[{"name":"Apiarist's Comb","type":"One-Handed Mace","data-type":"One-Handed Mace","type-group":"Weapon (One-Hand)","set":"Apiarist's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">42</span> Melee Damage</li><li class=\"mod\">(<span class=\"val\">22%</span> to <span class=\"val\">42%</span>) increased Physical Damage</li><hr><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">8</span>) Bees Per 10 Seconds<br><span class=\"dim\">Bzzzz</span></li><li class=\"mod\">+(<span class=\"val\">12</span> to <span class=\"val\">24</span>) Melee Damage for your Summoned Bees</li><li class=\"mod\">(<span class=\"val\">40%</span> to <span class=\"val\">80%</span>) increased Minion Damage</li><li class=\"mod\">(<span class=\"val\">8%</span> to <span class=\"val\">18%</span>) increased Minion Attack Speed</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">60%</span>) Chance to apply Bleed on Hit with Minion Skills</li></ul>"},{"name":"Apiarist's Smoker","type":"Off-Hand Catalyst","data-type":"Off-Hand Catalyst","type-group":"Off-hand","set":"Apiarist's Set","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">50</span> to <span class=\"val\">150</span>) Minion Health Regen</li><hr><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">3</span>) Bees Per 10 Seconds<br><span class=\"dim\">Bzzzz</span></li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">60%</span>) Chance to apply Poison on Hit with Minion Skills</li><li class=\"mod\"><span class=\"desc\">Your bees are immune to damage over time</span></li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">35%</span>) increased Minion Movement Speed</li><li class=\"mod\">+(<span class=\"val\">200</span> to <span class=\"val\">400</span>) Minion Dodge Rating</li><li class=\"mod\">+(<span class=\"val\">12%</span> to <span class=\"val\">18%</span>) Endurance</li></ul>"},{"name":"Apiarist's Suit","type":"Body Armor","data-type":"Body Armor","type-group":"Armor","set":"Apiarist's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">25</span> Armor</li><hr><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">3</span>) Bees Per 10 Seconds<br><span class=\"dim\">Bzzzz</span></li><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">6</span>) Health Regeneration per Summoned Bee</li><li class=\"mod\">+(<span class=\"val\">8</span> to <span class=\"val\">18</span>) Attunement</li><li class=\"mod\">+(<span class=\"val\">80</span> to <span class=\"val\">150</span>) health for you and your minions</li><li class=\"mod\">+(<span class=\"val\">200</span> to <span class=\"val\">400</span>) armor for you and your minions</li><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">30%</span>) Physical Resistance</li><li class=\"mod\">+(<span class=\"val\">50%</span> to <span class=\"val\">75%</span>) Poison Resistance</li></ul>"},{"set":"Apiarist's Set","effect":"<ul><li><span class=\"val\">2 Set:</span><ul><li><span class=\"desc\">Your bees cannot be damaged for 4 seconds after being summoned</span></li></ul></li></ul>"},{"name":"Boardman's Fallacy","type":"Body Armor","data-type":"Body Armor","type-group":"Armor","set":"Boardman's Set","class":"Primalist","effect":"<ul><li class=\"mod\">+<span class=\"val\">180</span> Armor</li><li class=\"mod\">+(<span class=\"val\">32%</span> to <span class=\"val\">46%</span>) Physical Resistance</li><hr><li class=\"mod\">(<span class=\"val\">221%</span> to <span class=\"val\">321%</span>) increased Minion Health</li><li class=\"mod\">(<span class=\"val\">221%</span> to <span class=\"val\">321%</span>) increased Minion Health Regen</li><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">21%</span>) Minion Lightning Penetration</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">75%</span>) Cold resistance to allies nearby Storm Totem</li><li class=\"mod\"><span class=\"desc\">You are Frenzied for 3 seconds when hit by your Storm Totem</span><br><span class=\"dim\">Frenzy gives 20% increased attack and cast speed.</span></li><li class=\"mod\">(<span class=\"val\">10</span> to <span class=\"val\">21</span>)% Increased Area of Storm Totem Aura</li></ul>"},{"name":"Boardman's Legacy","type":"Helmet","data-type":"Helmet","type-group":"Armor","set":"Boardman's Set","class":"Primalist","effect":"<ul><li class=\"mod\">+<span class=\"val\">84</span> Armor</li><li class=\"mod\">(<span class=\"val\">32%</span> to <span class=\"val\">64%</span>) increased Physical Damage</li><li class=\"mod\">(<span class=\"val\">32%</span> to <span class=\"val\">64%</span>) increased Minion Physical Damage</li><hr><li class=\"mod\"><span class=\"val\">21%</span> less Damage Taken for Totems</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">75%</span>) Lightning resistance to allies nearby Storm Totem</li><li class=\"mod\"><span class=\"desc\">You gain haste for 3 seconds when hit by your Storm Totem</span><br><span class=\"dim\">Haste gives 30% increased attack and cast speed.</span></li><li class=\"mod\"><span class=\"desc\">21% increased minion attack and cast speed</span></li><li class=\"mod\">(<span class=\"val\">10</span> to <span class=\"val\">21</span>)% Increased Area of Storm Totem Aura</li></ul>"},{"name":"Boardman's Plank","type":"Sceptre","data-type":"Sceptre","type-group":"Weapon (One-Hand)","set":"Boardman's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">21</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">17</span>) Spell Damage</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">35%</span>) increased Minion Damage</li><hr><li class=\"mod\"><span class=\"val\">21%</span> Chance to summon a Storm Totem on hit with Tempest Strike</li><li class=\"mod\">+<span class=\"val\">21</span> Lightning damage to spells and attacks when you are hit by Lightning from Storm Totem for 4 seconds. (stacks up to 3 times)</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">75%</span>) Physical resistance to allies nearby Storm Totem</li><li class=\"mod\"><span class=\"desc\">Your companions are Enraged when hit by your Storm Totem</span><br><span class=\"dim\">Enrage gives 60% increased attack and cast speed and 35% increased movement speed.</span></li></ul>"},{"set":"Boardman's Set","effect":"<ul><li><span class=\"val\">1 Set:</span><ul><li><span class=\"desc\">Limited to One Active Companion</span></li></ul></li><li><span class=\"val\">2 Set:</span><ul><li><span class=\"desc\">Storm Totem can hit allies to grant 21 health</span><br><span class=\"dim\">Health granted is not affected by minion healing effectiveness</span></li></ul></li></ul>"},{"name":"Corsair's Blood Cowl","type":"Helmet","data-type":"Helmet","type-group":"Armor","set":"Corsair's Set","class":"Rogue","effect":"<ul><li class=\"mod\">+<span class=\"val\">152</span> Armor</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">12%</span>) Increased Cooldown Recovery Speed</li><li class=\"mod\">(<span class=\"val\">52%</span> to <span class=\"val\">86%</span>) Increased Stun Chance</li><hr><li class=\"mod\">(<span class=\"val\">17%</span> to <span class=\"val\">35%</span>) Physical Penetration with Bleed</li><li class=\"mod\">(<span class=\"val\">17%</span> to <span class=\"val\">35%</span>) Increased Bleed Duration</li><li class=\"mod\">(<span class=\"val\">17%</span> to <span class=\"val\">35%</span>) increased Block Effectiveness</li><li class=\"mod\">(<span class=\"val\">35%</span> to <span class=\"val\">85%</span>) Increased Chance To Find Potions</li><li class=\"mod\">(<span class=\"val\">35%</span> to <span class=\"val\">85%</span>) Increased Area of mirage attacks with Lethal Mirage<br><span class=\"dim\">This does not increased the area in which mirages appear in.</span></li></ul>"},{"name":"Corsair's Boarding Shield","type":"Shield","data-type":"Shield","type-group":"Off-hand","set":"Corsair's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">19%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">215</span> to <span class=\"val\">275</span>) Block Effectiveness</li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">60%</span>) increased Physical Damage</li><hr><li class=\"mod\">+(<span class=\"val\">275</span> to <span class=\"val\">575</span>) Block Effectiveness</li><li class=\"mod\">+(<span class=\"val\">35%</span> to <span class=\"val\">45%</span>) Necrotic Resistance</li><li class=\"mod\">+(<span class=\"val\">7</span> to <span class=\"val\">15</span>) Dexterity</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Flurry</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Lethal Mirage</li></ul>"},{"set":"Corsair's Set"},{"name":"Doppelganger's Deception","type":"Body Armor","data-type":"Body Armor","type-group":"Armor","set":"Doppelganger's Set","class":"Rogue","effect":"<ul><li class=\"mod\">+<span class=\"val\">118</span> Armor</li><li class=\"mod\">(<span class=\"val\">39%</span> to <span class=\"val\">90%</span>) Increased Damage for skills used by Shadows</li><hr><li class=\"mod\">+<span class=\"val\">1</span> Maximum Shadows</li><li class=\"mod\">(<span class=\"val\">120%</span> to <span class=\"val\">180%</span>) Increased Damage for skills used by Shadows</li><li class=\"mod\">+(<span class=\"val\">120</span> to <span class=\"val\">170</span>) Health</li><li class=\"mod\">+(<span class=\"val\">120</span> to <span class=\"val\">210</span>) Dodge Rating</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">50%</span>) Critical Strike Avoidance</li></ul>"},{"name":"Doppelganger's Facade","type":"Helmet","data-type":"Helmet","type-group":"Armor","set":"Doppelganger's Set","class":"Rogue","effect":"<ul><li class=\"mod\">+<span class=\"val\">81</span> Armor</li><li class=\"mod\">+(<span class=\"val\">54</span> to <span class=\"val\">81</span>) Stun Avoidance</li><hr><li class=\"mod\">(<span class=\"val\">70</span> to <span class=\"val\">120</span>) Health Gained on Shadow Creation</li><li class=\"mod\"><span class=\"desc\">Consuming a Shadow grants a stack of Dusk Shroud</span></li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">24%</span>) Chance to receive a Glancing Blow when hit</li><li class=\"mod\">(<span class=\"val\">8%</span> to <span class=\"val\">14%</span>) increased Health</li><li class=\"mod\">+(<span class=\"val\">70</span> to <span class=\"val\">110</span>) Dodge Rating</li></ul>"},{"name":"Doppelganger's Mimicry","type":"Relic","data-type":"Relic","type-group":"Accessory","set":"Doppelganger's Set","class":"Rogue","effect":"<ul><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">24%</span>) increased Dodge Rating</li><hr><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">30%</span>) Chance for consumed Shadows to create a new Shadow</li><li class=\"mod\">+(<span class=\"val\">6%</span> to <span class=\"val\">9%</span>) Critical Strike Chance for skills used by Shadows</li><li class=\"mod\">(<span class=\"val\">60%</span> to <span class=\"val\">90%</span>) Increased Damage for skills used by Shadows</li><li class=\"mod\">+(<span class=\"val\">14%</span> to <span class=\"val\">28%</span>) Physical Resistance</li></ul>"},{"set":"Doppelganger's Set","effect":"<ul><li><span class=\"val\">2 Set:</span><ul><li><span class=\"desc\">Evade creates a Shadow at your original position</span></li></ul></li></ul>"},{"name":"Ferebor's Chisel","type":"Dagger","data-type":"Dagger","type-group":"Weapon (One-Hand)","set":"Ferebor's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">36</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">3%</span> to <span class=\"val\">4%</span>) Critical Strike Chance</li><li class=\"mod\">+(<span class=\"val\">30</span> to <span class=\"val\">40</span>) Spell Damage</li><hr><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">15</span>) Physical Melee Damage for Totems</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">15</span>) Physical Spell Damage for Totems</li><li class=\"mod\">+<span class=\"val\">50</span> Mana</li><li class=\"mod\">+<span class=\"val\">1%</span> Critical Strike Chance for Totems per Intelligence<br><span class=\"dim\">Scales with your Intelligence</span></li><li class=\"mod\">+(<span class=\"val\">15%</span> to <span class=\"val\">35%</span>) Critical Strike Multiplier for Totems</li></ul>"},{"name":"Ferebor's Persistence","type":"Ring","data-type":"Ring","type-group":"Accessory","set":"Ferebor's Set","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">33%</span> to <span class=\"val\">46%</span>) Necrotic Resistance</li><li class=\"mod\">+(<span class=\"val\">46</span> to <span class=\"val\">130</span>) Ward Decay Threshold</li><hr><li class=\"mod\">+(<span class=\"val\">100</span> to <span class=\"val\">181</span>) Armor</li><li class=\"mod\">+(<span class=\"val\">100</span> to <span class=\"val\">181</span>) Armor for Totems</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">18</span>) Intelligence</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">18</span>) Health Regen</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">18</span>) Health Regen for Totems</li></ul>"},{"set":"Ferebor's Set"},{"name":"Blade of the Forgotten Knight","type":"One-Handed Sword","data-type":"One-Handed Sword","type-group":"Weapon (One-Hand)","set":"Forgotten Knight Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">50</span> Melee Damage</li><hr><li class=\"mod\">+(<span class=\"val\">25</span> to <span class=\"val\">35</span>) Void Melee Damage</li><li class=\"mod\">+(<span class=\"val\">35</span> to <span class=\"val\">50</span>) Void Spell Damage</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">70%</span>) increased Void Damage</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">25%</span>) Chance to gain Haste for 1 second on Hit</li><li class=\"mod\"><span class=\"desc\">20% increased Attack and Cast Speed</span></li></ul>"},{"name":"Defiance of the Forgotten Knight","type":"Shield","data-type":"Shield","type-group":"Off-hand","set":"Forgotten Knight Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">28%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">200</span> to <span class=\"val\">300</span>) Block Effectiveness</li><hr><li class=\"mod\">(<span class=\"val\">70%</span> to <span class=\"val\">105%</span>) increased Void Damage</li><li class=\"mod\">+(<span class=\"val\">15%</span> to <span class=\"val\">25%</span>) Block Chance</li><li class=\"mod\">(<span class=\"val\">21%</span> to <span class=\"val\">28%</span>) Chance to apply Time Rot to Attackers when Hit<br><span class=\"dim\">Time Rot is an ailment that deals void damage over time, increases stun duration by 5%, lasts 3 seconds, and stacks up to 12 times.</span></li><li class=\"mod\">+(<span class=\"val\">21%</span> to <span class=\"val\">28%</span>) Chance to apply Time Rot on Hit</li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">12</span>) Void Melee Damage</li><li class=\"mod\"><span class=\"val\">50%</span> less Void Damage Taken on Block</li></ul>"},{"name":"Locket of the Forgotten Knight","type":"Amulet","data-type":"Amulet","type-group":"Accessory","set":"Forgotten Knight Set","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">35%</span>) increased Critical Strike Chance</li><hr><li class=\"mod\">(<span class=\"val\">29%</span> to <span class=\"val\">70%</span>) increased Void Damage</li><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">3</span>)% Critical Strike Chance with Void Skills</li><li class=\"mod\">+(<span class=\"val\">21%</span> to <span class=\"val\">28%</span>) Chance to apply Time Rot on Hit</li><li class=\"mod\">+(<span class=\"val\">15%</span> to <span class=\"val\">20%</span>) Chance to create a Void Rift when you hit an enemy (2 second cooldown)<br><span class=\"dim\">Void Rift is a void spell that deals void damage to all nearby enemies.</span></li></ul>"},{"set":"Forgotten Knight Set","effect":"<ul><li><span class=\"val\">2 Set:</span><ul><li><span class=\"val\">50%</span> Void Penetration with Time Rot</li></ul></li></ul>"},{"name":"Gaspar's Acuity","type":"Body Armor","data-type":"Body Armor","type-group":"Armor","set":"Gaspar's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">32</span> Armor</li><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">7</span>) Spell Damage</li><hr><li class=\"mod\">+(<span class=\"val\">35%</span> to <span class=\"val\">45%</span>) Void Resistance</li><li class=\"mod\">+(<span class=\"val\">35%</span> to <span class=\"val\">45%</span>) Lightning Resistance</li><li class=\"mod\">+(<span class=\"val\">235%</span> to <span class=\"val\">345%</span>) Chance to apply Shock on Hit with Void Spell Skills</li><li class=\"mod\">(<span class=\"val\">7%</span> to <span class=\"val\">12%</span>) increased Lightning Cast Speed</li><li class=\"mod\"><span class=\"val\">100%</span> Chance to cast Decimate when you directly use a Lightning Spell (3 second cooldown)<br><span class=\"dim\">Cooldown can only be reduced by set bonus, not other stats.</span></li></ul>"},{"name":"Gaspar's Insight","type":"Helmet","data-type":"Helmet","type-group":"Armor","set":"Gaspar's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">75</span> Armor</li><hr><li class=\"mod\">+(<span class=\"val\">35%</span> to <span class=\"val\">45%</span>) Void Resistance</li><li class=\"mod\">+(<span class=\"val\">35%</span> to <span class=\"val\">45%</span>) Cold Resistance</li><li class=\"mod\">+(<span class=\"val\">135%</span> to <span class=\"val\">185%</span>) Freeze Rate Multiplier</li><li class=\"mod\">(<span class=\"val\">7%</span> to <span class=\"val\">12%</span>) increased Cold Cast Speed</li><li class=\"mod\"><span class=\"val\">100%</span> Chance to cast Decimate when you directly use a Cold Spell (3 second cooldown)<br><span class=\"dim\">Cooldown can only be reduced by set bonus, not other stats.</span></li></ul>"},{"name":"Gaspar's Will","type":"Sceptre","data-type":"Sceptre","type-group":"Weapon (One-Hand)","set":"Gaspar's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">55</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">55</span> to <span class=\"val\">65</span>) Spell Damage</li><hr><li class=\"mod\">+<span class=\"val\">7</span> Void Spell Damage</li><li class=\"mod\">+(<span class=\"val\">135%</span> to <span class=\"val\">245%</span>) Chance to apply Ignite on Hit with Void Spell Skills</li><li class=\"mod\">(<span class=\"val\">14%</span> to <span class=\"val\">28%</span>) increased Fire Cast Speed</li><li class=\"mod\"><span class=\"val\">100%</span> Chance to cast Decimate when you directly use a Fire Spell (3 second cooldown)<br><span class=\"dim\">Cooldown can only be reduced by set bonus, not other stats.</span></li></ul>"},{"set":"Gaspar's Set","effect":"<ul><li><span class=\"val\">2 Set:</span><ul><li><span class=\"val\">50%</span> Cooldown Reduction for Decimate<br><span class=\"dim\">Reduces the cooldown for proccing Decimate</span></li></ul></li></ul>"},{"name":"Halvar's Pledge","type":"Two-Handed Staff","data-type":"Two-Handed Staff","type-group":"Weapon (Two-Hand)","set":"Halvar's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">56</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">39</span> to <span class=\"val\">47</span>) Spell Damage</li><li class=\"mod\">(<span class=\"val\">46%</span> to <span class=\"val\">86%</span>) increased Damage for Totems</li><hr><li class=\"mod\">+(<span class=\"val\">30</span> to <span class=\"val\">45</span>) Physical Spell Damage</li><li class=\"mod\">+(<span class=\"val\">2%</span> to <span class=\"val\">4%</span>) Critical Strike Chance</li><li class=\"mod\">+(<span class=\"val\">8</span> to <span class=\"val\">14</span>) Attunement</li><li class=\"mod\">+<span class=\"val\">30</span> Mana</li><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">10%</span>) Mana Efficiency</li></ul>"},{"name":"Halvar's Stand","type":"Boots","data-type":"Boots","type-group":"Armor","set":"Halvar's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">30</span> Armor</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">18%</span>) increased Movement Speed</li><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">40%</span>) Cold Resistance</li><hr><li class=\"mod\">+(<span class=\"val\">100%</span> to <span class=\"val\">200%</span>) Freeze Rate Multiplier</li><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">10%</span>) Mana Efficiency</li><li class=\"mod\">(<span class=\"val\">35%</span> to <span class=\"val\">70%</span>) Increased physical spell damage if you have directly cast a cold spell recently</li><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) Chance to gain Haste when you kill an enemy with a spell<br><span class=\"dim\">Haste is a buff that grants 30% Increased movement speed and lasts 3 seconds. It cannot stack.</span></li><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">18%</span>) increased Movement Speed</li></ul>"},{"name":"Last Gift of the Mountain","type":"Relic","data-type":"Relic","type-group":"Accessory","set":"Halvar's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span> Attunement</li><li class=\"mod\">+<span class=\"val\">5%</span> to All Resistances</li><hr><li class=\"mod\">(<span class=\"val\">35%</span> to <span class=\"val\">70%</span>) Increased cold spell damage if you have directly cast a physical spell recently</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">60%</span>) Increased Spell Stun Chance</li><li class=\"mod\">+(<span class=\"val\">75%</span> to <span class=\"val\">150%</span>) Chance to apply Shred Armor on Spell Hit</li><li class=\"mod\">+(<span class=\"val\">50%</span> to <span class=\"val\">100%</span>) Chance to apply Frostbite on Spell Hit</li><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">60</span>) Health</li></ul>"},{"set":"Halvar's Set","effect":"<ul><li><span class=\"val\">2 Set:</span><ul><li>+<span class=\"val\">20</span> Cold Spell Damage</li><li>+<span class=\"val\">20</span> Physical Spell Damage</li></ul></li></ul>"},{"name":"The Invoker's Frozen Heart","type":"Amulet","data-type":"Amulet","type-group":"Accessory","set":"Invoker's Set","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">35%</span>) increased Critical Strike Chance</li><hr><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">75%</span>) Freeze Rate Multiplier</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Snap Freeze</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">60%</span>) Critical Strike Multiplier against Frozen Enemies</li><li class=\"mod\"><span class=\"val\">21%</span> increased Cold Cast Speed</li></ul>"},{"name":"The Invoker's Scorching Grasp","type":"Ring","data-type":"Ring","type-group":"Accessory","set":"Invoker's Set","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">28%</span> to <span class=\"val\">45%</span>) Fire Resistance</li><li class=\"mod\">(<span class=\"val\">28%</span> to <span class=\"val\">45%</span>) increased Fire Damage</li><hr><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">75%</span>) Chance to apply Ignite on Hit</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">75%</span>) increased Fire Damage Over Time</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Flame Ward</li><li class=\"mod\"><span class=\"val\">21%</span> increased Fire Cast Speed</li></ul>"},{"name":"The Invoker's Static Touch","type":"Ring","data-type":"Ring","type-group":"Accessory","set":"Invoker's Set","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">20</span>) Mana</li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">12%</span>) increased Mana Regen</li><hr><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">75%</span>) Chance to apply Shock on Spell Hit</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">10%</span>) Chance to Gain 75 Ward when you hit a Shocked Enemy (up to 3 times per 2 seconds)</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Static</li><li class=\"mod\">+<span class=\"val\">15</span> Lightning Spell Damage</li></ul>"},{"set":"Invoker's Set","effect":"<ul><li><span class=\"val\">2 Set:</span><ul><li><span class=\"val\">15%</span> increased Elemental Cast Speed</li></ul></li></ul>"},{"name":"Isadora's Gravechill","type":"Gloves","data-type":"Gloves","type-group":"Armor","set":"Isadora's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">28</span> Armor</li><li class=\"mod\">(<span class=\"val\">7%</span> to <span class=\"val\">14%</span>) increased Mana Regen</li><hr><li class=\"mod\">+(<span class=\"val\">48</span> to <span class=\"val\">80</span>) Health</li><li class=\"mod\">+(<span class=\"val\">12</span> to <span class=\"val\">20</span>) Cold Spell Damage</li><li class=\"mod\"><span class=\"desc\">+100% chance to chill with necrotic abilities if you have killed an enemy in the last 5 seconds</span></li></ul>"},{"name":"Isadora's Revenge","type":"Helmet","data-type":"Helmet","type-group":"Armor","set":"Isadora's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">75</span> Armor</li><hr><li class=\"mod\">+(<span class=\"val\">6%</span> to <span class=\"val\">12%</span>) Necrotic Penetration</li><li class=\"mod\">+(<span class=\"val\">180</span> to <span class=\"val\">300</span>) Stun Avoidance</li><li class=\"mod\">+(<span class=\"val\">40</span> to <span class=\"val\">82</span>) Health</li><li class=\"mod\">(<span class=\"val\">36</span> to <span class=\"val\">48</span>)% Increased Duration of Chill Applied by Necrotic Spells</li></ul>"},{"name":"Isadora's Tomb Binding","type":"Belt","data-type":"Belt","type-group":"Armor","set":"Isadora's Set","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">35</span> to <span class=\"val\">65</span>) Armor</li><li class=\"mod\">+<span class=\"val\">3</span> Potion Slots</li><hr><li class=\"mod\">+<span class=\"val\">200</span> Armor</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">15%</span>) increased Cast Speed</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">35%</span>) increased Armor</li><li class=\"mod\"><span class=\"val\">80%</span> Increased Necrotic Damage if you have been Hit Recently<br><span class=\"dim\">Recently refers to the past 4 seconds</span></li></ul>"},{"set":"Isadora's Set","effect":"<ul><li><span class=\"val\">2 Set:</span><ul><li><span class=\"desc\">+100% Chance to apply Damned on hit with Necrotic Spells</span><br><span class=\"dim\">Damned deals necrotic damage over time and reduces health regen by 20%. An enemy can have multiple stacks of Damned at once.</span></li></ul></li></ul>"},{"name":"Jormun's Feast","type":"One-Handed Sword","data-type":"One-Handed Sword","type-group":"Weapon (One-Hand)","set":"Jormun's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">50</span> Melee Damage</li><hr><li class=\"mod\">+(<span class=\"val\">40</span> to <span class=\"val\">56</span>) Melee Damage</li><li class=\"mod\">+<span class=\"val\">7%</span> Critical Strike Multiplier per 10 Bleeds on the target, up to 200 Bleeds</li><li class=\"mod\">+(<span class=\"val\">4%</span> to <span class=\"val\">8%</span>) Melee Critical Strike Chance</li><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">24%</span>) increased Melee Attack Speed</li></ul>"},{"name":"Jormun's Hunger","type":"One-Handed Axe","data-type":"One-Handed Axe","type-group":"Weapon (One-Hand)","set":"Jormun's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">28</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">28%</span>) Chance to apply Bleed on Hit</li><hr><li class=\"mod\">+(<span class=\"val\">44</span> to <span class=\"val\">60</span>) Melee Damage</li><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) Chance to apply Critical Vulnerability on Melee Hit</li><li class=\"mod\">+(<span class=\"val\">80%</span> to <span class=\"val\">130%</span>) Chance to apply Bleed on Melee Hit</li><li class=\"mod\">(<span class=\"val\">16%</span> to <span class=\"val\">28%</span>) increased Melee Attack Speed</li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">12%</span>) of Melee Damage Leeched as Health</li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">10</span>) Strength and Dexterity</li></ul>"},{"name":"Jormun's Thirst","type":"Belt","data-type":"Belt","type-group":"Armor","set":"Jormun's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span> Potion Slots</li><hr><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">40%</span>) Chance to not consume a Potion when you use a Potion and restore at least 20% of Maximum Health<br><span class=\"dim\">Overhealing from potions does not count towards triggering this effect</span></li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) Potion Slots</li><li class=\"mod\">(<span class=\"val\">250</span> to <span class=\"val\">380</span>) Health Gained on Potion Use</li><li class=\"mod\">+(<span class=\"val\">74</span> to <span class=\"val\">140</span>) Health</li><li class=\"mod\">+(<span class=\"val\">600</span> to <span class=\"val\">900</span>) Stun Avoidance</li><li class=\"mod\">+(<span class=\"val\">22%</span> to <span class=\"val\">44%</span>) Physical Resistance</li></ul>"},{"set":"Jormun's Set","effect":"<ul><li><span class=\"val\">2 Set:</span><ul><li><span class=\"val\">20%</span> more Damage while Dual Wielding if your Mainhand is a different item type than your Offhand<br><span class=\"dim\">Multiplicative with other modifiers. Axes and swords are different item types, but hatchets and battle axes are not.</span></li></ul></li></ul>"},{"name":"Keplahan's Cryolith","type":"Ring","data-type":"Ring","type-group":"Accessory","set":"Keplahan's Set","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">20</span>) Mana</li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">12%</span>) increased Mana Regen</li><hr><li class=\"mod\"><span class=\"val\">100%</span> Chance to cast cold Volcanic Orb when you directly use a cold melee attack or cold traversal skill (3 second cooldown)<br><span class=\"dim\">Consumes mana equal to 80% of Volcanic Orb's mana cost. Cooldown is shared with sources of the exact same effect.</span></li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">60%</span>) increased Cold Damage</li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">12</span>) Dexterity</li><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">84</span>) Health</li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">50%</span>) increased Critical Strike Chance</li></ul>"},{"name":"Keplahan's Pyrolith","type":"Ring","data-type":"Ring","type-group":"Accessory","set":"Keplahan's Set","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">28%</span> to <span class=\"val\">45%</span>) Fire Resistance</li><li class=\"mod\">(<span class=\"val\">28%</span> to <span class=\"val\">45%</span>) increased Fire Damage</li><hr><li class=\"mod\"><span class=\"val\">100%</span> Chance to cast fire Volcanic Orb when you directly use a fire melee attack or fire traversal skill (3 second cooldown)<br><span class=\"dim\">Consumes mana equal to 80% of Volcanic Orb's mana cost. Cooldown is shared with sources of the exact same effect.</span></li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">60%</span>) increased Fire Damage</li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">12</span>) Intelligence</li><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">40</span>) Ward per Second</li><li class=\"mod\">+(<span class=\"val\">15%</span> to <span class=\"val\">30%</span>) Critical Strike Multiplier</li></ul>"},{"set":"Keplahan's Set"},{"name":"Kuzon's Fury","type":"One-Handed Sword","data-type":"One-Handed Sword","type-group":"Weapon (One-Hand)","set":"Kuzon's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">27</span> Melee Damage</li><hr><li class=\"mod\">+<span class=\"val\">40</span> Fire Melee Damage</li><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">4</span>) to Level of Cinder Strike</li><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">4</span>) to Level of Dancing Strikes</li><li class=\"mod\"><span class=\"desc\">Dancing Strikes is converted to Fire</span></li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) Increased Area for Fire Melee Area Skills</li><li class=\"mod\">+(<span class=\"val\">50%</span> to <span class=\"val\">70%</span>) chance to throw a Burning Dagger when you use a melee fire attack and hit at least one enemy, doubled for Dancing Strikes (up to 4 times per second)<br><span class=\"dim\">A chance greater than 100% can result in multiple daggers being thrown</span></li><li class=\"mod\">(<span class=\"val\">70%</span> to <span class=\"val\">120%</span>) increased Fire Damage</li><li class=\"mod\">(<span class=\"val\">11%</span> to <span class=\"val\">17%</span>) increased Melee Attack Speed</li></ul>"},{"name":"Kuzon's Guise","type":"Helmet","data-type":"Helmet","type-group":"Armor","set":"Kuzon's Set","class":"Rogue","effect":"<ul><li class=\"mod\">+<span class=\"val\">95</span> Armor</li><li class=\"mod\">+(<span class=\"val\">15%</span> to <span class=\"val\">35%</span>) Poison Resistance</li><li class=\"mod\">+(<span class=\"val\">15%</span> to <span class=\"val\">35%</span>) Fire Resistance</li><hr><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">4</span>) to Level of Shadow Cascade</li><li class=\"mod\"><span class=\"desc\">Shadow Cascade is converted to Fire</span></li><li class=\"mod\">+(<span class=\"val\">12</span> to <span class=\"val\">18</span>) Fire Throwing Damage</li><li class=\"mod\">+<span class=\"val\">100%</span> Chance to apply Blind on Hit with Fire Skills</li><li class=\"mod\">(<span class=\"val\">7%</span> to <span class=\"val\">14%</span>) increased Health</li><li class=\"mod\">+(<span class=\"val\">8%</span> to <span class=\"val\">12%</span>) Endurance</li></ul>"},{"set":"Kuzon's Set"},{"name":"The Last Bear's Fury","type":"Gloves","data-type":"Gloves","type-group":"Armor","set":"Last Bear's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">75</span> Armor</li><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) Endurance</li><hr><li class=\"mod\">+<span class=\"val\">1</span> to Level of Swipe</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">75%</span>) increased Physical Melee Damage</li><li class=\"mod\"><span class=\"val\">3%</span> Increased Health Regen per point of Strength</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">100%</span>) Increased Melee Stun Chance</li><li class=\"mod\">+<span class=\"val\">3%</span> Critical Strike Chance with Swipe<br><span class=\"dim\">This also affects Werebear Swipe</span></li></ul>"},{"name":"The Last Bear's Lament","type":"Helmet","data-type":"Helmet","type-group":"Armor","set":"Last Bear's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">50</span> Armor</li><hr><li class=\"mod\">+<span class=\"val\">2</span> to Level of Warcry</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">20</span>) Health Regen</li><li class=\"mod\">+(<span class=\"val\">25%</span> to <span class=\"val\">45%</span>) Void Resistance</li><li class=\"mod\">+(<span class=\"val\">50</span> to <span class=\"val\">150</span>) Endurance Threshold</li><li class=\"mod\">+<span class=\"val\">100%</span> Chance to taunt nearby enemies for 2 seconds when you stun an enemy</li></ul>"},{"name":"The Last Bear's Scorn","type":"Body Armor","data-type":"Body Armor","type-group":"Armor","set":"Last Bear's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">85</span> Armor</li><hr><li class=\"mod\">+<span class=\"val\">3</span> to Level of Werebear Form</li><li class=\"mod\">+<span class=\"val\">10</span> Strength</li><li class=\"mod\"><span class=\"val\">100%</span> Increased health regen if you have stunned an enemy recently</li><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">30%</span>) Endurance</li><li class=\"mod\">(<span class=\"val\">1.5%</span> to <span class=\"val\">3%</span>) of Physical Damage Leeched as Health on Hit</li></ul>"},{"set":"Last Bear's Set","effect":"<ul><li><span class=\"val\">2 Set:</span><ul><li>+<span class=\"val\">2</span> Endurance Threshold per Strength</li></ul></li></ul>"},{"name":"Lich's Envy","type":"Gloves","data-type":"Gloves","type-group":"Armor","set":"Lich's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">28</span> Armor</li><li class=\"mod\">(<span class=\"val\">7%</span> to <span class=\"val\">14%</span>) increased Mana Regen</li><hr><li class=\"mod\">+(<span class=\"val\">14</span> to <span class=\"val\">24</span>) Spell Fire Damage for Damage Over Time Spells</li><li class=\"mod\">+(<span class=\"val\">14</span> to <span class=\"val\">24</span>) Spell Fire Damage for Infernal Shade per Active Dread Shade<br><span class=\"dim\">Depends on the number of Dread Shades Active when Infernal Shade is cast</span></li><li class=\"mod\">(<span class=\"val\">28%</span> to <span class=\"val\">48%</span>) Increased Area for Infernal Shade per Active Dread Shade<br><span class=\"dim\">Depends on the number of Dread Shades Active when Infernal Shade is cast</span></li><li class=\"mod\">(<span class=\"val\">-14</span> to <span class=\"val\">-8</span>) Mana Cost for Infernal Shade</li><li class=\"mod\">(<span class=\"val\">-14</span> to <span class=\"val\">-8</span>) Mana Cost for Dread Shade</li></ul>"},{"name":"Lich's Scorn","type":"Off-Hand Catalyst","data-type":"Off-Hand Catalyst","type-group":"Off-hand","set":"Lich's Set","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">16</span>) Intelligence</li><li class=\"mod\">+(<span class=\"val\">3%</span> to <span class=\"val\">6%</span>) Spell Critical Strike Chance</li><li class=\"mod\">+(<span class=\"val\">12%</span> to <span class=\"val\">18%</span>) Ward Retention</li><hr><li class=\"mod\"><span class=\"desc\">Dread Shade is Converted to Cold</span><br><span class=\"dim\">This causes it to add and increase Cold Damage instead of Necrotic Damage. This takes priority over the Poison Conversion node on Dread Shade's tree.</span></li><li class=\"mod\">+(<span class=\"val\">9%</span> to <span class=\"val\">13%</span>) Frostbite Chance for Minions affected by Dread Shade</li><li class=\"mod\">+(<span class=\"val\">93%</span> to <span class=\"val\">153%</span>) Freeze Rate Multiplier for Minions affected by Dread Shade</li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">15</span>) Cold Damage with Spells and Attacks per Attached Infernal Shade for Minions affected by Dread Shade<br><span class=\"dim\">Counts Infernal Shades attached to enemies and minions, but not ones on the ground. Infernal Shades are counted when Dread Shade is cast.</span></li><li class=\"mod\">+<span class=\"val\">1%</span> Cold Penetration for Minions affected by Dread Shade per Intelligence</li></ul>"},{"set":"Lich's Set"},{"name":"Pebbles' Bitemarked Sash","type":"Belt","data-type":"Belt","type-group":"Armor","set":"Pebbles' Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span> Potion Slots</li><hr><li class=\"mod\">(<span class=\"val\">24%</span> to <span class=\"val\">42%</span>) increased Minion Damage</li><li class=\"mod\">+<span class=\"val\">3</span> Intelligence</li><li class=\"mod\">+(<span class=\"val\">24%</span> to <span class=\"val\">42%</span>) Fire Resistance</li><li class=\"mod\"><span class=\"desc\">+3 Melee Fire Damage for Minions</span></li></ul>"},{"name":"Pebbles' Collar","type":"Relic","data-type":"Relic","type-group":"Accessory","set":"Pebbles' Set","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">10</span>) Mana</li><hr><li class=\"mod\">(<span class=\"val\">24%</span> to <span class=\"val\">42%</span>) increased Minion Damage</li><li class=\"mod\">+<span class=\"val\">3</span> Intelligence</li><li class=\"mod\">+(<span class=\"val\">24%</span> to <span class=\"val\">42%</span>) Cold Resistance</li><li class=\"mod\"><span class=\"desc\">+3 Melee Cold Damage for Minions</span></li></ul>"},{"name":"Pebbles' Femur","type":"Wand","data-type":"Wand","type-group":"Weapon (One-Hand)","set":"Pebbles' Set","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">26</span>) Spell Damage</li><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">30%</span>) Ward Retention</li><li class=\"mod\"><span class=\"val\">-3</span> Mana Cost for Spell Skills</li><hr><li class=\"mod\">(<span class=\"val\">80%</span> to <span class=\"val\">120%</span>) increased Minion Melee Damage</li><li class=\"mod\">+<span class=\"val\">3</span> Intelligence</li><li class=\"mod\">+(<span class=\"val\">24%</span> to <span class=\"val\">42%</span>) Lightning Resistance</li><li class=\"mod\"><span class=\"desc\">+3 Melee Lightning Damage for Minions</span></li></ul>"},{"set":"Pebbles' Set","effect":"<ul><li><span class=\"val\">2 Set:</span><ul><li>+<span class=\"val\">5%</span> Chance to replenish one potion when Bone Golem hits an enemy<br><span class=\"dim\">Applies to all types of Bone Golem</span></li></ul></li></ul>"},{"name":"Ruby Fang Aegis","type":"Shield","data-type":"Shield","type-group":"Off-hand","set":"Ruby Fang Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">35%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">400</span> to <span class=\"val\">620</span>) Block Effectiveness</li><hr><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">10%</span>) less Poison Damage Taken</li><li class=\"mod\">+(<span class=\"val\">75</span> to <span class=\"val\">100</span>)% Chance to Poison on Hit with Fire Skills</li><li class=\"mod\">+<span class=\"val\">75%</span> Fire Resistance</li><li class=\"mod\"><span class=\"desc\">Gain Ruby Venom for 10 seconds on Block</span><br><span class=\"dim\">You can have multiple stacks of Ruby Venom</span></li><li class=\"mod\"><span class=\"desc\">15% increased Fire Damage per stack of Ruby Venom</span></li><li class=\"mod\"><span class=\"desc\">15% increased Poison Damage per stack of Ruby Venom</span></li></ul>"},{"name":"Ruby Fang Cleaver","type":"One-Handed Axe","data-type":"One-Handed Axe","type-group":"Weapon (One-Hand)","set":"Ruby Fang Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">28</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">28%</span>) Chance to apply Bleed on Hit</li><hr><li class=\"mod\">+(<span class=\"val\">55</span> to <span class=\"val\">75</span>) Fire Melee Damage</li><li class=\"mod\">+(<span class=\"val\">75%</span> to <span class=\"val\">100%</span>) Chance to apply Poison on Melee Hit</li><li class=\"mod\">(<span class=\"val\">35%</span> to <span class=\"val\">50%</span>) Poison Penetration with Poison</li><li class=\"mod\"><span class=\"val\">10%</span> increased Melee Attack Speed</li><li class=\"mod\">+<span class=\"val\">75%</span> Poison Resistance</li></ul>"},{"set":"Ruby Fang Set"},{"name":"Fragments of the Shattered Lance","type":"Relic","data-type":"Relic","type-group":"Accessory","set":"Shattered Lance Set","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">7</span> to <span class=\"val\">12</span>) Health Regen</li><hr><li class=\"mod\">(<span class=\"val\">70%</span> to <span class=\"val\">100%</span>) increased Health Regen</li><li class=\"mod\">+(<span class=\"val\">50%</span> to <span class=\"val\">100%</span>) Freeze Rate Multiplier</li><li class=\"mod\">(<span class=\"val\">10</span> to <span class=\"val\">13</span>) Health Gain on Freeze</li><li class=\"mod\">(<span class=\"val\">50%</span> to <span class=\"val\">70%</span>) increased Cold Melee Damage</li></ul>"},{"name":"Shard of the Shattered Lance","type":"One-Handed Sword","data-type":"One-Handed Sword","type-group":"Weapon (One-Hand)","set":"Shattered Lance Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">14</span> Melee Damage</li><hr><li class=\"mod\"><span class=\"val\">100%</span> Chance to gain Deicide for 15 seconds when you kill a rare or boss enemy<br><span class=\"dim\">Deicide grants 20% more movement speed and damage (multiplicative with other modifiers) and does not stack</span></li><li class=\"mod\">+(<span class=\"val\">70</span> to <span class=\"val\">85</span>) Cold Melee Damage</li><li class=\"mod\">(<span class=\"val\">70%</span> to <span class=\"val\">100%</span>) increased Cold Melee Damage</li><li class=\"mod\">+(<span class=\"val\">100%</span> to <span class=\"val\">150%</span>) Freeze Rate Multiplier</li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">10</span>) Health Regen</li></ul>"},{"set":"Shattered Lance Set"},{"name":"Sinathia's Dying Breath","type":"One-Handed Mace","data-type":"One-Handed Mace","type-group":"Weapon (One-Hand)","set":"Sinathia's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">42</span> Melee Damage</li><li class=\"mod\">(<span class=\"val\">22%</span> to <span class=\"val\">42%</span>) increased Physical Damage</li><hr><li class=\"mod\">(<span class=\"val\">91%</span> to <span class=\"val\">166%</span>) increased Curse Damage</li><li class=\"mod\">+(<span class=\"val\">66</span> to <span class=\"val\">91</span>) Curse Spell Damage</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">33%</span>) to All Resistances</li><li class=\"mod\">+(<span class=\"val\">40</span> to <span class=\"val\">60</span>)% to All Resistances for Minions</li><li class=\"mod\">(<span class=\"val\">16%</span> to <span class=\"val\">19%</span>) increased Block Effectiveness</li></ul>"},{"name":"Sinathia's Resurrection","type":"Shield","data-type":"Shield","type-group":"Off-hand","set":"Sinathia's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">26%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">440</span> to <span class=\"val\">520</span>) Block Effectiveness</li><li class=\"mod\">+(<span class=\"val\">11%</span> to <span class=\"val\">15%</span>) Endurance</li><hr><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">36%</span>) increased Curse Cast Speed</li><li class=\"mod\">(<span class=\"val\">32%</span> to <span class=\"val\">46%</span>) chance when one of your Skeletons dies to resummon a new one after 3 seconds<br><span class=\"dim\">Only affects the Summon Skeleton skill</span></li><li class=\"mod\">+<span class=\"val\">100%</span> Minion Critical Strike Avoidance</li><li class=\"mod\">(<span class=\"val\">100%</span> to <span class=\"val\">166%</span>) increased Minion Health</li><li class=\"mod\">+(<span class=\"val\">12%</span> to <span class=\"val\">18%</span>) Block Chance</li></ul>"},{"set":"Sinathia's Set"},{"name":"Sunforged Cuirass","type":"Body Armor","data-type":"Body Armor","type-group":"Armor","set":"Sunforged Set","class":"Sentinel","effect":"<ul><li class=\"mod\">+<span class=\"val\">420</span> Armor</li><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">15%</span>) Endurance</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">80%</span>) increased Fire Damage</li><hr><li class=\"mod\">+(<span class=\"val\">600</span> to <span class=\"val\">850</span>) Armor</li><li class=\"mod\">+(<span class=\"val\">60%</span> to <span class=\"val\">85%</span>) Fire Resistance</li><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">20%</span>) Chance to forge a weapon when hit<br><span class=\"dim\">2 second cooldown. These are affected by your Forge Strike's skill tree.</span></li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) Increased Fire Damage per Forged Weapon</li></ul>"},{"name":"Sunforged Greathelm","type":"Helmet","data-type":"Helmet","type-group":"Armor","set":"Sunforged Set","class":"Sentinel","effect":"<ul><li class=\"mod\">+<span class=\"val\">365</span> Armor</li><li class=\"mod\">+(<span class=\"val\">15</span> to <span class=\"val\">75</span>) Endurance Threshold</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">75%</span>) increased Fire Damage</li><hr><li class=\"mod\">+(<span class=\"val\">250</span> to <span class=\"val\">350</span>) Armor</li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">35%</span>) increased Armor</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">12%</span>) Increased Armor per Forged Weapon</li><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">6</span>) Health Regen per Forged Weapon</li></ul>"},{"name":"Sunforged Hammer","type":"Two-Handed Mace","data-type":"Two-Handed Mace","type-group":"Weapon (Two-Hand)","set":"Sunforged Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">82</span> Melee Damage</li><li class=\"mod\">(<span class=\"val\">82%</span> to <span class=\"val\">160%</span>) Increased Stun Chance</li><hr><li class=\"mod\">+(<span class=\"val\">15</span> to <span class=\"val\">30</span>) Melee Fire Damage per Forged Weapon</li><li class=\"mod\">+(<span class=\"val\">42</span> to <span class=\"val\">84</span>) Physical Melee Damage</li><li class=\"mod\">(<span class=\"val\">250%</span> to <span class=\"val\">420%</span>) Increased Stun Chance</li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">42%</span>) Increased Stun Duration</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">60%</span>) Ignite Chance per Forged Weapon</li><li class=\"mod\">(<span class=\"val\">50%</span> to <span class=\"val\">75%</span>) increased Fire Damage</li></ul>"},{"set":"Sunforged Set","effect":"<ul><li><span class=\"val\">2 Set:</span><ul><li><span class=\"desc\">+3 to Forge Strike</span><br><span class=\"desc\">+3 to Smelter's Wrath</span></li></ul></li></ul>"},{"name":"Vilatria's Downfall","type":"Two-Handed Staff","data-type":"Two-Handed Staff","type-group":"Weapon (Two-Hand)","set":"Vilatria's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">78</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">68</span>) Spell Damage</li><li class=\"mod\">(<span class=\"val\">-3</span> to <span class=\"val\">-4</span>) Mana Cost for Spell Skills</li><hr><li class=\"mod\"><span class=\"desc\">Meteor is Converted to Lightning</span><br><span class=\"dim\">Converts meteor's base damage, causing it to no longer scale with fire damage and causing Meteor to count as a lightning spell. Does not affect Shrapnel.</span></li><li class=\"mod\">(<span class=\"val\">200%</span> to <span class=\"val\">400%</span>) increased Lightning Damage</li><li class=\"mod\">+(<span class=\"val\">100</span> to <span class=\"val\">200</span>) Mana</li><li class=\"mod\"><span class=\"val\">1%</span> increased Shock Duration per Intelligence</li></ul>"},{"name":"Vilatria's Storm Crown","type":"Helmet","data-type":"Helmet","type-group":"Armor","set":"Vilatria's Set","class":"Mage","effect":"<ul><li class=\"mod\">+<span class=\"val\">14</span> Armor</li><li class=\"mod\">(<span class=\"val\">14%</span> to <span class=\"val\">34%</span>) increased Spell Damage</li><hr><li class=\"mod\">+<span class=\"val\">1</span> to Level of Lightning Spell Skills</li><li class=\"mod\">+(<span class=\"val\">12%</span> to <span class=\"val\">20%</span>) Lightning Penetration</li><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">8</span>) Intelligence</li><li class=\"mod\">+<span class=\"val\">1%</span> Shock Chance per Intelligence</li></ul>"},{"set":"Vilatria's Set"},{"name":"Abandoned Chitin of the Weaver","type":"Ring","data-type":"Ring","type-group":"Accessory","set":"Weaver Set","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">42</span> to <span class=\"val\">110</span>) Ward Decay Threshold</li><hr><li class=\"mod\"><span class=\"val\">1%</span> of Armor Mitigation also applies to damage over time per 10 Total Attributes<br><span class=\"dim\">Your Total Attributes is the sum of your Strength, Dexterity, Intelligence, Attunement, and Vitality.</span></li><li class=\"mod\">+(<span class=\"val\">120</span> to <span class=\"val\">160</span>) Armor</li><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">30</span>) Ward per Second</li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">8</span>) Strength</li><li class=\"mod\">+(<span class=\"val\">18%</span> to <span class=\"val\">30%</span>) Physical Resistance</li></ul>"},{"name":"Abandoned Eyes of the Weaver","type":"Amulet","data-type":"Amulet","type-group":"Accessory","set":"Weaver Set","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">8</span>) Vitality</li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">8</span>) Dexterity</li><hr><li class=\"mod\">+<span class=\"val\">1%</span> Critical Strike Chance per 40 Total Attributes<br><span class=\"dim\">Your Total Attributes is the sum of your Strength, Dexterity, Intelligence, Attunement, and Vitality.</span></li><li class=\"mod\">+<span class=\"val\">1</span> to Level of All Skills per 120 Total Attributes<br><span class=\"dim\">Your Total Attributes is the sum of your Strength, Dexterity, Intelligence, Attunement, and Vitality.</span></li><li class=\"mod\">+(<span class=\"val\">150</span> to <span class=\"val\">300</span>) Ward Decay Threshold</li><li class=\"mod\">+(<span class=\"val\">18%</span> to <span class=\"val\">30%</span>) Lightning Resistance</li><li class=\"mod\">+(<span class=\"val\">18%</span> to <span class=\"val\">30%</span>) Poison Resistance</li></ul>"},{"set":"Weaver Set"},{"name":"Zerrick's Ambition","type":"Boots","data-type":"Boots","type-group":"Armor","set":"Zerrick's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">56</span> Armor</li><li class=\"mod\">(<span class=\"val\">11%</span> to <span class=\"val\">14%</span>) increased Movement Speed</li><hr><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">50%</span>) Melee Critical Strike Multiplier while at Full Health</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">50%</span>) Throwing Critical Strike Multiplier while at Full Health</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">23%</span>) increased Movement Speed</li><li class=\"mod\">(<span class=\"val\">23%</span> to <span class=\"val\">35%</span>) Increased Leech Rate</li></ul>"},{"name":"Zerrick's Greed","type":"Gloves","data-type":"Gloves","type-group":"Armor","set":"Zerrick's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">75</span> Armor</li><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) Endurance</li><hr><li class=\"mod\">+(<span class=\"val\">130</span> to <span class=\"val\">390</span>) Dodge Rating</li><li class=\"mod\">(<span class=\"val\">100%</span> to <span class=\"val\">130%</span>) increased Damage Over Time</li><li class=\"mod\"><span class=\"desc\">Cannot Leech Health from Damage over Time</span></li><li class=\"mod\">(<span class=\"val\">3%</span> to <span class=\"val\">4%</span>) of Damage Leeched as Health on Crit</li></ul>"},{"name":"Zerrick's Guile","type":"Belt","data-type":"Belt","type-group":"Armor","set":"Zerrick's Set","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">4</span> Potion Slots</li><hr><li class=\"mod\">+<span class=\"val\">100%</span> Critical Strike Avoidance for 4 seconds when you use a Potion</li><li class=\"mod\">+<span class=\"val\">75%</span> Poison Resistance for 4 seconds when you use a Potion</li><li class=\"mod\">(<span class=\"val\">15</span> to <span class=\"val\">20</span>)% increased Melee and Throwing Attack Speed for 4 seconds when you use a Potion</li><li class=\"mod\">+(<span class=\"val\">125</span> to <span class=\"val\">375</span>) Dodge Rating</li></ul>"},{"set":"Zerrick's Set","effect":"<ul><li><span class=\"val\">2 Set:</span><ul><li><span class=\"desc\">Potions no longer heal you, but instead grant +54 necrotic damage to melee and throwing attacks and mark you for death for 4 seconds.</span><br><span class=\"dim\">Mark for Death is a curse that reduces all resistances by 25%.</span></li></ul></li></ul>"}]