Elemental Bow Attacks Generate Elemental Arrows</span> <span class=\"val\"></span></li><li class=\"mod\"><span class=\"standout\">Only Elemental Bow Attacks Consume Elemental Arrows</span> <span class=\"val\"></span></li></ul>"},{"name":"Thief's Quiver","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Marksman"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+8 per point</span></li><li class=\"mod\"><span class=\"standout\">Bow Damage Leeched as Health</span> <span class=\"val\">0.5% per point</span></li></ul>"},{"name":"Covering Fire","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Marksman"],"points":"10","effect":"<span class=\"mod\">When you proc <span class=\"standout\">Arrowstorm</span> you gain stacks of <span class=\"standout\">Silver Shroud</span>. Silver Shroud is a buff that gives you 100% chance to dodge the next hit. Dodging a hit with Silver Shroud consumes all stacks, granting you 100 ward per stack.<ul><li class=\"mod\"><span class=\"standout\">Silver Shroud Stacks Gained</span> <span class=\"val\">1 per point</span></li></ul>"},{"name":"Poison Tipped Arrows","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Marksman"],"points":"10","effect":"<span class=\"mod\">You have additional poison penetration and bow attacks have additional chance to poison on hit.<ul><li class=\"mod\"><span class=\"standout\">Poison Penetration</span> <span class=\"val\">+2% per point</span></li><li class=\"mod\"><span class=\"standout\">Bow Poison Chance</span> <span class=\"val\">+8% per point</span></li><li class=\"mod\"><span class=\"standout\">Poison Duration</span> <span class=\"val\">+20%</span>(5 point bonus)</li></ul>"},{"name":"Sharpshooter","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Marksman"],"points":"5","effect":"<span class=\"mod\">Chance to gain a stack of Sharpshooter when you hit an enemy based on your how far you are from that enemy, up to a maximum at 10m. Each stack of Sharpshooter increases bow damage and lasts 8 seconds.<ul><li class=\"mod\"><span class=\"standout\">Maximum Chance to Gain Sharpshooter</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Maximum Sharpshooter stacks</span> <span class=\"val\">10</span></li><li class=\"mod\"><span class=\"standout\">Increased Bow Damage per Stack</span> <span class=\"val\">25%</span></li></ul>"},{"name":"Sniper's Gambit","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Marksman"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Bow Damage</span> <span class=\"val\">+6 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased damage taken from nearby enemies</span> <span class=\"val negative\">1% per point</span></li></ul>"},{"name":"Barrage of Pain","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Marksman"],"points":"5","effect":"<span class=\"mod\">Adds <span class=\"standout\">Barrage of Pain</span> to your Marksman Passive, Bow Mastery. You gain a stack and refresh all existing stacks of Bow Mastery by using a bow attack and hitting at least one enemy.<ul><li class=\"mod\"><span class=\"standout\">Increased Crit Chance per Stack</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Maximum Barrage of Pain Stacks</span> <span class=\"val\">5</span></li></ul>"},{"name":"Ethereal Arrows","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Marksman"],"points":"10","effect":"<span class=\"mod\">You have increased mana and mana regen and your bow attacks deal more damage (multiplicative with other modifiers) equal to a portion of their mana cost.<ul><li class=\"mod\"><span class=\"standout\">Increased Mana</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Mana Regen</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Bow Mana Cost -> More Damage</span> <span class=\"val\">10% per point</span></li></ul>"},{"name":"Death from Afar","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Marksman"],"points":"5","effect":"<span class=\"mod\">Each stack of Sharpshooter also increases stun chance and adds a chance to shred armour on hit<ul><li class=\"mod\"><span class=\"standout\">Increased Stun Chance per stack of Sharpshooter</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Armour Shred Chance per stack of Sharpshooter</span> <span class=\"val\">4% per point</span></li></ul>"},{"name":"Mana Warp","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Marksman"],"points":"5","effect":"<span class=\"mod\">When you directly use a skill that costs zero mana and hit an enemy you regain mana, but bow attacks cost more mana.<ul><li class=\"mod\"><span class=\"standout\">Mana Gain</span> <span class=\"val\">+3 per point</span></li><li class=\"mod\"><span class=\"standout\">Bow Attack Mana Cost</span> <span class=\"val negative\">+15% per point</span></li></ul>"},{"name":"Rain of Arrows","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Marksman"],"points":"4","effect":"<span class=\"mod\">Adds a chance to cause a <span class=\"standout\">Rain of Arrows</span> to descend upon your target when you proc <span class=\"standout\">Arrow Storm</span>. Rain of Arrows is a physical bow attack that hits all enemies in an area around the target.<ul><li class=\"mod\"><span class=\"standout\">Rain of Arrows Chance</span> <span class=\"val\">25% per point</span></li></ul>"},{"name":"Master Archer","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Marksman"],"points":"2","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Additional Multishot Arrows</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Detonating Arrow Explosion Area</span> <span class=\"val\">+20% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Hail of Arrows Area</span> <span class=\"val\">+20% per point</span></li><li class=\"mod\"><span class=\"standout\">Heartseeker Recurve Chance</span> <span class=\"val\">+20% per point</span></li></ul>"},{"name":"Perfect Aim","class":"Rogue","mastery":"Marksman","mastery-group":"Rogue","usable":["Marksman"],"points":"5","effect":"<span class=\"mod\">Each stack of Bow Mastery with <span class=\"standout\">Barrage of Pain</span> also grants additional critical strike multiplier and health gained on crit.<ul><li class=\"mod\"><span class=\"standout\">Crit Multiplier per Stack</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Health on Crit per Stack</span> <span class=\"val\">3 per point</span></li></ul>"},{"name":"Fearless","class":"Sentinel","mastery":"Sentinel","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Vitality</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Health Regen</span> <span class=\"val\">5% per point</span></li></ul>"},{"name":"Juggernaut","class":"Sentinel","mastery":"Sentinel","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Strength</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Fire Resistance</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Void Resistance</span> <span class=\"val\">4% per point</span></li></ul>"},{"name":"Overwhelm","class":"Sentinel","mastery":"Sentinel","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"5","effect":"<span class=\"mod\">Adds physical damage to your melee attacks and increases their chance to stun.<ul><li class=\"mod\"><span class=\"standout\">Melee Physical Damage</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Melee Stun Chance</span> <span class=\"val\">8% per point</span></li></ul>"},{"name":"Armour Clad","class":"Sentinel","mastery":"Sentinel","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"5","effect":"<span class=\"mod\">Adds armour and reduces the damage you take from nearby enemies (multiplicative with other modifiers)<ul><li class=\"mod\"><span class=\"standout\">Armor</span> <span class=\"val\">+15 per point</span></li><li class=\"mod\"><span class=\"standout\">Damage Taken From Nearby Enemies</span> <span class=\"val\">-2% per point</span></li></ul>"},{"name":"Counter Attack","class":"Sentinel","mastery":"Sentinel","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"5","effect":"<span class=\"mod\">When you are hit you have a chance to counter attack enemies with <span class=\"standout\">Retribution,</span> a melee physical attack that deals damage to nearby enemies. This effect has a 0.2 second cooldown.<ul><li class=\"mod\"><span class=\"standout\">Retribution Chance When Hit</span> <span class=\"val\">6% per point</span></li></ul>"},{"name":"Relentless","class":"Sentinel","mastery":"Sentinel","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Damage</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Stun Avoidance</span> <span class=\"val\">+50 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Stun Immunity Duration</span> <span class=\"val\">100%</span>(5 point bonus)</li></ul>"},{"name":"Stalwart","class":"Sentinel","mastery":"Sentinel","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"5","effect":"<span class=\"mod\">You have a higher chance to block hits and take less damage from hits that you block.<ul><li class=\"mod\"><span class=\"standout\">Block Chance</span> <span class=\"val\">+3%</span></li><li class=\"mod\"><span class=\"standout\">Block Effectiveness</span> <span class=\"val\">+30 per point</span></li></ul>"},{"name":"Valiant Charge","class":"Sentinel","mastery":"Sentinel","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Cooldown Recovery Speed for Movement Skills</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+6 per point</span></li></ul>"},{"name":"Aegis of Renewal","class":"Sentinel","mastery":"Sentinel","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"5","effect":"<span class=\"mod\">You have a 25% chance to gain health whenever you block.<ul><li class=\"mod\"><span class=\"standout\">Health Gained On Block</span> <span class=\"val\">10 per point</span></li></ul>"},{"name":"Banish","class":"Sentinel","mastery":"Sentinel","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"4","effect":"<span class=\"mod\"><span class=\"standout\">Retribution</span> deals increased damage and has additional chance to critically strike.<ul><li class=\"mod\"><span class=\"standout\">Retribution Increased Damage</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Retribution Critical Strike Chance</span> <span class=\"val\">+25% per point</span></li></ul>"},{"name":"Time and Faith","class":"Sentinel","mastery":"Sentinel","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"5","effect":"<span class=\"mod\">You regain mana and a portion of your missing health when you directly use <span class=\"standout\">Rive</span><span class=\"standout\">Vengeance</span><span class=\"standout\">Smite</span>, or <span class=\"standout\">Multistrike</span>.<ul><li class=\"mod\"><span class=\"standout\">Mana Gained</span> <span class=\"val\">2 per point</span></li><li class=\"mod\"><span class=\"standout\">Health Gain</span> <span class=\"val\">2% per point</span></li></ul>"},{"name":"Axe Thrower","class":"Sentinel","mastery":"Sentinel","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"5","effect":"<span class=\"mod\">Whenever you hit an enemy you have a chance to throw an <span class=\"standout\">Axe</span> at the nearest enemy, dealing physical damage to all enemies in its path. This effect has a 1 second cooldown.<ul><li class=\"mod\"><span class=\"standout\">Chance To Cast Axe Throw On Hit</span> <span class=\"val\">8% per point</span></li></ul>"},{"name":"Gladiator","class":"Sentinel","mastery":"Sentinel","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"1","effect":"<span class=\"mod\">You can dual wield melee weapons by equipping a sword in your off hand. While dual wielding, you have increased attack and cast speed, but take more damage (multiplicative with other modifiers).<ul><li class=\"mod\"><span class=\"standout\">Can Equip Swords in Offhand</span> <span class=\"val\"></span></li><li class=\"mod\"><span class=\"standout\">Attack And Cast Speed While Dual Wielding</span> <span class=\"val\">+20%</span></li><li class=\"mod\"><span class=\"standout\">Damage Taken While Dual Wielding</span> <span class=\"val negative\">+8%</span></li></ul>"},{"name":"Blademaster","class":"Sentinel","mastery":"Sentinel","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"5","effect":"<span class=\"mod\">You have increased attack and cast speed while you have a sword or axe equipped.<ul><li class=\"mod\"><span class=\"standout\">Sword Attack And Cast Speed</span> <span class=\"val\">+6% per point</span></li><li class=\"mod\"><span class=\"standout\">Axe Attack And Cast Speed</span> <span class=\"val\">+6% per point</span></li></ul>"},{"name":"Mail Crusher","class":"Sentinel","mastery":"Sentinel","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"10","effect":"<span class=\"mod\">You deal increased damage while you have a mace or sceptre equipped.<ul><li class=\"mod\"><span class=\"standout\">Mace Increased Damage</span> <span class=\"val\">12% per point</span></li><li class=\"mod\"><span class=\"standout\">Sceptre Increased Damage</span> <span class=\"val\">12% per point</span></li></ul>"},{"name":"Battle Hardened","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"10","effect":"<span class=\"mod\">If you have been hit recently you increased armor.<ul><li class=\"mod\"><span class=\"standout\">Increased Armor When Hit</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Physical Resistance</span> <span class=\"val\">+4% per point</span></li></ul>"},{"name":"Steel Aegis","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"5","effect":"<span class=\"mod\">You have a higher chance to block hits and take less damage from hits that you block.<ul><li class=\"mod\"><span class=\"standout\">Armor</span> <span class=\"val\">+10 per point</span></li><li class=\"mod\"><span class=\"standout\">Block Effectiveness</span> <span class=\"val\">+50 per point</span></li><li class=\"mod\"><span class=\"standout\">Block Chance</span> <span class=\"val\">+3%</span>(3 point bonus)</li></ul>"},{"name":"Weapons Master","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Strength</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Melee Attack Speed With Sword</span> <span class=\"val\">10%</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Bleed Chance With Axe</span> <span class=\"val\">+75%</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">More Melee Damage With Mace</span> <span class=\"val\">5%</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Critical Strike Chance With Spear</span> <span class=\"val\">+5%</span>(5 point bonus)</li></ul>"},{"name":"Fresh from the Forge","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"10","effect":"<span class=\"mod\">You have additional melee and throwing physical and fire damage.<ul><li class=\"mod\"><span class=\"standout\">Melee Physical Damage</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Throwing Physical Damage</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Melee Fire Damage</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Throwing Fire Damage</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Physical Penetration With Forge Strike and Smelter's Wrath</span> <span class=\"val\">+20%</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Fire Penetration With Forge Strike and Smelter's Wrath</span> <span class=\"val\">+20%</span>(5 point bonus)</li></ul>"},{"name":"Peltast","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Throwing Attack Damage</span> <span class=\"val\">6% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Throwing Attack Stun Chance</span> <span class=\"val\">6% per point</span></li></ul>"},{"name":"Unflinching","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+6 per point</span></li><li class=\"mod\"><span class=\"standout\">Stun Avoidance</span> <span class=\"val\">+100 per point</span></li><li class=\"mod\"><span class=\"standout\">Received Stun Duration</span> <span class=\"val\">-3% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Stun Immunity</span> <span class=\"val\"></span>(3 point bonus)</li></ul>"},{"name":"Guardian","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+12 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Stun Chance</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Health Regen</span> <span class=\"val\">8% per point</span></li></ul>"},{"name":"Rallying Block","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"8","effect":"<span class=\"mod\">You have additional armor for each hit you have blocked recently (last 4 seconds).<ul><li class=\"mod\"><span class=\"standout\">Armor on Block</span> <span class=\"val\">+15 per point</span></li><li class=\"mod\"><span class=\"standout\">Max Stacks</span> <span class=\"val\">10</span></li></ul>"},{"name":"Shield Breaker","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"6","effect":"<span class=\"mod\">Your throwing attacks cost more mana, but shred physical and fire resistance.<ul><li class=\"mod\"><span class=\"standout\">Physical Shred Stacks</span> <span class=\"val\">1 per point</span></li><li class=\"mod\"><span class=\"standout\">Fire Shred Stacks</span> <span class=\"val\">1 per point</span></li><li class=\"mod\"><span class=\"standout\">Throwing Attack Mana Cost</span> <span class=\"val negative\">+3 per point</span></li></ul>"},{"name":"Champion of the Forge","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"8","effect":"<span class=\"mod\">You have increased critical strike chance while wielding a 2 handed weapon.<ul><li class=\"mod\"><span class=\"standout\">Increased Critical Chance With 2h</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Critical Multiplier Per 2 Strength With 2h</span> <span class=\"val\">+1%</span>(5 point bonus)</li></ul>"},{"name":"Siege Captain","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"8","effect":"<span class=\"mod\">While you have a shield equipped your blocks are more effective and you deal additional physical damage with throwing attacks.<ul><li class=\"mod\"><span class=\"standout\">Block Effectiveness with a Shield</span> <span class=\"val\">+50 per point</span></li><li class=\"mod\"><span class=\"standout\">Physical Throwing Attack Damage with a Shield</span> <span class=\"val\">+2 per point</span></li></ul>"},{"name":"Smelter's Might","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"10","effect":"<span class=\"mod\">You and your minions have a chance to inflict bleeding and ignite on hit. This bonus is doubled for you if you are using a two handed melee weapon.<ul><li class=\"mod\"><span class=\"standout\">Bleed Chance</span> <span class=\"val\">+7% per point</span></li><li class=\"mod\"><span class=\"standout\">Ignite Chance</span> <span class=\"val\">+7% per point</span></li><li class=\"mod\"><span class=\"standout\">Also Applies To Minions</span> <span class=\"val\"></span></li><li class=\"mod\"><span class=\"standout\">Doubled for you with a 2h weapon</span> <span class=\"val\"></span></li></ul>"},{"name":"Thornmail","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Armor</span> <span class=\"val\">+30 per point</span></li><li class=\"mod\"><span class=\"standout\">Damage Taken by Attackers when Hit</span> <span class=\"val\">30 per point</span></li><li class=\"mod\"><span class=\"standout\">Damage Reflected Per 1% Armor Mitigation</span> <span class=\"val\">5</span>(5 point bonus)</li></ul>"},{"name":"Crushing Blows","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"5","effect":"<span class=\"mod\">You have increased mana regen and your melee and throwing attacks deal more damage (multiplicative with other modifiers) based on their mana cost.<ul><li class=\"mod\"><span class=\"standout\">More Damage Per 1 Mana Cost For Throwing Or Melee Attacks</span> <span class=\"val\">0.1% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Mana Regen</span> <span class=\"val\">3% per point</span></li></ul>"},{"name":"Hammer and Anvil","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Armor Shred Chance</span> <span class=\"val\">20% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Armor Shred Chance</span> <span class=\"val\">20% per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Increased Attack Speed On 20 Mana Cost Skill</span> <span class=\"val\">30%</span>(4 point bonus)</li></ul>"},{"name":"Iron Attunement","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Attunement</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Armor</span> <span class=\"val\">+8 per point</span></li><li class=\"mod\"><span class=\"standout\">Minion Armor</span> <span class=\"val\">+16 per point</span></li><li class=\"mod\"><span class=\"standout\">Damage Over Time Mitigation From Armor Per 2 Attunement</span> <span class=\"val\">1%</span>(5 point bonus)</li></ul>"},{"name":"Folded Steel","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Forge Guard"],"points":"10","effect":"<span class=\"mod\">Your <span class=\"standout\">Manifest Armor</span> and <span class=\"standout\">Forged Weapons</span> deal additional physical damage with their melee attacks.  Additionally, your <span class=\"standout\">Forged Weapons</span> last longer.<ul><li class=\"mod\"><span class=\"standout\">Manifest Armor Melee Physical Damage</span> <span class=\"val\">+6 per point</span></li><li class=\"mod\"><span class=\"standout\">Forged Weapon Melee Physical Damage</span> <span class=\"val\">+4 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Forged Weapon Duration</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Maximum Forged Weapons</span> <span class=\"val\">+2</span>(5 point bonus)</li></ul>"},{"name":"Iron Reflexes","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Forge Guard"],"points":"10","effect":"<span class=\"mod\">You have additional Dexterity and you take reduced bonus damage from critical strikes.<ul><li class=\"mod\"><span class=\"standout\">Dexterity</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Reduced Bonus Damage Taken From Crits</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Dodge Rating -> Armor</span> <span class=\"val\"></span>(5 point bonus)</li></ul>"},{"name":"Might","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Forge Guard"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Strength</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Health</span> <span class=\"val\">2% per point</span></li></ul>"},{"name":"Crusader","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Forge Guard"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Throwing Attack Critical Strike Chance</span> <span class=\"val\">15% per point</span></li></ul>"},{"name":"Duelist","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Forge Guard"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Melee Critical Strike Chance</span> <span class=\"val\">15% per point</span></li></ul>"},{"name":"Flawless Defender","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Forge Guard"],"points":"4","effect":"<span class=\"mod\">While you are using a shield you have additional armor.<ul><li class=\"mod\"><span class=\"standout\">Armor with a Shield</span> <span class=\"val\">+75 per point</span></li></ul>"},{"name":"Infinite Bulwark","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Forge Guard"],"points":"5","effect":"<span class=\"mod\">You and your minions have increased armor and chance to find potions if you have used a potion recently (last 4 seconds).<ul><li class=\"mod\"><span class=\"standout\">Shared Increased Armor On Potion Use</span> <span class=\"val\">20% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Chance To Find Potions On Potion Use</span> <span class=\"val\">20% per point</span></li><li class=\"mod\"><span class=\"standout\">100% Armor -> Minion Healing</span> <span class=\"val\"></span>(4 point bonus)</li></ul>"},{"name":"Walls of Solarum","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Forge Guard"],"points":"5","effect":"<span class=\"mod\">You take less damage, and this effect is double if you have at least 50% block chance.  Additionally, you have an additional chance to block hits.<ul><li class=\"mod\"><span class=\"standout\">Less Damage Taken</span> <span class=\"val\">1% per point</span></li><li class=\"mod\"><span class=\"standout\">Doubled Less Damage Taken With 50% Block Chance</span> <span class=\"val\"></span></li><li class=\"mod\"><span class=\"standout\">Block Chance</span> <span class=\"val\">+3%</span></li></ul>"},{"name":"Javelineer","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Forge Guard"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Throwing Attack Critical Multiplier</span> <span class=\"val\">+10% per point</span></li><li class=\"mod\"><span class=\"standout\">Throwing Crit Chance Per 5 Dexterity</span> <span class=\"val\">+1%</span>(4 point bonus)</li></ul>"},{"name":"Lethal Strikes","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Forge Guard"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Melee Critical Multiplier</span> <span class=\"val\">+10% per point</span></li><li class=\"mod\"><span class=\"standout\">Fire Penetration Per 5 Strength</span> <span class=\"val\">+1%</span>(4 point bonus)</li><li class=\"mod\"><span class=\"standout\">Physical Penetration Per 5 Strength</span> <span class=\"val\">+1%</span>(4 point bonus)</li></ul>"},{"name":"Liquid Iron","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Forge Guard"],"points":"5","effect":"<span class=\"mod\">You take less damage over time (multiplicative with other modifiers) and have additional physical resistance. These bonuses are doubled if you have used a potion recently.<ul><li class=\"mod\"><span class=\"standout\">Less Damage over Time Taken</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Physical Resistance</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Doubled if you have used a potion recently</span> <span class=\"val\"></span></li></ul>"},{"name":"Osprixbane","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Forge Guard"],"points":"8","effect":"<span class=\"mod\">While you are using a shield you have additional elemental resistance and deal increased fire damage over time.  These effects also affect your minions.<ul><li class=\"mod\"><span class=\"standout\">Shared Elemental Resistance with a Shield</span> <span class=\"val\">+3% per point</span></li><li class=\"mod\"><span class=\"standout\">Shared Increased Fire Damage over Time with a Shield</span> <span class=\"val\">12% per point</span></li><li class=\"mod\"><span class=\"standout\">Less Fire Damage Taken Per 10% Overcapped Fire Res</span> <span class=\"val\">1%</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Maximum Less Fire Damage Taken From Overcapped Fire Res</span> <span class=\"val\">40%</span>(5 point bonus)</li></ul>"},{"name":"Avatar of War","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Forge Guard"],"points":"8","effect":"<span class=\"mod\">You and your minions gain increased fire and physical damage.<ul><li class=\"mod\"><span class=\"standout\">Shared Increased Fire Damage</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Shared Increased Physical Damage</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Area Per Stalwart Stack Consumed</span> <span class=\"val\">10%</span>(5 point bonus)</li></ul>"},{"name":"Forgemaster's Might","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Forge Guard"],"points":"1","effect":"<span class=\"mod\">You can equip a shield alongside a two handed axe, mace, sword, or spear.  While you have a two handed weapon and a shield equipped, you and your minions deal less damage and have less attack and cast speed, and Haste grants you block chance instead of increased movement speed.<ul><li class=\"mod\"><span class=\"standout\">Equip Shield and Two Handed Axe, Mace, Sword, or Spear</span> <span class=\"val\"></span></li><li class=\"mod\"><span class=\"standout\">Haste instead grants Added Block Chance</span> <span class=\"val\">+10%</span></li><li class=\"mod\"><span class=\"standout\">Less Damage for You and Your Minions</span> <span class=\"val negative\">20%</span></li><li class=\"mod\"><span class=\"standout\">Less Attack and Cast Speed for You and Your Minions</span> <span class=\"val negative\">10%</span></li></ul>"},{"name":"Master of Arms","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Forge Guard"],"points":"8","effect":"<span class=\"mod\">You gain a bonus depending on the type of weapon you are wielding.<ul><li class=\"mod\"><span class=\"standout\">Parry Chance While Dual Wielding</span> <span class=\"val\">+1% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Attack Speed While Dual Wielding</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Strength With 2h Weapon</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Frailty Chance With Shield</span> <span class=\"val\">+6% per point</span></li><li class=\"mod\"><span class=\"standout\">Reduced Bonus Damage Taken From Crits With Shield</span> <span class=\"val\">3% per point</span></li></ul>"},{"name":"Shield Crafter","class":"Sentinel","mastery":"Forge Guard","mastery-group":"Sentinel","usable":["Forge Guard"],"points":"5","effect":"<span class=\"mod\">You have a chance to cast a shield from <span class=\"standout\">Ring of Shields</span> when you block a hit and you have additional block effectiveness per shield from <span class=\"standout\">Ring of Shields</span>.  This effect can trigger up to 3 times every 6 seconds.  Additionally, your minions have increased health and armor.<ul><li class=\"mod\"><span class=\"standout\">Chance To Cast Shield On Block</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Block Effectiveness Per Shield</span> <span class=\"val\">+20 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Health</span> <span class=\"val\">40% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Minion Armor</span> <span class=\"val\">40% per point</span></li></ul>"},{"name":"Conviction","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Physical Damage</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Fire Damage</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Lightning Damage</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Physical Penetration</span> <span class=\"val\">+2% per point</span></li><li class=\"mod\"><span class=\"standout\">Fire Penetration</span> <span class=\"val\">+2% per point</span></li><li class=\"mod\"><span class=\"standout\">Lightning Penetration</span> <span class=\"val\">+2% per point</span></li></ul>"},{"name":"Defiance","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Attunement</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Elemental Resistance</span> <span class=\"val\">+3% per point</span></li><li class=\"mod\"><span class=\"standout\">Endurance Threshold Per 2% Uncapped Elemental Resistance</span> <span class=\"val\">+1</span>(5 point bonus)</li></ul>"},{"name":"Honor","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"5","effect":"<span class=\"mod\">You are less likely to be stunned, you have a higher chance to block hits and you take less damage from hits that you block.<ul><li class=\"mod\"><span class=\"standout\">Block Effectiveness</span> <span class=\"val\">+50 per point</span></li><li class=\"mod\"><span class=\"standout\">Stun Avoidance</span> <span class=\"val\">+50 per point</span></li><li class=\"mod\"><span class=\"standout\">Block Chance</span> <span class=\"val\">+3%</span>(3 point bonus)</li></ul>"},{"name":"Divine Bolt","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"4","effect":"<span class=\"mod\">Whenever you hit an enemy with a melee attack you have a chance to cast <span class=\"standout\">Divine Bolt,</span> a blast of holy energy that deals fire damage to a random nearby enemy. This effect can trigger up to twice per second.<ul><li class=\"mod\"><span class=\"standout\">Chance To Cast Divine Bolt On Melee Hit</span> <span class=\"val\">25% per point</span></li><li class=\"mod\"><span class=\"standout\">Additional Divine Bolts</span> <span class=\"val\">+1</span>(3 point bonus)</li></ul>"},{"name":"Holy Symbol","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"6","effect":"<span class=\"mod\">When you block you cast <span class=\"standout\">Holy Symbol,</span> healing yourself and granting you ward over 3 seconds.  This effect has a 3 second cooldown.<ul><li class=\"mod\"><span class=\"standout\">Cast Holy Symbol On Block</span> <span class=\"val\"></span></li><li class=\"mod\"><span class=\"standout\">Healing</span> <span class=\"val\">15 per point</span></li><li class=\"mod\"><span class=\"standout\">Holy Symbol Ward Per Second</span> <span class=\"val\">5 per point</span></li></ul>"},{"name":"Phoenix Strike","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"10","effect":"<span class=\"mod\">Your hits have a chance to ignite.<ul><li class=\"mod\"><span class=\"standout\">Ignite Chance</span> <span class=\"val\">+12% per point</span></li><li class=\"mod\"><span class=\"standout\">Fire Penetration with Ignite</span> <span class=\"val\">+20%</span>(5 point bonus)</li></ul>"},{"name":"Valor","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Endurance</span> <span class=\"val\">+2% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Healing Effectiveness</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">12 per point</span></li></ul>"},{"name":"Blinding Light","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"7","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Blind Chance</span> <span class=\"val\">+7% per point</span></li><li class=\"mod\"><span class=\"standout\">Electrify Chance</span> <span class=\"val\">+7% per point</span></li><li class=\"mod\"><span class=\"standout\">Blind Duration</span> <span class=\"val\">+25%</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Electrify Duration</span> <span class=\"val\">+25%</span>(5 point bonus)</li></ul>"},{"name":"Heaven's Bulwark","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"10","effect":"<span class=\"mod\">You have additional spell damage while you have a shield equipped.<ul><li class=\"mod\"><span class=\"standout\">Spell Damage With A Shield</span> <span class=\"val\">+3 per point</span></li><li class=\"mod\"><span class=\"standout\">Reduced Bonus Damage Taken From Crits</span> <span class=\"val\">30%</span>(5 point bonus)</li></ul>"},{"name":"Holy Icon","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"7","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Healing Effectiveness</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Necrotic Resistance</span> <span class=\"val\">+7% per point</span></li><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+7 per point</span></li><li class=\"mod\"><span class=\"standout\">Health Regen</span> <span class=\"val\">+7</span>(5 point bonus)</li></ul>"},{"name":"Holy Nova","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"1","effect":"<span class=\"mod\"><span class=\"standout\">Holy Symbol</span> also heals allies in an area around you.<ul><li class=\"mod\"><span class=\"standout\">Holy Symbol Heals Nearby Allies</span> <span class=\"val\"></span></li></ul>"},{"name":"Rahyeh's Strength","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"8","effect":"<span class=\"mod\">You have additional strength, and you have a chance to shred enemy fire resistance scaling with your Strength.<ul><li class=\"mod\"><span class=\"standout\">Strength</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Fire Res Shred Chance Per 2 Strength</span> <span class=\"val\">+1% per point</span></li></ul>"},{"name":"Shared Divinity","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"6","effect":"<span class=\"mod\"><span class=\"standout\">Divine Bolt</span> deals more damage.<ul><li class=\"mod\"><span class=\"standout\">More Divine Bolt Damage</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Additional Divine Bolts</span> <span class=\"val\">+1</span>(4 point bonus)</li></ul>"},{"name":"Alignment","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Healing Effectiveness</span> <span class=\"val\">15% per point</span></li><li class=\"mod\"><span class=\"standout\">Doubled With 10 Mana Cost Spells</span> <span class=\"val\"></span>(5 point bonus)</li></ul>"},{"name":"Force of Devotion","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Throwing Attack Damage</span> <span class=\"val\">+3 per point</span></li><li class=\"mod\"><span class=\"standout\">Throwing Frailty Chance</span> <span class=\"val\">+10% per point</span></li><li class=\"mod\"><span class=\"standout\">Throwing Armor Shred Chance</span> <span class=\"val\">+20% per point</span></li></ul>"},{"name":"Piety","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Lightning Penetration</span> <span class=\"val\">+3% per point</span></li><li class=\"mod\"><span class=\"standout\">Lightning Resistance</span> <span class=\"val\">+6% per point</span></li><li class=\"mod\"><span class=\"standout\">More Damage To Electrified</span> <span class=\"val\">5%</span>(5 point bonus)</li></ul>"},{"name":"Dedication","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Paladin"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Attunement</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Mana</span> <span class=\"val\">1% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Mana Regen Per 1% Block Chance Above 50%</span> <span class=\"val\">1%</span>(5 point bonus)</li></ul>"},{"name":"Faith Armour","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Paladin"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Armor</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Health Regen</span> <span class=\"val\">+2 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Health Regen Per Attunement</span> <span class=\"val\">2%</span>(5 point bonus)</li></ul>"},{"name":"Sanctuary Guardian","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Paladin"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Armor While With A Shield</span> <span class=\"val\">+50 per point</span></li><li class=\"mod\"><span class=\"standout\">Cast Speed With A Shield</span> <span class=\"val\">+3% per point</span></li><li class=\"mod\"><span class=\"standout\">All Resistances With A Shield</span> <span class=\"val\">+15%</span>(5 point bonus)</li></ul>"},{"name":"Holy Precision","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Paladin"],"points":"10","effect":"<span class=\"mod\">You have an increased chance to critically strike and additional critical strike multiplier.<ul><li class=\"mod\"><span class=\"standout\">Increased Crit Chance</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Crit Multiplier</span> <span class=\"val\">+5% per point</span></li><li class=\"mod\"><span class=\"standout\">Critical Chance</span> <span class=\"val\">+3%</span>(5 point bonus)</li></ul>"},{"name":"Penance","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Paladin"],"points":"8","effect":"<span class=\"mod\">Your melee and throwing attacks have a chance to cause enemies to bleed, but you have a chance to inflict bleed when an enemy hits you with a melee attack.<ul><li class=\"mod\"><span class=\"standout\">Melee Bleed Chance</span> <span class=\"val\">+15% per point</span></li><li class=\"mod\"><span class=\"standout\">Throwing Bleed Chance</span> <span class=\"val\">+15% per point</span></li><li class=\"mod\"><span class=\"standout\">Bleed Duration Per 20 Endurance Threshold</span> <span class=\"val\">+1%</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Chance to Inflict Bleed When Hit</span> <span class=\"val negative\">3% per point</span></li></ul>"},{"name":"Shield Wall","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Paladin"],"points":"4","effect":"<span class=\"mod\">You have a higher chance to block, you regain heath on block and stuns on you last a shorter duration, but you have a lower chance to dodge.<ul><li class=\"mod\"><span class=\"standout\">Block Chance</span> <span class=\"val\">+2% per point</span></li><li class=\"mod\"><span class=\"standout\">Health Gained on Block</span> <span class=\"val\">4 per point</span></li><li class=\"mod\"><span class=\"standout\">Less Stun Duration On You</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Less Dodge Chance</span> <span class=\"val negative\">30%</span></li></ul>"},{"name":"Judgement of the Storm","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Paladin"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Shock Chance</span> <span class=\"val\">+5% per point</span></li><li class=\"mod\"><span class=\"standout\">Lightning Res Shred Chance</span> <span class=\"val\">+5% per point</span></li><li class=\"mod\"><span class=\"standout\">Electrify Chance</span> <span class=\"val\">+5% per point</span></li><li class=\"mod\"><span class=\"standout\">More Lightning Damage Over Time Per 2% Crit Multi</span> <span class=\"val\">1%</span>(5 point bonus)</li></ul>"},{"name":"Prayer Aegis","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Paladin"],"points":"8","effect":"<span class=\"mod\">You have additional health and endurance threshold.<ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+15 per point</span></li><li class=\"mod\"><span class=\"standout\">Endurance Threshold</span> <span class=\"val\">+5 per point</span></li><li class=\"mod\"><span class=\"standout\">Haste On Heal When Below Endurance Threshold</span> <span class=\"val\"></span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Endurance Threshold Per 2 Attunement</span> <span class=\"val\">+7</span>(5 point bonus)</li></ul>"},{"name":"Righteous Firebrand","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Paladin"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Melee Attack Speed</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Fire Penetration Per 100% Increased Healing Effectiveness</span> <span class=\"val\">+1% per point</span></li></ul>"},{"name":"Covenant of Light","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Paladin"],"points":"5","effect":"<span class=\"mod\">Holy Aura and Symbols of Hope have increased effect of their passive benefits.<ul><li class=\"mod\"><span class=\"standout\">Increased Holy Aura And Symbols Of Hope Effect</span> <span class=\"val\">4% per point</span></li></ul>"},{"name":"Divine Essence","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Paladin"],"points":"5","effect":"<span class=\"mod\">You have a chance to be granted a <span class=\"standout\">Divine Essence</span> each second while at high health (above 65% of max health).  Divine Essences last 10 seconds and grant 15% increased armor and healing effectiveness. They also reduce damage over time you take by 5%.  You can have a maximum of 3 Divine Essences at once.<ul><li class=\"mod\"><span class=\"standout\">Attunement</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Divine Essence Chance Per Second On High Health</span> <span class=\"val\">10% per point</span></li></ul>"},{"name":"Redemption","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Paladin"],"points":"7","effect":"<span class=\"mod\">Bleed you inflict penetrates physical resistance, and you have a chance to be granted increased damage over time if you have received a stack of bleeding from <span class=\"standout\">Penance</span> recently (last 4 seconds).<ul><li class=\"mod\"><span class=\"standout\">Physical Penetration with Bleed</span> <span class=\"val\">+7% per point</span></li><li class=\"mod\"><span class=\"standout\">Chance To Be Granted Damage</span> <span class=\"val\">+7% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Damage Over Time Granted</span> <span class=\"val\">7% per point</span></li></ul>"},{"name":"Reverence of Duality","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Paladin"],"points":"12","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Health</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Damage</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Healing Effectiveness</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Mana</span> <span class=\"val\">2% per point</span></li></ul>"},{"name":"Covenant of Dominion","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Paladin"],"points":"7","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Physical Damage</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Fire Damage</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Lightning Damage</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Movespeed</span> <span class=\"val\">+1% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Mana Regen From Holy Aura</span> <span class=\"val\">25%</span>(5 point bonus)</li></ul>"},{"name":"Covenant of Protection","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Paladin"],"points":"7","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Armor</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Armor Mitigation Applies To Damage Over Time</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Health Regen From Symbols Of Hope</span> <span class=\"val\">+5</span>(5 point bonus)</li></ul>"},{"name":"Sword of Rahyeh","class":"Sentinel","mastery":"Paladin","mastery-group":"Sentinel","usable":["Paladin"],"points":"7","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Melee Ignite Chance</span> <span class=\"val\">+20% per point</span></li><li class=\"mod\"><span class=\"standout\">More Ignite Damage</span> <span class=\"val\">50%</span>(5 point bonus)</li></ul>"},{"name":"Abyssal Endurance","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+8 per point</span></li><li class=\"mod\"><span class=\"standout\">Void Resistance</span> <span class=\"val\">+4% per point</span></li><li class=\"mod\"><span class=\"standout\">Physical Resistance</span> <span class=\"val\">+4% per point</span></li><li class=\"mod\"><span class=\"standout\">Void And Physical Damage Taken</span> <span class=\"val\">-5%</span>(5 point bonus)</li></ul>"},{"name":"Devouring Blade","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Damage</span> <span class=\"val\">5% per point</span></li><li class=\"mod\"><span class=\"standout\">Health Leech</span> <span class=\"val\">+0.1% per point</span></li><li class=\"mod\"><span class=\"standout\">Doubled Effects On Recent Kill</span> <span class=\"val\"></span>(5 point bonus)</li></ul>"},{"name":"Temporal Corruption","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"6","effect":"<span class=\"mod\">Your spells and attacks deal additional void damage.<ul><li class=\"mod\"><span class=\"standout\">Void Damage</span> <span class=\"val\">+2 per point</span></li></ul>"},{"name":"Sorrow and Steel","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Melee Damage</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Armor</span> <span class=\"val\">+16 per point</span></li><li class=\"mod\"><span class=\"standout\">Area With Melee Area Skills</span> <span class=\"val\">+25%</span>(5 point bonus)</li></ul>"},{"name":"World Eater","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"6","effect":"<span class=\"mod\">You leech a portion of your melee and void damage as health.<ul><li class=\"mod\"><span class=\"standout\">Melee Damage Leeched as Health</span> <span class=\"val\">+0.5% per point</span></li><li class=\"mod\"><span class=\"standout\">Void Damage Leeched as Health</span> <span class=\"val\">+0.5% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Leech Rate</span> <span class=\"val\">20%</span>(5 point bonus)</li></ul>"},{"name":"Dark Maw","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"5","effect":"<span class=\"mod\">You have increased health.  Whenever you kill an enemy, you have a chance to absorb 5% of their health.<ul><li class=\"mod\"><span class=\"standout\">Increased Health</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Chance To Absorb Health On Kill</span> <span class=\"val\">5% per point</span></li></ul>"},{"name":"Void Blades","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Melee Void Damage</span> <span class=\"val\">+3 per point</span></li></ul>"},{"name":"Void Corruption","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"8","effect":"<span class=\"mod\">Your critical strikes deal more damage for each passive point you have invested in the Void Knight tree.<ul><li class=\"mod\"><span class=\"standout\">Increased Critical Chance</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Critical Multiplier Per Point Spent In Void Knight</span> <span class=\"val\">1%</span>(5 point bonus)</li></ul>"},{"name":"Void Waves","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Throwing Void Damage</span> <span class=\"val\">+3 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Spell Void Damage</span> <span class=\"val\">10% per point</span></li></ul>"},{"name":"Chaotic Reverb","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Spell Damage</span> <span class=\"val\">7% per point</span></li><li class=\"mod\"><span class=\"standout\">Area For Area Spells</span> <span class=\"val\">+3% per point</span></li><li class=\"mod\"><span class=\"standout\">Echo Chance For Abyssal Echoes</span> <span class=\"val\">+15%</span>(8 point bonus)</li></ul>"},{"name":"Doom Knight","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Strength</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Health</span> <span class=\"val\">+6 per point</span></li><li class=\"mod\"><span class=\"standout\">More Armor</span> <span class=\"val\">5%</span>(5 point bonus)</li></ul>"},{"name":"Unending Hunger","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Health Leech</span> <span class=\"val\">+0.2% per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Leech Rate</span> <span class=\"val\">10% per point</span></li></ul>"},{"name":"Finality","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"5","effect":"<span class=\"mod\">Your melee hits deal increased void damage and instantly kill enemies that are below a health threshold (a percentage of their maximum health).  If you have a similar effect from an item or passive node, then the highest threshold is used.<ul><li class=\"mod\"><span class=\"standout\">Increased Melee Void Damage</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Melee Kill Threshold</span> <span class=\"val\">2% per point</span></li></ul>"},{"name":"Patient Doom","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"6","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Void Damage Over Time</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Reduced Bonus Damage Taken From Crits</span> <span class=\"val\">5% per point</span></li></ul>"},{"name":"Rot Ripples","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight","Forge Guard","Paladin"],"points":"6","effect":"<span class=\"mod\">Your hits have a chance to inflict enemies with <span class=\"standout\">Time Rot</span> and whenever you kill an enemy afflicted with Time Rot, nearby enemies have a chance to be inflicted with Time Rot.<ul><li class=\"mod\"><span class=\"standout\">Time Rot Chance</span> <span class=\"val\">+10% per point</span></li><li class=\"mod\"><span class=\"standout\">Time Rot Spread On Kill Chance</span> <span class=\"val\">17# per point</span></li><li class=\"mod\"><span class=\"standout\">Time Rot Duration</span> <span class=\"val\">+25%</span>(5 point bonus)</li></ul>"},{"name":"Renouncement","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight"],"points":"8","effect":"<span class=\"mod\">You have increased cast speed and you have a chance to cast a <span class=\"standout\">Void Beam</span> at the target when you directly cast <span class=\"standout\">Smite</span>.   This effect can occur up to 2 times per 2 seconds.<ul><li class=\"mod\"><span class=\"standout\">Increased Cast Speed</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Chance To Cast Void Beam</span> <span class=\"val\">+5% per point</span></li><li class=\"mod\"><span class=\"standout\">Smite Scaling Attunement -> Vitality</span> <span class=\"val\">1</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Smite Void Spell Damage per Vitality</span> <span class=\"val\">+1</span>(5 point bonus)</li></ul>"},{"name":"Rot Grip","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight"],"points":"5","effect":"<span class=\"mod\">Your hits have a chance to inflict enemies with <span class=\"standout\">Time Rot</span>.  Additionally, <span class=\"standout\">Time Rot</span> deals more damage per 1% global chance to slow with void skills, more damage per 1% global <span class=\"standout\">Time Rot</span> chance with void skills and more damage per 1% increased melee attack, throwing or cast speed, whichever is lowest, (all multiplicative with each other and with all other modifiers).<ul><li class=\"mod\"><span class=\"standout\">Time Rot Chance</span> <span class=\"val\">+6% per point</span></li><li class=\"mod\"><span class=\"standout\">Time Rot Damage Per 1% Slow Chance With Void Skills</span> <span class=\"val\">+0.2% per point</span></li><li class=\"mod\"><span class=\"standout\">Time Rot Damage Per 1% Time Rot Chance With Void Skills</span> <span class=\"val\">+0.4% per point</span></li><li class=\"mod\"><span class=\"standout\">Time Rot Damage Per 1% Attack Or Cast Speed</span> <span class=\"val\">+0.2% per point</span></li></ul>"},{"name":"Temporal Velocity","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Vitality</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Cooldown Recovery Speed</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Devouring Orb Creates Void Rift On Cast</span> <span class=\"val\"></span>(5 point bonus)</li></ul>"},{"name":"Woe","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Physical Penetration</span> <span class=\"val\">+3% per point</span></li><li class=\"mod\"><span class=\"standout\">Void Penetration</span> <span class=\"val\">+3% per point</span></li><li class=\"mod\"><span class=\"standout\">Frailty Chance</span> <span class=\"val\">+50%</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Slow Chance</span> <span class=\"val\">+50%</span>(5 point bonus)</li></ul>"},{"name":"Echoing Strikes","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight"],"points":"5","effect":"<span class=\"mod\">Your melee attacks, throwing attacks, and void spells have a higher chance to be echoed 1 second later.<ul><li class=\"mod\"><span class=\"standout\">Echo Chance</span> <span class=\"val\">+2% per point</span></li><li class=\"mod\"><span class=\"standout\">Time Rot Chance</span> <span class=\"val\">+4% per point</span></li><li class=\"mod\"><span class=\"standout\">Time Rot Chance On Skill Echo</span> <span class=\"val\">+50%</span>(4 point bonus)</li></ul>"},{"name":"Essence of the End","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight"],"points":"5","effect":"<span class=\"mod\">You have a chance to gain a <span class=\"standout\">Void Essence</span> on kill.  Void Essences last 8 seconds and grant 3% more void damage and 3% more melee damage (both multiplicative with other modifiers), and 15% reduced duration of stuns on you.  You can have a maximum of 3 Void Essences at once, and you cannot gain more than 1 every 4 seconds.<ul><li class=\"mod\"><span class=\"standout\">Void Essence Chance On Kill</span> <span class=\"val\">+12% per point</span></li><li class=\"mod\"><span class=\"standout\">Void Essence Chance On Boss Or Rare Hit</span> <span class=\"val\">+4% per point</span></li></ul>"},{"name":"Future Mind","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight"],"points":"8","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Mana</span> <span class=\"val\">+5 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Mana Regen</span> <span class=\"val\">4% per point</span></li><li class=\"mod\"><span class=\"standout\">Mana Gain When Skill Echoes</span> <span class=\"val\">14</span>(5 point bonus)</li></ul>"},{"name":"Singular Purpose","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight"],"points":"5","effect":"<span class=\"mod\">You deal more void damage (multiplicative with other modifiers).  This effect is doubled if you have less than 30% block chance.<ul><li class=\"mod\"><span class=\"standout\">More Void Damage</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Damage Taken From Slowed Enemies</span> <span class=\"val\">-5%</span>(4 point bonus)</li><li class=\"mod\"><span class=\"standout\">Damage Taken From Time Rotting Enemies</span> <span class=\"val\">-5%</span>(4 point bonus)</li></ul>"},{"name":"Eternal Form","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Vitality</span> <span class=\"val\">+1 per point</span></li><li class=\"mod\"><span class=\"standout\">Increased Health</span> <span class=\"val\">2% per point</span></li><li class=\"mod\"><span class=\"standout\">Health Per Vitality</span> <span class=\"val\">+2</span>(5 point bonus)</li></ul>"},{"name":"Void Aegis","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight"],"points":"5","effect":"<span class=\"mod\">If you take a hit that deals at least 25% of your max health as damage, consume a <span class=\"standout\">Void Essence</span> to gain <span class=\"standout\">Void Aegis</span> for 4 seconds, which grants a portion of your maximum health gained as endurance threshold.<ul><li class=\"mod\"><span class=\"standout\">Void Aegis When Taking Big Hit</span> <span class=\"val\"></span></li><li class=\"mod\"><span class=\"standout\">Max Health -> Endurance Threshold With Buff</span> <span class=\"val\">3% per point</span></li></ul>"},{"name":"Dread Form","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight"],"points":"10","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Increased Void Damage</span> <span class=\"val\">8% per point</span></li><li class=\"mod\"><span class=\"standout\">Movespeed</span> <span class=\"val\">+1% per point</span></li><li class=\"mod\"><span class=\"standout\">Slow Effect On You</span> <span class=\"val\">-50%</span>(5 point bonus)</li><li class=\"mod\"><span class=\"standout\">Chill Effect On You</span> <span class=\"val\">-50%</span>(5 point bonus)</li></ul>"},{"name":"Time Legion","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight"],"points":"10","effect":"<span class=\"mod\">You have increased melee and throwing attack speed.  Your melee attacks, throwing attacks, and void spells have a higher chance to be echoed 1 second later.<ul><li class=\"mod\"><span class=\"standout\">Increased Melee And Throwing Attack Speed</span> <span class=\"val\">3% per point</span></li><li class=\"mod\"><span class=\"standout\">Echo Chance</span> <span class=\"val\">+1% per point</span></li></ul>"},{"name":"Void Well","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight"],"points":"1","effect":"<span class=\"mod\">While you have 3 or more <span class=\"standout\">Void Essences,</span> if you drop below 0 mana, you consume 3 void essences to set your mana to 30% of your maximum mana pool.  This effect has a 4 second cooldown.<ul><li class=\"mod\"><span class=\"standout\">Consume 3 Void Essences To Refund Mana</span> <span class=\"val\"></span></li></ul>"},{"name":"Abyssal Fluctuation","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Elemental Damage Taken As Void</span> <span class=\"val\">10% per point</span></li><li class=\"mod\"><span class=\"standout\">Void Damage Taken</span> <span class=\"val\">-4% per point</span></li></ul>"},{"name":"Avatar of Regret","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight"],"points":"1","effect":"<span class=\"mod\">Your melee attacks, throwing attacks, and void spells have a much higher chance to echo, you have increased armor, but you have reduced melee attack speed and throwing attack speed and your skills cost more mana.<ul><li class=\"mod\"><span class=\"standout\">Echo Chance</span> <span class=\"val\">+10%</span></li><li class=\"mod\"><span class=\"standout\">Increased Armor</span> <span class=\"val\">10%</span></li><li class=\"mod\"><span class=\"standout\">Reduced Attack Speed</span> <span class=\"val negative\">10%</span></li><li class=\"mod\"><span class=\"standout\">Increased Mana Cost</span> <span class=\"val negative\">10%</span></li></ul>"},{"name":"Mortal Cleave","class":"Sentinel","mastery":"Void Knight","mastery-group":"Sentinel","usable":["Void Knight"],"points":"5","effect":"<span class=\"mod\"><ul><li class=\"mod\"><span class=\"standout\">Critical Chance</span> <span class=\"val\">+1% per point</span></li><li class=\"mod\"><span class=\"standout\">Gain Mortal Cleave On Hit Against Low Health Enemy</span> <span class=\"val\"></span>(4 point bonus)</li><li class=\"mod\"><span class=\"standout\">More Damage With Buff</span> <span class=\"val\">10%</span>(4 point bonus)</li></ul>"}]