[{"name":"Ambitions of an Erased Acolyte","category":"Weaver","type":"Relic","type-group":"Accessory","class":"Acolyte","effect":"<ul><li class=\"mod\">(<span class=\"val\">9</span> to <span class=\"val\">29</span>) Ward Gained on Potion Use</li><li class=\"mod\">+(<span class=\"val\">9%</span> to <span class=\"val\">29%</span>) Ward Retention</li><hr><li class=\"mod\">+<span class=\"val\">1</span> to Level of Acolyte Skills</li><li class=\"mod\">+(<span class=\"val\">6%</span> to <span class=\"val\">14%</span>) Endurance</li><li class=\"mod\">When a nearby enemy or ally dies you gain Ward equal to 2% to (<span class=\"val\">4</span> to <span class=\"val\">6</span>)% of its maximum health, up to 3,000 ward (2 second cooldown)</li></ul>"},{"name":"Anchor of Oblivion","category":"Unique","type":"Relic","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">25%</span>) increased Armor</li><hr><li class=\"mod\">(<span class=\"val\">40%</span> to <span class=\"val\">100%</span>) increased Void Damage</li><li class=\"mod\">+<span class=\"val\">40%</span> Endurance</li><li class=\"mod\">+(<span class=\"val\">40</span> to <span class=\"val\">100</span>) Endurance Threshold</li><li class=\"mod\"><span class=\"desc\">When a hit leaves you below your endurance threshold you are slowed and release a powerful Wave of Void (2 second cooldown)</span></li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">14</span>) Strength</li></ul>"},{"name":"Apostate's Sanctuary","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">40%</span>) Physical Resistance</li><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">40%</span>) Necrotic Resistance</li><hr><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">10</span>) Vitality</li><li class=\"mod\">+<span class=\"val\">2</span> Health per Vitality</li><li class=\"mod\">(<span class=\"val\">36%</span> to <span class=\"val\">48%</span>) of Current Health and Ward lost when you directly cast a Spell</li><li class=\"mod\"><span class=\"desc\">Health Leech is disabled for 4 seconds when you directly cast a Spell</span></li><li class=\"mod\">+<span class=\"val\">8</span> Ward per Second per 1% uncapped Physical Resistance while channelling Rebuke</li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">14%</span>) more Damage to Bosses and Rare Enemies</li></ul>"},{"name":"Arboreal Circuit","category":"Unique","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">3%</span> to <span class=\"val\">8%</span>) increased Movement Speed</li><hr><li class=\"mod\">+(<span class=\"val\">300</span> to <span class=\"val\">900</span>) Minion Armor</li><li class=\"mod\">(<span class=\"val\">5</span> to <span class=\"val\">10</span>)% increased Movement Speed for you and your minions</li><li class=\"mod\"><span class=\"desc\">10% chance to summon an illusory tree when hit (15 second cooldown)</span></li></ul>"},{"name":"Artifice of Devastation","category":"Unique","type":"Relic","type-group":"Accessory","class":"Rogue","effect":"<ul><li class=\"mod\">+(<span class=\"val\">15</span> to <span class=\"val\">30</span>) Mana</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">30%</span>) increased Mana Regen</li><hr><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Throwing Skills</li><li class=\"mod\">(<span class=\"val\">24%</span> to <span class=\"val\">48%</span>) Increased Bladestorm duration</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) Increased Area for Throwing Area Skills</li><li class=\"mod\">(<span class=\"val\">24%</span> to <span class=\"val\">48%</span>) increased Throwing Damage</li><li class=\"mod\"><span class=\"desc\">Bladestorms throw an Explosive Trap at an enemy within 6 meters every second, consuming 120% of its mana cost</span><br><span class=\"dim\">Counts as being indirectly thrown by you. Modifiers to throwing area affect the targeting area.</span></li></ul>"},{"name":"Ashes of Mortality","category":"Unique","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">28%</span> to <span class=\"val\">45%</span>) Fire Resistance</li><li class=\"mod\">(<span class=\"val\">28%</span> to <span class=\"val\">45%</span>) increased Fire Damage</li><hr><li class=\"mod\">(<span class=\"val\">13</span> to <span class=\"val\">19</span>)% chance on hit to gain 2 Ward per Ignite and Damned on the Target and 30 Ward per Ignite and Damned on You (up to 2000 ward, 2 second cooldown)<span class=\"dim\">Additional sources of this stat add to the the chance to trigger, but not the ward gained.</span></li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">13%</span>) increased Cast Speed</li><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">30%</span>) Ward Retention</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">76%</span>) increased Fire Damage</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">76%</span>) increased Necrotic Damage</li></ul>"},{"name":"Ashes of Orchirian","category":"Unique","type":"Relic","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span> Attunement</li><li class=\"mod\">+<span class=\"val\">5%</span> to All Resistances</li><hr><li class=\"mod\"><span class=\"val\">8%</span> increased Mana Regen</li><li class=\"mod\"><span class=\"desc\">13% Increased Cast Speed with Physical and Fire Spells</span></li><li class=\"mod\"><span class=\"desc\">21% Increased Critical Strike Chance with Physical and Fire Spells</span></li><li class=\"mod\"><span class=\"desc\">34% Increased Stun Chance with Physical and Fire Spells</span></li><li class=\"mod\"><span class=\"val\">55%</span> increased Health Regen</li><li class=\"mod\"><span class=\"desc\">89% increased Physical and Fire Damage</span></li></ul>"},{"name":"Aurora's Time Glass","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">25</span>) Health</li><hr><li class=\"mod\">+(<span class=\"val\">11%</span> to <span class=\"val\">15%</span>) Endurance</li><li class=\"mod\">(<span class=\"val\">6</span> to <span class=\"val\">18</span>)% increased Attack and Cast Speed</li><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">60%</span>) Ward Retention</li><li class=\"mod\">If damage leaves you below 30% health and doesn&#039;t kill you, you are restored to full health, you gain ward equal to the health restored, all nearby enemies are slowed, and you gain haste for (<span class=\"val\">3</span> to <span class=\"val\">6</span>) seconds<span class=\"desc\">(20 second cooldown).</span></li></ul>"},{"name":"Bleeding Heart","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) increased Melee Attack Speed</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) increased Throwing Attack Speed</li><hr><li class=\"mod\">(<span class=\"val\">35%</span> to <span class=\"val\">25%</span>) less Health Regen</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">9%</span>) of Damage Leeched as Health</li><li class=\"mod\"><span class=\"desc\">You are inflicted with bleed when you cast a spell</span></li></ul>"},{"name":"Bloodkeeper's Nest","category":"Unique","type":"Relic","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">10</span>) Bees per 10 seconds while in Spriggan Form</li><hr><li class=\"mod\">Bees gain an additional (<span class=\"val\">12</span> to <span class=\"val\">16</span>) health and (<span class=\"val\">7</span> to <span class=\"val\">12</span>)% increased damage per point of your Attunement<span class=\"dim\">This is an addition to its normal Attunement scaling</span></li><li class=\"mod\">Bleed inflicted by Bees has (<span class=\"val\">6</span> to <span class=\"val\">8</span>)% Physical Penetration per point of your Strength</li><li class=\"mod\"><span class=\"desc\">When you directly cast Thorn Shield, the nearest Bee also gains Thorn Shield</span></li><li class=\"mod\">+(<span class=\"val\">32%</span> to <span class=\"val\">56%</span>) Chance to apply Frailty on hit for Bees</li><li class=\"mod\"><span class=\"desc\">Minions leech 4% of Physical Damage as Health</span><br><span class=\"dim\">The health is restored to the minion that dealt the damage, not to you</span></li><li class=\"mod\"><span class=\"desc\">Minions cannot deal Critical Strikes</span></li></ul>"},{"name":"Blossom of Immortal Stone","category":"Primordial","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">11%</span> to <span class=\"val\">15%</span>) Endurance</li><li class=\"mod\">+(<span class=\"val\">50</span> to <span class=\"val\">110</span>) Endurance Threshold</li><hr><li class=\"mod\"><span class=\"val\">100%</span> of Void Damage Taken as Physical</li><li class=\"mod\"><span class=\"val\">100%</span> of Necrotic Damage Taken as Physical</li><li class=\"mod\"><span class=\"val\">100%</span> of Poison Damage Taken as Physical</li><li class=\"mod\">(<span class=\"val\">21%</span> to <span class=\"val\">60%</span>) increased Armor</li><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">21%</span>) of Armor Mitigation also applies to Damage over Time</li><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">12</span>) Attunement</li></ul>"},{"name":"Bluefeather Band","category":"Primordial","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">42</span> to <span class=\"val\">110</span>) Ward Decay Threshold</li><hr><li class=\"mod\">(<span class=\"val\">54%</span> to <span class=\"val\">48%</span>) less Mana Cost for Spell Skills</li><li class=\"mod\">(<span class=\"val\">54%</span> to <span class=\"val\">48%</span>) less Mana</li><li class=\"mod\">(<span class=\"val\">54%</span> to <span class=\"val\">48%</span>) less Mana Regen</li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">9%</span>) of Damage Dealt to Mana Before Health</li><li class=\"mod\">When you use 3 zero mana cost skills in a row you gain (<span class=\"val\">15</span> to <span class=\"val\">21</span>) Mana and (<span class=\"val\">180</span> to <span class=\"val\">330</span>) Ward (3 second cooldown)</li><li class=\"mod\">+(<span class=\"val\">180</span> to <span class=\"val\">330</span>) Ward Decay Threshold</li></ul>"},{"name":"Box of Hydrae","category":"Unique","type":"Relic","type-group":"Accessory","class":"Mage","effect":"<ul><li class=\"mod\">+(<span class=\"val\">9%</span> to <span class=\"val\">18%</span>) Ward Retention</li><hr><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Runic Invocation</li><li class=\"mod\">+(<span class=\"val\">9%</span> to <span class=\"val\">18%</span>) Fire Penetration with Fire Invocations<br><span class=\"dim\">Fire Invocations are invocations from Runic Invocation that have a fire tag</span></li><li class=\"mod\">(<span class=\"val\">9%</span> to <span class=\"val\">18%</span>) chance to Invoke Hydrahedron on kill with fire skills (9 second cooldown)<br><span class=\"dim\">Hydrahedron is an invocation normally cast by using Runic Invocation with the rune sequence Gon Rah Rah</span></li><li class=\"mod\">(<span class=\"val\">9%</span> to <span class=\"val\">63%</span>) increased Hydrahedron Area</li><li class=\"mod\">(<span class=\"val\">9%</span> to <span class=\"val\">36%</span>) increased Hydrahedron Cast Rate<br><span class=\"dim\">This increases the rate at which Hydrahedron casts its fire mortarts.</span></li><li class=\"mod\">+(<span class=\"val\">9</span> to <span class=\"val\">18</span>) Ward Gained on Hit with Hydrahedron</li><li class=\"mod\">+(<span class=\"val\">18</span> to <span class=\"val\">108</span>) Ward Decay Threshold</li></ul>"},{"name":"Carcinization of Momentum","category":"Unique","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">6</span>) Vitality</li><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">6</span>) Health Regen</li><hr><li class=\"mod\"><span class=\"desc\">Evade is replaced by Summon Crab</span></li><li class=\"mod\"><span class=\"desc\">You have Swiftness</span><br><span class=\"dim\">Swiftness grants increased movement speed based on character level</span></li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">30%</span>) increased Armor</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">30%</span>) increased Minion Armor</li><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">6</span>) to All Attributes</li></ul>"},{"name":"Chimaera's Essence","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) increased Melee Attack Speed</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) increased Throwing Attack Speed</li><hr><li class=\"mod\">(<span class=\"val\">100%</span> to <span class=\"val\">160%</span>) increased Damage while Transformed</li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">12%</span>) increased Movement Speed while Transformed</li><li class=\"mod\">(<span class=\"val\">-25%</span> to <span class=\"val\">-15%</span>) to All Resistances while Transformed</li></ul>"},{"name":"Cocooned Amulet","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Contains a random unique amulet</span></li></ul>"},{"name":"Cocooned Relic","category":"Unique","type":"Relic","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Contains a random unique relic</span></li></ul>"},{"name":"Cocooned Ring","category":"Unique","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Contains a random unique ring</span></li></ul>"},{"name":"Code of an Erased Sentinel","category":"Weaver","type":"Relic","type-group":"Accessory","class":"Sentinel","effect":"<ul><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">30</span>) Mana</li><li class=\"mod\"><span class=\"val\">-3</span> Mana Cost for Melee Skills</li><hr><li class=\"mod\">+<span class=\"val\">1</span> to Level of Sentinel Skills</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">30%</span>) increased Armor</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">30%</span>) of Armor Mitigation also applies to Damage over Time</li></ul>"},{"name":"Cruelty","category":"Unique","type":"Relic","type-group":"Accessory","class":"Acolyte","effect":"<ul><li class=\"mod\">(<span class=\"val\">13%</span> to <span class=\"val\">19%</span>) increased Spell Damage</li><hr><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Sacrifice</li><li class=\"mod\">Minions are automatically Sacrificed after 2 seconds. If you have any mana then (<span class=\"val\">53</span> to <span class=\"val\">89</span>)% of Sacrifice&#039;s mana cost is consumed. Otherwise this cast of Sacrifice deals 80% less damage (multiplicative with other modifiers)</li><li class=\"mod\">(<span class=\"val\">3%</span> to <span class=\"val\">11%</span>) increased Movement Speed</li><li class=\"mod\">(<span class=\"val\">11%</span> to <span class=\"val\">23%</span>) increased Minion Movement Speed</li><li class=\"mod\"><span class=\"desc\">Your minions cannot be Stunned</span></li><li class=\"mod\">+(<span class=\"val\">31</span> to <span class=\"val\">83</span>) Mana</li></ul>"},{"name":"Cycle of Putrescence","category":"Unique","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">33%</span> to <span class=\"val\">46%</span>) Necrotic Resistance</li><li class=\"mod\">+(<span class=\"val\">46</span> to <span class=\"val\">130</span>) Ward Decay Threshold</li><hr><li class=\"mod\"><span class=\"desc\">Your Volatile Zombies have a chance to resurrect equal to 100% divided by your Number of Zombies</span><br><span class=\"dim\">For example if you have four zombies and one dies it has a 25% chance to resurrect. Resurrection occurs after 1 second.</span></li><li class=\"mod\">(<span class=\"val\">36%</span> to <span class=\"val\">81%</span>) increased Minion Spell Damage</li><li class=\"mod\">+(<span class=\"val\">18</span> to <span class=\"val\">27</span>) Poison Damage for your Minions&#039; Damage Over Time Spells</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Minion Damage Over Time Skills</li><li class=\"mod\">+(<span class=\"val\">27%</span> to <span class=\"val\">36%</span>) Minion Fire Resistance</li></ul>"},{"name":"Death Rattle","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">35%</span>) increased Minion Damage</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">35%</span>) increased Minion Critical Strike Chance</li><hr><li class=\"mod\">+(<span class=\"val\">35%</span> to <span class=\"val\">65%</span>) Minion Critical Strike Multiplier</li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">10</span>) Intelligence</li><li class=\"mod\">Your minions take (<span class=\"val\">10</span> to <span class=\"val\">30</span>)% increased damage</li><li class=\"mod\"><span class=\"desc\">Regain 30 health on minion death</span></li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">3</span>) to Level of Sacrifice</li></ul>"},{"name":"Dedication of an Erased Primalist","category":"Weaver","type":"Relic","type-group":"Accessory","class":"Primalist","effect":"<ul><li class=\"mod\">+(<span class=\"val\">7</span> to <span class=\"val\">14</span>) Health</li><li class=\"mod\">(<span class=\"val\">7%</span> to <span class=\"val\">14%</span>) increased Minion Health</li><hr><li class=\"mod\">+<span class=\"val\">1</span> to Level of Primalist Skills</li><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">8%</span>) less Damage over Time Taken from Slowed Enemies<br><span class=\"dim\">Multiplicative with other modifiers</span></li><li class=\"mod\">(<span class=\"val\">28%</span> to <span class=\"val\">48%</span>) chance on Hit to grant one of your minions Aspect of the Spider (2 second cooldown)<br><span class=\"dim\">Aspect of the Spider lasts 8 seconds and grants 15% more damage to slowed enemies (multiplicative with other modifiers) and +100% chance to slow on hit. It cannot stack.</span></li></ul>"},{"name":"Devotion","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">18%</span> to <span class=\"val\">42%</span>) Fire Resistance</li><li class=\"mod\">+(<span class=\"val\">18%</span> to <span class=\"val\">42%</span>) Lightning Resistance</li><hr><li class=\"mod\"><span class=\"val\">1%</span> Increased Cast Speed with Smite per 2% Missing Mana<br><span class=\"dim\">If you have negative mana equal to  20% of your max mana then you have 120% missing mana</span></li><li class=\"mod\">+<span class=\"val\">1</span> Spell Damage with Smite per 5 Missing Mana<br><span class=\"dim\">If you have -40 current mana and 200 max mana then you have 240 missing mana</span></li><li class=\"mod\">+(<span class=\"val\">3%</span> to <span class=\"val\">15%</span>) Endurance</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">90%</span>) Increased Healing Effectiveness</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">90%</span>) increased Lightning Damage</li><li class=\"mod\">+(<span class=\"val\">3%</span> to <span class=\"val\">15%</span>) Lightning Penetration</li></ul>"},{"name":"Diothaen's Bloody Nib","category":"Unique","type":"Relic","type-group":"Accessory","class":"Mage","effect":"<ul><li class=\"mod\">+(<span class=\"val\">11</span> to <span class=\"val\">33</span>) Ward per Second</li><hr><li class=\"mod\"><span class=\"desc\">You are inflicted with bleed when you hit an enemy with Shatter Strike</span><br><span class=\"dim\">Hitting one enemy with both swings of Shatter Strike will result in two bleed stacks</span></li><li class=\"mod\">+<span class=\"val\">2%</span> Cold Penetration with Shatter Strike per stack of bleed on you<br><span class=\"dim\">Affected by conversions to Shatter Strike's base damage</span></li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Shatter Strike</li><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">8</span>) Dexterity</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">50%</span>) increased Mana Regen</li><li class=\"mod\">+(<span class=\"val\">15%</span> to <span class=\"val\">25%</span>) Critical Strike Multiplier</li></ul>"},{"name":"Downfall of the Righteous","category":"Unique","type":"Relic","type-group":"Accessory","class":"Acolyte","effect":"<ul><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">45%</span>) Fire Resistance</li><li class=\"mod\">(<span class=\"val\">13%</span> to <span class=\"val\">63%</span>) increased Curse Damage</li><hr><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) increased Health</li><li class=\"mod\">(<span class=\"val\">0.1%</span> to <span class=\"val\">0.3%</span>) of Fire Damage Over Time Leeched as Health</li><li class=\"mod\">(<span class=\"val\">0.1%</span> to <span class=\"val\">0.3%</span>) of Necrotic Damage Over Time Leeched as Health</li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">100%</span>) increased Curse Damage</li><li class=\"mod\"><span class=\"desc\">Witchfire deals More Damage equal to 66% of your increased Curse Damage</span></li><li class=\"mod\"><span class=\"desc\">While you have both Ignite Overload and Damned Overload, enemies within 10 meters are inflicted with Witchfire every second</span><br><span class=\"dim\">Witchfire is an ailment that deals 600 fire and 600 necrotic damage over 12 seconds. It cannot stack.</span></li></ul>"},{"name":"Egg of the Forgotten","category":"Unique","type":"Relic","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Can be replaced with a Unique Item that lacks both Legendary Potential and Weaver's Will</span></li><li class=\"mod\"><span class=\"desc\">Changes into a random Unique Item if challenged or empowered</span></li></ul>"},{"name":"Evolution's End","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">6</span>) to All Attributes</li><li class=\"mod\">(<span class=\"val\">3%</span> to <span class=\"val\">10%</span>) increased Movement Speed</li><li class=\"mod\">+(<span class=\"val\">4%</span> to <span class=\"val\">15%</span>) to All Resistances</li><hr><li class=\"mod\"><span class=\"val\">40%</span> increased Minion Damage</li><li class=\"mod\"><span class=\"desc\">When a hit leaves a Boss or Champion below 40% health you summon a Rift Beast for 15 seconds (40 second cooldown)</span></li><li class=\"mod\"><span class=\"desc\">The Rift Beast summoned has the same Evolutions as the Rift Beast that dropped this item</span></li><li class=\"mod\">+(<span class=\"val\">15</span> to <span class=\"val\">15</span>)% to All Resistances for Minions</li><li class=\"mod\"><span class=\"desc\">View all available evolutions</span></li></ul>"},{"name":"Exulis","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">20%</span>) less Damage Over Time Taken</li><hr><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of All Skills</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">20</span>) to All Attributes</li><li class=\"mod\"><span class=\"val\">4%</span> Increased Area for Area Spells per 10 Madness</li><li class=\"mod\"><span class=\"val\">1%</span> Chance to take 0 damage when hit per 10 Guile</li><li class=\"mod\"><span class=\"val\">2%</span> Increased Health per 10 Brutality</li><li class=\"mod\"><span class=\"val\">5%</span> Increased effect of Haste per 10 Rampancy</li><li class=\"mod\"><span class=\"desc\">1% less Necrotic, Void, and Poison damage taken per 10 Apathy</span></li></ul>"},{"name":"Eye of Orexia","category":"Unique","type":"Relic","type-group":"Accessory","class":"Mage","effect":"<ul><li class=\"mod\">+(<span class=\"val\">3%</span> to <span class=\"val\">9%</span>) Physical Resistance</li><li class=\"mod\">+(<span class=\"val\">3%</span> to <span class=\"val\">9%</span>) Fire Resistance</li><li class=\"mod\">+(<span class=\"val\">3%</span> to <span class=\"val\">9%</span>) Poison Resistance</li><hr><li class=\"mod\">(<span class=\"val\">70%</span> to <span class=\"val\">120%</span>) Increased Volcanic Orb Damage</li><li class=\"mod\">(<span class=\"val\">44%</span> to <span class=\"val\">70%</span>) Increased Cooldown Recovery Speed for Volcanic Orb</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">44%</span>) Increased Volcanic Orb Speed</li><li class=\"mod\">(<span class=\"val\">22%</span> to <span class=\"val\">30%</span>) Increased Volcanic Orb Shrapnel Speed</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">22%</span>) increased Cast Speed</li></ul>"},{"name":"Eye of Storms","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) increased Cast Speed</li><hr><li class=\"mod\"><span class=\"desc\">Cast Maelstrom every 3 seconds</span><br><span class=\"dim\">This consumes Maelstrom's mana cost</span></li><li class=\"mod\">+(<span class=\"val\">33%</span> to <span class=\"val\">45%</span>) Cold Resistance</li><li class=\"mod\">+(<span class=\"val\">33%</span> to <span class=\"val\">45%</span>) Lightning Resistance</li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">15%</span>) Increased Lightning Damage per Active Maelstrom</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">18</span>) Lightning Melee Damage</li></ul>"},{"name":"Flames of Midnight","category":"Unique","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">42</span> to <span class=\"val\">110</span>) Ward Decay Threshold</li><hr><li class=\"mod\"><span class=\"desc\">Evade is replaced by Spirit Step</span></li><li class=\"mod\"><span class=\"desc\">You have Swiftness</span></li><li class=\"mod\"><span class=\"desc\">When you directly use a Fire, Necrotic, or Void skill you create a Wandering Spirit near the target location (4 second cooldown for each skill type).</span><br><span class=\"dim\">Each skill type has a separate cooldown. The spirit is created at an accessible location, where it can be swapped with.</span></li><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">7</span>) Ward gained each second per Active Wandering Spirit<br><span class=\"dim\">Does not count as a Ward Per Second stat for the purpose of stat conversions or scaling</span></li><li class=\"mod\"><span class=\"val\">100%</span> of Wandering Spirits Base Damage Converted to Fire</li><li class=\"mod\">+(<span class=\"val\">7</span> to <span class=\"val\">11</span>)% Fire, Necrotic, and Void Penetration</li></ul>"},{"name":"Font of the Erased","category":"Weaver","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">18%</span>) Elemental Resistance</li><hr><li class=\"mod\">(<span class=\"val\">4</span> to <span class=\"val\">10</span>)% increased Health and Mana</li><li class=\"mod\">(<span class=\"val\">14%</span> to <span class=\"val\">30%</span>) of Mana Spent Gained as Ward</li><li class=\"mod\"><span class=\"val\">1</span> Ward gained on hit per 10 missing mana if your current ward is lower than your missing health</li></ul>"},{"name":"Frozen Eyes of Formosus","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) increased Cast Speed</li><hr><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">8</span>) Necrotic Spell Damage</li><li class=\"mod\">+(<span class=\"val\">50%</span> to <span class=\"val\">80%</span>) Freeze Rate per stack of Chill</li><li class=\"mod\">+(<span class=\"val\">150%</span> to <span class=\"val\">300%</span>) Minion Freeze Rate per stack of Chill</li><li class=\"mod\">+(<span class=\"val\">25%</span> to <span class=\"val\">40%</span>) Chance to apply Chill on Hit</li><li class=\"mod\">(<span class=\"val\">80</span> to <span class=\"val\">140</span>)% increased Minion Cold Damage<span class=\"dim\">Increases cold damage dealt by all minions</span></li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) Minion Increased Cooldown Recovery Speed</li></ul>"},{"name":"Gambit of an Erased Rogue","category":"Weaver","type":"Relic","type-group":"Accessory","class":"Rogue","effect":"<ul><li class=\"mod\">(<span class=\"val\">16%</span> to <span class=\"val\">28%</span>) increased Critical Strike Chance</li><hr><li class=\"mod\">+<span class=\"val\">1</span> to Level of Rogue Skills</li><li class=\"mod\">+(<span class=\"val\">24</span> to <span class=\"val\">54</span>) Dodge Rating</li><li class=\"mod\">1 in 6 chance to take (<span class=\"val\">25</span> to <span class=\"val\">15</span>)% less Damage per Active Shadow<span class=\"dim\">Multiplicative with other modifiers. The number of shadows multiplies the damage reduction, not the chance.</span></li></ul>"},{"name":"Gambler's Fallacy","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">25</span>) Health</li><hr><li class=\"mod\"><span class=\"desc\">Your Skills gain +100% Critical Strike Chance if you have not dealt a Critical Strike Recently. Excludes Channeled Skills.</span><br><span class=\"dim\">Recently refers to the last 4 seconds.</span></li><li class=\"mod\"><span class=\"val\">50%</span> less Critical Strike Chance if you have dealt a Critical Strike Recently<br><span class=\"dim\">Multiplicative with other modifiers</span></li><li class=\"mod\">(<span class=\"val\">10</span> to <span class=\"val\">15</span>) Health Gain on Crit</li></ul>"},{"name":"Grimoire of Necrotic Elixirs","category":"Unique","type":"Relic","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">30</span> to <span class=\"val\">40</span>) Health</li><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">2%</span>) reduced Health Regen</li><hr><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">4</span>) Vitality</li><li class=\"mod\"><span class=\"val\">5%</span> of Current Health Drained per Second for 4 seconds when you use a Potion</li><li class=\"mod\">(<span class=\"val\">30</span> to <span class=\"val\">40</span>)% less void, necrotic, and poison damage taken for 4 seconds on potion use<span class=\"dim\">Multiplicative with other modifiers</span></li><li class=\"mod\">+(<span class=\"val\">30</span> to <span class=\"val\">40</span>) necrotic damage to melee attacks and spells for 4 seconds on potion use</li></ul>"},{"name":"Heirloom of the Last Nomad","category":"Unique","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">28%</span> to <span class=\"val\">45%</span>) Fire Resistance</li><li class=\"mod\">(<span class=\"val\">28%</span> to <span class=\"val\">45%</span>) increased Fire Damage</li><hr><li class=\"mod\">+(<span class=\"val\">100</span> to <span class=\"val\">140</span>) Health</li><li class=\"mod\">+(<span class=\"val\">14%</span> to <span class=\"val\">40%</span>) Cold Resistance</li><li class=\"mod\">+(<span class=\"val\">14%</span> to <span class=\"val\">40%</span>) Void Resistance</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) Increased Stun Duration</li><li class=\"mod\">(<span class=\"val\">80%</span> to <span class=\"val\">90%</span>) increased Duration of Stuns Received</li><li class=\"mod\"><span class=\"desc\">Using a Potion Cleanses Stun and Freeze</span></li></ul>"},{"name":"Herkir's Vessel","category":"Unique","type":"Relic","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">3</span>) Health Regen</li><hr><li class=\"mod\">(<span class=\"val\">60%</span> to <span class=\"val\">100%</span>) increased Fire Damage</li><li class=\"mod\">(<span class=\"val\">60</span> to <span class=\"val\">100</span>) Health Gained on Potion Use</li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">10</span>) Fire Spell Damage for 4 seconds when you use a Potion</li><li class=\"mod\"><span class=\"val\">100%</span> Chance to cast Fire Aura on Potion Use</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">60%</span>) Increased Fire Aura Area</li></ul>"},{"name":"Hollow Finger","category":"Unique","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">35%</span>) increased Minion Damage</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">35%</span>) increased Minion Health</li><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">35%</span>) Minion Critical Strike Multiplier</li><hr><li class=\"mod\">+(<span class=\"val\">40%</span> to <span class=\"val\">70%</span>) Chance to apply Chill on Hit</li><li class=\"mod\">+<span class=\"val\">13</span> Necrotic Melee Damage</li><li class=\"mod\"><span class=\"desc\">+1 Maximum Skeleton</span><br><span class=\"dim\">Affects the Acolyte's Summon Skeleton skill</span></li><li class=\"mod\">+(<span class=\"val\">7</span> to <span class=\"val\">13</span>)% Cold Resistance for you and your Minions</li><li class=\"mod\">+(<span class=\"val\">7</span> to <span class=\"val\">13</span>)% Physical Resistance for you and your Minions</li></ul>"},{"name":"Inheritance of the Erased","category":"Weaver","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">20%</span>) less Damage Over Time Taken</li><hr><li class=\"mod\"><span class=\"desc\">Every 10 seconds a random minion is Chosen, receiving Frenzy and 200% of the stats on this item</span><br><span class=\"dim\">Chosen is a buff which lasts for 10 seconds. Frenzy grants 20% increased attack and cast speed.</span></li><li class=\"mod\">(<span class=\"val\">8%</span> to <span class=\"val\">14%</span>) increased Health</li><li class=\"mod\">(<span class=\"val\">52%</span> to <span class=\"val\">98%</span>) increased Health Regen</li><li class=\"mod\">+(<span class=\"val\">28%</span> to <span class=\"val\">46%</span>) Void Resistance</li></ul>"},{"name":"Julra's Stardial","category":"Unique","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">20</span>) Mana</li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">12%</span>) increased Mana Regen</li><hr><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">36%</span>) of Mana Spent Gained as Ward</li><li class=\"mod\">(<span class=\"val\">36%</span> to <span class=\"val\">72%</span>) increased Spell Damage</li><li class=\"mod\"><span class=\"desc\">When you use a movement or time travel skill all stats on this item are tripled for 4 seconds (12 second cooldown)</span></li></ul>"},{"name":"Kelthan Blasting Agent","category":"Unique","type":"Relic","type-group":"Accessory","class":"Rogue","effect":"<ul><li class=\"mod\">(<span class=\"val\">26%</span> to <span class=\"val\">44%</span>) increased Fire Damage</li><li class=\"mod\">+(<span class=\"val\">14%</span> to <span class=\"val\">26%</span>) Chance to apply Ignite on Hit</li><hr><li class=\"mod\"><span class=\"desc\">88% Reduced Decoy Duration</span></li><li class=\"mod\">(<span class=\"val\">100%</span> to <span class=\"val\">160%</span>) Increased Cooldown Recovery Speed for Decoy</li><li class=\"mod\">+(<span class=\"val\">40%</span> to <span class=\"val\">48%</span>) Chance to apply Ignite on Throwing Hit</li><li class=\"mod\">(<span class=\"val\">80%</span> to <span class=\"val\">120%</span>) Increased Ignite Duration</li><li class=\"mod\">+(<span class=\"val\">12%</span> to <span class=\"val\">18%</span>) Fire Penetration</li></ul>"},{"name":"Knowledge of an Erased Mage","category":"Weaver","type":"Relic","type-group":"Accessory","class":"Mage","effect":"<ul><li class=\"mod\">+(<span class=\"val\">14</span> to <span class=\"val\">40</span>) Mana</li><li class=\"mod\">(<span class=\"val\">14%</span> to <span class=\"val\">40%</span>) of Mana Spent Gained as Ward</li><hr><li class=\"mod\">+<span class=\"val\">1</span> to Level of Mage Skills</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">9%</span>) of Damage Dealt to Mana Before Health</li><li class=\"mod\">Endurance applies to (<span class=\"val\">5</span> to <span class=\"val\">9</span>) additional Health per 10 Missing Mana<span class=\"dim\">This effectively raises your endurance threshold for calculating damage taken, but it does not count as endurance threshold for any other effects that depend on your endurance threshold.</span></li></ul>"},{"name":"Laup's Path","category":"Unique","type":"Relic","type-group":"Accessory","class":"Primalist","effect":"<ul><li class=\"mod\">(<span class=\"val\">20</span> to <span class=\"val\">40</span>) Damage Reflected to Attackers</li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">10</span>) Minion Spell Damage</li><hr><li class=\"mod\"><span class=\"desc\">When you directly use Warcry or Fury Leap, you summon up to your maximum number of Thorn Totems and they gain 100% more cast speed for 1 second</span><br><span class=\"dim\">This effect does not consume mana.</span></li><li class=\"mod\"><span class=\"desc\">You are inflicted with bleed for each Thorn Totem you summon</span></li><li class=\"mod\">+<span class=\"val\">1</span> Charges for Fury Leap</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Summon Thorn Totem</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">9%</span>) increased Movement Speed</li><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">25%</span>) Physical Resistance</li></ul>"},{"name":"Legends Entwined","category":"Primordial","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">10%</span>) Increased Cooldown Recovery Speed</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to All Attributes</li><hr><li class=\"mod\"><span class=\"desc\">Counts as a part of every equipped item set</span></li><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">5</span>) to All Attributes per Complete Set</li><li class=\"mod\">+(<span class=\"val\">2%</span> to <span class=\"val\">5%</span>) to All Resistances per Complete Set</li><li class=\"mod\">+<span class=\"val\">1</span> to All Skills per Complete Set</li><li class=\"mod\">(<span class=\"val\">5</span> to <span class=\"val\">12</span>)% increased Attack and Cast Speed</li></ul>"},{"name":"Liath's Signet","category":"Unique","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">18%</span>) Elemental Resistance</li><hr><li class=\"mod\">+<span class=\"val\">75%</span> Elemental Resistance while Channelling</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">30%</span>) Chance to Gain 30 Ward when Hit while Channelling</li><li class=\"mod\">(<span class=\"val\">45%</span> to <span class=\"val\">75%</span>) increased Lightning Damage</li></ul>"},{"name":"Logi's Hunger","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">40%</span>) Physical Resistance</li><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">40%</span>) Necrotic Resistance</li><hr><li class=\"mod\">+(<span class=\"val\">2%</span> to <span class=\"val\">3%</span>) Fire Critical Strike Chance</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">8%</span>) of Fire Damage Leeched as Health on Crit</li><li class=\"mod\">(<span class=\"val\">50%</span> to <span class=\"val\">80%</span>) Increased Leech Rate</li><li class=\"mod\">+(<span class=\"val\">2%</span> to <span class=\"val\">3%</span>) Minion Critical Strike Chance</li><li class=\"mod\">+<span class=\"val\">2</span> to Level of Minion Fire Skills</li><li class=\"mod\">(<span class=\"val\">12</span> to <span class=\"val\">24</span>)% increased Attack and Cast Speed for Minions</li></ul>"},{"name":"Mana Guide","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">16</span> to <span class=\"val\">48</span>) Mana</li><hr><li class=\"mod\"><span class=\"desc\">While channelling Focus you move towards your current target location at 80% of your normal movement speed</span><br><span class=\"dim\">You can change direction during Focus and the speed of movement scales with your movement speed</span></li><li class=\"mod\"><span class=\"desc\">While channelling Focus you cast Lightning Blast once per second</span><br><span class=\"dim\">Each cast consumes 100% of Lightning Blast's mana cost and only occurs if you have more than 0 mana</span></li><li class=\"mod\"><span class=\"desc\">Mana regeneration from Focus is half as effective</span><br><span class=\"dim\">This affects all mana regeneration granted by Focus, but not other sources of mana regeneration</span></li><li class=\"mod\"><span class=\"desc\">You have 50% less armor while channeling Focus</span></li><li class=\"mod\">(<span class=\"val\">34%</span> to <span class=\"val\">70%</span>) increased Mana Regen</li><li class=\"mod\">+(<span class=\"val\">25</span> to <span class=\"val\">50</span>) Ward per Second while Channelling</li><li class=\"mod\">+(<span class=\"val\">50</span> to <span class=\"val\">115</span>) Ward Decay Threshold</li><li class=\"mod\">+(<span class=\"val\">24%</span> to <span class=\"val\">38%</span>) Lightning Resistance</li></ul>"},{"name":"Melvern's Writ","category":"Unique","type":"Relic","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">4%</span> to <span class=\"val\">6%</span>) Cold Resistance</li><li class=\"mod\">+(<span class=\"val\">4%</span> to <span class=\"val\">6%</span>) Fire Resistance</li><hr><li class=\"mod\">+<span class=\"val\">1</span> Crossbow Mercenaries<br><span class=\"dim\">Mercenaries are minions and are resummoned after a while if they die.</span></li><li class=\"mod\">(<span class=\"val\">70%</span> to <span class=\"val\">90%</span>) increased Minion Bow Damage</li><li class=\"mod\">+(<span class=\"val\">2%</span> to <span class=\"val\">3%</span>) Minion Bow Critical Strike Chance</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) Increased Chance To Find Potions</li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">8</span>) Dexterity</li></ul>"},{"name":"Murama's Hilt","category":"Unique","type":"Relic","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">7%</span>) increased Melee Attack Speed</li><hr><li class=\"mod\">(<span class=\"val\">85%</span> to <span class=\"val\">130%</span>) increased Curse Damage</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">50%</span>) increased Curse Cast Speed</li><li class=\"mod\">(<span class=\"val\">4</span> to <span class=\"val\">6</span>) Mana Gained when you use Harvest</li></ul>"},{"name":"Nihilis","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">1%</span> to <span class=\"val\">12%</span>) increased Health</li><li class=\"mod\">(<span class=\"val\">1%</span> to <span class=\"val\">12%</span>) increased Mana</li><li class=\"mod\">(<span class=\"val\">-4%</span> to <span class=\"val\">8%</span>) increased Movement Speed</li><hr><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of All Skills</li><li class=\"mod\">(<span class=\"val\">-20%</span> to <span class=\"val\">50%</span>) increased Mana Regen</li><li class=\"mod\">(<span class=\"val\">-10%</span> to <span class=\"val\">20%</span>) more Armor</li><li class=\"mod\">(<span class=\"val\">-5%</span> to <span class=\"val\">15%</span>) to All Resistances</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">20%</span>) of Current Health and Ward lost when you use Evade</li><li class=\"mod\">(<span class=\"val\">1.2</span> to <span class=\"val\">4</span>) Seconds of Frenzy after you use Evade<br><span class=\"dim\">Frenzy is a buff that grants 20% increased attack and cast speed by default. It cannot stack.</span></li></ul>"},{"name":"Oceareon","category":"Unique","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">20</span>) Mana</li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">12%</span>) increased Mana Regen</li><hr><li class=\"mod\">+(<span class=\"val\">24%</span> to <span class=\"val\">40%</span>) Chance to apply Chill on Hit</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">20%</span>) Increased Chill Duration</li><li class=\"mod\">(<span class=\"val\">4%</span> to <span class=\"val\">2%</span>) less Damage Taken from Chilled Enemies<br><span class=\"dim\">Multiplicative with other modifiers</span></li><li class=\"mod\">+(<span class=\"val\">24%</span> to <span class=\"val\">40%</span>) Chance to apply Shock on Hit</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">20%</span>) Increased Shock Duration</li><li class=\"mod\"><span class=\"val\">1%</span> more Damage per stack of Shock</li></ul>"},{"name":"Oculus of Ruin","category":"Unique","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">42</span> to <span class=\"val\">110</span>) Ward Decay Threshold</li><hr><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">6</span>) to All Attributes</li><li class=\"mod\"><span class=\"desc\">Can be corrupted multiple times</span></li></ul>"},{"name":"Omnis","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">35%</span>) increased Critical Strike Chance</li><hr><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of All Skills</li><li class=\"mod\">+(<span class=\"val\">1%</span> to <span class=\"val\">45%</span>) Physical Resistance</li><li class=\"mod\">+(<span class=\"val\">1%</span> to <span class=\"val\">45%</span>) Fire Resistance</li><li class=\"mod\">+(<span class=\"val\">1%</span> to <span class=\"val\">45%</span>) Cold Resistance</li><li class=\"mod\">+(<span class=\"val\">1%</span> to <span class=\"val\">45%</span>) Lightning Resistance</li><li class=\"mod\">+(<span class=\"val\">1%</span> to <span class=\"val\">45%</span>) Void Resistance</li><li class=\"mod\">+(<span class=\"val\">1%</span> to <span class=\"val\">45%</span>) Necrotic Resistance</li><li class=\"mod\">+(<span class=\"val\">1%</span> to <span class=\"val\">45%</span>) Poison Resistance</li></ul>"},{"name":"Orchirian's Petals","category":"Unique","type":"Relic","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span> Attunement</li><li class=\"mod\">+<span class=\"val\">5%</span> to All Resistances</li><hr><li class=\"mod\"><span class=\"val\">8%</span> increased Mana Regen</li><li class=\"mod\"><span class=\"desc\">13% Increased Cast Speed with Physical Spells</span></li><li class=\"mod\"><span class=\"desc\">21% Increased Critical Strike Chance with Physical Spells</span></li><li class=\"mod\"><span class=\"desc\">34% Increased Stun Chance with Physical Spells</span></li><li class=\"mod\"><span class=\"val\">55%</span> increased Health Regen</li><li class=\"mod\"><span class=\"val\">89%</span> increased Physical Spell Damage</li></ul>"},{"name":"Orian's Eye","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">20%</span>) less Damage Over Time Taken</li><hr><li class=\"mod\"><span class=\"val\">100%</span> of Void Damage Taken as Fire</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">10%</span>) less Fire Damage Taken</li><li class=\"mod\">+(<span class=\"val\">75</span> to <span class=\"val\">150</span>) Mana</li><li class=\"mod\">(<span class=\"val\">75</span> to <span class=\"val\">150</span>)% increased duration of stun immunity after being stunned</li></ul>"},{"name":"Orian's Sun Seal","category":"Unique","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">18%</span>) Elemental Resistance</li><hr><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Symbols of Hope</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) Increased Symbol Gain Rate<br><span class=\"dim\">Affects the rate at which you automatically gain Symbols while Symbols of Hope is equipped. Base Symbol gain rate is 1 every 3 seconds.</span></li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">25%</span>) Increased Healing Effectiveness</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">15%</span>) increased Armor</li><li class=\"mod\">Symbols of Hope is automatically activated when damage taken leaves you below your endurance threshold, consuming (<span class=\"val\">70</span> to <span class=\"val\">80</span>)% of its cooldown and mana cost.<span class=\"dim\">This effect can only occur if Symbols of Hope is on your ability bar and not on cooldown, and you have positive mana.</span></li></ul>"},{"name":"Pearls of the Swine","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">40%</span>) Physical Resistance</li><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">40%</span>) Necrotic Resistance</li><hr><li class=\"mod\"><span class=\"desc\">Bone Curse also inflicts Decrepify</span><br><span class=\"dim\">Decrepify is a Curse which deals 200 physical damage over 10 seconds with added damage applying at 100% effectiveness per second, and gains 1% more damage per 5 of your missing health. It also causes the target to take 15% more damage from damage over time.</span></li><li class=\"mod\">(<span class=\"val\">113</span> to <span class=\"val\">166</span>) Ward per Second for each Curse affecting you</li><li class=\"mod\">(<span class=\"val\">31%</span> to <span class=\"val\">55%</span>) increased Physical Damage</li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">9</span>) Vitality</li><li class=\"mod\">+(<span class=\"val\">7%</span> to <span class=\"val\">11%</span>) to All Resistances</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">4</span>) to All Attributes</li></ul>"},{"name":"Pearls of the Swine","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">40%</span>) Physical Resistance</li><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">40%</span>) Necrotic Resistance</li><hr><li class=\"mod\"><span class=\"desc\">Bone Curse also inflicts Penance</span><br><span class=\"dim\">Penance is a Curse that lasts 15 seconds which causes affected targets to take 20 spell fire damage when they hit another target, but it does not stack.</span></li><li class=\"mod\">(<span class=\"val\">113</span> to <span class=\"val\">166</span>) Ward per Second for each Curse affecting you</li><li class=\"mod\">(<span class=\"val\">31%</span> to <span class=\"val\">55%</span>) increased Fire Damage</li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">9</span>) Vitality</li><li class=\"mod\">+(<span class=\"val\">7%</span> to <span class=\"val\">11%</span>) to All Resistances</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">4</span>) to All Attributes</li></ul>"},{"name":"Pearls of the Swine","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">40%</span>) Physical Resistance</li><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">40%</span>) Necrotic Resistance</li><hr><li class=\"mod\"><span class=\"desc\">Bone Curse also inflicts Acid Skin</span><br><span class=\"dim\">Acid Skin is a Curse which deals 80 poison damage over 5 seconds with added damage applying at 80% effectiveness per second, and adds a 20% chance to be critically hit.</span></li><li class=\"mod\">(<span class=\"val\">113</span> to <span class=\"val\">166</span>) Ward per Second for each Curse affecting you</li><li class=\"mod\">(<span class=\"val\">31%</span> to <span class=\"val\">55%</span>) increased Poison Damage</li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">9</span>) Vitality</li><li class=\"mod\">+(<span class=\"val\">7%</span> to <span class=\"val\">11%</span>) to All Resistances</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">4</span>) to All Attributes</li></ul>"},{"name":"Penumbra","category":"Unique","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">3%</span> to <span class=\"val\">8%</span>) increased Movement Speed</li><hr><li class=\"mod\">(<span class=\"val\">65%</span> to <span class=\"val\">115%</span>) Increased Damage for skills used by Shadows</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">15%</span>) Physical Penetration with Shadow Daggers</li><li class=\"mod\"><span class=\"val\">50%</span> Chance to apply a Shadow Dagger on Hit with Lethal Mirage<br><span class=\"dim\">Upon reaching 4 stacks of {Shadow Daggers}, the Daggers plunge into the target, dealing physical damage. This damage always critically strikes.</span></li><li class=\"mod\">+(<span class=\"val\">15%</span> to <span class=\"val\">25%</span>) Critical Strike Multiplier</li><li class=\"mod\">(<span class=\"val\">5</span> to <span class=\"val\">10</span>) Health Gain on Crit</li></ul>"},{"name":"Phantom Grip","category":"Unique","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">50%</span>) increased Critical Strike Chance</li><hr><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Minion Skills</li><li class=\"mod\">+(<span class=\"val\">1%</span> to <span class=\"val\">2%</span>) Critical Strike Chance</li><li class=\"mod\">+(<span class=\"val\">2%</span> to <span class=\"val\">4%</span>) Minion Critical Strike Chance</li><li class=\"mod\">(<span class=\"val\">4%</span> to <span class=\"val\">8%</span>) increased Mana</li><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">8</span>) Melee Necrotic Damage for Forged Weapons</li><li class=\"mod\">(<span class=\"val\">8%</span> to <span class=\"val\">25%</span>) increased Forged Weapon Duration</li><li class=\"mod\">The Stats on your Gloves apply to your Forged Weapons at (<span class=\"val\">64</span> to <span class=\"val\">100</span>)% effectiveness</li></ul>"},{"name":"Pillager's Gold","category":"Unique","type":"Relic","type-group":"Accessory","class":"Rogue","effect":"<ul><li class=\"mod\">(<span class=\"val\">1%</span> to <span class=\"val\">2%</span>) of Damage Leeched as Health on Hit</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">20%</span>) increased Damage Leeched as Health</li><hr><li class=\"mod\">(<span class=\"val\">50%</span> to <span class=\"val\">85%</span>) Increased Leech Rate</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">8%</span>) more Damage to Ignited Enemies</li><li class=\"mod\">+<span class=\"val\">1</span> Throwing Fire Damage with Burning Daggers per 2% increased chance to find potions</li><li class=\"mod\">(<span class=\"val\">35%</span> to <span class=\"val\">50%</span>) chance to throw a Burning Dagger on hit (up to 2 times per second)</li><li class=\"mod\"><span class=\"val\">100%</span> Chance to throw a Burning Dagger when you drink a Potion</li></ul>"},{"name":"Quicksilver Coil","category":"Unique","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">3%</span> to <span class=\"val\">8%</span>) increased Movement Speed</li><hr><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">30%</span>) Chance to gain Haste for 1 second on Hit</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">10%</span>) increased Melee Attack Speed</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">10%</span>) increased Bow Attack Speed</li><li class=\"mod\">(<span class=\"val\">40%</span> to <span class=\"val\">60%</span>) increased Health Regen</li><li class=\"mod\">+<span class=\"val\">100%</span> Critical Strike Chance with the Third Strike of Flurry</li></ul>"},{"name":"Red Ring of Atlaria","category":"Unique","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">3%</span> to <span class=\"val\">8%</span>) increased Movement Speed</li><hr><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">5</span>) to All Attributes</li><li class=\"mod\">+(<span class=\"val\">15%</span> to <span class=\"val\">20%</span>) to All Resistances</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">20%</span>) increased Health Regen</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">20%</span>) increased Mana Regen</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">20%</span>) increased Dodge Rating</li><li class=\"mod\"><span class=\"desc\">10% less Damage Taken if you have at least 180 Total Attributes</span><br><span class=\"dim\">Multiplicative with other modifiers. Your Total Attributes is the sum of your Strength, Dexterity, Intelligence, Attunement, and Vitality.</span></li></ul>"},{"name":"Reliquary Nest","category":"Primordial","type":"Relic","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">4</span>) to All Attributes</li><li class=\"mod\">+(<span class=\"val\">11%</span> to <span class=\"val\">15%</span>) Endurance</li><hr><li class=\"mod\">Stats on your Non-Unique Idols have (<span class=\"val\">40</span> to <span class=\"val\">60</span>)% increased Effect</li><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">10%</span>) to All Resistances</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">20%</span>) increased Endurance Threshold</li><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">40</span>) Health</li><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">100</span>) Stun Avoidance</li></ul>"},{"name":"Ribbons of Blood","category":"Unique","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">28%</span> to <span class=\"val\">45%</span>) Fire Resistance</li><li class=\"mod\">(<span class=\"val\">28%</span> to <span class=\"val\">45%</span>) increased Fire Damage</li><hr><li class=\"mod\">(<span class=\"val\">7%</span> to <span class=\"val\">10%</span>) increased Health</li><li class=\"mod\">(<span class=\"val\">2%</span> to <span class=\"val\">4%</span>) of Minion Melee Damage Leeched as Health on Hit</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) Minion Increased Leech Rate</li><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">7</span>) Melee Physical Damage for Minions</li><li class=\"mod\"><span class=\"desc\">Your Minions cannot be Crit</span></li></ul>"},{"name":"Ring of the Third Eye","category":"Unique","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">50%</span>) increased Critical Strike Chance</li><hr><li class=\"mod\"><span class=\"val\">30%</span> increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">-30%</span> Critical Strike Multiplier</li><li class=\"mod\">30% Chance to gain (<span class=\"val\">15</span> to <span class=\"val\">18</span>) Ward on Crit (up to 4 times per second)</li></ul>"},{"name":"Serpent's Milk","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) increased Melee Attack Speed</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) increased Throwing Attack Speed</li><hr><li class=\"mod\">+<span class=\"val\">200%</span> Chance to apply Poison on Hit with Minion Skills</li><li class=\"mod\"><span class=\"desc\">Minions deal 90% less Poison Damage</span><br><span class=\"dim\">multiplicative with other modifiers</span></li><li class=\"mod\">(<span class=\"val\">50%</span> to <span class=\"val\">75%</span>) increased Poison Damage</li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">7</span>) Health Regen</li><li class=\"mod\">+(<span class=\"val\">50%</span> to <span class=\"val\">75%</span>) Poison Resistance</li></ul>"},{"name":"Shattered Worlds","category":"Unique","type":"Relic","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">10%</span>) less Damage Taken</li><hr><li class=\"mod\"><span class=\"desc\">You are immune to Slow</span></li><li class=\"mod\"><span class=\"desc\">You have Haste</span><br><span class=\"dim\">Effects which trigger when gaining or refreshing Haste will occur every second</span></li><li class=\"mod\">+(<span class=\"val\">1%</span> to <span class=\"val\">5%</span>) Critical Strike Chance</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">10</span>) to All Attributes</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">100%</span>) increased Effect of Frenzy on You</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of All Skills</li></ul>"},{"name":"Silvafrond","category":"Unique","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">35%</span>) increased Minion Damage</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">35%</span>) increased Minion Health</li><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">35%</span>) Minion Critical Strike Multiplier</li><hr><li class=\"mod\"><span class=\"desc\">When you directly cast Summon Vines you are teleported to the target location</span><br><span class=\"dim\">This causes Summon Vines to count as a Traversal Skill. Using a Traversal skill puts all other traversal skills on cooldown and traversal skills' cooldowns do not recover while you are using a traversal skill.</span></li><li class=\"mod\">+<span class=\"val\">6</span> Seconds Cooldown Duration for Summon Vines</li><li class=\"mod\"><span class=\"val\">100%</span> Increased Vines Summoned when you directly cast Summon Vines</li><li class=\"mod\"><span class=\"desc\">Summoned Vines are immune to Poison</span></li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">30%</span>) Increased Attack and Cast Speed for Summoned Vines</li></ul>"},{"name":"Siphon of Anguish","category":"Unique","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">18%</span>) Elemental Resistance</li><hr><li class=\"mod\">(<span class=\"val\">1%</span> to <span class=\"val\">3%</span>) of Melee Damage Leeched as Health</li><li class=\"mod\">(<span class=\"val\">1%</span> to <span class=\"val\">3%</span>) of Void Damage Leeched as Health</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">30%</span>) Increased Leech Rate</li><li class=\"mod\">(<span class=\"val\">3%</span> to <span class=\"val\">8%</span>) increased Movement Speed</li><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">30%</span>) Chance to apply Doom on Hit</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">30%</span>) Void Penetration with Doom</li></ul>"},{"name":"Soul Gambler's Fallacy","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">25</span>) Health</li><hr><li class=\"mod\"><span class=\"desc\">Your Skills gain +100% Critical Strike Chance if you have not dealt a Critical Strike Recently. Excludes Channeled Skills.</span><br><span class=\"dim\">Recently refers to the last 4 seconds</span></li><li class=\"mod\"><span class=\"val\">50%</span> less Critical Strike Chance if you have dealt a Critical Strike Recently<br><span class=\"dim\">Multiplicative with other modifiers</span></li><li class=\"mod\">(<span class=\"val\">10</span> to <span class=\"val\">15</span>) Ward Gain on Crit</li><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">15%</span>) Critical Strike Multiplier</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Necrotic Skills</li></ul>"},{"name":"Soul of the Mountain","category":"Unique","type":"Relic","type-group":"Accessory","class":"Primalist","effect":"<ul><li class=\"mod\">(<span class=\"val\">1%</span> to <span class=\"val\">2.4%</span>) of Damage Leeched as Health on Hit</li><li class=\"mod\">(<span class=\"val\">1%</span> to <span class=\"val\">2.4%</span>) of Minion Damage Leeched as Health on Hit</li><hr><li class=\"mod\">+<span class=\"val\">1</span> Max Vale Spirits per 12 Attunement</li><li class=\"mod\"><span class=\"desc\">Spirit Thorns has 3% less cast speed per Vale Spirit</span><br><span class=\"dim\">Multiplicative with other modifiers and with each other stack of this effect</span></li><li class=\"mod\"><span class=\"desc\">Gain a Vale Spirit every second while in Spriggan Form</span><br><span class=\"dim\">When you cast Spirit Thorns, an additional thorn will be released from each Vale Spirit orbiting you. All Spirit Thorns are cast by you, not by the Vale Spirits.</span></li><li class=\"mod\">(<span class=\"val\">38%</span> to <span class=\"val\">66%</span>) increased Health Regen</li><li class=\"mod\">+(<span class=\"val\">4%</span> to <span class=\"val\">6%</span>) Spell Critical Strike Chance</li><li class=\"mod\">+(<span class=\"val\">18%</span> to <span class=\"val\">36%</span>) Physical Resistance</li><li class=\"mod\">+(<span class=\"val\">18%</span> to <span class=\"val\">36%</span>) Poison Resistance</li></ul>"},{"name":"Soulfire","category":"Unique","type":"Relic","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">30%</span>) Chance to apply Ignite on Hit</li><hr><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">10%</span>) more Spell Damage to Ignited Enemies</li><li class=\"mod\">+(<span class=\"val\">100</span> to <span class=\"val\">160</span>)% Chance to Ignite on Hit with Fire Skills and Necrotic Skills</li><li class=\"mod\"><span class=\"desc\">60% increased fire damage if you have killed an enemy recently</span><br><span class=\"dim\">Recently refers to the last 4 seconds</span></li><li class=\"mod\"><span class=\"desc\">100% increased armor while ignited</span></li><li class=\"mod\"><span class=\"val\">100%</span> of Hungering Souls Base Damage Converted to Fire</li><li class=\"mod\"><span class=\"desc\">Hungering Souls Ignite on Hit instead of Possessing</span></li></ul>"},{"name":"Stormcarved Testament","category":"Unique","type":"Relic","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">36%</span> to <span class=\"val\">44%</span>) Physical Resistance</li><hr><li class=\"mod\"><span class=\"desc\">+6 Spell Lightning Damage for you and your Totems</span></li><li class=\"mod\"><span class=\"desc\">+12% Lightning Penetration for you and your Totems</span></li><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">94</span>)% Shock Chance for you and your Totems<span class=\"dim\">Grants a chance to Shock on Hit</span></li><li class=\"mod\">+(<span class=\"val\">36</span> to <span class=\"val\">44</span>)% Lightning Resistance for You and Your Totems</li><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">94</span>) Mana</li><li class=\"mod\"><span class=\"val\">12%</span> Chance to summon a Storm Totem on hit (8 second cooldown)</li><li class=\"mod\">+<span class=\"val\">6</span> Attunement</li></ul>"},{"name":"Strong Mind","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">6%</span> to <span class=\"val\">20%</span>) Lightning Resistance</li><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">3</span>) Lightning Spell Damage</li><hr><li class=\"mod\">+(<span class=\"val\">30</span> to <span class=\"val\">60</span>) Mana</li><li class=\"mod\"><span class=\"desc\">200% of maximum mana added as stun avoidance</span></li><li class=\"mod\"><span class=\"desc\">Cast a small lightning explosion when you are stunned</span></li></ul>"},{"name":"Sunwreath","category":"Unique","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">28%</span> to <span class=\"val\">45%</span>) Fire Resistance</li><li class=\"mod\">(<span class=\"val\">28%</span> to <span class=\"val\">45%</span>) increased Fire Damage</li><hr><li class=\"mod\">+(<span class=\"val\">40%</span> to <span class=\"val\">80%</span>) Chance to apply Ignite on Melee Hit</li><li class=\"mod\">(<span class=\"val\">40%</span> to <span class=\"val\">80%</span>) increased Fire Damage Over Time</li><li class=\"mod\">+<span class=\"val\">14</span> Fire Melee Damage</li><li class=\"mod\"><span class=\"desc\">Flame Reave hits enemies in an expanding circle around you</span><br><span class=\"dim\">The circle has 35% less range than Flame Reave's normal shape</span></li><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">10</span>) Flame Reave Mana Cost</li></ul>"},{"name":"Tears of the Forest","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">35%</span>) increased Minion Damage</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">35%</span>) increased Minion Critical Strike Chance</li><hr><li class=\"mod\">+<span class=\"val\">1</span> to Level of Summon Spriggan</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Spriggan Form</li><li class=\"mod\"><span class=\"val\">2</span> Rage Gained per Second per Summoned Vine</li><li class=\"mod\">(<span class=\"val\">4%</span> to <span class=\"val\">8%</span>) increased Movement Speed while Transformed</li><li class=\"mod\">(<span class=\"val\">16%</span> to <span class=\"val\">32%</span>) increased Armor while Transformed</li><li class=\"mod\">+(<span class=\"val\">32</span> to <span class=\"val\">64</span>) Mana</li></ul>"},{"name":"The Claw","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) increased Cast Speed</li><hr><li class=\"mod\">+(<span class=\"val\">30</span> to <span class=\"val\">50</span>) Health</li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">9</span>) Melee Physical Damage for Minions</li><li class=\"mod\"><span class=\"desc\">You can Summon Wolves up to your Maximum Number of Companions</span><br><span class=\"dim\">Affects the Summon Wolf skill. Does not increase your maximum number of companions.</span></li></ul>"},{"name":"The Confluence of Fate","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">20%</span>) less Damage Over Time Taken</li><hr><li class=\"mod\">+(<span class=\"val\">13</span> to <span class=\"val\">18</span>) Fire Spell Damage</li><li class=\"mod\">(<span class=\"val\">3%</span> to <span class=\"val\">9%</span>) increased Fire Damage Taken on Hit</li><li class=\"mod\">+(<span class=\"val\">13</span> to <span class=\"val\">18</span>) Necrotic Spell Damage</li><li class=\"mod\">(<span class=\"val\">3%</span> to <span class=\"val\">9%</span>) increased Necrotic Damage Taken on Hit</li><li class=\"mod\">+(<span class=\"val\">13</span> to <span class=\"val\">18</span>) Void Spell Damage</li><li class=\"mod\">(<span class=\"val\">3%</span> to <span class=\"val\">9%</span>) increased Void Damage Taken on Hit</li></ul>"},{"name":"The Fang","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">40%</span>) Physical Resistance</li><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">40%</span>) Necrotic Resistance</li><hr><li class=\"mod\">+(<span class=\"val\">50</span> to <span class=\"val\">75</span>) Health</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">16</span>) Melee Physical Damage for Minions</li><li class=\"mod\"><span class=\"desc\">Your minions cannot be stunned</span></li><li class=\"mod\"><span class=\"desc\">You can Summon Wolves up to your Maximum Number of Companions</span><br><span class=\"dim\">Affects the Summon Wolf skill. Does not increase your maximum number of companions.</span></li></ul>"},{"name":"Tome of Elements","category":"Unique","type":"Relic","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">10</span>) Mana</li><hr><li class=\"mod\"><span class=\"val\">2%</span> of Elemental Damage Leeched as Health</li><li class=\"mod\">+(<span class=\"val\">15</span> to <span class=\"val\">45</span>)% chance to chill, shock, and ignite on hit with elemental skills<span class=\"dim\">Elemental refers to fire, cold, and lightning</span></li><li class=\"mod\">(<span class=\"val\">10</span> to <span class=\"val\">15</span>)% increased chill, shock, and ignite duration</li></ul>"},{"name":"Tongue of the Aberrant Seer","category":"Unique","type":"Ring","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">25</span>) Dodge Rating</li><hr><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">40%</span>) Chance to apply Poison on Spell Hit</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Poison Spell Skills</li><li class=\"mod\">+<span class=\"val\">3</span> to All Attributes</li><li class=\"mod\"><span class=\"val\">13%</span> of Damage Reflected</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">40%</span>) increased Poison Damage</li></ul>"},{"name":"Truesight Glass","category":"Primordial","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">20%</span>) less Damage Over Time Taken</li><hr><li class=\"mod\"><span class=\"desc\">Critical Strike Chance above 100% gives you a chance to deal Deadly Strikes (up to 40% chance)</span></li><li class=\"mod\"><span class=\"desc\">Deadly Strikes count as Critical Strikes but have an additional 300% Critical Strike Multiplier</span></li><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">50%</span>) Critical Strike Multiplier</li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">10%</span>) Increased Cooldown Recovery Speed</li><li class=\"mod\">+(<span class=\"val\">60%</span> to <span class=\"val\">100%</span>) Critical Strike Avoidance</li></ul>"},{"name":"Twisted Heart of Uhkeiros","category":"Unique","type":"Relic","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">20%</span>) increased Health</li><hr><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">8%</span>) of Current Health converted to Ward when you directly cast a Necrotic Spell</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">8%</span>) of Current Health converted to Ward when you directly cast an Elemental Spell</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Necrotic Spell Skills</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Elemental Spell Skills</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">16</span>) Strength</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">16%</span>) increased Cast Speed</li></ul>"},{"name":"Tyrant's Skull","category":"Primordial","type":"Relic","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">4</span>) to All Attributes</li><li class=\"mod\">+(<span class=\"val\">11%</span> to <span class=\"val\">15%</span>) Endurance</li><hr><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Minion Skills</li><li class=\"mod\"><span class=\"desc\">Summons a Tyrannosaur minion</span></li><li class=\"mod\"><span class=\"desc\">+2 Tyrannosaur Melee Damage per Strength</span></li><li class=\"mod\"><span class=\"desc\">1% increased Tyrannosaur Attack and Cast Speed per Dexterity</span></li><li class=\"mod\"><span class=\"desc\">+1% Tyrannosaur Physical Penetration per Intelligence</span></li><li class=\"mod\"><span class=\"desc\">+1% Tyrannosaur Critical Strike Multiplier per Attunement</span></li><li class=\"mod\"><span class=\"desc\">1% more Tyrannosaur Health and Damage per 1% Uncapped Endurance</span><br><span class=\"dim\">multiplicative with other modifiers</span></li><li class=\"mod\"><span class=\"desc\">When your Tyrannosaur roars it grants your other minions +25 Physical Damage with Spells and Attacks and the bonuses it gains from this item are applied to them at 20% effectiveness</span><br><span class=\"dim\">This buff lasts 12 seconds</span></li></ul>"},{"name":"Ucenui's Sphere","category":"Unique","type":"Relic","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) increased Cold Damage</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) increased Lightning Damage</li><hr><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">40</span>) Mana</li><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">40</span>)% Cold and Lightning Resistance</li><li class=\"mod\"><span class=\"val\">100%</span> Chance to Cast Water Orb when you hit a Boss or Rare Enemy (3 second cooldown)</li><li class=\"mod\"><span class=\"desc\">3 Water Orbs per cast if your Attunement is Equal to your Intelligence</span></li><li class=\"mod\"><span class=\"desc\">20% increased Cold and Lightning Damage for each Water Orb you have cast in the past 12 seconds</span><br><span class=\"dim\">Bonus Water Orbs also apply this buff</span></li></ul>"},{"name":"Unearthed Memories","category":"Unique","type":"Relic","type-group":"Accessory","class":"Acolyte","effect":"<ul><li class=\"mod\">(<span class=\"val\">13%</span> to <span class=\"val\">19%</span>) increased Spell Damage</li><hr><li class=\"mod\"><span class=\"desc\">Wandering Spirits is centered on a Gravestone at the targeted location instead of you</span></li><li class=\"mod\">The Gravestone grants allies within 12 meters (<span class=\"val\">10</span> to <span class=\"val\">15</span>)% more necrotic damage over time against cursed enemies<span class=\"dim\">If Wandering Spirits is converted to another element, this buff is also converted. Multiple sources of this buff do not stack.</span></li><li class=\"mod\">(<span class=\"val\">13%</span> to <span class=\"val\">19%</span>) Increased Reveal Rate for Wandering Spirits</li><li class=\"mod\">+(<span class=\"val\">8</span> to <span class=\"val\">12</span>) Intelligence</li></ul>"},{"name":"Valdyr's Chalice","category":"Unique","type":"Relic","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">25</span>) Mana</li><hr><li class=\"mod\"><span class=\"val\">100%</span> of Damage Reflected</li><li class=\"mod\">+(<span class=\"val\">40%</span> to <span class=\"val\">50%</span>) Chance to apply Bleed on Hit</li><li class=\"mod\">(<span class=\"val\">40%</span> to <span class=\"val\">50%</span>) Increased Bleed Duration</li><li class=\"mod\"><span class=\"val\">2%</span> of Physical Damage Over Time Leeched as Health</li><li class=\"mod\"><span class=\"val\">20</span> Health gained on Kill per stack of Bleed on the Target</li></ul>"},{"name":"Vessel of Strife","category":"Unique","type":"Relic","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">25</span>) Mana</li><hr><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">30%</span>) of Health Regen also applies to Ward</li><li class=\"mod\">+(<span class=\"val\">40%</span> to <span class=\"val\">66%</span>) Ward Retention</li><li class=\"mod\">+(<span class=\"val\">40</span> to <span class=\"val\">66</span>) Mana</li><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">6</span>) Void Spell Damage</li><li class=\"mod\">(<span class=\"val\">40%</span> to <span class=\"val\">66%</span>) increased Void Damage</li></ul>"},{"name":"Vortex Pennant","category":"Unique","type":"Relic","type-group":"Accessory","class":"Sentinel","effect":"<ul><li class=\"mod\">+(<span class=\"val\">15</span> to <span class=\"val\">25</span>) Health</li><li class=\"mod\">(<span class=\"val\">3</span> to <span class=\"val\">5</span>) Health Gain on Melee Hit</li><hr><li class=\"mod\"><span class=\"desc\">You throw an axe at a nearby enemy every second while channelling Warpath</span></li><li class=\"mod\"><span class=\"val\">2%</span> increased Axe Throw Frequency per 10% increased physical damage<br><span class=\"dim\">Generic increased damage is counted. Increased melee physical damage and increased throwing physical damage are not counted. More physical damage affects this multiplicatively. Attributes have no effect on it.</span></li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Warpath</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Throwing Skills</li><li class=\"mod\">(<span class=\"val\">24%</span> to <span class=\"val\">124%</span>) Increased Physical Damage while Dual Wielding</li></ul>"},{"name":"Wildfire Embers","category":"Primordial","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">16</span> to <span class=\"val\">48</span>) Mana</li><hr><li class=\"mod\">Twice per second while in combat, your Ignites on each enemy within 15 meters are spread to one other nearby enemy, and you have a (<span class=\"val\">25</span> to <span class=\"val\">30</span>)% chance to create a Wildfire Wisp next to an ignited enemy</li><li class=\"mod\">When you directly use a non-channeled Fire Skill each Wildfire Wisp within 12 metres has a (<span class=\"val\">10</span> to <span class=\"val\">12</span>)% chance to repeat the skill with an additional (<span class=\"val\">240</span> to <span class=\"val\">300</span>)% ignite chance<span class=\"dim\">Skills cast from Wildfire Wisps still count as you casting the skill and scale with your stats</span></li><li class=\"mod\">Skills cast from Wildfire Wisps have +(<span class=\"val\">60</span> to <span class=\"val\">100</span>)% Fire Penetration with Ignite</li><li class=\"mod\">+(<span class=\"val\">4%</span> to <span class=\"val\">7%</span>) Chance to Ignite on Hit per 10% uncapped Fire Resistance</li><li class=\"mod\">+(<span class=\"val\">50%</span> to <span class=\"val\">75%</span>) Fire Resistance</li><li class=\"mod\">(<span class=\"val\">17%</span> to <span class=\"val\">25%</span>) increased Health</li></ul>"},{"name":"Xithara's Conundrum","category":"Unique","type":"Amulet","type-group":"Accessory","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">25</span>) Health</li><hr><li class=\"mod\"><span class=\"val\">100%</span> of Potion Health Converted to Ward</li><li class=\"mod\"><span class=\"desc\">You have no health leech</span><br><span class=\"dim\">You can still regain health through methods other than health leech</span></li><li class=\"mod\"><span class=\"desc\">You have no health regen</span><br><span class=\"dim\">You can still regain health through methods other than health regen</span></li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">30%</span>) more Physical Damage while at Full Health</li></ul>"},{"name":"Aaron's Will","category":"Unique","type":"Body Armor","type-group":"Armor","class":"Acolyte","effect":"<ul><li class=\"mod\">+<span class=\"val\">279</span> Armor</li><li class=\"mod\">(<span class=\"val\">3%</span> to <span class=\"val\">6%</span>) of Maximum Health gained as Endurance Threshold</li><hr><li class=\"mod\">+<span class=\"val\">1</span> Maximum Bone Golems per 4 maximum Skeletons<br><span class=\"dim\">This effect rounds down, for example if you have 7 max skeletons you will gain +1 maximum Bone Golem</span></li><li class=\"mod\"><span class=\"desc\">You cannot summon skeleton warriors, archers or rogues</span><br><span class=\"dim\">Other skeletal minions can still be summoned</span></li><li class=\"mod\">Bone Golems have a 6% chance on hit to grant you (<span class=\"val\">2</span> to <span class=\"val\">4</span>)% of their missing health as ward (1 second global cooldown)</li><li class=\"mod\"><span class=\"desc\">Bone Shatter now has a 1 Second Cooldown</span></li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">24%</span>) increased Health</li><li class=\"mod\">(<span class=\"val\">100%</span> to <span class=\"val\">240%</span>) increased Minion Health</li><li class=\"mod\">+(<span class=\"val\">100</span> to <span class=\"val\">240</span>) Minion Health</li><li class=\"mod\">+<span class=\"val\">2</span> to Level of Minion Skills</li></ul>"},{"name":"Advent of the Erased","category":"Weaver","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">35</span> Armor</li><li class=\"mod\">(<span class=\"val\">8%</span> to <span class=\"val\">10%</span>) increased Movement Speed</li><hr><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">11%</span>) increased Movement Speed</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">11%</span>) chance to gain Haste for 3 seconds when a nearby enemy dies<br><span class=\"dim\">Haste is a buff that grants 30% increased movement speed. Haste does not stack.</span></li><li class=\"mod\">(<span class=\"val\">35%</span> to <span class=\"val\">15%</span>) less Damage over Time taken while you have Haste<br><span class=\"dim\">Multiplicative with other modifiers</span></li><li class=\"mod\">When you gain Haste or refresh its duration you gain (<span class=\"val\">30</span> to <span class=\"val\">60</span>) Ward (1 second cooldown) and your Minions gain Haste and Frenzy for 3 Seconds<span class=\"dim\">Frenzy is a buff that grants 20% Increased attack and cast speed. It cannot stack.</span></li></ul>"},{"name":"Apex of Thought","category":"Unique","type":"Helmet","type-group":"Armor","class":"Mage","effect":"<ul><li class=\"mod\">+<span class=\"val\">77</span> Armor</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">77%</span>) of Mana Spent Gained as Ward</li><li class=\"mod\">(<span class=\"val\">14%</span> to <span class=\"val\">30%</span>) increased Mana Regen</li><hr><li class=\"mod\">+(<span class=\"val\">39</span> to <span class=\"val\">91</span>) Ward per Second for you or your allies while standing on your Glyph of Dominion</li><li class=\"mod\">+(<span class=\"val\">78</span> to <span class=\"val\">182</span>) Ward Decay Threshold</li><li class=\"mod\"><span class=\"desc\">While standing on your Glyph of Dominion, 100% of your Ignite Chance is converted to Fire Resistance Shred Chance, 100% of your Chill Chance is converted to Cold Resistance Shred Chance, and 100% of your Shock Chance is converted to Lightning Resistance Shred Chance.</span></li><li class=\"mod\">(<span class=\"val\">39</span> to <span class=\"val\">52</span>)% increased Duration of Ignite, Chill, Shock, Fire Resistance Shred, Cold Resistance Shred, and Lightning Resistance Shred.</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Buff Skills</li></ul>"},{"name":"Architects of Astral Blood","category":"Primordial","type":"Body Armor","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">85</span> Armor</li><hr><li class=\"mod\"><span class=\"val\">20%</span> of Current Health Lost per second<br><span class=\"dim\">This is not affected by increases and reductions to health drain effects</span></li><li class=\"mod\">(<span class=\"val\">36%</span> to <span class=\"val\">42%</span>) of Missing Health gained as Ward per second</li><li class=\"mod\">(<span class=\"val\">36%</span> to <span class=\"val\">42%</span>) of Maximum Health gained as Ward Decay Threshold</li><li class=\"mod\">(<span class=\"val\">200%</span> to <span class=\"val\">240%</span>) of Maximum Health applied as a Ward Limit</li><li class=\"mod\">+(<span class=\"val\">72</span> to <span class=\"val\">168</span>) Health</li><li class=\"mod\">+(<span class=\"val\">72</span> to <span class=\"val\">168</span>) Stun Avoidance</li><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">6</span>) to All Attributes</li></ul>"},{"name":"Army of Skin","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span> Armor</li><li class=\"mod\">(<span class=\"val\">11%</span> to <span class=\"val\">14%</span>) increased Movement Speed</li><li class=\"mod\">(<span class=\"val\">16%</span> to <span class=\"val\">32%</span>) increased Cooldown Recovery Speed for Evade</li><hr><li class=\"mod\"><span class=\"desc\">When Flay kills an enemy or hits a boss or rare enemy you gain a stack of Excoriation and have a 6% chance to cast Summon Skeleton if not at maximum skeletons</span></li><li class=\"mod\"><span class=\"desc\">Excoriation has a maximum of 13 stacks and all stacks expire if you have not gained a new one for 13 seconds</span></li><li class=\"mod\"><span class=\"desc\">Each stack of Excoriation grants Flay and Harvest 13% increased Area of Effect and +5 Melee Damage</span></li><li class=\"mod\"><span class=\"desc\">Each stack of Excoriation grants an 8% chance on Flay hit to cast Rip Blood (up to 3 times per 2 seconds)</span><br><span class=\"dim\">Consumes mana equal to Rip Blood's mana cost or 2 mana, whichever is higher. Flay's Deadly Plot can apply to Rip Blood cast this way.</span></li><li class=\"mod\">(<span class=\"val\">13%</span> to <span class=\"val\">26%</span>) increased Movement Speed</li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">13%</span>) increased Melee Attack Speed</li><li class=\"mod\">(<span class=\"val\">26%</span> to <span class=\"val\">52%</span>) more Melee Damage to High Health Enemies</li></ul>"},{"name":"Artor's Legacy","category":"Unique","type":"Helmet","type-group":"Armor","class":"Primalist","effect":"<ul><li class=\"mod\">+<span class=\"val\">84</span> Armor</li><li class=\"mod\">+(<span class=\"val\">32%</span> to <span class=\"val\">44%</span>) Cold Resistance</li><li class=\"mod\">+(<span class=\"val\">104%</span> to <span class=\"val\">208%</span>) Freeze Rate Multiplier</li><hr><li class=\"mod\">+<span class=\"val\">1</span> Maximum Companions</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Minion Skills</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">50%</span>) Increased Chill Duration</li><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) Chance to apply Chill on Melee Hit</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">30%</span>) increased Melee Attack Speed</li></ul>"},{"name":"Ash Wake","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">20</span> Armor</li><li class=\"mod\">(<span class=\"val\">8%</span> to <span class=\"val\">10%</span>) increased Movement Speed</li><li class=\"mod\">+<span class=\"val\">1</span> Evade Charge</li><hr><li class=\"mod\"><span class=\"desc\">Aura of Decay is converted to fire, inflicting ignite instead of poison</span><br><span class=\"dim\">Your chance to ignite applies to Aura of Decay at 100% effectiveness. All effects related to poison and poison resistance are converted to ignite and fire resistance. Effects from Aura of Decay which granted less damage taken from poison instead grant less fire damage over time taken.</span></li><li class=\"mod\">Your Volatile Zombies which explode inside your Aura of Decay have a (<span class=\"val\">20</span> to <span class=\"val\">25</span>)% chance to resurrect<span class=\"dim\">This is additive with other sources of resurrection chance for Volatile Zombies</span></li><li class=\"mod\">(<span class=\"val\">14%</span> to <span class=\"val\">20%</span>) increased Movement Speed</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">50%</span>) Increased effect of Haste on you while Aura of Decay is active</li><li class=\"mod\">+(<span class=\"val\">50</span> to <span class=\"val\">90</span>)% Chance to Ignite on Hit for You and your Minions</li><li class=\"mod\">(<span class=\"val\">1%</span> to <span class=\"val\">3%</span>) of Fire Damage Over Time Leeched as Health</li></ul>"},{"name":"Atrophy","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">28</span> Armor</li><li class=\"mod\">(<span class=\"val\">7%</span> to <span class=\"val\">14%</span>) increased Mana Regen</li><hr><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) Increased Time Rot Duration</li><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) Chance to apply Slow on Hit</li><li class=\"mod\">(<span class=\"val\">100%</span> to <span class=\"val\">200%</span>) Increased Slow Duration</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) Chance to Slow Attackers</li><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">25</span>)% Penetration against All Resistances for Damage Over Time</li></ul>"},{"name":"Avarice","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> Armor</li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">10</span>) Mana</li><hr><li class=\"mod\"><span class=\"val\">3%</span> of Elemental Damage Leeched as Health</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">39%</span>) Increased Leech Rate</li><li class=\"mod\">+<span class=\"val\">13%</span> Elemental Resistance</li></ul>"},{"name":"Azurral's Fury","category":"Unique","type":"Belt","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">16</span> to <span class=\"val\">32</span>) Mana</li><li class=\"mod\">+<span class=\"val\">3</span> Potion Slots</li><hr><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">26</span>) Health Regen</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">60%</span>) increased Fire Damage</li><li class=\"mod\"><span class=\"desc\">Using a potion grants you Falsewater Fury until you run out of mana</span><br><span class=\"dim\">Does not grant Falsewater Fury if you are already out of mana</span></li><li class=\"mod\"><span class=\"desc\">During Falsewater Fury your mana does not regenerate and is drained at an accelerating rate</span><br><span class=\"dim\">Mana drain starts at 0 and accelerates by 10 each second</span></li><li class=\"mod\"><span class=\"desc\">During Falsewater Fury non-channelled melee attacks consume 20 mana to deal +100 melee fire damage</span></li></ul>"},{"name":"Blood of the Exile","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">35</span> Armor</li><li class=\"mod\">(<span class=\"val\">8%</span> to <span class=\"val\">10%</span>) increased Movement Speed</li><hr><li class=\"mod\"><span class=\"val\">30%</span> increased Movement Speed</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">67%</span>) Increased Bleed Duration</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">40%</span>) more Physical Ailment Damage to Moving Enemies</li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">8</span>) Strength</li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">8</span>) Dexterity</li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">8</span>) Intelligence</li></ul>"},{"name":"Blood Roost","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">45</span> Armor</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) Increased Bleed Duration</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) Increased Poison Duration</li><hr><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">50%</span>) increased Minion Movement Speed</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">30%</span>) Physical Penetration with Bleed inflicted by Minions</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">3</span>) to Level of Falconry</li><li class=\"mod\">(<span class=\"val\">50%</span> to <span class=\"val\">100%</span>) of your Bleed Chance granted to your Falcon</li><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">10</span>) Dexterity</li><li class=\"mod\"><span class=\"val\">1</span> Health gained per Dexterity when your Falcon hits an enemy</li></ul>"},{"name":"Boneclamor Barbute","category":"Unique","type":"Helmet","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">130</span> Armor</li><hr><li class=\"mod\">+<span class=\"val\">150</span> Armor</li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">13</span>) Dexterity</li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">13</span>) Intelligence</li><li class=\"mod\">+(<span class=\"val\">35%</span> to <span class=\"val\">65%</span>) Necrotic Resistance</li><li class=\"mod\"><span class=\"val\">1</span> Ward per Second per 3% uncapped Necrotic Resistance</li></ul>"},{"name":"Boulderfists","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">32</span> Armor</li><hr><li class=\"mod\">(<span class=\"val\">140%</span> to <span class=\"val\">240%</span>) Increased Melee Stun Chance</li><li class=\"mod\">(<span class=\"val\">14%</span> to <span class=\"val\">24%</span>) Increased Melee Stun Duration</li><li class=\"mod\">+<span class=\"val\">160</span> Armor</li><li class=\"mod\">+(<span class=\"val\">50</span> to <span class=\"val\">100</span>) Health</li><li class=\"mod\"><span class=\"desc\">You cannot leech health</span></li></ul>"},{"name":"Brewmaster's Buckle","category":"Unique","type":"Belt","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">120</span> to <span class=\"val\">180</span>) Armor</li><li class=\"mod\">+<span class=\"val\">4</span> Potion Slots</li><hr><li class=\"mod\"><span class=\"val\">10%</span> of Max Health gained as Endurance Threshold for 4 seconds when you use a potion<br><span class=\"dim\">Can stack multiple times</span></li><li class=\"mod\">(<span class=\"val\">300</span> to <span class=\"val\">400</span>) Health Gained on Potion Use</li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">10</span>) Vitality</li><li class=\"mod\">+(<span class=\"val\">12%</span> to <span class=\"val\">20%</span>) Endurance</li><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">4</span>) Potion Slots</li></ul>"},{"name":"Burning Avarice","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">28</span> Armor</li><li class=\"mod\">(<span class=\"val\">7%</span> to <span class=\"val\">14%</span>) increased Mana Regen</li><hr><li class=\"mod\"><span class=\"val\">3%</span> of Elemental Damage Leeched as Health</li><li class=\"mod\"><span class=\"val\">3%</span> of Necrotic Damage Leeched as Health</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">39%</span>) Increased Leech Rate</li><li class=\"mod\">+<span class=\"val\">13%</span> Elemental Resistance</li><li class=\"mod\">(<span class=\"val\">13%</span> to <span class=\"val\">19%</span>) Fire Penetration with Ignite</li></ul>"},{"name":"Calamity","category":"Unique","type":"Helmet","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span> Armor</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">35</span>) Mana</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">25%</span>) increased Spell Damage</li><hr><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">80%</span>) increased Fire Damage</li><li class=\"mod\">(<span class=\"val\">100</span> to <span class=\"val\">150</span>)% Chance to Ignite on Hit with Fire Skills</li><li class=\"mod\"><span class=\"desc\">When you kill an enemy with a fire skill you take 4 fire damage over the next 2 seconds</span></li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">10%</span>) increased Fire Cast Speed</li></ul>"},{"name":"Call of the Tundra","category":"Unique","type":"Helmet","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">130</span> Armor</li><hr><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">4</span>) to Level of Warcry</li><li class=\"mod\"><span class=\"desc\">Warcry is Converted to Cold</span><br><span class=\"dim\">Converts stun to freeze, physical damage to cold damage, and bleed to frostbite.</span></li><li class=\"mod\"><span class=\"desc\">Warcry no longer knocks enemies back</span></li><li class=\"mod\">+(<span class=\"val\">80</span> to <span class=\"val\">100</span>) Health</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">18</span>) Health Regen</li><li class=\"mod\">(<span class=\"val\">10</span> to <span class=\"val\">18</span>) Health Gain on Freeze</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">18</span>) Cold Melee Damage</li></ul>"},{"name":"Carrion of Creation","category":"Primordial","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">211</span> Armor</li><li class=\"mod\">(<span class=\"val\">11%</span> to <span class=\"val\">24%</span>) of Armor Mitigation also applies to Damage over Time</li><hr><li class=\"mod\">+(<span class=\"val\">100%</span> to <span class=\"val\">157%</span>) Chance to apply Bleed on Hit</li><li class=\"mod\"><span class=\"desc\">100% of Ignite, Frostbite, Shock, Time Rot, Damned, and Poison Chance Converted to Bleed Chance.</span></li><li class=\"mod\">When you kill an enemy it has a (<span class=\"val\">25</span> to <span class=\"val\">47</span>)% chance to explode with Primordial Blood dealing physical damage to others around it</li><li class=\"mod\">Primordial Blood gains (<span class=\"val\">37</span> to <span class=\"val\">100</span>)% Chance to inflict Bleed on Hit per stack of Bleed on the enemy killed (up to 20)</li></ul>"},{"name":"Chains of Uleros","category":"Unique","type":"Belt","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">16</span> to <span class=\"val\">32</span>) Mana</li><li class=\"mod\">+<span class=\"val\">3</span> Potion Slots</li><hr><li class=\"mod\"><span class=\"val\">12%</span> increased Damage</li><li class=\"mod\"><span class=\"val\">25%</span> increased Ward Gained on Potion Use</li><li class=\"mod\">+(<span class=\"val\">24%</span> to <span class=\"val\">60%</span>) Necrotic Resistance</li><li class=\"mod\"><span class=\"desc\">24% reduced duration of stuns on you</span></li><li class=\"mod\"><span class=\"desc\">Your potions grant ward instead of health</span><br><span class=\"dim\">100% of the health you would gain on potion use is gained as ward instead</span></li></ul>"},{"name":"Chorus of the Anurok","category":"Primordial","type":"Helmet","type-group":"Armor","class":"Primalist","effect":"<ul><li class=\"mod\">+<span class=\"val\">116</span> Armor</li><li class=\"mod\">+(<span class=\"val\">11%</span> to <span class=\"val\">16%</span>) Endurance</li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">10%</span>) of Maximum Health gained as Endurance Threshold</li><hr><li class=\"mod\">+<span class=\"val\">2</span> Maximum Companions</li><li class=\"mod\"><span class=\"desc\">If you have less than your maximum number of active companions you summon Primal Anuroks up to your maximum number of companions</span><br><span class=\"dim\">Primal Anuroks are melee minions with no maximum duration. They do not count as companions, but disappear as you summon more companions, so that your combined number of anuroks and companions does not exceed your companion limit.</span></li><li class=\"mod\">+(<span class=\"val\">50</span> to <span class=\"val\">75</span>)% Cold Resistance for you and your Minions</li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">45%</span>) Increased Area for Minion Area Skills</li><li class=\"mod\">(<span class=\"val\">15</span> to <span class=\"val\">25</span>)% increased Attack and Cast Speed for Minions</li><li class=\"mod\">+(<span class=\"val\">90</span> to <span class=\"val\">175</span>) Health</li></ul>"},{"name":"Cocooned Belt","category":"Unique","type":"Belt","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Contains a random unique belt</span></li></ul>"},{"name":"Cocooned Boots","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Contains a pair of random unique boots</span></li></ul>"},{"name":"Cocooned Cuirass","category":"Unique","type":"Body Armor","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Contains a random unique body armor</span></li></ul>"},{"name":"Cocooned Gloves","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Contains a pair of random unique gloves</span></li></ul>"},{"name":"Cocooned Helmet","category":"Unique","type":"Helmet","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Contains a random unique helmet</span></li></ul>"},{"name":"Communion of the Erased","category":"Weaver","type":"Belt","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">35</span> to <span class=\"val\">65</span>) Armor</li><li class=\"mod\">+<span class=\"val\">3</span> Potion Slots</li><hr><li class=\"mod\"><span class=\"desc\">Stats on this item are doubled for 1 second after using a Potion</span><br><span class=\"dim\">This buff does not stack and a potion use that applies the buff does not benefit from it unless you already had the buff</span></li><li class=\"mod\"><span class=\"desc\">+1 Potion Slot per equipped Weaver's Will Item</span><br><span class=\"dim\">Weaver items are all uniques and legendaries that either have or had Weaver's Will</span></li><li class=\"mod\">(<span class=\"val\">24%</span> to <span class=\"val\">54%</span>) increased Armor</li><li class=\"mod\">(<span class=\"val\">24%</span> to <span class=\"val\">54%</span>) of Mana Spent Gained as Ward</li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">14%</span>) more Damage to Stunned Enemies</li></ul>"},{"name":"Core of the Mountain","category":"Unique","type":"Body Armor","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">85</span> Armor</li><hr><li class=\"mod\"><span class=\"desc\">Gain Damage Immunity for 3 seconds after being Hit (15 second cooldown)</span><br><span class=\"dim\">This effect does not prevent damage from the hit that procs it</span></li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">45%</span>) increased Armor</li><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">10</span>) to All Attributes</li><li class=\"mod\">+(<span class=\"val\">11%</span> to <span class=\"val\">14%</span>) Endurance</li><li class=\"mod\">+(<span class=\"val\">45</span> to <span class=\"val\">90</span>) Endurance Threshold</li></ul>"},{"name":"Crest of Unity","category":"Unique","type":"Helmet","type-group":"Armor","class":"Mage","effect":"<ul><li class=\"mod\">+<span class=\"val\">77</span> Armor</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">77%</span>) of Mana Spent Gained as Ward</li><li class=\"mod\">(<span class=\"val\">14%</span> to <span class=\"val\">30%</span>) increased Mana Regen</li><hr><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">6</span>) to Level of Elemental Nova</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">60%</span>) Increased Area with Elemental Nova</li><li class=\"mod\"><span class=\"desc\">Elemental Nova is always Tri-Elemental</span><br><span class=\"dim\">Disables the possibility of it being Lightning Nova, Ice Nova, or Fire Nova, regardless of its tree.</span></li><li class=\"mod\">+<span class=\"val\">1%</span> Elemental Penetration with Elemental Nova per 10% uncapped Total Elemental Resistance<br><span class=\"dim\">Total Elemental Resistance is your fire resistance plus your cold resistance plus your lightning resistance</span></li><li class=\"mod\">(<span class=\"val\">18%</span> to <span class=\"val\">9%</span>) less Damage Taken from Ignited Shocked or Chilled Enemies<br><span class=\"dim\">Multiplicative with other modifiers. Only applies once even if more than one of these ailments are applied.</span></li></ul>"},{"name":"Dark Shroud of Cinders","category":"Unique","type":"Body Armor","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">114</span> Armor</li><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">14%</span>) Lightning Resistance</li><hr><li class=\"mod\">+(<span class=\"val\">17%</span> to <span class=\"val\">25%</span>) Chance to apply Blind on Hit</li><li class=\"mod\">+(<span class=\"val\">7</span> to <span class=\"val\">12</span>) Void Spell Damage</li><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">17%</span>) increased Fire Cast Speed</li><li class=\"mod\">+(<span class=\"val\">17%</span> to <span class=\"val\">25%</span>) Chance to cast Fire Aura when Hit (up to 3 times per second)</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">50%</span>) Increased Void Damage per Fire Aura</li></ul>"},{"name":"Darkstride","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">35</span> Armor</li><li class=\"mod\">(<span class=\"val\">8%</span> to <span class=\"val\">10%</span>) increased Movement Speed</li><hr><li class=\"mod\">(<span class=\"val\">8%</span> to <span class=\"val\">10%</span>) increased Movement Speed</li><li class=\"mod\">+<span class=\"val\">1</span> Charge for Void Cleave</li><li class=\"mod\">+<span class=\"val\">10</span> Void Melee Damage</li><li class=\"mod\"><span class=\"val\">0.2%</span> Increased Movement Speed per Added Melee Void Damage<br><span class=\"dim\">Not affected by increased damage, just stats like +5 Melee Void Damage.</span></li><li class=\"mod\">(<span class=\"val\">18%</span> to <span class=\"val\">42%</span>) increased Void Damage</li></ul>"},{"name":"Decayed Skull","category":"Unique","type":"Helmet","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">130</span> Armor</li><hr><li class=\"mod\"><span class=\"desc\">80% increased void and necrotic damage</span></li><li class=\"mod\"><span class=\"desc\">20% of void and necrotic damage taken as physical damage</span></li><li class=\"mod\">+(<span class=\"val\">30</span> to <span class=\"val\">100</span>) Armor</li><li class=\"mod\">(<span class=\"val\">3</span> to <span class=\"val\">10</span>)% More Armor (multiplicative with other modifiers)</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">30%</span>) of Armor Mitigation also applies to Damage over Time</li></ul>"},{"name":"Dominance of the Tundra","category":"Unique","type":"Helmet","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">40</span> Armor</li><hr><li class=\"mod\"><span class=\"desc\">Evade casts Glacier along its path</span><br><span class=\"dim\">This consumes mana equivalent to Glacier's mana cost</span></li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">12</span>) Strength</li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">12</span>) Intelligence</li><li class=\"mod\">+<span class=\"val\">400</span> Armor</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">60%</span>) reduced Bonus Damage Taken from Critical Strikes</li><li class=\"mod\"><span class=\"val\">25%</span> increased Evade distance</li></ul>"},{"name":"Doublet of Onos Tull","category":"Unique","type":"Body Armor","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">25</span> Armor</li><hr><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">100</span>) Health</li><li class=\"mod\">Minions have +(<span class=\"val\">60</span> to <span class=\"val\">100</span>)% Chance to Inflict Bleed on Hit</li><li class=\"mod\">Minions have (<span class=\"val\">60</span> to <span class=\"val\">100</span>)% Increased Bleed Duration</li></ul>"},{"name":"Elecoe's Abandon","category":"Unique","type":"Body Armor","type-group":"Armor","class":"Rogue","effect":"<ul><li class=\"mod\">+<span class=\"val\">168</span> Armor</li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">50%</span>) increased Dodge Rating</li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">50%</span>) increased Damage Over Time</li><hr><li class=\"mod\">Throwing an Acid Flask consumes a Potion in order to throw an additional flask that deals (<span class=\"val\">125</span> to <span class=\"val\">180</span>)% more damage<span class=\"dim\">Can only trigger on direct throws and has no effect if you do not have a potion. Consuming a potion this way does not trigger the potion's health recovery, but does trigger other on potion use effects. The damage bonus is multiplicative with other modifiers.</span></li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Throwing Skills</li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">32%</span>) Increased Area for Throwing Area Skills</li><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">16%</span>) to All Resistances</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">8%</span>) increased Movement Speed</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) Potion Slots</li></ul>"},{"name":"Elecoe's Innovation","category":"Unique","type":"Belt","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">33%</span> to <span class=\"val\">47%</span>) Poison Resistance</li><li class=\"mod\">+(<span class=\"val\">33%</span> to <span class=\"val\">47%</span>) Cold Resistance</li><li class=\"mod\">+<span class=\"val\">4</span> Potion Slots</li><hr><li class=\"mod\"><span class=\"desc\">Your critical strike chance also applies to your potion uses. When a potion use crits, the health and ward you immediately gain from it is multiplied by a percentage of your critical strike multiplier.</span><br><span class=\"dim\">This does not increase the effect of temporary stats granted on potion use</span></li><li class=\"mod\"><span class=\"val\">25%</span> of Critical Strike Multiplier applies to Potions<br><span class=\"dim\">If a potion crits, this percentage of your Critical Multiplier will affect the potion</span></li><li class=\"mod\">(<span class=\"val\">144</span> to <span class=\"val\">216</span>) Health Gained on Potion Use</li><li class=\"mod\">(<span class=\"val\">144</span> to <span class=\"val\">216</span>) Ward Gained on Potion Use</li><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">24%</span>) increased Critical Strike Chance</li><li class=\"mod\">+(<span class=\"val\">12%</span> to <span class=\"val\">24%</span>) Critical Strike Multiplier</li></ul>"},{"name":"Eterra's Path","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">56</span> Armor</li><li class=\"mod\">(<span class=\"val\">11%</span> to <span class=\"val\">14%</span>) increased Movement Speed</li><hr><li class=\"mod\">+(<span class=\"val\">80</span> to <span class=\"val\">120</span>) Health</li><li class=\"mod\"><span class=\"desc\">You and your minions have 20% increased movement speed</span></li><li class=\"mod\">You and your minions have (<span class=\"val\">20</span> to <span class=\"val\">28</span>)% increased healing effectiveness</li><li class=\"mod\">Every second if you are moving you have a (<span class=\"val\">20</span> to <span class=\"val\">28</span>)% chance to cast Summon Vines<span class=\"dim\">Summon Vines is an active skill in Spriggan Form and scales with specific nodes on its tree. Limited to 12 Vines by default.</span></li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Entangling Roots</li></ul>"},{"name":"Exsanguinous","category":"Unique","type":"Body Armor","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">32</span> Armor</li><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">7</span>) Spell Damage</li><hr><li class=\"mod\"><span class=\"val\">20%</span> of Current Health Lost per second<br><span class=\"dim\">This is not affected by increases and reductions to health drain effects</span></li><li class=\"mod\"><span class=\"val\">20%</span> of Missing Health gained as Ward per second</li><li class=\"mod\">(<span class=\"val\">15</span> to <span class=\"val\">30</span>)% increased attack speed, cast speed, and movement speed if you have used a potion in the past 4 seconds</li><li class=\"mod\"><span class=\"desc\">Immunity to Bleed at low health</span><br><span class=\"dim\">You are on low health while below 35% of your maximum health</span></li></ul>"},{"name":"Falcon Fists","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">75</span> Armor</li><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) Endurance</li><hr><li class=\"mod\">+(<span class=\"val\">12</span> to <span class=\"val\">16</span>) Cinder Strike Melee Damage per Level of Falconry While Unarmed</li><li class=\"mod\">(<span class=\"val\">3%</span> to <span class=\"val\">4%</span>) increased Cinder Strike Area per Level of Falconry While Unarmed</li><li class=\"mod\"><span class=\"desc\">While unarmed your Falcon's hits grant Cinder Strike +4 Melee Damage and 1% increasd Area for 6 seconds</span></li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">4</span>) to Level of Cinder Strike</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">4</span>) to Level of Falconry</li><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">27%</span>) increased Melee Attack Speed</li><li class=\"mod\">+(<span class=\"val\">12</span> to <span class=\"val\">27</span>) Melee Fire Damage for you and your Minions</li></ul>"},{"name":"Fangs of the Berserker","category":"Primordial","type":"Belt","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span> Potion Slots</li><hr><li class=\"mod\">You gain Frenzy for (<span class=\"val\">6</span> to <span class=\"val\">10</span>) Seconds when you use a Potion<span class=\"dim\">Frenzy is a buff that grants 20% Increased attack and cast speed. It cannot stack.</span></li><li class=\"mod\">(<span class=\"val\">9%</span> to <span class=\"val\">15%</span>) more Melee Damage while you have Frenzy<br><span class=\"dim\">Improved by Increased Effect of Frenzy</span></li><li class=\"mod\">+(<span class=\"val\">3%</span> to <span class=\"val\">6%</span>) increased Damage Taken while you have Frenzy<br><span class=\"dim\">Magnified by Increased Effect of Frenzy</span></li><li class=\"mod\">(<span class=\"val\">3%</span> to <span class=\"val\">5%</span>) of Melee Damage leeched as Health while you have Frenzy<br><span class=\"dim\">Improved by Increased Effect of Frenzy</span></li><li class=\"mod\">(<span class=\"val\">9%</span> to <span class=\"val\">15%</span>) of Health Leech also drains the health of the nearest enemy within 6 meters</li><li class=\"mod\">(<span class=\"val\">21%</span> to <span class=\"val\">35%</span>) of Health Leech also drains the health of the nearest enemy within 6 meters while you have Frenzy<br><span class=\"dim\">Improved by Increased Effect of Frenzy</span></li><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">20%</span>) increased Effect of Frenzy while Dual Wielding</li><li class=\"mod\"><span class=\"val\">0.5%</span> increased Effect of Frenzy per Strength</li></ul>"},{"name":"Fiery Dragon Shoes","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">90</span> Armor</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">18%</span>) increased Movement Speed</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">45%</span>) Fire Resistance</li><hr><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">20%</span>) increased Movement Speed</li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">35%</span>) Fire Penetration with Ignite</li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">35%</span>) increased Fire Damage</li><li class=\"mod\">+(<span class=\"val\">25%</span> to <span class=\"val\">35%</span>) Chance to cast Fire Trail when you are crit<br><span class=\"dim\">Fire Trail leaves patches of burning ground behind you as you run. Each patch applies 4 stacks of ignite per second to nearby enemies. 5 second cooldown.</span></li><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) Chance to Receive a Critical Strike</li><li class=\"mod\">(<span class=\"val\">75%</span> to <span class=\"val\">85%</span>) reduced Bonus Damage Taken from Critical Strikes</li></ul>"},{"name":"Fighting Chance","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">32</span> Armor</li><hr><li class=\"mod\">(<span class=\"val\">65%</span> to <span class=\"val\">85%</span>) increased Melee Damage</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">10%</span>) increased Damage Taken</li><li class=\"mod\">(<span class=\"val\">15</span> to <span class=\"val\">25</span>) Health Gain on Kill</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">10%</span>) increased Movement Speed</li></ul>"},{"name":"Fingers of the Phantom Mire","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">28</span> Armor</li><li class=\"mod\">(<span class=\"val\">7%</span> to <span class=\"val\">14%</span>) increased Mana Regen</li><hr><li class=\"mod\"><span class=\"desc\">Evade is replaced by Terrify</span></li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">15%</span>) more Damage to Feared Enemies</li><li class=\"mod\"><span class=\"desc\">You have Swiftness</span><br><span class=\"dim\">Swiftness grants increased movement speed based on character level</span></li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">8%</span>) increased Attack Speed</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">8%</span>) increased Cast Speed</li><li class=\"mod\">(<span class=\"val\">50%</span> to <span class=\"val\">80%</span>) Chance to Slow Attackers</li><li class=\"mod\"><span class=\"desc\">You are Immune to Slow</span><br><span class=\"dim\">This grants you immunity to the Slow ailment, not to other sources of speed reduction such as chill.</span></li></ul>"},{"name":"Flight of Quetzeri","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span> Armor</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">7%</span>) increased Movement Speed</li><hr><li class=\"mod\">+<span class=\"val\">1</span> Evade Charge</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">13%</span>) increased Cooldown Recovery Speed for Evade</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">45%</span>) Increased Cooldown Recovery Speed for Fury Leap</li><li class=\"mod\">(<span class=\"val\">1.4</span> to <span class=\"val\">1.9</span>) Seconds of Haste after you use Evade<br><span class=\"dim\">Haste is a buff that grants 30% increased movement speed by default. It cannot stack.</span></li><li class=\"mod\">(<span class=\"val\">1.4</span> to <span class=\"val\">1.9</span>) Seconds of Haste after you use a Traversal Skill<br><span class=\"dim\">Haste is a buff that grants 30% increased movement speed by default. It cannot stack.</span></li><li class=\"mod\">(<span class=\"val\">14%</span> to <span class=\"val\">19%</span>) Increased Haste Effect</li></ul>"},{"name":"Foot of the Mountain","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">35</span> Armor</li><li class=\"mod\">(<span class=\"val\">8%</span> to <span class=\"val\">10%</span>) increased Movement Speed</li><hr><li class=\"mod\">+(<span class=\"val\">14%</span> to <span class=\"val\">28%</span>) Endurance</li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">12</span>) to All Attributes</li><li class=\"mod\"><span class=\"desc\">Gain 1 stack of Mountain's Endurance each second while not moving (up to 3)</span><br><span class=\"dim\">All stacks are lost when you move</span></li><li class=\"mod\"><span class=\"desc\">-2 Mana Cost per stack of Mountain's Endurance</span></li><li class=\"mod\"><span class=\"desc\">100% of Dodge Rating converted to Endurance Threshold while you have at least 1 stack of Mountain's Endurance</span></li></ul>"},{"name":"Fractured Crown","category":"Unique","type":"Helmet","type-group":"Armor","class":"Mage","effect":"<ul><li class=\"mod\">+<span class=\"val\">96</span> Armor</li><li class=\"mod\">(<span class=\"val\">40%</span> to <span class=\"val\">72%</span>) increased Critical Strike Chance</li><hr><li class=\"mod\">+(<span class=\"val\">70%</span> to <span class=\"val\">130%</span>) Spell Critical Strike Multiplier</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">30%</span>) increased Mana</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">50%</span>) of Damage Dealt to Mana Before Health</li><li class=\"mod\"><span class=\"desc\">You have no ward</span></li></ul>"},{"name":"Frostbite Shackles","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">32</span> Armor</li><hr><li class=\"mod\">+(<span class=\"val\">103%</span> to <span class=\"val\">143%</span>) Chance to apply Frostbite on Hit</li><li class=\"mod\">(<span class=\"val\">23%</span> to <span class=\"val\">33%</span>) Increased Frostbite Duration</li><li class=\"mod\">+(<span class=\"val\">143%</span> to <span class=\"val\">183%</span>) Freeze Rate Multiplier</li><li class=\"mod\">(<span class=\"val\">13</span> to <span class=\"val\">23</span>) Ward Gain on Freeze</li><li class=\"mod\"><span class=\"desc\">+1% Ward Retention per 2% uncapped Cold Resistance</span></li></ul>"},{"name":"Fundamental Criterion","category":"Unique","type":"Body Armor","type-group":"Armor","class":"Mage","effect":"<ul><li class=\"mod\">+<span class=\"val\">170</span> Armor</li><li class=\"mod\">(<span class=\"val\">27%</span> to <span class=\"val\">70%</span>) of Mana Spent Gained as Ward</li><li class=\"mod\">+(<span class=\"val\">70</span> to <span class=\"val\">127</span>) Ward Decay Threshold</li><hr><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">3</span>) to Level of Runic Invocation</li><li class=\"mod\">(<span class=\"val\">18%</span> to <span class=\"val\">36%</span>) more Damage while using a Wand for Invocations with Heo as their first Rune<br><span class=\"dim\">Multiplicative with other modifiers</span></li><li class=\"mod\">(<span class=\"val\">18%</span> to <span class=\"val\">36%</span>) more Damage while using a Staff for Invocations with Gon as their first Rune</li><li class=\"mod\">(<span class=\"val\">18%</span> to <span class=\"val\">36%</span>) more Damage while using a Sceptre for Invocations with Rah as their first Rune</li><li class=\"mod\"><span class=\"val\">3%</span> more Damage per Strength for Invocations with Heo as their second Rune<br><span class=\"dim\">Multiplicative with other modifiers</span></li><li class=\"mod\"><span class=\"val\">3%</span> more Damage per Dexterity for Invocations with Gon as their second Rune<br><span class=\"dim\">Multiplicative with other modifiers</span></li><li class=\"mod\"><span class=\"val\">3%</span> more Damage per Attunement for Invocations with Rah as their second Rune<br><span class=\"dim\">Multiplicative with other modifiers</span></li></ul>"},{"name":"Grasp of the Blood Mage","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">58</span> Armor</li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">12%</span>) Increased Cooldown Recovery Speed</li><hr><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">25%</span>) of Hit Damage Taken from Bosses and Rare enemies is dealt over 4 seconds instead<br><span class=\"dim\">This amount cannot be altered after the hit and is unaffected by temporary immunity effects. It does not count as damage over time.</span></li><li class=\"mod\">+(<span class=\"val\">25%</span> to <span class=\"val\">40%</span>) Chance to apply Bleed on Spell Hit</li><li class=\"mod\"><span class=\"val\">1%</span> of Spell Damage Leeched as Health</li><li class=\"mod\">+(<span class=\"val\">2%</span> to <span class=\"val\">4%</span>) Spell Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">250%</span> of Mana Spent Reflected to you as Damage<br><span class=\"dim\">This does not count as being hit and is not affected by any mitigation affects. If this effect would kill you it instead leaves you on 1 health.</span></li></ul>"},{"name":"Hand of Judgement","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">80</span> Armor</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">45%</span>) Void Resistance</li><hr><li class=\"mod\">+<span class=\"val\">3</span> Melee Damage per Attunement for Judgement while Unarmed<br><span class=\"dim\">Adds melee damage. Works if you have no weapon in your mainhand or offhand slot.</span></li><li class=\"mod\"><span class=\"val\">2%</span> increased Area per Attunement for Judgement while Unarmed<br><span class=\"dim\">Works if you have no weapon in your mainhand or offhand slot.</span></li><li class=\"mod\">(<span class=\"val\">-12</span> to <span class=\"val\">-8</span>) Judgement Mana Cost while Unarmed</li><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">16</span>) Attunement</li><li class=\"mod\">(<span class=\"val\">16%</span> to <span class=\"val\">64%</span>) Increased Cooldown Recovery Speed for Judgement</li><li class=\"mod\">+(<span class=\"val\">8%</span> to <span class=\"val\">24%</span>) Fire Penetration</li></ul>"},{"name":"Harbinger of Stars","category":"Unique","type":"Belt","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">16</span> to <span class=\"val\">32</span>) Mana</li><li class=\"mod\">+<span class=\"val\">3</span> Potion Slots</li><hr><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">60%</span>) increased Meteor Fall Speed</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Meteor</li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">9%</span>) Chance to Cast Meteor on Crit if above 0 Mana<br><span class=\"dim\">This consumes Meteor's Mana Cost. Does not include crits from Meteor itself.</span></li><li class=\"mod\"><span class=\"val\">1%</span> less Damage Taken for each Meteor you have cast recently (up to 18)<br><span class=\"dim\">Multiplicative with other modifiers</span></li><li class=\"mod\">(<span class=\"val\">9</span> to <span class=\"val\">12</span>) Mana gained on Potion Use for each Meteor you have cast recently<br><span class=\"dim\">Recently refers to the past 4 seconds. Meteor showers still only count as one.</span></li><li class=\"mod\">+<span class=\"val\">3</span> Potion Slots if you have at least 900 Mana</li></ul>"},{"name":"Herald of the Scurry","category":"Unique","type":"Helmet","type-group":"Armor","class":"Primalist","effect":"<ul><li class=\"mod\">+<span class=\"val\">124</span> Armor</li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">12%</span>) increased Health</li><li class=\"mod\">(<span class=\"val\">2%</span> to <span class=\"val\">3%</span>) of Damage Leeched as Health on Hit</li><hr><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">30%</span>) increased Health</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">75%</span>) increased Minion Dodge Rating</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">3</span>) to Level of Summon Wolf</li><li class=\"mod\"><span class=\"desc\">Converts your Wolves into Squirrels</span><br><span class=\"dim\">Squirrels deal 35% less damage than wolves</span></li><li class=\"mod\"><span class=\"desc\">You can Summon Squirrels up to twice your Companion Limit</span></li><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">75%</span>) Chance to Inflict Bleed on Hit for Squirrels</li><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">75%</span>) Chance to Shred Physical Resistance on Hit for Squirrels</li><li class=\"mod\"><span class=\"desc\">Howl is replaced by Sciurine Rage, which grants Squirrels 40% increased movement speed and melee attack speed for 4 seconds.</span></li></ul>"},{"name":"Hive Mind","category":"Unique","type":"Helmet","type-group":"Armor","class":"Rogue","effect":"<ul><li class=\"mod\">+<span class=\"val\">9</span> Armor</li><li class=\"mod\">+(<span class=\"val\">15%</span> to <span class=\"val\">26%</span>) Poison Resistance</li><hr><li class=\"mod\">Decoy releases (<span class=\"val\">3</span> to <span class=\"val\">4</span>) Bees when it explodes</li><li class=\"mod\"><span class=\"desc\">When you hit a Bee with Acid Flask, it gains Toxic Coating</span><br><span class=\"dim\">Toxic Coating grants 50% Chance to Poison on Hit and 10% less Damage Taken. Lasts 10 seconds and can stack.\nIf Acid Flask is converted to fire, it grants Chance to Ignite on Hit instead</span></li><li class=\"mod\">+(<span class=\"val\">22%</span> to <span class=\"val\">34%</span>) Mana efficiency for Decoy</li><li class=\"mod\">+(<span class=\"val\">40</span> to <span class=\"val\">90</span>) Health</li><li class=\"mod\">+<span class=\"val\">110</span> Armor</li><li class=\"mod\">+<span class=\"val\">60%</span> Poison Resistance</li><li class=\"mod\">+(<span class=\"val\">4%</span> to <span class=\"val\">6%</span>) Poison and Elemental Penetration for Bees per Dexterity</li></ul>"},{"name":"Howl of the West Wind","category":"Unique","type":"Helmet","type-group":"Armor","class":"Primalist","effect":"<ul><li class=\"mod\">+<span class=\"val\">18</span> Armor</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">4</span>) Strength</li><hr><li class=\"mod\"><span class=\"val\">30%</span> chance for Wolves to Retaliate with Lightning Strike when hit<br><span class=\"dim\">Lightning Strike is a lightning spell that hits a small area around the target</span></li><li class=\"mod\"><span class=\"desc\">Your Wolves cannot be Stunned</span><br><span class=\"dim\">Affects the Summon Wolf skill</span></li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">37%</span>) increased Minion Movement Speed</li><li class=\"mod\">+(<span class=\"val\">31%</span> to <span class=\"val\">47%</span>) Chance to apply Shock on Melee Hit</li><li class=\"mod\">+(<span class=\"val\">7</span> to <span class=\"val\">13</span>) Lightning Melee Damage</li><li class=\"mod\">(<span class=\"val\">31%</span> to <span class=\"val\">47%</span>) chance on hit with Lightning Skills to grant your Wolves additional Melee Lightning Damage equal to your Melee Lightning Damage<br><span class=\"dim\">This buff lasts 5 seconds and does not stack. This effect cannot trigger more than once per second. The duration of the buff is increased by your increased Shock Duration.</span></li></ul>"},{"name":"Immolator's Oblation","category":"Unique","type":"Belt","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">4</span> Potion Slots</li><hr><li class=\"mod\">(<span class=\"val\">46%</span> to <span class=\"val\">100%</span>) Chance to Ignite yourself when you use a Fire or Necrotic Skill</li><li class=\"mod\">+<span class=\"val\">2</span> Spell Damage for Fire and Necrotic skills per stack of Ignite on You (up to 20 stacks)</li><li class=\"mod\">(<span class=\"val\">4%</span> to <span class=\"val\">6%</span>) Chance to gain Frenzy for 2 seconds when you directly use a Fire or Necrotic skill per stack of Ignite on You</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">16%</span>) Increased Ignite Duration</li><li class=\"mod\"><span class=\"val\">100%</span> chance to Cleanse All Ailments on Potion Use<br><span class=\"dim\">Cleanses all negative ailments such as slow and ignite, but not stun and freeze, which are not ailments.</span></li></ul>"},{"name":"Immortal Vise","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">211</span> Armor</li><li class=\"mod\">(<span class=\"val\">11%</span> to <span class=\"val\">24%</span>) of Armor Mitigation also applies to Damage over Time</li><hr><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">30%</span>) of Hit Damage Taken from Bosses and Rare enemies is dealt over 4 seconds instead<br><span class=\"dim\">This amount cannot be altered after the hit and is unaffected by temporary immunity effects. It does not count as damage over time.</span></li><li class=\"mod\"><span class=\"desc\">While you have more than 10% of your maximum health as delayed damage, damage to health below your endurance threshold is reduced by 30%</span><br><span class=\"dim\">Delayed damage refers to hit damage which is being dealt over 4 seconds</span></li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">26%</span>) increased Melee Attack Speed</li><li class=\"mod\">(<span class=\"val\">1%</span> to <span class=\"val\">2%</span>) of Melee Damage Leeched as Health</li><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">90</span>) Health</li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">9</span>) Strength</li></ul>"},{"name":"Julra's Obsession","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">80</span> Armor</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">45%</span>) Void Resistance</li><hr><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">40%</span>) Cold Resistance</li><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">40%</span>) Lightning Resistance</li><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">10</span>) Spell Damage</li><li class=\"mod\"><span class=\"desc\">Stats on this item also apply to your minions</span><br><span class=\"dim\">Attributes on minions have no effect.</span></li></ul>"},{"name":"Jungle Queen's Chaps of Holding","category":"Unique","type":"Belt","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">4</span> Potion Slots</li><hr><li class=\"mod\">+<span class=\"val\">12</span> Potion Slots</li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">50%</span>) increased Physical Damage</li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">50%</span>) increased Minion Physical Damage</li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">10</span>) Dexterity</li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">50%</span>) increased Dodge Rating for 4 seconds when you use a Potion</li><li class=\"mod\"><span class=\"val\">10%</span> More Dodge Rating for 4 seconds when you use a Potion<br><span class=\"dim\">Can stack multiple times. Each stack is multiplicative with each other and with other modifiers.</span></li></ul>"},{"name":"Keeper's Gloves","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span> Armor</li><hr><li class=\"mod\">+(<span class=\"val\">17%</span> to <span class=\"val\">37%</span>) Poison Resistance</li><li class=\"mod\">+(<span class=\"val\">17%</span> to <span class=\"val\">37%</span>) Minion Poison Resistance</li><li class=\"mod\"><span class=\"desc\">10% chance to summon a swarm of bees on melee hit (8 second cooldown)</span></li></ul>"},{"name":"Kermode's Cage","category":"Unique","type":"Body Armor","type-group":"Armor","class":"Primalist","effect":"<ul><li class=\"mod\">+<span class=\"val\">156</span> Armor</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">10%</span>) increased Movement Speed</li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">16</span>) Health Regen</li><hr><li class=\"mod\">+(<span class=\"val\">12%</span> to <span class=\"val\">20%</span>) Elemental Resistance</li><li class=\"mod\">+<span class=\"val\">5</span> Strength</li><li class=\"mod\">(<span class=\"val\">65%</span> to <span class=\"val\">105%</span>) increased Elemental Damage</li><li class=\"mod\">+(<span class=\"val\">15</span> to <span class=\"val\">30</span>) Melee cold damage in Werebear Form</li><li class=\"mod\"><span class=\"val\">2</span> Rage Gained on Kill in Werebear Form</li><li class=\"mod\"><span class=\"desc\">White Fur in Werebear Form</span></li></ul>"},{"name":"Last Steps of the Living","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span> Armor</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">18%</span>) increased Movement Speed</li><li class=\"mod\">+(<span class=\"val\">120</span> to <span class=\"val\">230</span>) Ward Decay Threshold</li><hr><li class=\"mod\">(<span class=\"val\">11%</span> to <span class=\"val\">15%</span>) of Current Health Lost per second<br><span class=\"dim\">This is not affected by increases and reductions to health drain effects</span></li><li class=\"mod\">(<span class=\"val\">11%</span> to <span class=\"val\">15%</span>) of Missing Health gained as Ward per second</li><li class=\"mod\">+(<span class=\"val\">300%</span> to <span class=\"val\">400%</span>) Freeze Rate Multiplier while at Low Health</li><li class=\"mod\"><span class=\"desc\">You are Chilled every 3 seconds</span></li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">36%</span>) increased Movement Speed</li></ul>"},{"name":"Legacy of the Quiet Forest","category":"Unique","type":"Belt","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span> Potion Slots</li><hr><li class=\"mod\">+(<span class=\"val\">90</span> to <span class=\"val\">245</span>) Armor</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">45%</span>) Void Resistance</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">45%</span>) Poison Resistance</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">45%</span>) Poison Resistance while Transformed</li><li class=\"mod\">+(<span class=\"val\">15</span> to <span class=\"val\">20</span>) Rage gained every 3 seconds while in Spriggan Form</li></ul>"},{"name":"Lessons of the Metropolis","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span> Armor</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">7%</span>) increased Movement Speed</li><hr><li class=\"mod\">+(<span class=\"val\">100</span> to <span class=\"val\">300</span>) Dodge Rating if you have been hit recently<br><span class=\"dim\">Recently refers to the past 4 seconds</span></li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">20%</span>) increased Dodge Rating</li><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">5</span>) Dexterity</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">10%</span>) increased Movement Speed</li><li class=\"mod\"><span class=\"val\">5%</span> less Damage Taken While Moving</li></ul>"},{"name":"Li'raka's Claws","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">75</span> Armor</li><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) Endurance</li><hr><li class=\"mod\">+(<span class=\"val\">60%</span> to <span class=\"val\">130%</span>) Chance to apply Poison on Throwing Hit</li><li class=\"mod\">+(<span class=\"val\">60%</span> to <span class=\"val\">130%</span>) Throwing Critical Strike Multiplier</li><li class=\"mod\">+<span class=\"val\">2</span> Projectiles with Shurikens<br><span class=\"dim\">Only affects the Rogue skill Shurikens</span></li></ul>"},{"name":"Liath's Machinations","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">28</span> Armor</li><li class=\"mod\">(<span class=\"val\">7%</span> to <span class=\"val\">14%</span>) increased Mana Regen</li><hr><li class=\"mod\">+<span class=\"val\">2</span> to Level of Fireball</li><li class=\"mod\"><span class=\"val\">50%</span> of Fireball Base Damage Converted to Lightning<br><span class=\"dim\">Consequently this damage scales with increases to Lightning Damage, but not with increases to Fire Damage. Conversion above 100% has no effect.</span></li><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">28%</span>) Chance to apply a Spark Charge on Hit with Fireball<br><span class=\"dim\">Spark Charges are spells that explode after 0.7 seconds dealing lightning damage in an area around the target. This damage does not scale with modifiers to the hit that applied the charge.</span></li><li class=\"mod\"><span class=\"val\">100%</span> of Ignite Chance Converted to Shock Chance for Fireball</li><li class=\"mod\">(<span class=\"val\">45%</span> to <span class=\"val\">75%</span>) increased Lightning Damage</li><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">28</span>) Ward per Second</li></ul>"},{"name":"Lightning in a Bottle","category":"Unique","type":"Belt","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">16</span> to <span class=\"val\">32</span>) Mana</li><li class=\"mod\">+<span class=\"val\">3</span> Potion Slots</li><hr><li class=\"mod\"><span class=\"desc\">Using a Potion grants an Evade Charge</span></li><li class=\"mod\">+(<span class=\"val\">140</span> to <span class=\"val\">215</span>) Dodge Rating while using Evade<br><span class=\"dim\">Does not work if Evade is replaced by another ability</span></li><li class=\"mod\"><span class=\"desc\">After you use Evade to move next to an enemy you attack it with Gathering Storm</span><br><span class=\"dim\">This Gathering Storm use is instant and does not prevent you from performing other actions.</span></li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">14</span>) Lightning Melee Damage</li><li class=\"mod\"><span class=\"desc\">You are Immune to Shock</span></li></ul>"},{"name":"Maehlin's Hubris","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">75</span> Armor</li><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) Endurance</li><hr><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">60%</span>) increased Fire Damage Over Time</li><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">6</span>) Vitality</li><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">6</span>) Intelligence</li><li class=\"mod\"><span class=\"val\">100%</span> of Bleed Chance Converted to Ignite Chance</li></ul>"},{"name":"Mantle of the Pale Ox","category":"Unique","type":"Body Armor","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">74</span> Armor</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">60%</span>) Increased Healing Effectiveness</li><hr><li class=\"mod\">(<span class=\"val\">16%</span> to <span class=\"val\">24%</span>) of Damage Redirected to your Highest Health Minion<br><span class=\"dim\">No more than 75% of damage can be redirected in total. A minion can have any amount of damage redirected to it, even if it would leave it below 0 health. This stat has no effect while you have no minions. Downed and undamageable minions are ignored.</span></li><li class=\"mod\">(<span class=\"val\">8</span> to <span class=\"val\">12</span>)% increased Health for you and your Minions</li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">10%</span>) increased Movement Speed</li><li class=\"mod\">+(<span class=\"val\">12</span> to <span class=\"val\">16</span>) Strength</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Minion Strength Skills</li></ul>"},{"name":"Mask of Indifference","category":"Primordial","type":"Helmet","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">50</span> Armor</li><hr><li class=\"mod\"><span class=\"desc\">You are immune to Blind, Bleed, Slow, Chill, Shock, and Stun.</span></li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">100%</span>) reduced Bonus Damage Taken from Critical Strikes</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">100%</span>) of Damage Reflected</li><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">200</span>) Armor</li><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">200</span>) Endurance Threshold</li></ul>"},{"name":"Mortality's Grasp","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">28</span> Armor</li><li class=\"mod\">(<span class=\"val\">7%</span> to <span class=\"val\">14%</span>) increased Mana Regen</li><hr><li class=\"mod\">(<span class=\"val\">30</span> to <span class=\"val\">45</span>)% chance to Mark for Death on Hit with Necrotic Spells<span class=\"dim\">Mark for Death is a curse that lasts 8 seconds and reduces all resistances by 25%. It cannot stack</span></li><li class=\"mod\">(<span class=\"val\">313</span> to <span class=\"val\">373</span>) Ward gained when damage leaves you at low health<br><span class=\"dim\">Low health is 35% and this effect has a 5 second cooldown.</span></li><li class=\"mod\">+(<span class=\"val\">73</span> to <span class=\"val\">113</span>) Health</li></ul>"},{"name":"Mourningfrost","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">15</span> Armor</li><li class=\"mod\">(<span class=\"val\">8%</span> to <span class=\"val\">10%</span>) increased Movement Speed</li><hr><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">100%</span>) increased Freeze Rate Multiplier</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">20%</span>) increased Movement Speed</li><li class=\"mod\"><span class=\"desc\">+1 cold damage to attacks and spells per point of dexterity</span><br><span class=\"desc\"></span></li><li class=\"mod\"><span class=\"desc\">-1% physical and cold resistance per point of dexterity</span></li></ul>"},{"name":"Null Portent","category":"Unique","type":"Body Armor","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">220</span> Armor</li><hr><li class=\"mod\">(<span class=\"val\">3%</span> to <span class=\"val\">6%</span>) of Melee Damage Leeched as Health</li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">16%</span>) of Overkill Damage Leeched as Health</li><li class=\"mod\">(<span class=\"val\">16%</span> to <span class=\"val\">30%</span>) Increased Leech Rate</li><li class=\"mod\">(<span class=\"val\">16%</span> to <span class=\"val\">20%</span>) increased Health</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">36%</span>) Physical Resistance</li><li class=\"mod\"><span class=\"desc\">1% less Damage Taken per 2% Resistance above the normal resistance cap (up to 20% less Damage Taken)</span><br><span class=\"dim\">Multiplicative with other modifiers. For example having 85% fire resistance will cause you to take 5% less fire damage, because it's 10% above the normal 75% cap.</span></li></ul>"},{"name":"Omen of Thunder","category":"Unique","type":"Belt","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span> Potion Slots</li><hr><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">17%</span>) Increased Cooldown Recovery Speed for Summon Storm Totem</li><li class=\"mod\">When you directly summon a Storm Totem all existing Totems gain (<span class=\"val\">24</span> to <span class=\"val\">34</span>) Spell Lightning Damage<span class=\"dim\">This buff stacks and does not expire. It does not apply to the totem whose summoning applied it.</span></li><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">17%</span>) Lightning Penetration for Totems</li><li class=\"mod\"><span class=\"desc\">When you use a Potion all your Totems are restored to full health and gain Damage Immunity for 2 seconds.</span></li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Totem Skills</li></ul>"},{"name":"Orian's Descent","category":"Unique","type":"Belt","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">35</span> to <span class=\"val\">65</span>) Armor</li><li class=\"mod\">+<span class=\"val\">3</span> Potion Slots</li><hr><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">45%</span>) Chance to cast Smite on hit (max 6 per 10 seconds, this cooldown resets when you use a potion)</li><li class=\"mod\"><span class=\"desc\">Using a potion restores Volatile Reversal's cooldown</span></li><li class=\"mod\"><span class=\"desc\">With at least 50 Intelligence Volatile Reversal deals 20% more void damage</span></li><li class=\"mod\"><span class=\"desc\">With less than 50 Intelligence Volatile Reversal is converted to fire</span></li><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">20</span>) Intelligence</li><li class=\"mod\">(<span class=\"val\">32%</span> to <span class=\"val\">55%</span>) Increased Chance To Find Potions</li><li class=\"mod\">(<span class=\"val\">8</span> to <span class=\"val\">16</span>) Mana Gained on Potion Use</li></ul>"},{"name":"Paranoia","category":"Unique","type":"Helmet","type-group":"Armor","class":"Sentinel","effect":"<ul><li class=\"mod\">+<span class=\"val\">95</span> Armor</li><hr><li class=\"mod\"><span class=\"desc\">Lunge Does Not Require a Target</span></li><li class=\"mod\">(<span class=\"val\">30</span> to <span class=\"val\">40</span>)% Reduced Cooldown Recovery Speed for Lunge</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">3</span>) to Level of Lunge</li><li class=\"mod\">(<span class=\"val\">13%</span> to <span class=\"val\">7%</span>) less Damage Taken While Moving</li><li class=\"mod\">+(<span class=\"val\">16%</span> to <span class=\"val\">37%</span>) Critical Strike Avoidance</li><li class=\"mod\">(<span class=\"val\">33%</span> to <span class=\"val\">71%</span>) increased Void Damage</li></ul>"},{"name":"Peak of the Mountain","category":"Unique","type":"Helmet","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">40</span> Armor</li><hr><li class=\"mod\">(<span class=\"val\">240%</span> to <span class=\"val\">290%</span>) increased Critical Strike Chance</li><li class=\"mod\"><span class=\"desc\">You cannot Leech Health from Critical Strikes</span></li><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">5</span>) to All Attributes</li></ul>"},{"name":"Permanence of Primal Knowledge","category":"Primordial","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">58</span> Armor</li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">12%</span>) Increased Cooldown Recovery Speed</li><hr><li class=\"mod\"><span class=\"desc\">Skill Level stats from Legendary Affixes have 50% increased effect</span><br><span class=\"dim\">This effect rounds up, so +1 becomes +2. Legendary affixes are the additional affixes on legendary items that are not present on the base unique item. Skill level modifiers are any stats that add levels to your specialised skills.</span></li><li class=\"mod\">(<span class=\"val\">6</span> to <span class=\"val\">12</span>)% increased Attack and Cast Speed</li><li class=\"mod\">+(<span class=\"val\">48</span> to <span class=\"val\">96</span>) Mana</li><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">24%</span>) Increased Area for Area Skills</li><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">36%</span>) increased Mana Regen</li></ul>"},{"name":"Prism Wraps","category":"Unique","type":"Body Armor","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">25</span> Armor</li><hr><li class=\"mod\"><span class=\"val\">30%</span> less Elemental Damage Taken</li><li class=\"mod\"><span class=\"val\">30%</span> increased Elemental Damage</li><li class=\"mod\"><span class=\"val\">30%</span> increased Critical Strike Chance</li><li class=\"mod\">(<span class=\"val\">3%</span> to <span class=\"val\">8%</span>) of Elemental Damage Leeched as Health on Crit</li></ul>"},{"name":"Prismatic Gaze","category":"Unique","type":"Helmet","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">75</span> Armor</li><hr><li class=\"mod\"><span class=\"desc\">Create a Prism Shard when you directly use an elemental skill that costs less than 40 mana</span></li><li class=\"mod\"><span class=\"val\">5</span> Max Prism Shards</li><li class=\"mod\"><span class=\"desc\">Prism Shards orbit you for up to 10 seconds and then expire. If released, they target the nearest enemy and explode, dealing elemental damage and shredding elemental resistances.</span></li><li class=\"mod\"><span class=\"desc\">Release all Prism Shards when you directly use a skill that costs at least 40 mana</span><br><span class=\"dim\">Mana cost does not include mana consumption effects</span></li><li class=\"mod\">+(<span class=\"val\">2%</span> to <span class=\"val\">4%</span>) Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">40%</span> increased Critical Strike Chance</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">5%</span>) less Elemental Damage Taken</li></ul>"},{"name":"Rahyeh's Embrace","category":"Unique","type":"Body Armor","type-group":"Armor","class":"Primalist","effect":"<ul><li class=\"mod\">+<span class=\"val\">136</span> Armor</li><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">6</span>) Attunement</li><li class=\"mod\">(<span class=\"val\">36%</span> to <span class=\"val\">60%</span>) increased Minion Damage</li><hr><li class=\"mod\">(<span class=\"val\">100%</span> to <span class=\"val\">170%</span>) increased Minion Fire Damage</li><li class=\"mod\">+(<span class=\"val\">100%</span> to <span class=\"val\">240%</span>) Chance to apply Ignite on Hit with Minion Skills</li><li class=\"mod\">+(<span class=\"val\">12</span> to <span class=\"val\">24</span>) Health Gained on Companion Hit<br><span class=\"dim\">Companions are a specific type of minion summoned by Primalists. This grants you health whenever one of your companions hits an enemy.</span></li><li class=\"mod\">(<span class=\"val\">30</span> to <span class=\"val\">44</span>)% increased Health for you and your Minions</li><li class=\"mod\"><span class=\"desc\">Summon Spriggan and Summon Storm Crows are converted to fire</span></li><li class=\"mod\"><span class=\"desc\">Your summoned Spriggan's Thorn Volley gains +1 projectile and 10% more damage per summoned Storm Crow</span></li><li class=\"mod\"><span class=\"val\">5%</span> of current Health drained per second while above 80% Health</li></ul>"},{"name":"Raindance","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span> Armor</li><li class=\"mod\">(<span class=\"val\">11%</span> to <span class=\"val\">14%</span>) increased Movement Speed</li><li class=\"mod\">(<span class=\"val\">16%</span> to <span class=\"val\">32%</span>) increased Cooldown Recovery Speed for Evade</li><hr><li class=\"mod\">+(<span class=\"val\">205</span> to <span class=\"val\">305</span>) Dodge Rating if you have been hit recently<br><span class=\"dim\">Recently refers to the past 4 seconds</span></li><li class=\"mod\">+(<span class=\"val\">13</span> to <span class=\"val\">20</span>) Health gained when you Dodge</li><li class=\"mod\">(<span class=\"val\">70%</span> to <span class=\"val\">95%</span>) increased Cold Damage</li><li class=\"mod\">+<span class=\"val\">4</span> to All Attributes</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">13%</span>) increased Movement Speed</li><li class=\"mod\">(<span class=\"val\">50%</span> to <span class=\"val\">25%</span>) reduced Duration of Stuns Received</li></ul>"},{"name":"Ravager's Dart","category":"Unique","type":"Helmet","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">75</span> Armor</li><hr><li class=\"mod\">+(<span class=\"val\">35%</span> to <span class=\"val\">75%</span>) Recurve Chance for Heartseeker</li><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">4</span>) Throwing Damage with Heartseeker Per 5 Dexterity</li><li class=\"mod\"><span class=\"desc\">Heartseeker now counts as a Throwing Skill and scales with Throwing Damage instead of Bow Damage</span></li><li class=\"mod\"><span class=\"desc\">You are limited to one active Heartseeker</span></li><li class=\"mod\"><span class=\"desc\">If you have no active Heartseeker and are in combat you throw one at a nearby enemy (3 second cooldown)</span></li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">11</span>) Dexterity</li></ul>"},{"name":"Ravenous Void","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">80</span> Armor</li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">10</span>) Vitality</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">10%</span>) increased Health</li><hr><li class=\"mod\"><span class=\"desc\">Gain a stack of Void Barrier every 5 seconds while above your endurance threshold</span><br><span class=\"desc\"></span><br><span class=\"dim\">Void Barrier stacks up to 3 times. You take 5% less damage per stack (multiplicative with other modifiers).</span></li><li class=\"mod\"><span class=\"desc\">Dropping below your endurance threshold doubles all stacks of Void Barrier for 3 seconds, allowing you to exceed the normal maximum. After that all stacks of Void Barrier are converted to Mimic Feast.</span><br><span class=\"dim\">Time Rot deals void damage over time for 3 seconds and increases the duration of stuns you receive.</span></li><li class=\"mod\"><span class=\"desc\">Each stack of Mimic Feast deals Void Damage over Time to you and disables Void Barrier generation and Health Leech</span><br><span class=\"dim\">Mimic Hunger is an Ailment that lasts 15 seconds and can be cleansed by effects that cleanse negative ailments.</span></li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">10%</span>) less Void Damage Taken</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">15%</span>) of Physical Damage Taken as Void</li><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">100</span>) Endurance Threshold</li></ul>"},{"name":"Ravens' Rise","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">21</span> Armor</li><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">28%</span>) Necrotic Resistance</li><hr><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">28%</span>) increased Minion Movement Speed</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">28%</span>) increased Minion Cast Speed</li><li class=\"mod\">Minions take (<span class=\"val\">20</span> to <span class=\"val\">28</span>)% less Damage While Moving</li><li class=\"mod\">+<span class=\"val\">2</span> to Level of Minion Spell Skills</li><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">28%</span>) Lightning Resistance</li><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">28%</span>) Necrotic Resistance</li></ul>"},{"name":"Razorfall","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">72</span> Armor</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">18%</span>) increased Movement Speed</li><li class=\"mod\">(<span class=\"val\">24%</span> to <span class=\"val\">50%</span>) increased Effect of Haste on You</li><hr><li class=\"mod\">(<span class=\"val\">13%</span> to <span class=\"val\">20%</span>) increased Movement Speed</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Throwing Skills</li><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">12</span>) Dexterity</li><li class=\"mod\"><span class=\"desc\">Aerial Assault's Burst of Feathers includes 1 Umbral Blade per 20 Dexterity</span><br><span class=\"dim\">These Umbral Blades behave the same way as those thrown by the Twighlight Strike node on the Aerial Assault tree and cannot target the same enemies as those Umbral Blades or each other</span></li><li class=\"mod\">You gain Haste and (<span class=\"val\">12</span> to <span class=\"val\">30</span>)% increased Throwing Attack Speed for 2 seconds after using Aerial Assault</li><li class=\"mod\">(<span class=\"val\">13%</span> to <span class=\"val\">20%</span>) chance to recover 8% of Aerial Assault&#039;s remaining cooldown on Throwing Hit (up to 3 times)<br><span class=\"dim\">Remaining number of cooldown recoveries resets when you use Aerial Assault</span></li></ul>"},{"name":"Riverbend Grasp","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">32</span> Armor</li><hr><li class=\"mod\">(<span class=\"val\">50%</span> to <span class=\"val\">100%</span>) increased Throwing Damage</li><li class=\"mod\">+(<span class=\"val\">30</span> to <span class=\"val\">60</span>) Health</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">60%</span>) increased Dodge Rating</li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">10</span>) Cold Throwing Damage</li><li class=\"mod\">(<span class=\"val\">18%</span> to <span class=\"val\">30%</span>) Chance to Throw an Axe at a nearby enemy on hit (1 second cooldown)<br><span class=\"dim\">Axe Throw is a physical throwing attack</span></li></ul>"},{"name":"Roots of Vithrasil","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">30</span> Armor</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">18%</span>) increased Movement Speed</li><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">40%</span>) Cold Resistance</li><hr><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">21%</span>) increased Movement Speed</li><li class=\"mod\">(<span class=\"val\">100%</span> to <span class=\"val\">160%</span>) Increased damage while in Spriggan Form</li><li class=\"mod\"><span class=\"desc\">While in Spriggan Form and stationary, gain a stack of Germination every 0.5 seconds, up to a maximum of 4. All stacks are lost when you move or exit Spriggan Form.</span><br><span class=\"dim\">Germination grants no effects other than those stated on this item</span></li><li class=\"mod\">+<span class=\"val\">1</span> Projectiles with Spirit Thorns per stack of Germination</li><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">26</span>) Health Regen per stack of Germination</li></ul>"},{"name":"Rule of the Simoon","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">80</span> Armor</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">45%</span>) Void Resistance</li><hr><li class=\"mod\">+<span class=\"val\">30%</span> Chance to cast stationary fire Tornado at a nearby enemy on hit (up to 2 times per 3 seconds)<br><span class=\"dim\">This only modifies Tornadoes cast by this effect. Consumes mana equal to 50% of Tornado's mana cost on cast.</span></li><li class=\"mod\">+(<span class=\"val\">50%</span> to <span class=\"val\">150%</span>) Chance to shred fire resistance each second with Tornado</li><li class=\"mod\">(<span class=\"val\">40%</span> to <span class=\"val\">60%</span>) increased Fire Damage</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">50%</span>) Fire Resistance</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">30%</span>) increased Armor</li></ul>"},{"name":"Sacrificial Embrace","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">80</span> Armor</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">45%</span>) Void Resistance</li><hr><li class=\"mod\"><span class=\"desc\">Your critical strikes do not deal additional damage</span><br><span class=\"dim\">They deal the same damage as a regular hit</span></li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">66%</span>) Chance to gain a stack of Abyssal Rite on Crit</li><li class=\"mod\"><span class=\"desc\">+10 maximum Abyssal Rite stacks</span></li><li class=\"mod\"><span class=\"desc\">When you directly cast an elemental spell each stack of Abyssal Rite is consumed to grant the spell +20 spell void damage and +20% void penetration per stack</span></li><li class=\"mod\">(<span class=\"val\">100%</span> to <span class=\"val\">128%</span>) increased Void Damage</li><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">20%</span>) increased Melee Attack Speed</li></ul>"},{"name":"Salt the Wound","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">45</span> Armor</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) Increased Bleed Duration</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) Increased Poison Duration</li><hr><li class=\"mod\">+(<span class=\"val\">25%</span> to <span class=\"val\">40%</span>) Critical Strike Multiplier</li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">40%</span>) increased Damage Over Time</li><li class=\"mod\">+(<span class=\"val\">15%</span> to <span class=\"val\">45%</span>) Physical Resistance</li><li class=\"mod\">+(<span class=\"val\">15%</span> to <span class=\"val\">45%</span>) Poison Resistance</li><li class=\"mod\">(<span class=\"val\">40%</span> to <span class=\"val\">50%</span>) of added Critical Strike Multiplier Converted to Physical Penetration with Bleed<br><span class=\"dim\">Does not convert Critical Strike Multiplier specific to certain types of skill, such as spells, or Critical Strike Multiplier from skill trees. The base 200% Critical Strike Multiplier is not converted.</span></li><li class=\"mod\">(<span class=\"val\">40%</span> to <span class=\"val\">50%</span>) of added Critical Strike Multiplier Converted to Poison Penetration with Poison<br><span class=\"dim\">Does not convert Critical Strike Multiplier specific to certain types of skill, such as spells, or Critical Strike Multiplier from skill trees. The base 200% Critical Strike Multiplier is not converted.</span></li></ul>"},{"name":"Seed of Ekkidrasil","category":"Unique","type":"Helmet","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">130</span> Armor</li><hr><li class=\"mod\">+(<span class=\"val\">40</span> to <span class=\"val\">64</span>) Mana</li><li class=\"mod\">(<span class=\"val\">8%</span> to <span class=\"val\">20%</span>) increased Mana Regen</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">28%</span>) of Damage Dealt to Mana Before Health</li><li class=\"mod\">(<span class=\"val\">40%</span> to <span class=\"val\">56%</span>) of Endurance applies to all damage dealt to mana</li><li class=\"mod\">(<span class=\"val\">4%</span> to <span class=\"val\">8%</span>) of Maximum Health gained as Endurance Threshold</li><li class=\"mod\">+(<span class=\"val\">40</span> to <span class=\"val\">64</span>) Health</li><li class=\"mod\">(<span class=\"val\">4%</span> to <span class=\"val\">8%</span>) chance to take 0 Damage when Hit</li></ul>"},{"name":"Shattered Chains","category":"Unique","type":"Belt","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">35</span> to <span class=\"val\">65</span>) Armor</li><li class=\"mod\">+<span class=\"val\">3</span> Potion Slots</li><hr><li class=\"mod\">(<span class=\"val\">50%</span> to <span class=\"val\">70%</span>) increased Armor</li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">10</span>) Void Melee Damage</li><li class=\"mod\">(<span class=\"val\">50%</span> to <span class=\"val\">70%</span>) increased Melee Damage</li><li class=\"mod\"><span class=\"val\">5%</span> more Void Melee Damage per stack of Doom</li><li class=\"mod\"><span class=\"desc\">Using a Potion Cleanses Stun and Freeze</span></li><li class=\"mod\"><span class=\"desc\">Stun Immunity for 4 seconds when you use a Potion</span></li></ul>"},{"name":"Shroud of Obscurity","category":"Unique","type":"Body Armor","type-group":"Armor","class":"Acolyte","effect":"<ul><li class=\"mod\">+<span class=\"val\">53</span> Armor</li><li class=\"mod\">(<span class=\"val\">7%</span> to <span class=\"val\">13%</span>) increased Cast Speed</li><hr><li class=\"mod\"><span class=\"val\">20%</span> of Current Health Lost per second<br><span class=\"dim\">This is not affected by increases and reductions to health drain effects</span></li><li class=\"mod\"><span class=\"val\">13%</span> of Missing Health gained as Ward per second</li><li class=\"mod\">+(<span class=\"val\">13</span> to <span class=\"val\">19</span>) Ward per Second</li><li class=\"mod\">+(<span class=\"val\">93</span> to <span class=\"val\">130</span>) Dodge Rating</li><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">13</span>) Ward gained when you Dodge</li></ul>"},{"name":"Snowblind","category":"Unique","type":"Helmet","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">130</span> Armor</li><hr><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) Cold Resistance</li><li class=\"mod\">+(<span class=\"val\">40%</span> to <span class=\"val\">200%</span>) Freeze Rate Multiplier</li><li class=\"mod\"><span class=\"desc\">40% chance to blind on hit with cold skills</span></li><li class=\"mod\"><span class=\"desc\">40% chance to chill on hit with cold skills</span></li><li class=\"mod\">(<span class=\"val\">16%</span> to <span class=\"val\">24%</span>) more Armor against Blinded Enemies<br><span class=\"dim\">multiplicative with other modifiers</span></li><li class=\"mod\">(<span class=\"val\">16%</span> to <span class=\"val\">24%</span>) more Armor against Chilled Enemies<br><span class=\"dim\">multiplicative with other modifiers</span></li><li class=\"mod\"><span class=\"desc\">You are immune to Blind and Chill</span></li></ul>"},{"name":"Snowdrift","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">20</span> Armor</li><li class=\"mod\">(<span class=\"val\">8%</span> to <span class=\"val\">10%</span>) increased Movement Speed</li><li class=\"mod\">+<span class=\"val\">1</span> Evade Charge</li><hr><li class=\"mod\">+(<span class=\"val\">16%</span> to <span class=\"val\">32%</span>) Chance to apply Frostbite on Hit</li><li class=\"mod\"><span class=\"val\">1%</span> Cold Penetration with Frostbite per 10% Freeze Rate Multiplier<br><span class=\"dim\">Does not include Freeze Rate Multiplier granted by individual skills' trees or Freeze Rate Multiplier for specific ability types</span></li><li class=\"mod\">+(<span class=\"val\">160</span> to <span class=\"val\">320</span>) Dodge Rating while using Evade<br><span class=\"dim\">Does not work if Evade is replaced by another ability</span></li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">10</span>) Cold Damage with Spells and Attacks</li><li class=\"mod\"><span class=\"val\">1%</span> Increased Movement Speed per 2 Dexterity (up to 20%)</li></ul>"},{"name":"Somnia","category":"Unique","type":"Helmet","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">130</span> Armor</li><hr><li class=\"mod\"><span class=\"desc\">When you kill a stunned enemy a different nearby enemy is stunned for 2 seconds (excludes bosses)</span><br><span class=\"dim\">The enemy must have been stunned before the killing blow. Unaffected by increased stun duration.</span></li><li class=\"mod\">(<span class=\"val\">18%</span> to <span class=\"val\">36%</span>) Increased Stun Duration</li><li class=\"mod\">(<span class=\"val\">45%</span> to <span class=\"val\">105%</span>) Increased Stun Chance</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">60%</span>) Ward Retention</li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">9</span>) Vitality</li></ul>"},{"name":"Static Shell","category":"Unique","type":"Body Armor","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">85</span> Armor</li><hr><li class=\"mod\">(<span class=\"val\">21%</span> to <span class=\"val\">45%</span>) Chance to Shock Attackers</li><li class=\"mod\">(<span class=\"val\">105%</span> to <span class=\"val\">175%</span>) more Armor against Shocked Enemies<br><span class=\"dim\">multiplicative with other modifiers</span></li><li class=\"mod\">(<span class=\"val\">7%</span> to <span class=\"val\">15%</span>) more Lightning Damage to Shocked Enemies</li><li class=\"mod\">(<span class=\"val\">21%</span> to <span class=\"val\">45%</span>) Chance to gain 15 Static Charges when Hit<br><span class=\"dim\">Affects the Mage's Static skill. Only works if Static is equipped.</span></li><li class=\"mod\">(<span class=\"val\">7%</span> to <span class=\"val\">15%</span>) Chance to cast Static when Hit<br><span class=\"dim\">This cast is affected by Static's skill tree. Only works if Static is equipped.</span></li></ul>"},{"name":"Stealth","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">56</span> Armor</li><li class=\"mod\">(<span class=\"val\">11%</span> to <span class=\"val\">14%</span>) increased Movement Speed</li><hr><li class=\"mod\">+<span class=\"val\">1</span> Evade Charge</li><li class=\"mod\"><span class=\"desc\">Enemies put a lower priority on targeting you compared to your minions and other allies</span></li><li class=\"mod\">+(<span class=\"val\">128</span> to <span class=\"val\">256</span>) Dodge Rating</li><li class=\"mod\">+(<span class=\"val\">512</span> to <span class=\"val\">1024</span>) Dodge Rating while using Evade<br><span class=\"dim\">Does not work if Evade is replaced by another ability</span></li><li class=\"mod\">(<span class=\"val\">16%</span> to <span class=\"val\">32%</span>) increased Dodge Rating</li><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">4</span>) to Level of Smoke Bomb</li></ul>"},{"name":"Stormhide Paws","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> Armor</li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">10</span>) Mana</li><hr><li class=\"mod\">+<span class=\"val\">1</span> to Level of Swipe</li><li class=\"mod\">Every 3 seconds your next Swipe has 100% of its base damage converted to Lightning and deals +(<span class=\"val\">30</span> to <span class=\"val\">45</span>) Melee Lightning Damage</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">45%</span>) increased Lightning Damage</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">45%</span>) increased Cold Damage</li><li class=\"mod\">+(<span class=\"val\">30</span> to <span class=\"val\">45</span>) Health</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">45%</span>) Cold Resistance</li><li class=\"mod\">+<span class=\"val\">1</span> to All Attributes</li></ul>"},{"name":"Stormtide","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">35</span> Armor</li><li class=\"mod\">(<span class=\"val\">8%</span> to <span class=\"val\">10%</span>) increased Movement Speed</li><hr><li class=\"mod\"><span class=\"val\">25%</span> increased Movement Speed</li><li class=\"mod\">+(<span class=\"val\">115%</span> to <span class=\"val\">185%</span>) Chance to apply Shock on Hit with Lightning Skills</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">15%</span>) Increased Shock Duration</li><li class=\"mod\"><span class=\"desc\">You are shocked for 4 seconds when you stop moving</span><br><span class=\"dim\">Does not shock you if you are already shocked\nYour shock effectiveness does not apply to this shock</span></li></ul>"},{"name":"Strands of Souls","category":"Unique","type":"Belt","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">4</span> Potion Slots</li><hr><li class=\"mod\">(<span class=\"val\">180</span> to <span class=\"val\">320</span>) Ward Gained on Potion Use</li><li class=\"mod\">(<span class=\"val\">70%</span> to <span class=\"val\">180%</span>) of Mana Spent Gained as Ward</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">70%</span>) Ward Retention</li><li class=\"mod\">(<span class=\"val\">18</span> to <span class=\"val\">30</span>) Ward Gain on Kill</li><li class=\"mod\">+(<span class=\"val\">7</span> to <span class=\"val\">18</span>) Ward per Second</li></ul>"},{"name":"Stymied Fate","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span> Armor</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">18%</span>) increased Movement Speed</li><li class=\"mod\">+(<span class=\"val\">120</span> to <span class=\"val\">230</span>) Ward Decay Threshold</li><hr><li class=\"mod\">(<span class=\"val\">14%</span> to <span class=\"val\">22%</span>) Increased Cooldown Recovery Speed for Teleport</li><li class=\"mod\">(<span class=\"val\">14%</span> to <span class=\"val\">22%</span>) Increased Cooldown Recovery Speed for Fury Leap</li><li class=\"mod\">(<span class=\"val\">14%</span> to <span class=\"val\">22%</span>) Increased Cooldown Recovery Speed for Lunge</li><li class=\"mod\">(<span class=\"val\">14%</span> to <span class=\"val\">22%</span>) Increased Cooldown Recovery Speed for Transplant</li><li class=\"mod\">(<span class=\"val\">14%</span> to <span class=\"val\">22%</span>) Increased Cooldown Recovery Speed for Shift</li><li class=\"mod\">(<span class=\"val\">64%</span> to <span class=\"val\">128%</span>) increased Damage Over Time</li><li class=\"mod\">+(<span class=\"val\">14%</span> to <span class=\"val\">22%</span>) Chance to apply Doom on Hit</li><li class=\"mod\">(<span class=\"val\">14%</span> to <span class=\"val\">22%</span>) Chance to gain Haste for 1 second on Hit</li></ul>"},{"name":"Suloron's Step","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">56</span> Armor</li><li class=\"mod\">(<span class=\"val\">11%</span> to <span class=\"val\">14%</span>) increased Movement Speed</li><hr><li class=\"mod\">+(<span class=\"val\">70%</span> to <span class=\"val\">105%</span>) Melee Critical Strike Multiplier</li><li class=\"mod\">(<span class=\"val\">17%</span> to <span class=\"val\">22%</span>) increased Movement Speed</li><li class=\"mod\"><span class=\"val\">-75%</span> Physical Resistance</li></ul>"},{"name":"Swaddling of the Erased","category":"Weaver","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> Armor</li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">10</span>) Mana</li><hr><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">17%</span>) more Melee Damage to High Health Enemies</li><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">17%</span>) more Spell Damage to Low Health Enemies</li><li class=\"mod\">(<span class=\"val\">6</span> to <span class=\"val\">12</span>)% increased Attack and Cast Speed</li><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">6</span>) to All Attributes</li></ul>"},{"name":"Tabi of Dusk and Dawn","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">20</span> Armor</li><li class=\"mod\">(<span class=\"val\">8%</span> to <span class=\"val\">10%</span>) increased Movement Speed</li><li class=\"mod\">+<span class=\"val\">1</span> Evade Charge</li><hr><li class=\"mod\"><span class=\"desc\">Shadow Rend no longer moves you</span></li><li class=\"mod\"><span class=\"desc\">Shadow Rend always manifests a melee shadow in front of you and a bow shadow behind you</span><br><span class=\"dim\">The shadow of the unequipped weapon type is consumed immediately after it attacks. If using a bow, the melee shadow gains 100% of your added bow damage. If using a melee weapon, the bow shadow gains 100% of your added melee damage.</span></li><li class=\"mod\">(<span class=\"val\">14%</span> to <span class=\"val\">18%</span>) increased Movement Speed</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">60%</span>) Increased Damage for skills used by Shadows</li><li class=\"mod\">(<span class=\"val\">14%</span> to <span class=\"val\">8%</span>) less Damage Over Time Taken</li><li class=\"mod\">+(<span class=\"val\">30</span> to <span class=\"val\">50</span>) Health</li></ul>"},{"name":"Telf'un's Mirage","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span> Armor</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">18%</span>) increased Movement Speed</li><li class=\"mod\">+(<span class=\"val\">120</span> to <span class=\"val\">230</span>) Ward Decay Threshold</li><hr><li class=\"mod\">+(<span class=\"val\">112</span> to <span class=\"val\">172</span>) Dodge Rating while Channelling</li><li class=\"mod\">(<span class=\"val\">112%</span> to <span class=\"val\">172%</span>) increased Dodge Rating while Channelling</li><li class=\"mod\">(<span class=\"val\">18</span> to <span class=\"val\">36</span>) Ward gained when you Dodge While Channelling</li><li class=\"mod\"><span class=\"val\">2</span> Mana gained when you Dodge While Channelling</li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">12</span>) Intelligence</li><li class=\"mod\"><span class=\"desc\">18% increased Movement Speed while not Channelling</span></li></ul>"},{"name":"The Ashen Crown","category":"Unique","type":"Helmet","type-group":"Armor","class":"Mage","effect":"<ul><li class=\"mod\">+<span class=\"val\">63</span> Armor</li><li class=\"mod\">(<span class=\"val\">9%</span> to <span class=\"val\">18%</span>) increased Mana Regen</li><hr><li class=\"mod\">+<span class=\"val\">2</span> to All Attributes</li><li class=\"mod\">(<span class=\"val\">40%</span> to <span class=\"val\">80%</span>) of Physical Damage Taken as Fire</li><li class=\"mod\">(<span class=\"val\">40%</span> to <span class=\"val\">80%</span>) Increased Spell Stun Chance</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">20%</span>) Increased Stun Duration</li><li class=\"mod\"><span class=\"desc\">Elemental Nova is now cast at the target location</span></li></ul>"},{"name":"The Butcher's Crown","category":"Primordial","type":"Helmet","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">130</span> Armor</li><hr><li class=\"mod\"><span class=\"desc\">You have Frenzy</span><br><span class=\"dim\">Frenzy is a buff that grants 20% Increased attack and cast speed. It cannot stack.</span></li><li class=\"mod\"><span class=\"desc\">You do not Regenerate Mana</span></li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">12%</span>) of Current Health Lost per second<br><span class=\"dim\">This is not affected by increases and reductions to health drain effects</span></li><li class=\"mod\"><span class=\"desc\">12 Health and 1 Mana gained on Hit per 12% increased mana regen (up to 4 times per 2 seconds)</span></li><li class=\"mod\">(<span class=\"val\">60%</span> to <span class=\"val\">112%</span>) increased Effect of Frenzy on You</li><li class=\"mod\">(<span class=\"val\">112%</span> to <span class=\"val\">144%</span>) increased Damage</li></ul>"},{"name":"The Inevitable","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\"><span class=\"val\">5%</span> increased Movement Speed</li><hr><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">36%</span>) increased Movement Speed</li><li class=\"mod\"><span class=\"val\">100%</span> Slow and Chill Immunity</li><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">9</span>) Vitality</li><li class=\"mod\"><span class=\"desc\">You cannot be Stunned while using Erasing Strike</span></li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">16%</span>) less Damage Taken while using Erasing Strike</li><li class=\"mod\">(<span class=\"val\">36</span> to <span class=\"val\">49</span>) Health Gain on Kill</li></ul>"},{"name":"The Kestrel","category":"Unique","type":"Body Armor","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">20</span> Armor</li><hr><li class=\"mod\">+(<span class=\"val\">30</span> to <span class=\"val\">70</span>) Dodge Rating</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">7%</span>) increased Movement Speed</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">45%</span>) Chance to gain Haste for 1 second on Hit</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">30%</span>) increased Effect of Haste on You</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Dexterity Skills</li></ul>"},{"name":"The Scavenger","category":"Unique","type":"Belt","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">4</span> Potion Slots</li><hr><li class=\"mod\">(<span class=\"val\">40%</span> to <span class=\"val\">120%</span>) Increased Chance To Find Potions</li><li class=\"mod\"><span class=\"desc\">Gain Haste for 3 Seconds on Potion Use</span></li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">45%</span>) increased Dodge Rating</li></ul>"},{"name":"Thicket of Blinding Light","category":"Primordial","type":"Body Armor","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">74</span> Armor</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">60%</span>) Increased Healing Effectiveness</li><hr><li class=\"mod\">(<span class=\"val\">121</span> to <span class=\"val\">209</span>) Damage Reflected to Attackers</li><li class=\"mod\"><span class=\"desc\">Every 0.5 seconds you Blind all enemies facing you and deal Damage to them based on distance, up to 100% of your Damage Reflected to Attackers stat</span><br><span class=\"dim\">Scales with your Damage Reflected to Attackers stat, not with the actual damage that has been reflected to attackers. Does not scale with percent damage reflected. Damage scales linearly from 10% at 10 meters to up to 100% at 4 meters away.</span></li><li class=\"mod\">(<span class=\"val\">329%</span> to <span class=\"val\">401%</span>) more Damage Reflected to Bosses and Rare Enemies<br><span class=\"dim\">Multiplicative with other modifiers. Affects both flat Damage Reflected to Attackers and percent Damage Reflected. Taken into account when dealing damage to enemies facing you based on your Damage Reflected to Attackers stat.</span></li><li class=\"mod\">(<span class=\"val\">37%</span> to <span class=\"val\">83%</span>) increased Armor</li><li class=\"mod\">(<span class=\"val\">13%</span> to <span class=\"val\">29%</span>) more Armor against Blinded Enemies<br><span class=\"dim\">multiplicative with other modifiers</span></li><li class=\"mod\">+(<span class=\"val\">17%</span> to <span class=\"val\">41%</span>) Physical Resistance</li><li class=\"mod\">(<span class=\"val\">11</span> to <span class=\"val\">17</span>) Damage Reflected to Attackers per 10% uncapped Physical Resistance</li></ul>"},{"name":"Thorn Slinger","category":"Unique","type":"Belt","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">4</span> Potion Slots</li><hr><li class=\"mod\">+<span class=\"val\">1</span> to Level of Physical Skills</li><li class=\"mod\"><span class=\"val\">6%</span> increased Movement Speed</li><li class=\"mod\"><span class=\"val\">6%</span> increased Throwing Attack Speed</li><li class=\"mod\">+(<span class=\"val\">24%</span> to <span class=\"val\">48%</span>) Chance to apply Bleed on Hit</li><li class=\"mod\">(<span class=\"val\">24</span> to <span class=\"val\">48</span>) Damage Reflected to Attackers</li></ul>"},{"name":"Titan Heart","category":"Unique","type":"Body Armor","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">114</span> Armor</li><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">14%</span>) Lightning Resistance</li><hr><li class=\"mod\">+(<span class=\"val\">50</span> to <span class=\"val\">100</span>) Armor</li><li class=\"mod\"><span class=\"val\">15%</span> Less Damage Taken while wielding a Two Handed Melee Weapon<br><span class=\"dim\">Multiplicative with other modifiers</span></li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">40%</span>) increased Melee Damage</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">40%</span>) increased Health</li><li class=\"mod\"><span class=\"desc\">You do not regenerate health</span><br><span class=\"dim\">You can still regain health through methods other than health regen</span></li></ul>"},{"name":"Transient Rest","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">56</span> Armor</li><li class=\"mod\">(<span class=\"val\">11%</span> to <span class=\"val\">14%</span>) increased Movement Speed</li><hr><li class=\"mod\">(<span class=\"val\">40%</span> to <span class=\"val\">60%</span>) of Current Mana gained as Ward when you stop moving (2 second cooldown)</li><li class=\"mod\">+<span class=\"val\">35%</span> Physical Resistance</li><li class=\"mod\">+<span class=\"val\">35%</span> Poison Resistance</li><li class=\"mod\">+<span class=\"val\">35%</span> Necrotic Resistance</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">18%</span>) increased Movement Speed</li></ul>"},{"name":"Unstable Core","category":"Unique","type":"Body Armor","type-group":"Armor","class":"Mage","effect":"<ul><li class=\"mod\">+<span class=\"val\">196</span> Armor</li><li class=\"mod\">(<span class=\"val\">7%</span> to <span class=\"val\">14%</span>) increased Mana</li><li class=\"mod\">(<span class=\"val\">21%</span> to <span class=\"val\">42%</span>) increased Mana Regen</li><hr><li class=\"mod\">When you directly cast Elemental Nova 6 times without a 2 second gap, the 6th cast gains (<span class=\"val\">200</span> to <span class=\"val\">350</span>)% increased area and +(<span class=\"val\">40</span> to <span class=\"val\">100</span>) Spell Damage</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">150%</span>) increased Elemental Damage</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">120</span>) Mana</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Lightning Skills</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Fire Skills</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Cold Skills</li></ul>"},{"name":"Urzil's Pride","category":"Unique","type":"Body Armor","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">50</span> Armor</li><hr><li class=\"mod\">+<span class=\"val\">125</span> Armor</li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">10</span>) Attunement</li><li class=\"mod\">+(<span class=\"val\">9</span> to <span class=\"val\">15</span>) Strength</li><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">20%</span>) Lightning Resistance</li><li class=\"mod\"><span class=\"desc\">1% increased mana regeneration per 2% uncapped Lightning Resistance</span></li></ul>"},{"name":"Vaion's Chariot","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">90</span> Armor</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">18%</span>) increased Movement Speed</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">45%</span>) Fire Resistance</li><hr><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">18%</span>) increased Movement Speed</li><li class=\"mod\"><span class=\"desc\">1% Increased Damage per 1% Increased Movement Speed</span></li><li class=\"mod\">Every 3 Seconds your next Movement Skill deals (<span class=\"val\">24</span> to <span class=\"val\">40</span>)% more damage<span class=\"dim\">Multiplicative with other modifiers</span></li><li class=\"mod\">+(<span class=\"val\">4%</span> to <span class=\"val\">10%</span>) to All Resistances</li><li class=\"mod\">+(<span class=\"val\">40</span> to <span class=\"val\">120</span>) Armor</li></ul>"},{"name":"Valeroot","category":"Unique","type":"Body Armor","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">74</span> Armor</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">60%</span>) Increased Healing Effectiveness</li><hr><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Spriggan Form</li><li class=\"mod\">+(<span class=\"val\">8</span> to <span class=\"val\">12</span>) Physical Spell Damage</li><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">20%</span>) Increased Area with Thorn Shield<br><span class=\"dim\">Thorn Shield is an active skill in Spriggan Form</span></li><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">80</span>) Health</li><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">80</span>) Mana</li><li class=\"mod\">(<span class=\"val\">60</span> to <span class=\"val\">80</span>) Damage Reflected to Attackers</li></ul>"},{"name":"Vipertail","category":"Unique","type":"Belt","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span> Potion Slots</li><hr><li class=\"mod\">+(<span class=\"val\">50%</span> to <span class=\"val\">80%</span>) Chance to apply Poison on Hit</li><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">30%</span>) Chance to apply Slow on Hit</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">10%</span>) increased Melee Attack Speed</li><li class=\"mod\">(<span class=\"val\">45%</span> to <span class=\"val\">60%</span>) increased Dodge Rating</li><li class=\"mod\"><span class=\"val\">7%</span> Chance to Summon a Primal Serpent on kill with Serpent Strike<br><span class=\"dim\">Primal Serpents are melee minions that poison on hit. They have an unlimited duration, but do not regenerate health. You are limited to one Primal Serpent at a time.</span></li></ul>"},{"name":"Wall of Nothing","category":"Unique","type":"Body Armor","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">220</span> Armor</li><hr><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">16%</span>) chance to take 0 Damage when Hit</li><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">185</span>) Ward Decay Threshold</li><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">185</span>) Endurance Threshold</li><li class=\"mod\">(<span class=\"val\">60%</span> to <span class=\"val\">85%</span>) of Endurance Threshold added as Ward Decay Threshold</li><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">70</span>) Ward per Second</li></ul>"},{"name":"Ward Trail","category":"Unique","type":"Belt","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span> Potion Slots</li><hr><li class=\"mod\">+(<span class=\"val\">100</span> to <span class=\"val\">175</span>) Dodge Rating</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">10%</span>) increased Movement Speed</li><li class=\"mod\">+(<span class=\"val\">30</span> to <span class=\"val\">50</span>) Ward gained when you Dodge</li></ul>"},{"name":"Wing Guards","category":"Unique","type":"Gloves","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">75</span> Armor</li><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) Endurance</li><hr><li class=\"mod\">+(<span class=\"val\">135</span> to <span class=\"val\">200</span>) Dodge Rating</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">40%</span>) increased Melee Attack Speed</li><li class=\"mod\">(<span class=\"val\">18%</span> to <span class=\"val\">28%</span>) Chance to gain Haste for 1 second on Hit</li><li class=\"mod\"><span class=\"desc\">You cannot deal critical strikes</span></li></ul>"},{"name":"Wings of Argentus","category":"Unique","type":"Body Armor","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">220</span> Armor</li><hr><li class=\"mod\">(<span class=\"val\">40%</span> to <span class=\"val\">160%</span>) increased Fire Melee Damage</li><li class=\"mod\">(<span class=\"val\">40%</span> to <span class=\"val\">160%</span>) increased Cold Melee Damage</li><li class=\"mod\"><span class=\"val\">20%</span> Chance to gain Haste for 1 second on Hit</li><li class=\"mod\"><span class=\"val\">20%</span> less Damage Taken While Moving</li><li class=\"mod\">+<span class=\"val\">2</span> to Level of Fire Melee Skills</li><li class=\"mod\">+<span class=\"val\">2</span> to Level of Cold Melee Skills</li></ul>"},{"name":"Wings of Discord","category":"Primordial","type":"Body Armor","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">85</span> Armor</li><hr><li class=\"mod\">(<span class=\"val\">32%</span> to <span class=\"val\">16%</span>) less Damage Taken from the First Hit Received from each enemy<br><span class=\"dim\">Multiplicative with other modifiers</span></li><li class=\"mod\"><span class=\"val\">100%</span> increased effect of stats on your Non-Unique Idols that are a different shape to all other equipped Non-Unique Idols<br><span class=\"dim\">For example if you have a 4x1 idol, a 3x1 idol, and two 1x3 idols equipped, the stats on the 4x1 idol and the 3x1 idol would have 100% increased effect, but the stats on the 1x3 idols would not be changed. Ignores idols of the Unique rarity.</span></li><li class=\"mod\">+(<span class=\"val\">2%</span> to <span class=\"val\">4%</span>) Critical Strike Chance</li><li class=\"mod\">+(<span class=\"val\">126</span> to <span class=\"val\">256</span>) Dodge Rating</li><li class=\"mod\">+(<span class=\"val\">256</span> to <span class=\"val\">512</span>) Dodge Rating if you have been hit recently<br><span class=\"dim\">Recently refers to the past 4 seconds</span></li><li class=\"mod\">(<span class=\"val\">24%</span> to <span class=\"val\">52%</span>) increased Dodge Rating</li><li class=\"mod\">+(<span class=\"val\">32</span> to <span class=\"val\">64</span>) Ward gained when you Dodge</li></ul>"},{"name":"Woven Flesh","category":"Unique","type":"Body Armor","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">220</span> Armor</li><hr><li class=\"mod\">(<span class=\"val\">2%</span> to <span class=\"val\">4%</span>) increased Health</li><li class=\"mod\">(<span class=\"val\">2%</span> to <span class=\"val\">4%</span>) of Overkill Damage Leeched as Health</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) increased Damage Leeched as Health</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) Increased Leech Rate</li><li class=\"mod\">+<span class=\"val\">100%</span> Critical Strike Avoidance</li></ul>"},{"name":"Wraithlord's Harbour","category":"Unique","type":"Helmet","type-group":"Armor","class":"Acolyte","effect":"<ul><li class=\"mod\">+<span class=\"val\">137</span> Armor</li><li class=\"mod\">(<span class=\"val\">7%</span> to <span class=\"val\">13%</span>) Increased Cooldown Recovery Speed</li><li class=\"mod\">(<span class=\"val\">13%</span> to <span class=\"val\">23%</span>) Minion Increased Cooldown Recovery Speed</li><hr><li class=\"mod\">+<span class=\"val\">1</span> to Level of Summon Wraith</li><li class=\"mod\">(<span class=\"val\">28%</span> to <span class=\"val\">48%</span>) increased Minion Movement Speed</li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">13</span>) Minion Melee Damage</li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">13</span>) Minion Spell Damage</li><li class=\"mod\"><span class=\"desc\">Casting Summon Wraith instead summons a Wraithlord</span></li><li class=\"mod\"><span class=\"desc\">The Wraithlord scales with your Summon Wraith Tree and summons other Wraiths for you while in combat</span><br><span class=\"dim\">These Wraiths still count as yours, not the Wraithlord's, and scale with your Summon Wraith tree, not the Wraithlord's Summon Wraith tree.</span></li><li class=\"mod\"><span class=\"desc\">While at max wraiths, the Wraithlord casts Necrotic Beams and regularly consumes your non-wraith minions to empower itself, gaining Temporary Maximum Health equal to 10% of their maximum health and +3 spell damage for 10 seconds</span><br><span class=\"dim\">The Wraithlord can consume up to 5 minions per cast. The buff from consuming minions can stack endlessly.</span></li></ul>"},{"name":"Yrun's Wisdom","category":"Unique","type":"Body Armor","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">85</span> Armor</li><hr><li class=\"mod\">+(<span class=\"val\">65</span> to <span class=\"val\">145</span>) Health</li><li class=\"mod\"><span class=\"desc\">+30 melee cold damage when above 65% health</span></li><li class=\"mod\"><span class=\"desc\">3% of melee damage leeched as health when below 65% health</span></li></ul>"},{"name":"Yulia's Path","category":"Unique","type":"Boots","type-group":"Armor","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">30</span> Armor</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">18%</span>) increased Movement Speed</li><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">40%</span>) Cold Resistance</li><hr><li class=\"mod\">(<span class=\"val\">41%</span> to <span class=\"val\">114%</span>) Increased Healing Effectiveness</li><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">40%</span>) Fire Resistance</li><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">40%</span>) Necrotic Resistance</li><li class=\"mod\">+(<span class=\"val\">11%</span> to <span class=\"val\">14%</span>) Endurance</li><li class=\"mod\">(<span class=\"val\">14%</span> to <span class=\"val\">18%</span>) increased Movement Speed</li><li class=\"mod\"><span class=\"val\">100%</span> of Maelstrom base damage converted to Necrotic</li><li class=\"mod\">when Maelstrom is cast from any source your minions gain +(<span class=\"val\">2</span> to <span class=\"val\">4</span>) melee necrotic damage for the maximum duration of the Maelstrom</li></ul>"},{"name":"Harbinger's Needle","category":"Unique","type":"Small Idol","type-group":"Idol","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Breaks if equipped when you kill a timeline boss above 90 corruption, causing that timeline boss kill to grant 3 additional Gaze of Orobyss.</span><br><span class=\"dim\">Only one Harbinger's Needle can be consumed at once.</span></li></ul>"},{"name":"Natural Wrath","category":"Unique","type":"Large Idol","type-group":"Idol","class":"Primalist","effect":"<ul><li class=\"mod\"><span class=\"desc\">Upheaval and Earthquake are converted to lightning</span><br><span class=\"dim\">This does not convert Earthquake into a spell. Sources of physical penetration in Upheaval's tree are converted to lightning.</span></li><li class=\"mod\"><span class=\"desc\">With at least 30 Storm Stacks, Upheaval hits can expend 20 Storm Stacks to cast Earthquake, consuming 50% of its mana cost (0.5 second cooldown)</span><br><span class=\"dim\">Upheaval hits from minions cannot trigger this effect</span></li></ul>"},{"name":"Singularity","category":"Unique","type":"Small Idol","type-group":"Idol","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">8%</span> to <span class=\"val\">20%</span>) More Hit Damage if you have only one Singularity equipped</li><li class=\"mod\"><span class=\"desc\">You cannot deal Critical Strikes</span><br><span class=\"dim\">100% less Critical Strike Chance (multiplicative with other modifiers)</span></li></ul>"},{"name":"The Land Before","category":"Unique","type":"Adorned Idol","type-group":"Idol","class":"Primalist","effect":"<ul><li class=\"mod\">+<span class=\"val\">4</span> Maximum Companions if this is your only equipped Unique Idol<br><span class=\"dim\">Equipping multiple copies of this idol counts as having multiple unique idols equipped and results in no bonus to maximum companions. Harbinger's Needle is ignored.</span></li><li class=\"mod\"><span class=\"desc\">You cannot summon more than 1 of any type of companion</span></li><li class=\"mod\">+(<span class=\"val\">36%</span> to <span class=\"val\">56%</span>) Physical Resistance</li><li class=\"mod\">+(<span class=\"val\">36%</span> to <span class=\"val\">56%</span>) Minion Physical Resistance</li></ul>"},{"name":"Throne of Ambition","category":"Unique","type":"Adorned Idol","type-group":"Idol","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">You gain a stack of Ambition when you hit a boss or rare enemy (1 second cooldown)</span><br><span class=\"dim\">If you have multiple Thrones of Ambition equipped you still only gain 1 stack</span></li><li class=\"mod\"><span class=\"desc\">2% more Fire Damage per stack of Ambition</span></li><li class=\"mod\"><span class=\"desc\">2% more Cold Damage per stack of Ambition</span></li><li class=\"mod\"><span class=\"desc\">2% more Armor per stack of Ambition</span><br><span class=\"dim\">The effects of Ambition are multiplicative with other modifiers, but individual stacks are not multiplicative with each other.</span></li><li class=\"mod\"><span class=\"desc\">20 Maximum Stacks of Ambition</span><br><span class=\"dim\">If you have multiple Thrones of Ambition equipped your maximum stacks is still 20</span></li><li class=\"mod\"><span class=\"desc\">You lose all stacks of Ambition if you go 4 seconds without gaining a stack</span></li></ul>"},{"name":"Trinity of Flames","category":"Unique","type":"Adorned Idol","type-group":"Idol","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Every 3rd fire spell you cast is guaranteed to crit, but has 36% less critical strike multiplier (multiplicative with other modifiers)</span><br><span class=\"dim\">Not limited to direct casts but does not include sub skills</span></li><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">16%</span>) increased Fire Spell Damage</li><li class=\"mod\">+(<span class=\"val\">12%</span> to <span class=\"val\">16%</span>) Chance to apply Ignite on Hit</li></ul>"},{"name":"Unvar's Exile","category":"Unique","type":"Huge Idol","type-group":"Idol","class":"Mage","effect":"<ul><li class=\"mod\"><span class=\"desc\">Once you have three Runes for Runic Invocation your runes cannot change until they are consumed</span></li><li class=\"mod\"><span class=\"val\">3%</span> Chance per Intelligence for 33% increased Elemental Damage with Three Rune Invocations</li></ul>"},{"name":"Unvar's Hegemony","category":"Unique","type":"Adorned Idol","type-group":"Idol","class":"Mage","effect":"<ul><li class=\"mod\"><span class=\"desc\">Once you have two Runes for Runic Invocation your runes cannot change until they are consumed</span></li><li class=\"mod\"><span class=\"val\">2%</span> Chance per Intelligence for +22% Elemental Penetration with Two Rune Invocations</li></ul>"},{"name":"Unvar's Rise","category":"Unique","type":"Large Idol","type-group":"Idol","class":"Mage","effect":"<ul><li class=\"mod\"><span class=\"desc\">Once you have one Rune for Runic Invocation your runes cannot change until they are consumed</span></li><li class=\"mod\"><span class=\"val\">1%</span> Chance per Intelligence for 11% more Elemental Damage with One Rune Invocations<br><span class=\"dim\">multiplicative with other modifiers</span></li></ul>"},{"name":"Arrowguard","category":"Unique","type":"Quiver","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">30%</span>) increased Bow Damage</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">30%</span>) Increased Bow Stun Chance</li><hr><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">30%</span>) Chance to receive a Glancing Blow when hit</li><li class=\"mod\">(<span class=\"val\">3</span> to <span class=\"val\">5</span>) Health Gained when you receive a Glancing Blow</li><li class=\"mod\">+(<span class=\"val\">50</span> to <span class=\"val\">100</span>) Armor</li></ul>"},{"name":"Bastion of Honour","category":"Unique","type":"Shield","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">14%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">320</span> to <span class=\"val\">400</span>) Block Effectiveness</li><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">10</span>) Strength</li><hr><li class=\"mod\">+<span class=\"val\">1%</span> Block Chance per Strength against enemies within 4 metres</li><li class=\"mod\">(<span class=\"val\">8</span> to <span class=\"val\">14</span>) Health Gain on Block</li><li class=\"mod\">+(<span class=\"val\">8</span> to <span class=\"val\">14</span>) Physical Melee Damage</li><li class=\"mod\">+(<span class=\"val\">40</span> to <span class=\"val\">60</span>) Health</li><li class=\"mod\">+(<span class=\"val\">40</span> to <span class=\"val\">60</span>) Mana</li></ul>"},{"name":"Bones of the Ancestral Pack","category":"Primordial","type":"Off-Hand Catalyst","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">8</span> to <span class=\"val\">14</span>) Intelligence</li><li class=\"mod\">+(<span class=\"val\">2%</span> to <span class=\"val\">6%</span>) Spell Critical Strike Chance</li><hr><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Minion Skills</li><li class=\"mod\">When a minion hits an enemy you have a (<span class=\"val\">7</span> to <span class=\"val\">12</span>)% chance to gain a stack of Ancestral Pack (1 second cooldown)<span class=\"dim\">Ancestal Pack stacks lasts 7 seconds and there is no maximum number of stacks</span></li><li class=\"mod\"><span class=\"desc\">Each stack of Ancestral Pack grants 4% more damage, 3% increased attack and cast speed, and 2% increased cooldown recovery speed.</span><br><span class=\"dim\">The damage modifier is multiplicative with other modifiers, including with other stacks of Ancestral Pack.</span></li><li class=\"mod\"><span class=\"desc\">When you gain a stack of Ancestral Pack so does your highest level minion</span><br><span class=\"dim\">Your highest level minion is the minion from the specialised skill with the highest skill level. If multiple minions have the same level then the closest to you is chosen.</span></li><li class=\"mod\">When you gain a stack of Ancestral Pack you gain Ward equal to (<span class=\"val\">77</span> to <span class=\"val\">123</span>)% of your Endurance Threshold</li><li class=\"mod\">+(<span class=\"val\">123</span> to <span class=\"val\">200</span>) Ward Decay Threshold</li><li class=\"mod\">+(<span class=\"val\">77</span> to <span class=\"val\">123</span>) Endurance Threshold</li></ul>"},{"name":"Bulwark of the Last Abyss","category":"Unique","type":"Shield","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">35%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">400</span> to <span class=\"val\">620</span>) Block Effectiveness</li><hr><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">20%</span>) Block Chance</li><li class=\"mod\">(<span class=\"val\">40%</span> to <span class=\"val\">90%</span>) increased Armor</li><li class=\"mod\"><span class=\"desc\">Every 3 seconds if you are on high health you lose 25% of your current health and gain the Apocalypse buff for 3 seconds</span><br><span class=\"dim\">The only effects of the Apocalypse buff are the ones lists on this item.</span></li><li class=\"mod\"><span class=\"desc\">70% increased Void Damage during Apocalypse</span></li><li class=\"mod\"><span class=\"desc\">+70% Melee Critical Strike Multiplier during Apocalypse</span></li></ul>"},{"name":"Chronicle of the Damned","category":"Unique","type":"Off-Hand Catalyst","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">5</span>) Intelligence</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">8%</span>) increased Cast Speed</li><hr><li class=\"mod\">+<span class=\"val\">1</span> to Level of Wandering Spirits</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Hungering Souls</li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">11</span>) Ward gained each second per Active Wandering Spirit<br><span class=\"dim\">Does not count as a Ward Per Second stat for the purpose of stat conversions or scaling</span></li><li class=\"mod\">(<span class=\"val\">11%</span> to <span class=\"val\">16%</span>) Chance to inflict Damned on Hit with Hungering Souls per Active Wandering Spirit</li><li class=\"mod\">(<span class=\"val\">16%</span> to <span class=\"val\">26%</span>) Chance to Reveal a Wandering Spirit on Kill (1 Second Cooldown)<br><span class=\"dim\">Scales with the Wandering Spirits tree</span></li></ul>"},{"name":"Close Call","category":"Unique","type":"Shield","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">18%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">80</span> to <span class=\"val\">120</span>) Block Effectiveness</li><hr><li class=\"mod\"><span class=\"val\">50%</span> less Block Effectiveness</li><li class=\"mod\">+(<span class=\"val\">80</span> to <span class=\"val\">180</span>) Dodge Rating</li><li class=\"mod\"><span class=\"desc\">40% increased dodge rating for each hit you have blocked recently</span><br><span class=\"dim\">Recently refers to the last 4 seconds</span></li><li class=\"mod\">+<span class=\"val\">4</span> Health gained when you Dodge</li></ul>"},{"name":"Cocooned Catalyst","category":"Unique","type":"Off-Hand Catalyst","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Contains a random unique catalyst</span></li></ul>"},{"name":"Cocooned Quiver","category":"Unique","type":"Quiver","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Contains a random unique quiver</span></li></ul>"},{"name":"Cocooned Shield","category":"Unique","type":"Shield","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Contains a random unique shield</span></li></ul>"},{"name":"Coral Aegis","category":"Unique","type":"Shield","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">23%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">325</span> to <span class=\"val\">425</span>) Block Effectiveness</li><li class=\"mod\">(<span class=\"val\">45%</span> to <span class=\"val\">75%</span>) increased Physical Melee Damage</li><hr><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">43%</span>) Lightning Resistance</li><li class=\"mod\">(<span class=\"val\">300%</span> to <span class=\"val\">430%</span>) Chance to Shock Attackers</li><li class=\"mod\">+<span class=\"val\">1%</span> Block Chance per Shock on the Attacker</li><li class=\"mod\">(<span class=\"val\">35%</span> to <span class=\"val\">30%</span>) less Lightning Damage Taken on Block</li><li class=\"mod\">(<span class=\"val\">50%</span> to <span class=\"val\">80%</span>) Increased Stun Duration</li><li class=\"mod\">(<span class=\"val\">8</span> to <span class=\"val\">12</span>) Health Gain on Stun</li></ul>"},{"name":"Countenance of Majasa","category":"Unique","type":"Shield","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">35%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">400</span> to <span class=\"val\">620</span>) Block Effectiveness</li><hr><li class=\"mod\"><span class=\"desc\">Each second every enemy looking at you has up to a 20% chance to be Petrified for 2 seconds</span><br><span class=\"dim\">This chance is 80% lower for rare enemies, and 96% lower for bosses. Petrify is a stun, preventing all movement and action.</span></li><li class=\"mod\"><span class=\"desc\">When you block an enemy's hit it has up to a 20% chance to be Petrified for 2 seconds</span><br><span class=\"dim\">This chance is 80% lower for rare enemies, and 96% lower for bosses</span></li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">30%</span>) of Block Effectiveness applies to Damage over Time as if it had been Blocked</li><li class=\"mod\">+(<span class=\"val\">150</span> to <span class=\"val\">300</span>) Block Effectiveness</li></ul>"},{"name":"Cradle of the Erased","category":"Weaver","type":"Shield","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">16%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">80</span> to <span class=\"val\">140</span>) Block Effectiveness</li><li class=\"mod\">+(<span class=\"val\">6%</span> to <span class=\"val\">12%</span>) Elemental Resistance</li><hr><li class=\"mod\"><span class=\"desc\">Gain a stack of Golden Aegis each second</span><br><span class=\"dim\">Up to 4 stacks</span></li><li class=\"mod\">+(<span class=\"val\">8%</span> to <span class=\"val\">11%</span>) Block Chance per stack of Golden Aegis</li><li class=\"mod\"><span class=\"desc\">Lose a stack of Golden Aegis on Block</span></li><li class=\"mod\">+<span class=\"val\">1</span> Block Effectiveness per 1% Total Uncapped Resistance<br><span class=\"dim\">Your total uncapped resistance is the sum of your uncapped physical, fire, lightning, cold, necrotic, void, and poison resistances.</span></li><li class=\"mod\">(<span class=\"val\">22</span> to <span class=\"val\">32</span>) Ward Gain on Block</li></ul>"},{"name":"Crystalwind","category":"Unique","type":"Quiver","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">77</span> to <span class=\"val\">140</span>) Armor</li><li class=\"mod\">+(<span class=\"val\">42%</span> to <span class=\"val\">77%</span>) Chance to apply Shred Armor on Hit</li><li class=\"mod\">(<span class=\"val\">21%</span> to <span class=\"val\">42%</span>) Increased Shred Armor Effect</li><hr><li class=\"mod\"><span class=\"desc\">Gain 4 stacks of Crystalwind per second while moving and 4 stacks when you Evade (max 8)</span></li><li class=\"mod\">Directly using a bow attack consumes up to 4 stacks of Crystalwind to deal (<span class=\"val\">8</span> to <span class=\"val\">15</span>)% more damage per stack</li><li class=\"mod\">+<span class=\"val\">75%</span> Chance to Slow Bosses and Rare Enemies on hit per stack of Crystalwind consumed</li><li class=\"mod\"><span class=\"val\">5%</span> Chance to Petrify other enemies on hit per stack of Crystalwind consumed<br><span class=\"dim\">Petrifies enemies for 2 seconds. Petrify is a stun, preventing all movement and action.</span></li><li class=\"mod\">(<span class=\"val\">4%</span> to <span class=\"val\">10%</span>) increased Movement Speed</li><li class=\"mod\">(<span class=\"val\">4%</span> to <span class=\"val\">10%</span>) increased Cooldown Recovery Speed for Evade</li></ul>"},{"name":"Face of the Mountain","category":"Unique","type":"Shield","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">15%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">275</span> to <span class=\"val\">650</span>) Block Effectiveness</li><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) Physical Resistance</li><hr><li class=\"mod\">+<span class=\"val\">1%</span> Block Chance per 2% Endurance above the Cap<br><span class=\"dim\">Endurance has a cap of 60%, so if you have 70% Endurance this adds 5% Block Chance.</span></li><li class=\"mod\">+(<span class=\"val\">12%</span> to <span class=\"val\">24%</span>) Endurance</li><li class=\"mod\">+(<span class=\"val\">225</span> to <span class=\"val\">550</span>) Block Effectiveness</li><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">6%</span>) less Physical Damage Taken on Block</li></ul>"},{"name":"Faith of the Frozen","category":"Unique","type":"Shield","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">17%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">400</span> to <span class=\"val\">460</span>) Block Effectiveness</li><li class=\"mod\">+(<span class=\"val\">75%</span> to <span class=\"val\">150%</span>) Freeze Rate Multiplier</li><hr><li class=\"mod\">(<span class=\"val\">15</span> to <span class=\"val\">20</span>) Health Gain on Freeze</li><li class=\"mod\">(<span class=\"val\">15</span> to <span class=\"val\">20</span>) Health Gain on Block</li><li class=\"mod\">+<span class=\"val\">75%</span> Cold Resistance</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">15%</span>) less Cold Damage Taken on Block</li><li class=\"mod\">+(<span class=\"val\">75%</span> to <span class=\"val\">150%</span>) Freeze Rate Multiplier</li></ul>"},{"name":"Flayer's Pride","category":"Unique","type":"Shield","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">20%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">200</span> to <span class=\"val\">600</span>) Block Effectiveness</li><hr><li class=\"mod\"><span class=\"val\">13%</span> less Physical Damage Taken on Block</li><li class=\"mod\"><span class=\"val\">13%</span> less Physical Damage Over Time Taken</li><li class=\"mod\">+(<span class=\"val\">65%</span> to <span class=\"val\">91%</span>) Chance to apply Bleed on Hit</li><li class=\"mod\">(<span class=\"val\">26%</span> to <span class=\"val\">39%</span>) Physical Penetration with Bleed</li><li class=\"mod\">(<span class=\"val\">26</span> to <span class=\"val\">39</span>) Health Gain on Kill</li><li class=\"mod\">+<span class=\"val\">13</span> Intelligence</li><li class=\"mod\">(<span class=\"val\">65%</span> to <span class=\"val\">91%</span>) Reduced Health Cost of Spells</li></ul>"},{"name":"Fragment of the Enigma","category":"Unique","type":"Off-Hand Catalyst","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">8</span> to <span class=\"val\">14</span>) Intelligence</li><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">30</span>) Ward per Second</li><hr><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">12%</span>) Chance to apply Spark Charge on Hit</li><li class=\"mod\">+<span class=\"val\">1</span> Lightning Damage for Spark Charge per Intelligence</li><li class=\"mod\">(<span class=\"val\">100%</span> to <span class=\"val\">200%</span>) increased Spark Charge Explosion Area</li><li class=\"mod\">(<span class=\"val\">150</span> to <span class=\"val\">175</span>)% more Damage for Spark Charges applied by Melee Attacks<span class=\"dim\">multiplicative with other modifiers</span></li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Lightning Skills</li><li class=\"mod\"><span class=\"desc\">When you cast Teleport you apply a Spark Charge to all enemies around the destination</span></li></ul>"},{"name":"Frey's Retreat","category":"Unique","type":"Off-Hand Catalyst","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">8</span> to <span class=\"val\">14</span>) Intelligence</li><li class=\"mod\">+(<span class=\"val\">2%</span> to <span class=\"val\">6%</span>) Spell Critical Strike Chance</li><hr><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">4</span>) to Level of Frost Wall</li><li class=\"mod\">(<span class=\"val\">16%</span> to <span class=\"val\">40%</span>) increased Frost Wall Duration</li><li class=\"mod\"><span class=\"desc\">When you directly cast Frost Wall it is cast directly in front of you and you leap backwards a short distance and invoke Revik's Blizzard at the wall.</span><br><span class=\"dim\">Frost Wall now counts as a movement skill. Revik's Blizzard is an Invocation normally cast via the Runic Invocation skill and it scales with Runic Invocation's tree. This consumes Revik's Blizzard's mana cost.</span></li><li class=\"mod\">(<span class=\"val\">48%</span> to <span class=\"val\">108%</span>) increased Cold Damage Over Time</li><li class=\"mod\">(<span class=\"val\">16%</span> to <span class=\"val\">24%</span>) more Cold Damage Over Time to Frozen Enemies</li></ul>"},{"name":"Gordian Prism","category":"Unique","type":"Off-Hand Catalyst","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">6</span>) Intelligence</li><hr><li class=\"mod\"><span class=\"desc\">Directly cast Three Rune Invocations always cast Grand Prism Nova instead</span></li><li class=\"mod\"><span class=\"desc\">Grand Prism Nova's base damage is converted based on the Runes used to invoke it</span><br><span class=\"dim\">For example if it is invoked with two Rah runes and one Heo rune, two thirds of the base damage will be fire, and one third will be cold</span></li><li class=\"mod\">Grand Prism Nova gains (<span class=\"val\">50</span> to <span class=\"val\">65</span>)% chance to ignite, shock, or chill per Rune<span class=\"dim\">Each Rah rune grants ignite chance, each Gon rune grants shock chance, and each Heo rune grants chill chance</span></li><li class=\"mod\"><span class=\"val\">10%</span> Chance to not consume Runes when Invoking per Unique Rune<br><span class=\"dim\">The unique runes are Rah, Heo, and Gon. Effects based on runes used will still apply.</span></li><li class=\"mod\">(<span class=\"val\">35%</span> to <span class=\"val\">60%</span>) increased Elemental Damage</li><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">120</span>) Ward Decay Threshold</li></ul>"},{"name":"Grim Constitution","category":"Unique","type":"Shield","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">25%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">600</span> to <span class=\"val\">800</span>) Block Effectiveness</li><hr><li class=\"mod\"><span class=\"desc\">You cannot Gain Ward while in Combat</span></li><li class=\"mod\">(<span class=\"val\">105%</span> to <span class=\"val\">155%</span>) of Max Health gained as Ward Decay Threshold</li><li class=\"mod\">(<span class=\"val\">35%</span> to <span class=\"val\">55%</span>) of Max Health gained as Ward per Second</li><li class=\"mod\">+(<span class=\"val\">55</span> to <span class=\"val\">85</span>) Health</li><li class=\"mod\">+(<span class=\"val\">155</span> to <span class=\"val\">385</span>) Block Effectiveness</li></ul>"},{"name":"Horns of Uhkeiros","category":"Unique","type":"Shield","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">26%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">440</span> to <span class=\"val\">520</span>) Block Effectiveness</li><li class=\"mod\">+(<span class=\"val\">11%</span> to <span class=\"val\">15%</span>) Endurance</li><hr><li class=\"mod\">(<span class=\"val\">60%</span> to <span class=\"val\">120%</span>) increased Melee Damage</li><li class=\"mod\"><span class=\"val\">2</span> Mana Gain on Block</li><li class=\"mod\"><span class=\"val\">50%</span> increased Mana Cost</li><li class=\"mod\">+(<span class=\"val\">600</span> to <span class=\"val\">1000</span>) Block Effectiveness</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">16</span>) Strength</li></ul>"},{"name":"Ignivar's Head","category":"Unique","type":"Off-Hand Catalyst","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">9</span>) Intelligence</li><li class=\"mod\">+(<span class=\"val\">2%</span> to <span class=\"val\">3%</span>) Spell Critical Strike Chance</li><hr><li class=\"mod\">(<span class=\"val\">60%</span> to <span class=\"val\">95%</span>) increased Fire Damage</li><li class=\"mod\">(<span class=\"val\">60%</span> to <span class=\"val\">95%</span>) Increased Fire Aura Area</li><li class=\"mod\"><span class=\"desc\">Cast Fire Aura every second while Channelling</span></li><li class=\"mod\">+(<span class=\"val\">50%</span> to <span class=\"val\">150%</span>) Chance to apply Ignite on Hit while Channelling</li><li class=\"mod\"><span class=\"desc\">Disintegrate deals more damage equal to your spell crit chance</span><br><span class=\"dim\">If you have 40% spell crit chance Disintegrate deals 40% more damage (multiplicative with other modifiers)</span></li></ul>"},{"name":"Life's Journey","category":"Unique","type":"Shield","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">19%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">215</span> to <span class=\"val\">275</span>) Block Effectiveness</li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">60%</span>) increased Physical Damage</li><hr><li class=\"mod\"><span class=\"val\">5%</span> of Current Health Lost per second<br><span class=\"dim\">This is not affected by increases and reductions to health drain effects</span></li><li class=\"mod\">(<span class=\"val\">30</span> to <span class=\"val\">50</span>) Health Gain on Block</li><li class=\"mod\">+(<span class=\"val\">25%</span> to <span class=\"val\">45%</span>) Chance to apply Spirit Plague on Melee Hit</li><li class=\"mod\">(<span class=\"val\">3%</span> to <span class=\"val\">5%</span>) increased Melee Attack Speed</li><li class=\"mod\">(<span class=\"val\">3%</span> to <span class=\"val\">5%</span>) increased Movement Speed</li></ul>"},{"name":"Moenia Mentis","category":"Unique","type":"Shield","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">20%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">150</span> to <span class=\"val\">180</span>) Block Effectiveness</li><li class=\"mod\">+<span class=\"val\">80</span> Armor</li><hr><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">4</span>) Intelligence</li><li class=\"mod\">+(<span class=\"val\">30</span> to <span class=\"val\">45</span>) Mana</li><li class=\"mod\">+(<span class=\"val\">300</span> to <span class=\"val\">450</span>) Block Effectiveness</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">45%</span>) Void Resistance</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">15%</span>) of Current Mana gained as Ward on Block<br><span class=\"dim\">Ward is gained after damage is taken from the hit</span></li></ul>"},{"name":"Nightbringer","category":"Unique","type":"Quiver","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">25%</span> to <span class=\"val\">60%</span>) Chance to apply Slow on Bow Hit</li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">10%</span>) more Damage to Slowed Enemies</li><hr><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">60%</span>) Chance to apply Blind on Bow Hit</li><li class=\"mod\">+(<span class=\"val\">54</span> to <span class=\"val\">84</span>) Void Bow Damage while at Low Health</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">18%</span>) more hit damage to Blinded Enemies with Multishot</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">14%</span>) increased Bow Attack Speed while at Low Health</li><li class=\"mod\">(<span class=\"val\">100%</span> to <span class=\"val\">154%</span>) Increased Blind Duration</li></ul>"},{"name":"Onslaught of Cerata","category":"Primordial","type":"Shield","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">26%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">440</span> to <span class=\"val\">520</span>) Block Effectiveness</li><li class=\"mod\">+(<span class=\"val\">11%</span> to <span class=\"val\">15%</span>) Endurance</li><hr><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">4</span>) to Level of Strength Skills</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">16</span>) Strength</li><li class=\"mod\"><span class=\"desc\">After you use a movement skill you attack up to 3 nearby enemies with Vengeance (max 2 times every 12 seconds)</span></li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">60%</span>) Block Chance while preparing to Riposte</li><li class=\"mod\">(<span class=\"val\">30</span> to <span class=\"val\">60</span>) Health Gain on Block</li><li class=\"mod\">You and your minions have (<span class=\"val\">20</span> to <span class=\"val\">42</span>)% increased area for Melee Area Skills</li></ul>"},{"name":"Phase Point","category":"Unique","type":"Quiver","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">30%</span>) increased Bow Damage</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">30%</span>) Increased Bow Stun Chance</li><hr><li class=\"mod\">+(<span class=\"val\">80</span> to <span class=\"val\">143</span>) Dodge Rating</li><li class=\"mod\">(<span class=\"val\">8%</span> to <span class=\"val\">13%</span>) increased Dodge Rating</li><li class=\"mod\">(<span class=\"val\">18%</span> to <span class=\"val\">43%</span>) chance to gain Dusk Shroud on Dodge<br><span class=\"dim\">Dusk Shroud is a stacking buff. Each stack grants 50 dodge rating and 5% chance to receive a Glancing Blow when hit. Glancing Blows deal 35% less damage.</span></li><li class=\"mod\">(<span class=\"val\">33%</span> to <span class=\"val\">48%</span>) Chance to gain a Black Arrow on Dodge<br><span class=\"dim\">Black Arrows are affected by the Dark Quiver tree</span></li><li class=\"mod\">+<span class=\"val\">1</span> Bow Void Damage per Dusk Shroud when using a Black Arrow</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">3</span>) to Level of Dark Quiver</li></ul>"},{"name":"Rahyeh's Light","category":"Unique","type":"Shield","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">30%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">750</span> to <span class=\"val\">1000</span>) Block Effectiveness</li><hr><li class=\"mod\"><span class=\"val\">75%</span> increased Fire Damage</li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">5%</span>) less Fire Damage Taken on Block</li><li class=\"mod\">+<span class=\"val\">75%</span> Fire Resistance</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Judgement</li><li class=\"mod\"><span class=\"val\">75%</span> Increased Healing Effectiveness</li></ul>"},{"name":"Rotmind","category":"Unique","type":"Off-Hand Catalyst","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">9</span>) Intelligence</li><li class=\"mod\">+(<span class=\"val\">2%</span> to <span class=\"val\">3%</span>) Spell Critical Strike Chance</li><hr><li class=\"mod\">+(<span class=\"val\">17</span> to <span class=\"val\">29</span>) Poison Damage for Damage Over Time Spells</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Damage Over Time Spell Skills</li><li class=\"mod\"><span class=\"val\">17%</span> less Damage Over Time Taken</li><li class=\"mod\"><span class=\"val\">1%</span> of Poison Damage Leeched as Health</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">17%</span>) Increased Area for Damage Over Time Spell Area Skills</li></ul>"},{"name":"Sanguine Hoard","category":"Unique","type":"Quiver","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">40%</span> to <span class=\"val\">75%</span>) Chance to apply Bleed on Bow Hit</li><hr><li class=\"mod\">(<span class=\"val\">100%</span> to <span class=\"val\">125%</span>) of Chance to Inflict Bleed on Hit gained as Bleed Chance per second with Hail of Arrows<br><span class=\"dim\">If bleed chance for Hail of Arrows is converted to ignite or poison chance then this added bleed chance is also converted, but still depends on your chance to inflict bleed on hit, not your chance to inflict ignite or poison on hit.</span></li><li class=\"mod\"><span class=\"val\">25%</span> increased Bow Attack Speed</li><li class=\"mod\"><span class=\"val\">2%</span> of Damage Over Time Leeched as Health</li><li class=\"mod\">+(<span class=\"val\">25</span> to <span class=\"val\">45</span>) Health</li><li class=\"mod\">+(<span class=\"val\">25</span> to <span class=\"val\">45</span>) Mana</li><li class=\"mod\">(<span class=\"val\">-15</span> to <span class=\"val\">-10</span>) Hail of Arrows Mana Cost<br><span class=\"dim\">If Hail of Arrows is channeled this does not affect the channel cost</span></li></ul>"},{"name":"Scales of Eterra","category":"Unique","type":"Off-Hand Catalyst","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">8</span> to <span class=\"val\">14</span>) Intelligence</li><li class=\"mod\">+(<span class=\"val\">2%</span> to <span class=\"val\">6%</span>) Spell Critical Strike Chance</li><hr><li class=\"mod\">+(<span class=\"val\">12%</span> to <span class=\"val\">24%</span>) Elemental Resistance</li><li class=\"mod\">+<span class=\"val\">8</span> Attunement</li><li class=\"mod\">+<span class=\"val\">8</span> Intelligence</li><li class=\"mod\">(<span class=\"val\">8%</span> to <span class=\"val\">20%</span>) increased Cast Speed</li><li class=\"mod\"><span class=\"desc\">Casting a cold spell grants Cold Infusion, with a 20 second cooldown</span><br><span class=\"dim\">Cold Infusion gains a stack every second. Each stack grants 10% more cold damage and 6% less fire and lightning damage for 10 seconds.\nReaching 10 stacks of Cold Infusion applies Cold Overload for 10 seconds, granting 80% less cold damage and removing all Cold Infusion and Fire or Lightning Overloads</span></li><li class=\"mod\"><span class=\"desc\">Casting a lightning spell grants Lightning Infusion, with a 20 second cooldown</span><br><span class=\"desc\"></span><br><span class=\"dim\">Lightning Infusion gains a stack every second. Each stack grants 10% more lightning damage and 6% less cold and fire damage for 10 seconds.\nReaching 10 stacks of Lightning Infusion applies Lightning Overload for 10 seconds, granting 80% less lightning damage and removing all Lightning Infusion and Cold or Fire Overloads</span></li></ul>"},{"name":"Scales of Eterra","category":"Unique","type":"Off-Hand Catalyst","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">8</span> to <span class=\"val\">14</span>) Intelligence</li><li class=\"mod\">+(<span class=\"val\">2%</span> to <span class=\"val\">6%</span>) Spell Critical Strike Chance</li><hr><li class=\"mod\">+(<span class=\"val\">12%</span> to <span class=\"val\">24%</span>) Elemental Resistance</li><li class=\"mod\">+<span class=\"val\">8</span> Attunement</li><li class=\"mod\">+<span class=\"val\">8</span> Intelligence</li><li class=\"mod\">(<span class=\"val\">8%</span> to <span class=\"val\">20%</span>) increased Cast Speed</li><li class=\"mod\"><span class=\"desc\">Casting a cold spell grants Cold Infusion, with a 20 second cooldown</span><br><span class=\"dim\">Cold Infusion gains a stack every second. Each stack grants 10% more cold damage and 6% less fire and lightning damage for 10 seconds.\nReaching 10 stacks of Cold Infusion applies Cold Overload for 10 seconds, granting 80% less cold damage and removing all Cold Infusion and Fire or Lightning Overloads</span></li><li class=\"mod\"><span class=\"desc\">Casting a fire spell grants Fire Infusion, with a 20 second cooldown</span><br><span class=\"desc\"></span><br><span class=\"dim\">Fire Infusion gains a stack every second. Each stack grants 10% more fire damage and 6% less cold and lightning damage for 10 seconds.\nReaching 10 stacks of Fire Infusion applies Fire Overload for 10 seconds, granting 80% less fire damage and removing all Fire Infusion and Cold or Lightning Overloads</span></li></ul>"},{"name":"Scales of Eterra","category":"Unique","type":"Off-Hand Catalyst","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">8</span> to <span class=\"val\">14</span>) Intelligence</li><li class=\"mod\">+(<span class=\"val\">2%</span> to <span class=\"val\">6%</span>) Spell Critical Strike Chance</li><hr><li class=\"mod\">+(<span class=\"val\">12%</span> to <span class=\"val\">24%</span>) Elemental Resistance</li><li class=\"mod\">+<span class=\"val\">8</span> Attunement</li><li class=\"mod\">+<span class=\"val\">8</span> Intelligence</li><li class=\"mod\">(<span class=\"val\">8%</span> to <span class=\"val\">20%</span>) increased Cast Speed</li><li class=\"mod\"><span class=\"desc\">Casting a fire spell grants Fire Infusion, with a 20 second cooldown</span><br><span class=\"desc\"></span><br><span class=\"dim\">Fire Infusion gains a stack every second. Each stack grants 10% more fire damage and 6% less cold and lightning damage for 10 seconds.\nReaching 10 stacks of Fire Infusion applies Fire Overload for 10 seconds, granting 80% less fire damage and removing all Fire Infusion and Cold or Lightning Overloads</span></li><li class=\"mod\"><span class=\"desc\">Casting a lightning spell grants Lightning Infusion, with a 20 second cooldown</span><br><span class=\"desc\"></span><br><span class=\"dim\">Lightning Infusion gains a stack every second. Each stack grants 10% more lightning damage and 6% less cold and fire damage for 10 seconds.\nReaching 10 stacks of Lightning Infusion applies Lightning Overload for 10 seconds, granting 80% less lightning damage and removing all Lightning Infusion and Cold or Fire Overloads</span></li></ul>"},{"name":"Sigeon's Reprisal","category":"Unique","type":"Shield","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">19%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">215</span> to <span class=\"val\">275</span>) Block Effectiveness</li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">60%</span>) increased Physical Damage</li><hr><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">3</span>) to Level of Shield Throw</li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">35%</span>) Chance to retaliate with Shield Throw on Block (up to 2 times per second)</li><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) Block Chance</li><li class=\"mod\">(<span class=\"val\">35</span> to <span class=\"val\">115</span>) Damage Reflected to Attackers</li><li class=\"mod\">+<span class=\"val\">1</span> Throwing Damage for Shield Throw per 10 Damage Reflected to Attackers<br><span class=\"dim\">Scales with your Damage Reflected to Attackers stat not with the actual damage that has been reflected to attackers. Does not scale with percent damage reflected.</span></li></ul>"},{"name":"Soul Bastion","category":"Unique","type":"Shield","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">20%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">150</span> to <span class=\"val\">180</span>) Block Effectiveness</li><li class=\"mod\">+<span class=\"val\">80</span> Armor</li><hr><li class=\"mod\">+<span class=\"val\">10%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">500</span> to <span class=\"val\">1000</span>) Block Effectiveness</li><li class=\"mod\"><span class=\"desc\">Gains a Soul Charge on kill</span><br><span class=\"dim\">Soul charges last for 10 seconds</span></li><li class=\"mod\"><span class=\"desc\">At 5 soul charges, casts Soul Eruption</span></li><li class=\"mod\">+<span class=\"val\">2</span> to Level of Soul Feast</li></ul>"},{"name":"Stygian Coal","category":"Unique","type":"Off-Hand Catalyst","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">12</span> to <span class=\"val\">18</span>) Intelligence</li><li class=\"mod\">(<span class=\"val\">36%</span> to <span class=\"val\">84%</span>) increased Necrotic Damage</li><hr><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">84</span>) Ward per Second while Channelling</li><li class=\"mod\">+(<span class=\"val\">6%</span> to <span class=\"val\">84%</span>) Chance to apply Ignite on Hit while Channelling</li><li class=\"mod\">+(<span class=\"val\">6%</span> to <span class=\"val\">84%</span>) Chance to apply Damned on Hit while Channelling</li><li class=\"mod\"><span class=\"desc\">Drain Life repeatedly casts Stygian Beams instead of its normal draining effect</span></li><li class=\"mod\"><span class=\"val\">1%</span> increased Stygian Beam frequency per Intelligence</li><li class=\"mod\"><span class=\"val\">3%</span> more Stygian Beam Damage per 10 Current Mana<br><span class=\"dim\">Multiplicative with other modifiers</span></li></ul>"},{"name":"Symbol of Demise","category":"Unique","type":"Off-Hand Catalyst","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">8</span> to <span class=\"val\">14</span>) Intelligence</li><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">30</span>) Ward per Second</li><hr><li class=\"mod\">+(<span class=\"val\">90%</span> to <span class=\"val\">150%</span>) Ward Retention</li><li class=\"mod\">(<span class=\"val\">9</span> to <span class=\"val\">13</span>) Ward Gain on Kill</li><li class=\"mod\"><span class=\"desc\">Every 3 seconds your ward is consumed, granting a stack of Demise per 13 ward consumed</span><br><span class=\"dim\">Stacks of Demise last 3 seconds</span></li><li class=\"mod\"><span class=\"desc\">Each stack of Demise grants 10% Bleed Chance (up to 200%)</span></li><li class=\"mod\"><span class=\"desc\">Each stack of Demise grants 1% increased Bleed Duration</span></li></ul>"},{"name":"The Cuckoo","category":"Unique","type":"Off-Hand Catalyst","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">9</span> to <span class=\"val\">17</span>) Intelligence</li><li class=\"mod\">(<span class=\"val\">9%</span> to <span class=\"val\">34%</span>) increased Effect of Haste on You</li><li class=\"mod\">(<span class=\"val\">1.7</span> to <span class=\"val\">2.9</span>) Seconds of Haste after you use a Traversal Skill<br><span class=\"dim\">Haste is a buff that grants 30% increased movement speed by default. It cannot stack.</span></li><hr><li class=\"mod\"><span class=\"desc\">The Cuckoo may permanently change into a random exalted item when a nearby enemy dies</span><br><span class=\"dim\">It will still be an Avian Puppet. The exalted item always rolls as if it dropped in a level 100 area, but will have higher forging potential.</span></li><li class=\"mod\">(<span class=\"val\">9</span> to <span class=\"val\">17</span>) Ward Gain on Kill</li><li class=\"mod\">+(<span class=\"val\">66</span> to <span class=\"val\">290</span>) Ward Decay Threshold</li><li class=\"mod\">+(<span class=\"val\">17%</span> to <span class=\"val\">29%</span>) Critical Strike Avoidance</li><li class=\"mod\">(<span class=\"val\">17%</span> to <span class=\"val\">29%</span>) increased Dodge Rating</li></ul>"},{"name":"The Slab","category":"Unique","type":"Shield","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">35%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">400</span> to <span class=\"val\">620</span>) Block Effectiveness</li><hr><li class=\"mod\"><span class=\"desc\">100% less damage taken on block</span></li><li class=\"mod\">(<span class=\"val\">60%</span> to <span class=\"val\">56%</span>) reduced Block Chance</li><li class=\"mod\"><span class=\"desc\">Your Block Chance cannot exceed 75%</span></li><li class=\"mod\">+(<span class=\"val\">35</span> to <span class=\"val\">65</span>) Health</li></ul>"},{"name":"Thornshell","category":"Unique","type":"Shield","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">23%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">325</span> to <span class=\"val\">425</span>) Block Effectiveness</li><li class=\"mod\">(<span class=\"val\">45%</span> to <span class=\"val\">75%</span>) increased Physical Melee Damage</li><hr><li class=\"mod\">(<span class=\"val\">50</span> to <span class=\"val\">90</span>) Damage Reflected to Attackers</li><li class=\"mod\">(<span class=\"val\">3%</span> to <span class=\"val\">6%</span>) Increased Flat Damage Reflected to Attackers per Attunement<br><span class=\"dim\">Only affects the flat \"Damage Reflected to Attackers\" stats not \"% Damage Reflected\"</span></li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">18%</span>) increased Armor</li><li class=\"mod\">+(<span class=\"val\">32%</span> to <span class=\"val\">45%</span>) Poison Resistance</li><li class=\"mod\">+(<span class=\"val\">32%</span> to <span class=\"val\">45%</span>) Lightning Resistance</li></ul>"},{"name":"Tolmat's Incorrect History of Eterra","category":"Unique","type":"Off-Hand Catalyst","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">5</span>) Intelligence</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">8%</span>) increased Cast Speed</li><hr><li class=\"mod\"><span class=\"desc\">You summon a Historic Minion from a random era of Eterra</span></li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Minion Skills</li><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">10</span>) Minion Melee Damage</li><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">10</span>) Minion Spell Damage</li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">12%</span>) increased Minion Movement Speed</li><li class=\"mod\">+(<span class=\"val\">12%</span> to <span class=\"val\">16%</span>) Elemental Resistance</li></ul>"},{"name":"Troaka's Teeth","category":"Unique","type":"Quiver","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">40%</span> to <span class=\"val\">75%</span>) Chance to apply Bleed on Bow Hit</li><hr><li class=\"mod\">+(<span class=\"val\">60%</span> to <span class=\"val\">90%</span>) Chance to apply Frostbite on Bow Hit</li><li class=\"mod\">+(<span class=\"val\">12</span> to <span class=\"val\">16</span>) Cold Bow Damage</li><li class=\"mod\">+(<span class=\"val\">120%</span> to <span class=\"val\">180%</span>) Freeze Rate Multiplier</li><li class=\"mod\">(<span class=\"val\">60%</span> to <span class=\"val\">90%</span>) increased Cold Damage</li><li class=\"mod\"><span class=\"val\">100%</span> of Bleed and Poison Chance converted to Frostbite Chance with Puncture</li><li class=\"mod\"><span class=\"desc\">+90 Freeze Rate with Puncture</span></li></ul>"},{"name":"Unbroken Charge","category":"Unique","type":"Shield","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">22%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">350</span> to <span class=\"val\">500</span>) Block Effectiveness</li><hr><li class=\"mod\"><span class=\"desc\">You cannot be Stunned by Hits you Block</span></li><li class=\"mod\">(<span class=\"val\">11%</span> to <span class=\"val\">30%</span>) chance to gain Haste for 5 seconds after you Block</li><li class=\"mod\">+(<span class=\"val\">9%</span> to <span class=\"val\">15%</span>) chance to Block hits taken while Moving<br><span class=\"dim\">Not taken into account for effects that scale with block chance</span></li><li class=\"mod\">+(<span class=\"val\">13</span> to <span class=\"val\">25</span>) Block Effectiveness per 1% Increased Movement Speed</li><li class=\"mod\"><span class=\"desc\">You are Immune to Slow</span><br><span class=\"dim\">Grants immunity to the Slow ailment, not to all slowing effects.</span></li></ul>"},{"name":"Vial of Volatile Ice","category":"Unique","type":"Off-Hand Catalyst","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">6</span>) Intelligence</li><hr><li class=\"mod\"><span class=\"val\">100%</span> of Acid Flask Base Damage converted to Cold</li><li class=\"mod\"><span class=\"desc\">Poison Chance from all sources is converted to Frostbite Chance for Acid Flask</span></li><li class=\"mod\">+(<span class=\"val\">45%</span> to <span class=\"val\">85%</span>) Chance to apply Frostbite on Hit with Cold Skills</li><li class=\"mod\">(<span class=\"val\">17%</span> to <span class=\"val\">45%</span>) Increased Area for Cold Area Skills</li><li class=\"mod\">(<span class=\"val\">17%</span> to <span class=\"val\">45%</span>) increased Cold Damage</li><li class=\"mod\">+(<span class=\"val\">45%</span> to <span class=\"val\">85%</span>) Freeze Rate Multiplier</li></ul>"},{"name":"Zeurial's Hunt","category":"Unique","type":"Quiver","type-group":"Off-hand","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">15%</span> to <span class=\"val\">35%</span>) Bow Critical Strike Multiplier</li><hr><li class=\"mod\">When you use a Lightning Bow Attack your next Throwing Attack within 2 seconds has +(<span class=\"val\">62</span> to <span class=\"val\">92</span>)% Lightning Penetration</li><li class=\"mod\">When you use a Lightning Throwing Attack your next Bow Attack within 2 seconds has +(<span class=\"val\">62</span> to <span class=\"val\">92</span>)% Lightning Penetration</li><li class=\"mod\"><span class=\"desc\">Triggering both effects within 2 seconds grants Haste for 2 seconds</span></li><li class=\"mod\">+(<span class=\"val\">12</span> to <span class=\"val\">32</span>) Lightning Bow Damage</li><li class=\"mod\">+(<span class=\"val\">12</span> to <span class=\"val\">32</span>) Lightning Throwing Damage</li></ul>"},{"name":"Abacus Rod","category":"Unique","type":"Wand","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">6</span>) Spell Damage</li><li class=\"mod\"><span class=\"val\">-3</span> Mana Cost for Spell Skills</li><hr><li class=\"mod\">+(<span class=\"val\">50</span> to <span class=\"val\">55</span>) Spell Damage</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">5</span>) to Level of Runebolt</li><li class=\"mod\"><span class=\"desc\">Runebolt's element always matches the last skill you used directly that had a single elemental tag</span><br><span class=\"dim\">Elemental tags are Fire, Cold, and Lightning.</span></li><li class=\"mod\"><span class=\"desc\">Runebolts that have a different element to the last Runebolt you cast grant you a stack of Numeromancy (up to 5) and refresh the duration of existing stacks</span><br><span class=\"dim\">Numeromancy stacks last 5 seconds</span></li><li class=\"mod\"><span class=\"desc\">+5 Spell Damage per stack of Numeromancy</span></li><li class=\"mod\"><span class=\"desc\">5% increased Cast Speed per stack of Numeromancy</span></li></ul>"},{"name":"Aberroth's Command","category":"Unique","type":"Sceptre","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">55</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">55</span> to <span class=\"val\">65</span>) Spell Damage</li><hr><li class=\"mod\"><span class=\"desc\">Void Cleave is now instant and is no longer a movement skill</span></li><li class=\"mod\"><span class=\"desc\">Void Cleave no longer has a weapon requirement</span></li><li class=\"mod\">Ravaging Auras created by Void Cleave lasts an additional (<span class=\"val\">6</span> to <span class=\"val\">12</span>) seconds and have +40% Void Penetration</li><li class=\"mod\">(<span class=\"val\">200%</span> to <span class=\"val\">285%</span>) increased Damage Over Time</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">25%</span>) Increased Area for Area Skills</li><li class=\"mod\">+(<span class=\"val\">8%</span> to <span class=\"val\">20%</span>) Void Penetration</li></ul>"},{"name":"Alchemist's Ladle","category":"Unique","type":"Wand","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span> Spell Damage</li><li class=\"mod\"><span class=\"val\">-3</span> Mana Cost for Spell Skills</li><hr><li class=\"mod\">(<span class=\"val\">20</span> to <span class=\"val\">45</span>)% chance to ignite, chill, shock, bleed, slow, poison, and blind on melee hit</li><li class=\"mod\"><span class=\"val\">13%</span> increased Melee Attack Speed</li></ul>"},{"name":"Apogee of Frozen Light","category":"Unique","type":"One-Handed Sword","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">50</span> Melee Damage</li><hr><li class=\"mod\">+(<span class=\"val\">38</span> to <span class=\"val\">76</span>) Cold Melee Damage</li><li class=\"mod\"><span class=\"desc\">+3 to Cold and Necrotic Minion Skills</span></li><li class=\"mod\">(<span class=\"val\">24</span> to <span class=\"val\">38</span>)% chance for Minions to Chill Attackers when Hit</li><li class=\"mod\">Minions deal (<span class=\"val\">14</span> to <span class=\"val\">24</span>)% more Cold and Necrotic Damage to Chilled Enemies<span class=\"dim\">Multiplicative with other modifiers</span></li><li class=\"mod\"><span class=\"desc\">When a Minion dies you gain a stack of Frozen Vengeance</span><br><span class=\"dim\">Up to 8 stacks. Stacks last 8 seconds and gaining a new one refreshes their duration.</span></li><li class=\"mod\"><span class=\"desc\">When you Hit an enemy with a melee attack you expend a stack of Frozen Vengeance to grant all your minions Frenzy and 24% more Damage to Chilled Enemies for 8 seconds and Freeze up to 8 nearby normal and magic enemies for 3 seconds</span><br><span class=\"dim\">This effect cannot trigger more than once per second and the buff does not stack. The freeze has a range limit of 8 metres.</span></li></ul>"},{"name":"Arek's Bones","category":"Unique","type":"One-Handed Mace","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">53</span> Melee Damage</li><li class=\"mod\">(<span class=\"val\">53%</span> to <span class=\"val\">75%</span>) Increased Stun Chance</li><hr><li class=\"mod\">+(<span class=\"val\">25</span> to <span class=\"val\">55</span>) Physical Melee Damage</li><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">90</span>)% Chance to apply Armor Shred on Hit for You and Your Minions</li><li class=\"mod\">(<span class=\"val\">100</span> to <span class=\"val\">200</span>)% Increased Armor Shred Effect for You and Your Minions</li><li class=\"mod\"><span class=\"val\">100%</span> Chance to summon Arek&#039;s Flesh when a hit leaves you below half health<br><span class=\"dim\">Arek's Flesh is a melee minion that lasts for 20 seconds. Its damage scales with intelligence. Its health scales with intelligence and character level.</span></li></ul>"},{"name":"Aurelis","category":"Unique","type":"One-Handed Sword","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">50</span> Melee Damage</li><hr><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">28</span>) Lightning Damage with Spells and Melee Attacks</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Multistrike</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Smite</li><li class=\"mod\"><span class=\"val\">100%</span> Chance to cast Smite after you use Multistrike and hit a Boss or Rare enemy<br><span class=\"dim\">Casts smite at the enemy hit. Extra chance above 100% has no effect.</span></li><li class=\"mod\">+(<span class=\"val\">40%</span> to <span class=\"val\">48%</span>) Chance to apply Electrify on Melee Hit</li><li class=\"mod\">(<span class=\"val\">34%</span> to <span class=\"val\">64%</span>) Lightning Penetration with Electrify</li></ul>"},{"name":"Beast King","category":"Unique","type":"One-Handed Axe","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">36</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">36%</span> to <span class=\"val\">66%</span>) Chance to apply Bleed on Melee Hit</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">16%</span>) Increased Bleed Duration</li><hr><li class=\"mod\">+(<span class=\"val\">25</span> to <span class=\"val\">35</span>) Physical Melee Damage</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">20%</span>) increased Melee Attack Speed</li><li class=\"mod\">(<span class=\"val\">50%</span> to <span class=\"val\">75%</span>) increased Minion Health</li><li class=\"mod\"><span class=\"desc\">8% less damage taken if your minions have killed recently</span><br><span class=\"dim\">Recently refers to the past 4 seconds.\nMultiplicative with other modifiers.</span></li><li class=\"mod\"><span class=\"desc\">minions take 25% less damage if you have killed recently</span><br><span class=\"dim\">Recently refers to the past 4 seconds.\nMultiplicative with other modifiers.</span></li></ul>"},{"name":"Bloodgeon","category":"Unique","type":"One-Handed Mace","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">30</span> Melee Damage</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">48%</span>) Increased Stun Chance</li><hr><li class=\"mod\">+(<span class=\"val\">50</span> to <span class=\"val\">70</span>) Physical Melee Damage</li><li class=\"mod\"><span class=\"val\">7%</span> of Physical Melee Damage Leeched as Health</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">50%</span>) Increased Leech Rate</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">50%</span>) Increased Stun Duration</li><li class=\"mod\">(<span class=\"val\">4</span> to <span class=\"val\">8</span>) Health Gain on Stun</li></ul>"},{"name":"Chronostasis","category":"Unique","type":"One-Handed Sword","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">54</span> Melee Damage</li><hr><li class=\"mod\">Your melee skills consume up to (<span class=\"val\">500</span> to <span class=\"val\">2000</span>) ward, gaining +1 melee damage per 10 ward consumed<span class=\"dim\">Dual wielding this weapon will not provide this benefit twice, but it will raise the maximum ward you can consume for additional damage</span></li><li class=\"mod\">+(<span class=\"val\">50</span> to <span class=\"val\">80</span>) Ward per Second</li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">10</span>) Intelligence</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">15%</span>) increased Attack Speed</li></ul>"},{"name":"Cinder Song","category":"Unique","type":"Wand","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">6</span>) Spell Damage</li><li class=\"mod\"><span class=\"val\">-3</span> Mana Cost for Spell Skills</li><hr><li class=\"mod\">+<span class=\"val\">1</span> to Level of Fire Spell Skills</li><li class=\"mod\">+(<span class=\"val\">17</span> to <span class=\"val\">22</span>) Fire Spell Damage</li><li class=\"mod\">(<span class=\"val\">120%</span> to <span class=\"val\">170%</span>) increased Fire Damage</li><li class=\"mod\">(<span class=\"val\">15</span> to <span class=\"val\">25</span>)% chance to inflict Spreading Flames on Hit<span class=\"dim\">Spreading flames deals fire damage over time and spreads between enemies. It does not stack.</span></li><li class=\"mod\"><span class=\"desc\">-3 Mana Cost for Fire Spells</span></li><li class=\"mod\">+<span class=\"val\">2</span> Projectiles for Fireball<br><span class=\"dim\">If you have the Embers node on the Fireball tree, this bonus is affected by the additional projectiles penalty on that node.</span></li></ul>"},{"name":"Cleaver Solution","category":"Unique","type":"One-Handed Axe","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">19</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">19%</span>) Chance to apply Bleed on Hit</li><hr><li class=\"mod\"><span class=\"desc\">Your Intelligence is equal to your Strength</span></li><li class=\"mod\">+<span class=\"val\">1</span> to Level of All Skills</li><li class=\"mod\">+(<span class=\"val\">36</span> to <span class=\"val\">54</span>) Physical Melee Damage</li><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">9</span>) Strength</li></ul>"},{"name":"Cocooned Cleaver","category":"Unique","type":"One-Handed Axe","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Contains a random unique one-handed axe</span></li></ul>"},{"name":"Cocooned Club","category":"Unique","type":"One-Handed Mace","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Contains a random unique one-handed mace</span></li></ul>"},{"name":"Cocooned Dagger","category":"Unique","type":"Dagger","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Contains a random unique dagger</span></li></ul>"},{"name":"Cocooned Sceptre","category":"Unique","type":"Sceptre","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Contains a random unique sceptre</span></li></ul>"},{"name":"Cocooned Short Sword","category":"Unique","type":"One-Handed Sword","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Contains a random unique one-handed sword</span></li></ul>"},{"name":"Cocooned Wand","category":"Unique","type":"Wand","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Contains a random unique wand</span></li></ul>"},{"name":"Culnivar's Claim","category":"Unique","type":"Sceptre","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">38</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">38</span> to <span class=\"val\">48</span>) Spell Damage</li><hr><li class=\"mod\"><span class=\"val\">90%</span> increased Lightning Spell Damage</li><li class=\"mod\"><span class=\"val\">90%</span> increased Lightning Spell Critical Strike Chance</li><li class=\"mod\">+(<span class=\"val\">16</span> to <span class=\"val\">24</span>) Lightning Spell Damage</li><li class=\"mod\">(<span class=\"val\">16%</span> to <span class=\"val\">24%</span>) increased Mana Regen</li><li class=\"mod\"><span class=\"desc\">100% of mana converted to ward when you reach full mana</span><br><span class=\"dim\">Does not trigger while your mana is replaced with Rage</span></li></ul>"},{"name":"Dragorath's Claw","category":"Unique","type":"Dagger","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">36</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">3%</span> to <span class=\"val\">4%</span>) Critical Strike Chance</li><li class=\"mod\">+(<span class=\"val\">30</span> to <span class=\"val\">40</span>) Spell Damage</li><hr><li class=\"mod\">(<span class=\"val\">37%</span> to <span class=\"val\">47%</span>) Chance to Cast Lightning Blast on Crit with Frost Claw (up to 3 casts per second)<br><span class=\"dim\">Consumes Lightning Blast's mana cost</span></li><li class=\"mod\"><span class=\"desc\">Lightning Blast cast this way has +1% Critical Strike Chance per 5% uncapped Lightning Resistance and +1% Critical Strike Multiplier per 5% uncapped Cold Resistance</span></li><li class=\"mod\">(<span class=\"val\">7</span> to <span class=\"val\">17</span>) Ward Gained on Crit with Frost Claw</li><li class=\"mod\">+(<span class=\"val\">7%</span> to <span class=\"val\">17%</span>) to All Resistances</li><li class=\"mod\">+(<span class=\"val\">37%</span> to <span class=\"val\">47%</span>) Spell Critical Strike Multiplier</li></ul>"},{"name":"Drought's Release","category":"Unique","type":"Dagger","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">25</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">35%</span> to <span class=\"val\">65%</span>) Critical Strike Multiplier</li><hr><li class=\"mod\">(<span class=\"val\">23%</span> to <span class=\"val\">30%</span>) of Missing Health regained on Potion Use<br><span class=\"dim\">Missing health is calculated before any other health gain from potion use</span></li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Acid Flask</li><li class=\"mod\">(<span class=\"val\">23%</span> to <span class=\"val\">30%</span>) Increased area of effect with Acid Flask</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">53%</span>) increased Poison Damage</li><li class=\"mod\">+<span class=\"val\">3</span> to All Attributes</li></ul>"},{"name":"Eulogy of Blood","category":"Unique","type":"One-Handed Axe","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">46</span> Necrotic Melee Damage</li><li class=\"mod\">(<span class=\"val\">100%</span> to <span class=\"val\">166%</span>) increased Necrotic Melee Damage</li><li class=\"mod\">(<span class=\"val\">100%</span> to <span class=\"val\">166%</span>) increased Minion Necrotic Damage</li><hr><li class=\"mod\">+(<span class=\"val\">30</span> to <span class=\"val\">40</span>) Cold Melee Damage</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">16</span>) Minion Cold Melee Damage</li><li class=\"mod\">+<span class=\"val\">100%</span> Chance to apply Bleed on Melee Hit</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">40%</span>) Increased Bleed Duration</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">40%</span>) Chance to Cast Rip Blood at 5 nearby targets on Melee Hit (2 second cooldown)</li><li class=\"mod\">+(<span class=\"val\">13</span> to <span class=\"val\">20</span>) Health Gained from Rip Blood<br><span class=\"dim\">Increases the health gained from Blood Orbs created by Rip Blood. Affected by Increased Healing Effectiveness.</span></li></ul>"},{"name":"Executioner's Tithe","category":"Unique","type":"One-Handed Axe","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">46</span> Necrotic Melee Damage</li><li class=\"mod\">(<span class=\"val\">100%</span> to <span class=\"val\">166%</span>) increased Necrotic Melee Damage</li><li class=\"mod\">(<span class=\"val\">100%</span> to <span class=\"val\">166%</span>) increased Minion Necrotic Damage</li><hr><li class=\"mod\">+(<span class=\"val\">3%</span> to <span class=\"val\">4%</span>) Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">50%</span> of added melee damage on equipped weapons applied as added spell damage for Chaos Bolts<br><span class=\"dim\">This effect does not stack when dual wielded</span></li><li class=\"mod\"><span class=\"desc\">Converts direct casts of Harvest to Great Harvest which has a 5 second cooldown, deals 150% more damage, and has 50% more area of effect</span></li><li class=\"mod\"><span class=\"desc\">Gain 1 Stack of Spirit Battery when you kill an enemy or when you hit a rare or boss enemy (maximum 3 per 2 seconds)</span><br><span class=\"dim\">Dual wielding affects the amount of stacks gained, but not the limit per 2 seconds</span></li><li class=\"mod\">Spirit Battery grants (<span class=\"val\">2</span> to <span class=\"val\">4</span>)% increased mana per stack and lasts for 8 seconds<span class=\"dim\">This effect does not stack when dual wielded</span></li><li class=\"mod\">(<span class=\"val\">2</span> to <span class=\"val\">4</span>)% of your maximum mana restored when Great Harvest kills an enemy<span class=\"dim\">This effect does not stack when dual wielded</span></li><li class=\"mod\">(<span class=\"val\">20</span> to <span class=\"val\">30</span>)% of your maximum mana restored when Great Harvest hits a boss or rare enemy<span class=\"dim\">This effect does not stack when dual wielded</span></li></ul>"},{"name":"Eye of Reen","category":"Unique","type":"One-Handed Sword","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">38</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">50%</span>) Critical Strike Multiplier</li><hr><li class=\"mod\">+(<span class=\"val\">25</span> to <span class=\"val\">45</span>) Fire Melee Damage</li><li class=\"mod\">+(<span class=\"val\">100%</span> to <span class=\"val\">200%</span>) Chance to apply Ignite on Melee Hit</li><li class=\"mod\">(<span class=\"val\">75%</span> to <span class=\"val\">100%</span>) Chance to gain a stack of Reen&#039;s Ire for 5 seconds when you crit with a melee attack, up to 30 times per 5 seconds<br><span class=\"dim\">Chance above 100% has no effect</span></li><li class=\"mod\"><span class=\"desc\">Each stack of Reen's Ire grants 5% melee critical strike multiplier and 10% increased fire damage over time</span></li></ul>"},{"name":"Firestarter's Torch","category":"Unique","type":"Sceptre","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> Melee Damage</li><li class=\"mod\">+<span class=\"val\">3</span> Spell Damage</li><hr><li class=\"mod\">+(<span class=\"val\">14%</span> to <span class=\"val\">26%</span>) Chance to apply Spreading Flames on Hit</li><li class=\"mod\">(<span class=\"val\">26</span> to <span class=\"val\">42</span>)% More Fire Damage to enemies afflicted by Spreading Flames<span class=\"dim\">Multiplicative with other modifiers</span></li><li class=\"mod\">(<span class=\"val\">42%</span> to <span class=\"val\">72%</span>) increased Fire Damage Over Time</li><li class=\"mod\"><span class=\"val\">-4</span> Mana Cost for Fire Spell Skills</li><li class=\"mod\"><span class=\"val\">4%</span> increased Movement Speed</li></ul>"},{"name":"Frozen Ire","category":"Unique","type":"Sceptre","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">43</span> Cold Melee Damage</li><li class=\"mod\">+<span class=\"val\">43</span> Cold Spell Damage</li><li class=\"mod\">+(<span class=\"val\">43%</span> to <span class=\"val\">143%</span>) Freeze Rate Multiplier</li><hr><li class=\"mod\">(<span class=\"val\">80%</span> to <span class=\"val\">120%</span>) increased Cold Damage</li><li class=\"mod\"><span class=\"desc\">+1 spell cold damage per 5 character levels</span></li><li class=\"mod\"><span class=\"desc\">+2% freeze rate multiplier per character level</span></li><li class=\"mod\"><span class=\"desc\">+1% necrotic resistance per character level</span></li><li class=\"mod\"><span class=\"desc\">15% chance to cast tundra nova on hit with cold skills (chance doubled against undead)</span></li></ul>"},{"name":"Fulgurite Shard","category":"Unique","type":"Dagger","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">43</span> Melee Damage</li><li class=\"mod\">+<span class=\"val\">4%</span> Critical Strike Chance</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">80%</span>) increased Physical Damage</li><hr><li class=\"mod\"><span class=\"desc\">60% of Shuriken and Lethal Mirage Base Damage converted to Lightning</span><br><span class=\"dim\">Adds a Lightning Tag. Conversion above 100% has no effect. At 100% conversion the Physical Tag is lost.</span></li><li class=\"mod\">+(<span class=\"val\">16</span> to <span class=\"val\">26</span>) Lightning Damage with Shurikens</li><li class=\"mod\">+(<span class=\"val\">61</span> to <span class=\"val\">81</span>) Lightning Damage with Lethal Mirage</li><li class=\"mod\">(<span class=\"val\">11%</span> to <span class=\"val\">21%</span>) Increased Cooldown Recovery Speed with Lethal Mirage</li><li class=\"mod\">(<span class=\"val\">41%</span> to <span class=\"val\">61%</span>) increased Lightning Damage</li><li class=\"mod\">+(<span class=\"val\">6%</span> to <span class=\"val\">16%</span>) Lightning Penetration</li></ul>"},{"name":"Gladiator's Oath","category":"Unique","type":"One-Handed Sword","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">22</span> Melee Damage</li><hr><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">15%</span>) increased Melee Attack Speed</li><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">45%</span>) Critical Strike Multiplier while Dual Wielding</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) Increased Area with Dancing Strikes</li><li class=\"mod\"><span class=\"desc\">Dancing Strikes' 3rd Strike Creates a Fighting Arena</span></li><li class=\"mod\">+<span class=\"val\">100%</span> Melee Critical Strike Chance while in Dancing Strikes&#039; Fighting Arena</li></ul>"},{"name":"Hakar's Phoenix","category":"Unique","type":"One-Handed Axe","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">48</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">3%</span> to <span class=\"val\">4%</span>) Critical Strike Chance</li><li class=\"mod\">(<span class=\"val\">3%</span> to <span class=\"val\">4%</span>) increased Movement Speed</li><hr><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Primalist Melee Skills</li><li class=\"mod\">+(<span class=\"val\">12</span> to <span class=\"val\">20</span>) Melee Fire Damage for you and your minions</li><li class=\"mod\">(<span class=\"val\">120%</span> to <span class=\"val\">200%</span>) increased Melee Damage</li><li class=\"mod\">+(<span class=\"val\">12%</span> to <span class=\"val\">20%</span>) Fire Penetration</li><li class=\"mod\"><span class=\"desc\">When a Companion is Downed it is automatically revived after 2 seconds (10 second cooldown)</span></li><li class=\"mod\"><span class=\"desc\">When a companion is revived by Hakar's Phoenix it releases a burst of fire and gains 100 melee fire damage and 100% ignite chance for 20 seconds</span><br><span class=\"dim\">The burst of fire deals fire spell damage and scales with the minion's stats</span></li></ul>"},{"name":"Hazelroot","category":"Unique","type":"Sceptre","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">21</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">17</span>) Spell Damage</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">35%</span>) increased Minion Damage</li><hr><li class=\"mod\">(<span class=\"val\">22%</span> to <span class=\"val\">36%</span>) Chance to Cast Thorn Shield on yourself when you directly use a Physical Skill<br><span class=\"dim\">Thorn Shield is an active skill while in Spriggan Form and is affected by its tree</span></li><li class=\"mod\">+<span class=\"val\">1</span> Spell Physical Damage per 3 Attunement<br><span class=\"dim\">Each point of attunement counts, so if you have 2 Attunement you gain 0.67 Spell Physical Damage.</span></li><li class=\"mod\">(<span class=\"val\">44%</span> to <span class=\"val\">72%</span>) increased Physical Damage</li><li class=\"mod\">+(<span class=\"val\">22</span> to <span class=\"val\">36</span>) Health</li><li class=\"mod\">+(<span class=\"val\">22</span> to <span class=\"val\">36</span>) Mana</li></ul>"},{"name":"Horn of the Bone Wisp","category":"Primordial","type":"Wand","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">26</span>) Spell Damage</li><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">30%</span>) Ward Retention</li><li class=\"mod\"><span class=\"val\">-3</span> Mana Cost for Spell Skills</li><hr><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">4</span>) to Level of Intelligence Skills</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">16</span>) Intelligence</li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">49%</span>) chance to cast Flame Ward after using a movement skill within 16 metres of a boss or rare enemy (max 2 per 16 seconds)</li><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">25</span>) Spell Damage for you and your Minions</li><li class=\"mod\">(<span class=\"val\">100%</span> to <span class=\"val\">160%</span>) increased Spell Damage</li><li class=\"mod\">(<span class=\"val\">100%</span> to <span class=\"val\">160%</span>) increased Minion Damage</li></ul>"},{"name":"Humming Bee","category":"Unique","type":"One-Handed Sword","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> Melee Damage</li><hr><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">25%</span>) increased Melee Attack Speed</li><li class=\"mod\">(<span class=\"val\">3%</span> to <span class=\"val\">7%</span>) increased Movement Speed</li><li class=\"mod\">(<span class=\"val\">3</span> to <span class=\"val\">7</span>) Ward Gain on Melee Hit</li><li class=\"mod\"><span class=\"val\">1%</span> Chance per 20 Ward to gain Haste for 2 seconds when you directly use a Melee Attack</li><li class=\"mod\"><span class=\"desc\">Elemental Attacks deal 1% Increased Damage per 200 Ward</span><br><span class=\"dim\">This effects all damage from the attack, including damage from ailments and non-elemental damage.</span></li></ul>"},{"name":"Jelkhor's Blast Knife","category":"Unique","type":"Dagger","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">44</span> Melee Damage</li><li class=\"mod\">+<span class=\"val\">4%</span> Critical Strike Chance</li><hr><li class=\"mod\">+<span class=\"val\">3</span> to Level of Detonating Arrow</li><li class=\"mod\">(<span class=\"val\">-6</span> to <span class=\"val\">-3</span>) Mana Cost for Detonating Arrow</li><li class=\"mod\"><span class=\"desc\">Detonating Arrow no longer requires a bow</span></li><li class=\"mod\"><span class=\"desc\">Detonating Arrow's initial projectile is changed to a melee attack that applies an explosive charge to each enemy it hits. Each charge explodes after the same duration that an arrow from Detonating Arrow would, and the explosion deals the same damage.</span></li><li class=\"mod\"><span class=\"desc\">Detonating Arrow scales with melee damage instead of bow damage</span></li><li class=\"mod\">+(<span class=\"val\">48</span> to <span class=\"val\">65</span>) Melee Damage for directly used Detonating Arrow</li></ul>"},{"name":"Mad Alchemist's Ladle","category":"Unique","type":"Wand","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">12</span> to <span class=\"val\">16</span>) Spell Damage</li><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">30</span>) Mana</li><li class=\"mod\"><span class=\"val\">-3</span> Mana Cost for Spell Skills</li><hr><li class=\"mod\">+(<span class=\"val\">8%</span> to <span class=\"val\">48%</span>) Chance to apply Slow on Spell Hit</li><li class=\"mod\">+(<span class=\"val\">8%</span> to <span class=\"val\">48%</span>) Chance to apply Frailty on Spell Hit</li><li class=\"mod\">+(<span class=\"val\">8%</span> to <span class=\"val\">48%</span>) Chance to apply Shred Armor on Spell Hit</li><li class=\"mod\">+(<span class=\"val\">8%</span> to <span class=\"val\">48%</span>) Chance to apply Electrify on Spell Hit</li><li class=\"mod\">+(<span class=\"val\">8%</span> to <span class=\"val\">48%</span>) Chance to apply Poison on Spell Hit</li><li class=\"mod\"><span class=\"val\">6%</span> more Spell Damage per Negative Ailment on the Target (up to 8)</li><li class=\"mod\">+<span class=\"val\">1%</span> increased Cast Speed per 2 Intelligence</li><li class=\"mod\"><span class=\"val\">1</span> Mana Gained on Potion Use per 4 Intelligence</li></ul>"},{"name":"Marina's Lost Soul","category":"Unique","type":"Wand","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">56</span> to <span class=\"val\">66</span>) Necrotic Spell Damage</li><li class=\"mod\">(<span class=\"val\">56%</span> to <span class=\"val\">66%</span>) increased Curse Damage</li><li class=\"mod\">(<span class=\"val\">-3</span> to <span class=\"val\">-5</span>) Mana Cost for Spell Skills</li><hr><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">25</span>) Necrotic Spell Damage</li><li class=\"mod\">(<span class=\"val\">100%</span> to <span class=\"val\">160%</span>) increased Spell Damage</li><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">20%</span>) increased Cast Speed</li><li class=\"mod\">+<span class=\"val\">20%</span> Necrotic Penetration with Possess per stack of Damned on You (up to 7)</li><li class=\"mod\"><span class=\"desc\">You are Damned when you cast a spell</span><br><span class=\"dim\">Damned is a stacking ailment that deals necrotic damage over time and reduces health regeneration by 20%</span></li><li class=\"mod\"><span class=\"val\">10%</span> reduced Health</li></ul>"},{"name":"Monument of Protection","category":"Unique","type":"One-Handed Axe","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">25</span> Melee Damage</li><li class=\"mod\">+<span class=\"val\">10%</span> Block Chance</li><li class=\"mod\">+(<span class=\"val\">250</span> to <span class=\"val\">425</span>) Block Effectiveness</li><hr><li class=\"mod\">(<span class=\"val\">52</span> to <span class=\"val\">85</span>) Health Gain on Block</li><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">15%</span>) Endurance</li><li class=\"mod\">+(<span class=\"val\">52</span> to <span class=\"val\">85</span>) Melee Damage for Shield Bash</li><li class=\"mod\">+(<span class=\"val\">52</span> to <span class=\"val\">85</span>) Melee Damage for Shield Rush</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">40%</span>) increased Block Effectiveness</li><li class=\"mod\"><span class=\"val\">5%</span> reduced Movement Speed</li></ul>"},{"name":"Naal's Tooth","category":"Unique","type":"One-Handed Sword","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">50</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">25%</span> to <span class=\"val\">35%</span>) Critical Strike Multiplier</li><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">5</span>) Strength</li><hr><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">17</span>) Melee Damage for you and your Minions</li><li class=\"mod\">(<span class=\"val\">5</span> to <span class=\"val\">10</span>)% increased Movement Speed for you and your Minions</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Melee Skills</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Minion Melee Skills</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">17%</span>) reduced Raptor Size<br><span class=\"dim\">Reduces hitbox size for receiving hits, but does not affect the raptors' attacks or stats.</span></li><li class=\"mod\">(<span class=\"val\">47%</span> to <span class=\"val\">42%</span>) less Raptor Damage<br><span class=\"dim\">multiplicative with other modifiers</span></li><li class=\"mod\"><span class=\"desc\">You can summon Raptors up to your Companion Limit</span></li></ul>"},{"name":"Nest of Nightmares","category":"Weaver","type":"One-Handed Mace","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">59</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">50%</span> to <span class=\"val\">90%</span>) Melee Critical Strike Multiplier</li><hr><li class=\"mod\">+<span class=\"val\">20%</span> Chance to inflict Spiders on Melee Hit per equipped Weaver&#039;s Will Item<br><span class=\"dim\">Spiders are a debuff which add 5% chance to be critically hit. It stacks up to 4 times and lasts 4 seconds.</span></li><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">6</span>)% of Damage Leeched as Health on Melee Hit for you and your Minions</li><li class=\"mod\">+(<span class=\"val\">25</span> to <span class=\"val\">45</span>)% Melee Critical Strike Multiplier for you and your Minions</li></ul>"},{"name":"Pact Severance","category":"Unique","type":"One-Handed Axe","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">46</span> Necrotic Melee Damage</li><li class=\"mod\">(<span class=\"val\">100%</span> to <span class=\"val\">166%</span>) increased Necrotic Melee Damage</li><li class=\"mod\">(<span class=\"val\">100%</span> to <span class=\"val\">166%</span>) increased Minion Necrotic Damage</li><hr><li class=\"mod\">+(<span class=\"val\">26%</span> to <span class=\"val\">39%</span>) Chance to apply Frailty on Hit</li><li class=\"mod\">(<span class=\"val\">11</span> to <span class=\"val\">26</span>)% increased Attack and Cast Speed</li><li class=\"mod\">+(<span class=\"val\">36</span> to <span class=\"val\">49</span>) Physical Melee Damage</li><li class=\"mod\">+(<span class=\"val\">41</span> to <span class=\"val\">56</span>) Spell Physical Damage with Sacrifice</li><li class=\"mod\">(<span class=\"val\">26%</span> to <span class=\"val\">39%</span>) Increased Area with Sacrifice</li><li class=\"mod\">When a minion dies you have a (<span class=\"val\">36</span> to <span class=\"val\">49</span>)% Chance to cast Sacrifice on your lowest health minion (up to 2 times per second)<span class=\"dim\">Only counts your minions' deaths. Can be triggered by sacrificing a minion.</span></li></ul>"},{"name":"Palarus's Sacred Light","category":"Unique","type":"One-Handed Sword","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">22</span> Melee Damage</li><hr><li class=\"mod\">+<span class=\"val\">1</span> Melee Damage per 2 Attunement</li><li class=\"mod\">+<span class=\"val\">1</span> Spell Damage per 2 Strength</li><li class=\"mod\">+(<span class=\"val\">32%</span> to <span class=\"val\">46%</span>) chance to cast Smite on Melee hit (up to 3 times per second)</li><li class=\"mod\">(<span class=\"val\">32%</span> to <span class=\"val\">46%</span>) chance to cast Smite at two additional targets when you cast it directly</li><li class=\"mod\">+<span class=\"val\">2</span> to All Attributes</li></ul>"},{"name":"Rainbow Edge","category":"Unique","type":"One-Handed Sword","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">27</span> Melee Damage</li><hr><li class=\"mod\">+(<span class=\"val\">25%</span> to <span class=\"val\">75%</span>) Critical Strike Multiplier</li><li class=\"mod\">+<span class=\"val\">7</span> Lightning Melee Damage</li><li class=\"mod\">+<span class=\"val\">7</span> Fire Melee Damage</li><li class=\"mod\">+<span class=\"val\">7</span> Cold Melee Damage</li><li class=\"mod\">+(<span class=\"val\">25</span> to <span class=\"val\">75</span>)% chance to Shock Ignite and Chill on Hit</li></ul>"},{"name":"Reach of the Grave","category":"Unique","type":"Wand","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">6</span>) Spell Damage</li><li class=\"mod\"><span class=\"val\">-3</span> Mana Cost for Spell Skills</li><hr><li class=\"mod\">Your minions&#039; spells and bow attacks deal (<span class=\"val\">70</span> to <span class=\"val\">120</span>)% increased damage</li><li class=\"mod\"><span class=\"desc\">Your minions leech 10% of damage dealt by their spells and bow attacks as health</span></li><li class=\"mod\">(<span class=\"val\">7%</span> to <span class=\"val\">12%</span>) increased Minion Bow Attack Speed</li><li class=\"mod\">(<span class=\"val\">7%</span> to <span class=\"val\">12%</span>) increased Minion Cast Speed</li></ul>"},{"name":"Renegade's Will","category":"Unique","type":"One-Handed Mace","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">52</span> Melee Damage</li><hr><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">5</span>) to Level of Vengeance</li><li class=\"mod\">(<span class=\"val\">35%</span> to <span class=\"val\">53%</span>) more hit damage with Vengeance against bosses and rare enemies (multiplicative with other modifiers)</li><li class=\"mod\">(<span class=\"val\">35%</span> to <span class=\"val\">53%</span>) increased Melee Attack Speed</li><li class=\"mod\">+<span class=\"val\">5</span> to All Attributes</li><li class=\"mod\"><span class=\"val\">5%</span> increased Movement Speed</li></ul>"},{"name":"Scissor of Atropos","category":"Weaver","type":"One-Handed Sword","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">27</span> Melee Damage</li><hr><li class=\"mod\"><span class=\"desc\">Gain a stack of Kismet when you directly use a melee attack and hit at least one enemy</span><br><span class=\"dim\">Max 8 stacks. Dual wielding this weapon affects the amount of stacks gained.</span></li><li class=\"mod\"><span class=\"desc\">When you directly use a throwing attack, consume all stacks of Kismet to gain +8% throwing critical strike chance and +8 throwing physical damage per stack</span></li><li class=\"mod\">+<span class=\"val\">46</span> Melee Damage</li><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">16%</span>) increased Attack Speed</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Melee Skills</li><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">9</span>) Vitality</li></ul>"},{"name":"Smoke Weaver","category":"Unique","type":"Dagger","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">9</span> Melee Damage</li><li class=\"mod\">+<span class=\"val\">2%</span> Critical Strike Chance</li><hr><li class=\"mod\">+(<span class=\"val\">40</span> to <span class=\"val\">50</span>) Physical Melee Damage</li><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">35%</span>) Chance to apply Blind on Melee Hit</li><li class=\"mod\">+(<span class=\"val\">250</span> to <span class=\"val\">410</span>) Dodge Rating</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">25%</span>) Reduced Shift Distance<br><span class=\"dim\">Multiplicative with nodes on the Shift Tree</span></li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">25%</span>) Increased Cooldown Recovery Speed for Shift</li></ul>"},{"name":"Taste of Blood","category":"Unique","type":"One-Handed Axe","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">19</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">19%</span>) Chance to apply Bleed on Hit</li><hr><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">30</span>) Physical Melee Damage</li><li class=\"mod\"><span class=\"val\">15</span> Health Gain on Kill</li><li class=\"mod\">+(<span class=\"val\">50%</span> to <span class=\"val\">75%</span>) Chance to apply Bleed on Melee Hit</li><li class=\"mod\"><span class=\"val\">15%</span> Increased Bleed Duration</li><li class=\"mod\"><span class=\"desc\">When you hit a bleeding enemy with a melee attack all bleed stacks on that enemy double in speed</span><br><span class=\"dim\">When a bleed stack's speed is double its duration is halved and its damage per second is doubled.</span></li></ul>"},{"name":"Tempest Maw","category":"Unique","type":"One-Handed Axe","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">28</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">14</span> to <span class=\"val\">28</span>) Lightning Melee Damage</li><li class=\"mod\">+(<span class=\"val\">7%</span> to <span class=\"val\">14%</span>) Lightning Penetration</li><hr><li class=\"mod\">+(<span class=\"val\">17</span> to <span class=\"val\">21</span>) Lightning Melee Damage</li><li class=\"mod\">+(<span class=\"val\">17</span> to <span class=\"val\">21</span>) Lightning Spell Damage</li><li class=\"mod\">(<span class=\"val\">-6</span> to <span class=\"val\">-3</span>) Mana Cost for Totems</li><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">6</span>) Strength and Attunement</li><li class=\"mod\"><span class=\"desc\">When you summon a totem you also summon 4 Storm Sprites around the totem (up to 2 times per 6 seconds)</span><br><span class=\"dim\">Dual wielding affects the amount of Storm Sprites summoned</span></li></ul>"},{"name":"The Ghost Maker","category":"Unique","type":"Dagger","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">36</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">3%</span> to <span class=\"val\">4%</span>) Critical Strike Chance</li><li class=\"mod\">+(<span class=\"val\">30</span> to <span class=\"val\">40</span>) Spell Damage</li><hr><li class=\"mod\">(<span class=\"val\">61</span> to <span class=\"val\">66</span>) Ward Gain on Kill</li><li class=\"mod\">+(<span class=\"val\">61</span> to <span class=\"val\">66</span>) Necrotic Damage for Damage Over Time Spells</li><li class=\"mod\">(<span class=\"val\">11</span> to <span class=\"val\">16</span>)% Chance to Cast Summon Wraith when you or one of your Wraiths kills an enemy</li><li class=\"mod\">(<span class=\"val\">22</span> to <span class=\"val\">36</span>)% Chance to Cast Infernal Shade when you or one of your Wraiths kills an enemy</li><li class=\"mod\">(<span class=\"val\">61%</span> to <span class=\"val\">66%</span>) More Infernal Shade Damage per active Wraith against Bosses and Rare Enemies<br><span class=\"dim\">This counts the number of wraiths that were active when you cast Infernal Shade. This effect is multiplicative with other damage modifiers.</span></li><li class=\"mod\">(<span class=\"val\">36</span> to <span class=\"val\">61</span>)% Increased Area for Infernal Shade and for your Summoned Wraiths&#039; Melee Attacks</li></ul>"},{"name":"The Shattered Cycle","category":"Unique","type":"Sceptre","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">55</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">55</span> to <span class=\"val\">65</span>) Spell Damage</li><hr><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Runic Invocation</li><li class=\"mod\"><span class=\"desc\">After you directly cast a One Rune Invocation you gain Dawn to Dusk</span><br><span class=\"dim\">You cannot gain Dawn to Dusk while you have Dusk to Midnight</span></li><li class=\"mod\"><span class=\"desc\">Directly casting a Two Rune Invocation consumes Dawn to Dusk to gain +48 Spell Damage and 24% increased area and grant you Dusk to Midnight</span></li><li class=\"mod\"><span class=\"desc\">Directly casting a Three Rune Invocation consumes Dusk to Midnight to gain +96 Spell Damage and 48% increased area</span></li><li class=\"mod\">(<span class=\"val\">24%</span> to <span class=\"val\">36%</span>) increased Cast Speed</li><li class=\"mod\">(<span class=\"val\">24%</span> to <span class=\"val\">36%</span>) increased Mana Regen</li></ul>"},{"name":"Traitor's Tongue","category":"Unique","type":"Dagger","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">25</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">35%</span> to <span class=\"val\">65%</span>) Critical Strike Multiplier</li><hr><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">13%</span>) Parry Chance with Traitor&#039;s Tongue equipped in the mainhand</li><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">13%</span>) Critical Strike Chance with Traitor&#039;s Tongue equipped in the offhand</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Dexterity Skills</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Intelligence Skills</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">18%</span>) increased Melee Attack Speed</li></ul>"},{"name":"Transcriber's Graver","category":"Unique","type":"One-Handed Sword","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">54</span> Melee Damage</li><hr><li class=\"mod\">+(<span class=\"val\">16</span> to <span class=\"val\">24</span>) Spell Damage</li><li class=\"mod\">Modifiers to Volcanic Orb speed also apply to Flame Rush speed and distance at (<span class=\"val\">60</span> to <span class=\"val\">64</span>)% effectiveness</li><li class=\"mod\"><span class=\"desc\">Increases to Fire Aura Area also apply to Glyph of Dominion</span></li><li class=\"mod\">(<span class=\"val\">80%</span> to <span class=\"val\">120%</span>) chance to cast Fire Aura each second while standing on your Glyph of Dominion</li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">10</span>) Spell Damage with Flame Rush per stack of Fire Aura</li><li class=\"mod\">+(<span class=\"val\">12%</span> to <span class=\"val\">20%</span>) Elemental Penetration</li></ul>"},{"name":"Triboelectra","category":"Unique","type":"Wand","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">52</span> to <span class=\"val\">56</span>) Spell Damage</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">10%</span>) increased Cast Speed</li><li class=\"mod\">(<span class=\"val\">-3</span> to <span class=\"val\">-4</span>) Mana Cost for Spell Skills</li><hr><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">3</span>) to Level of Lightning Spell Skills</li><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">5</span>) Tendrils with Static Orb</li><li class=\"mod\">(<span class=\"val\">50%</span> to <span class=\"val\">115%</span>) Increased Shock Duration</li><li class=\"mod\"><span class=\"desc\">When you use Evade you cast Static Orb for 90% of its mana cost</span><br><span class=\"dim\">Static Orb is cast in the direction of travel and detonates at the destination. No effect if you are out of mana.</span></li><li class=\"mod\"><span class=\"desc\">When you use Evade you transfer all stacks of Shock on you to nearby enemies</span><br><span class=\"dim\">The duration of shock applied to the enemies is the full duration of shock you normally apply</span></li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">35%</span>) increased Cooldown Recovery Speed for Evade</li></ul>"},{"name":"Undisputed","category":"Unique","type":"One-Handed Axe","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">51</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">14</span>) Minion Melee Damage</li><li class=\"mod\">+(<span class=\"val\">70%</span> to <span class=\"val\">100%</span>) Chance to apply Bleed on Hit</li><hr><li class=\"mod\">+(<span class=\"val\">27</span> to <span class=\"val\">41</span>) Physical Melee Damage</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">27%</span>) increased Melee Attack Speed</li><li class=\"mod\">(<span class=\"val\">7%</span> to <span class=\"val\">14%</span>) of Overkill Damage Leeched as Health</li><li class=\"mod\"><span class=\"desc\">5% increased physical damage for each recent melee hit against a bleeding enemy (up to 255%)</span><br><span class=\"desc\"></span><br><span class=\"dim\">Recent refers to the past 4 seconds</span></li></ul>"},{"name":"Velocyn's Jaw","category":"Primordial","type":"Dagger","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">41</span> Melee Damage</li><li class=\"mod\">+<span class=\"val\">4%</span> Critical Strike Chance</li><li class=\"mod\">+(<span class=\"val\">40%</span> to <span class=\"val\">80%</span>) Chance to apply Poison on Hit</li><hr><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">4</span>) to Level of Dexterity Skills</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">16</span>) Dexterity</li><li class=\"mod\"><span class=\"val\">1%</span> increased Movement Speed per 10 Dexterity</li><li class=\"mod\">(<span class=\"val\">4%</span> to <span class=\"val\">10%</span>) increased Movement Speed</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">20%</span>) Chance to gain Haste for 1 second on Hit</li><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">40</span>)% Penetration against all Resistances</li></ul>"},{"name":"Weaver's Gift","category":"Weaver","type":"One-Handed Sword","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">50</span> Melee Damage</li><hr><li class=\"mod\"><span class=\"val\">5%</span> Increased Duration of Bleed, Poison, and Electrify per equipped Weaver&#039;s Will item (up to 5)</li><li class=\"mod\">+(<span class=\"val\">30</span> to <span class=\"val\">60</span>)% chance to Electrify and Slow on hit</li><li class=\"mod\">(<span class=\"val\">1</span> to <span class=\"val\">3</span>)% of Damage Leeched as Health from Damage Over Time</li><li class=\"mod\">+(<span class=\"val\">22</span> to <span class=\"val\">33</span>)% Penetration against All Resistances for Damage Over Time</li></ul>"},{"name":"Whetstone Gavel","category":"Primordial","type":"One-Handed Mace","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">64</span> Melee Damage</li><li class=\"mod\">(<span class=\"val\">80%</span> to <span class=\"val\">128%</span>) Increased Stun Chance</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Lightning Skills</li><hr><li class=\"mod\">+<span class=\"val\">1</span> to Level of Fire Skills</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Physical Skills</li><li class=\"mod\">If you have an Exalted Weapon in your offhand its stats have (<span class=\"val\">90</span> to <span class=\"val\">100</span>)% increased effectiveness</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">35%</span>) increased Armor</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">35%</span>) of Armor Mitigation also applies to Damage over Time</li><li class=\"mod\">+(<span class=\"val\">8</span> to <span class=\"val\">18</span>) to All Attributes</li></ul>"},{"name":"Wrongwarp","category":"Unique","type":"Wand","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">50</span> to <span class=\"val\">60</span>) Spell Damage</li><li class=\"mod\">+(<span class=\"val\">50</span> to <span class=\"val\">60</span>) Mana</li><li class=\"mod\">(<span class=\"val\">-3</span> to <span class=\"val\">-5</span>) Mana Cost for Spell Skills</li><hr><li class=\"mod\"><span class=\"desc\">When you cast Teleport or Transplant you are teleported to a random nearby location, become immune to all damage for 1 second, and gain Chronowarp for 10 seconds.</span><br><span class=\"dim\">The random teleportation range is 3 to 6 metres.</span></li><li class=\"mod\"><span class=\"desc\">Chronowarp grants 35% increased cast speed and movement speed</span><br><span class=\"dim\">Chronowarp cannot stack</span></li><li class=\"mod\"><span class=\"desc\">When you cast teleport or transplant you time lock up to 10 enemies around the destination for 1 second. Bosses are slowed instead of time locked.</span><br><span class=\"dim\">Max range of 4 meters. Timelocked enemies cannot move or attack, as if they are stunned.</span></li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">35%</span>) Chance to gain Haste for 1 second on Hit</li><li class=\"mod\"><span class=\"val\">2%</span> increased Spell Damage per 1% increased Movement Speed</li><li class=\"mod\"><span class=\"desc\">Teleport and Transplant have a minimum cooldown of 3 seconds</span><br><span class=\"dim\">An ability's cooldown cannot be reduced below its minimum cooldown</span></li></ul>"},{"name":"Yrun's Penance","category":"Unique","type":"One-Handed Sword","type-group":"Weapon (One-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">22</span> Melee Damage</li><hr><li class=\"mod\">(<span class=\"val\">2%</span> to <span class=\"val\">4%</span>) of Cold Damage Leeched as Health</li><li class=\"mod\"><span class=\"val\">100%</span> of Mana Strike Base Damage Converted to Cold<br><span class=\"dim\">When converted to Cold Mana Strike has a Freeze Rate of 40</span></li><li class=\"mod\"><span class=\"val\">100%</span> of Fury Leap Base Damage Converted to Cold<br><span class=\"dim\">When converted to Cold Fury Leap has a Freeze Rate of 100</span></li><li class=\"mod\">+(<span class=\"val\">22%</span> to <span class=\"val\">46%</span>) Chance to apply Chill on Melee Hit</li><li class=\"mod\">+(<span class=\"val\">22%</span> to <span class=\"val\">46%</span>) Freeze Rate per stack of Chill</li><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">34%</span>) Cold Penetration</li></ul>"},{"name":"Aberrant Call","category":"Unique","type":"Two-Handed Staff","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">53</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">39</span> to <span class=\"val\">47</span>) Spell Damage</li><li class=\"mod\">(<span class=\"val\">39%</span> to <span class=\"val\">93%</span>) increased Damage Over Time</li><hr><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">12</span>) Maximum Wraiths<br><span class=\"dim\">Affects the Acolyte's</span></li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">3</span>) to Level of Summon Wraith</li><li class=\"mod\"><span class=\"desc\">Minions lose 6% of their current health per second</span></li><li class=\"mod\">(<span class=\"val\">36%</span> to <span class=\"val\">62%</span>) increased Mana Regen</li><li class=\"mod\">(<span class=\"val\">63%</span> to <span class=\"val\">126%</span>) increased Minion Melee Damage</li><li class=\"mod\">(<span class=\"val\">13%</span> to <span class=\"val\">35%</span>) increased Minion Movement Speed</li></ul>"},{"name":"Acidfletch","category":"Unique","type":"Bow","type-group":"Weapon (Two-Hand)","class":"Rogue","effect":"<ul><li class=\"mod\">+<span class=\"val\">42</span> Bow Damage</li><li class=\"mod\">+(<span class=\"val\">35%</span> to <span class=\"val\">70%</span>) Chance to apply Poison on Bow Hit</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">20%</span>) Increased Poison Duration</li><hr><li class=\"mod\">(<span class=\"val\">80%</span> to <span class=\"val\">130%</span>) increased Poison Damage</li><li class=\"mod\"><span class=\"val\">100%</span> of Hail of Arrows Damage converted to Poison</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">60%</span>) increased Hail of Arrows Duration</li><li class=\"mod\">+(<span class=\"val\">80%</span> to <span class=\"val\">130%</span>) Chance to apply Shred Armor on Bow Hit</li><li class=\"mod\">(<span class=\"val\">80%</span> to <span class=\"val\">130%</span>) Increased Shred Armor Effect</li></ul>"},{"name":"Aergon's Refuge","category":"Unique","type":"Two-Handed Staff","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">90</span> to <span class=\"val\">100</span>) Spell Damage</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">30%</span>) increased Mana Regen</li><li class=\"mod\">(<span class=\"val\">-3</span> to <span class=\"val\">-5</span>) Mana Cost for Spell Skills</li><hr><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">20%</span>) of Current Mana gained as Ward when you cast a Fire Spell</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Flame Ward</li><li class=\"mod\">+(<span class=\"val\">100</span> to <span class=\"val\">750</span>) Ward gained when you cast Flame Ward</li><li class=\"mod\"><span class=\"val\">10%</span> less Damage Taken if you have at least 1000 Ward<br><span class=\"dim\">Multiplicative with other modifiers</span></li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">20</span>) Intelligence</li><li class=\"mod\">+<span class=\"val\">75%</span> Fire Resistance</li></ul>"},{"name":"Alluvion","category":"Unique","type":"Two-Handed Sword","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">90</span> Melee Damage</li><hr><li class=\"mod\">+<span class=\"val\">1</span> to Level of Cold Melee Skills</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Lightning Melee Skills</li><li class=\"mod\">+(<span class=\"val\">30</span> to <span class=\"val\">62</span>) Cold Melee Damage</li><li class=\"mod\">+(<span class=\"val\">30</span> to <span class=\"val\">62</span>) Lightning Melee Damage</li><li class=\"mod\">+(<span class=\"val\">46</span> to <span class=\"val\">62</span>) Spell Damage</li><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) Cold Resistance</li><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) Lightning Resistance</li><li class=\"mod\"><span class=\"val\">100%</span> Chance to cast Tidal Wave when you use a Melee Attack (1 second cooldown)<br><span class=\"dim\">Tidal Wave deals cold damage to all enemies hit in a line in front of you.</span></li></ul>"},{"name":"Apathy's Maw","category":"Unique","type":"Two-Handed Axe","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">101</span> Melee Damage</li><li class=\"mod\">(<span class=\"val\">75%</span> to <span class=\"val\">110%</span>) increased Physical Damage</li><li class=\"mod\">(<span class=\"val\">75%</span> to <span class=\"val\">110%</span>) increased Minion Physical Damage</li><hr><li class=\"mod\">+(<span class=\"val\">90</span> to <span class=\"val\">120</span>) Void Melee Damage</li><li class=\"mod\">+<span class=\"val\">100%</span> Chance to apply Doom on Hit</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">50%</span>) Increased Doom Duration</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">50%</span>) Void Penetration with Doom</li><li class=\"mod\">(<span class=\"val\">50%</span> to <span class=\"val\">100%</span>) increased Melee Damage</li><li class=\"mod\">(<span class=\"val\">50%</span> to <span class=\"val\">100%</span>) Increased Leech Rate</li></ul>"},{"name":"Bane of Winter","category":"Unique","type":"Two-Handed Spear","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">115</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) Physical Penetration</li><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) Elemental Penetration</li><hr><li class=\"mod\">+(<span class=\"val\">25%</span> to <span class=\"val\">42%</span>) chance to cast Voidwinter Bolts when you hit an enemy with Javelin or a Melee Attack (up to 8 times per 2 seconds)</li><li class=\"mod\">+<span class=\"val\">12%</span> Voidwinter Bolt Critical Strike Multiplier per 10% uncapped Chill Chance with Melee Attacks<br><span class=\"dim\">Generic Chill Chance counts towards this total</span></li><li class=\"mod\"><span class=\"val\">3%</span> more Voidwinter Bolt Damage per 10% uncapped Time Rot Chance with Melee Attacks<br><span class=\"dim\">Multiplicative with other modifiers. Generic Time Rot Chance counts towards this total</span></li><li class=\"mod\"><span class=\"val\">100%</span> of Cold Damage Taken as Physical</li><li class=\"mod\">+(<span class=\"val\">25</span> to <span class=\"val\">42</span>) Void Melee Damage</li><li class=\"mod\">+(<span class=\"val\">25</span> to <span class=\"val\">42</span>) Cold Melee Damage</li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">42%</span>) of Added Melee Damage applied as Added Spell Damage to Cold and Void Spells<br><span class=\"dim\">The type of added spell damage matches the type of added melee damage, for example Melee Fire Damage would be added to Cold and Void Spells as Spell Fire Damage.</span></li></ul>"},{"name":"Battlemage's Endeavour","category":"Unique","type":"Two-Handed Sword","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">60</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">35%</span> to <span class=\"val\">45%</span>) Cold Resistance</li><hr><li class=\"mod\">+(<span class=\"val\">18</span> to <span class=\"val\">24</span>) Lightning Melee Damage</li><li class=\"mod\">+(<span class=\"val\">18</span> to <span class=\"val\">24</span>) Cold Melee Damage</li><li class=\"mod\">+(<span class=\"val\">18</span> to <span class=\"val\">24</span>) Lightning Spell Damage</li><li class=\"mod\">+(<span class=\"val\">18</span> to <span class=\"val\">24</span>) Cold Spell Damage</li><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">18%</span>) increased Melee Attack Speed</li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">12%</span>) increased Movement Speed</li><li class=\"mod\">(<span class=\"val\">45%</span> to <span class=\"val\">75%</span>) Chance to cast Lightning Blast with 2 additional chains when you use a Melee Attack and hit at least one enemy<br><span class=\"dim\">This cast is affected by the Lightning Blast skill tree</span></li></ul>"},{"name":"Bhuldar's Wrath","category":"Unique","type":"Two-Handed Mace","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">96</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">16</span> to <span class=\"val\">32</span>) Strength</li><hr><li class=\"mod\">+(<span class=\"val\">65</span> to <span class=\"val\">90</span>) Fire Melee Damage</li><li class=\"mod\">+(<span class=\"val\">200%</span> to <span class=\"val\">400%</span>) Chance to apply Shred Armor on Hit</li><li class=\"mod\"><span class=\"val\">100%</span> Chance to use Earthquake after using a Non-Channelled Movement Ability, up to 2 times every 5 seconds</li><li class=\"mod\"><span class=\"desc\">Earthquake is Converted To Fire</span><br><span class=\"dim\">Only converts base damage not added damage</span></li><li class=\"mod\"><span class=\"desc\">100% of Armor Shred Chance Converted to Ignite Chance for Earthquake</span></li></ul>"},{"name":"Black Blade of Chaos","category":"Unique","type":"Two-Handed Sword","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">70</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">100%</span> to <span class=\"val\">170%</span>) Melee Critical Strike Multiplier</li><hr><li class=\"mod\"><span class=\"desc\">Lethal Mirage no longer grants invulnerability but is a much quicker attack</span></li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">24%</span>) of Lethal Mirage&#039;s remaining cooldown recovered on Melee Hit (up to 12 times)<br><span class=\"dim\">Remaining number of cooldown recoveries resets when you use Lethal Mirage</span></li><li class=\"mod\">+(<span class=\"val\">2</span> to <span class=\"val\">12</span>) Dexterity</li><li class=\"mod\">+(<span class=\"val\">2%</span> to <span class=\"val\">4%</span>) Lightning Penetration per 5 Dexterity</li><li class=\"mod\">+(<span class=\"val\">2%</span> to <span class=\"val\">4%</span>) Void Penetration per 5 Dexterity</li><li class=\"mod\">+(<span class=\"val\">24</span> to <span class=\"val\">56</span>) Lightning Melee Damage</li><li class=\"mod\">+(<span class=\"val\">24</span> to <span class=\"val\">56</span>) Void Melee Damage</li><li class=\"mod\">+(<span class=\"val\">12%</span> to <span class=\"val\">120%</span>) Chance to apply Shock on Hit</li><li class=\"mod\">+(<span class=\"val\">6%</span> to <span class=\"val\">60%</span>) Chance to apply Time Rot on Hit</li></ul>"},{"name":"Blight of Lachesis","category":"Weaver","type":"Two-Handed Staff","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">90</span> to <span class=\"val\">100</span>) Spell Damage</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">30%</span>) increased Mana Regen</li><li class=\"mod\">(<span class=\"val\">-3</span> to <span class=\"val\">-5</span>) Mana Cost for Spell Skills</li><hr><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) Maximum Skeletal Mages</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Minion Necrotic Skills</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Minion Cold Skills</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Minion Lightning Skills</li><li class=\"mod\">(<span class=\"val\">140%</span> to <span class=\"val\">210%</span>) increased Minion Damage</li><li class=\"mod\">+(<span class=\"val\">70%</span> to <span class=\"val\">110%</span>) Chance to apply Electrify on Hit with Minion Skills</li></ul>"},{"name":"Bo's Anarchy","category":"Unique","type":"Two-Handed Staff","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">42</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">24</span>) Spell Damage</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">24%</span>) increased Melee Attack Speed</li><hr><li class=\"mod\">+(<span class=\"val\">24%</span> to <span class=\"val\">30%</span>) Block Chance</li><li class=\"mod\">+(<span class=\"val\">240</span> to <span class=\"val\">420</span>) Block Effectiveness</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">48%</span>) Chance to throw Shurikens on Block</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">48%</span>) chance for Shurikens to Ricochet 3 additional times<br><span class=\"dim\">Shurikens that ricochet cannot pierce</span></li><li class=\"mod\">+<span class=\"val\">3</span> to Level of Shurikens</li><li class=\"mod\"><span class=\"val\">-3</span> Mana Cost for Throwing Skills</li><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">18%</span>) more Throwing Damage to Bosses and Rare Enemies</li></ul>"},{"name":"Bone Harvester","category":"Unique","type":"Two-Handed Axe","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">42</span> Melee Damage</li><li class=\"mod\">(<span class=\"val\">24%</span> to <span class=\"val\">50%</span>) increased Minion Damage</li><hr><li class=\"mod\">+(<span class=\"val\">45</span> to <span class=\"val\">60</span>) Necrotic Melee Damage</li><li class=\"mod\">+(<span class=\"val\">9</span> to <span class=\"val\">13</span>) Intelligence</li><li class=\"mod\"><span class=\"desc\">20% chance to summon a Skeleton Harvester for 15 seconds on kill</span></li></ul>"},{"name":"Branch of Hallows","category":"Unique","type":"Two-Handed Staff","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">19</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">7</span> to <span class=\"val\">9</span>) Spell Damage</li><li class=\"mod\"><span class=\"val\">-3</span> Mana Cost for Spell Skills</li><hr><li class=\"mod\"><span class=\"desc\">Gain 400 Ward when you Transform</span></li><li class=\"mod\">Each stack of Maelstrom grants (<span class=\"val\">3</span> to <span class=\"val\">4</span>) Ward per second</li><li class=\"mod\">+(<span class=\"val\">150</span> to <span class=\"val\">220</span>)% Ward Retention for 6 seconds when you Transform</li><li class=\"mod\">(<span class=\"val\">150%</span> to <span class=\"val\">220%</span>) increased Spell Damage while Transformed</li><li class=\"mod\">+(<span class=\"val\">80</span> to <span class=\"val\">90</span>) Spell Damage</li><li class=\"mod\">+<span class=\"val\">2</span> to Level of Cold Skills</li></ul>"},{"name":"Celestial Doom","category":"Unique","type":"Two-Handed Staff","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">70</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">63</span> to <span class=\"val\">80</span>) Spell Damage</li><li class=\"mod\">(<span class=\"val\">-3</span> to <span class=\"val\">-5</span>) Mana Cost for Spell Skills</li><hr><li class=\"mod\">(<span class=\"val\">46%</span> to <span class=\"val\">57%</span>) of Mana spent gained as Maximum Mana for 5 seconds (up to 500)</li><li class=\"mod\"><span class=\"desc\">You cast Doom Pulse when you directly cast a Fire, Cold, Lightning, Necrotic, or Void Spell (2 second cooldown for each spell type).</span><br><span class=\"dim\">Each spell type has a separate cooldown</span></li><li class=\"mod\">+<span class=\"val\">1</span> Spell Damage per 10 Max Mana for Doom Pulse</li><li class=\"mod\">+<span class=\"val\">1%</span> Critical Strike Multiplier per 1% increased Mana Regen for Doom Pulse</li><li class=\"mod\">+(<span class=\"val\">11</span> to <span class=\"val\">23</span>) Void Spell Damage</li><li class=\"mod\">(<span class=\"val\">11%</span> to <span class=\"val\">23%</span>) increased Cast Speed</li><li class=\"mod\">+(<span class=\"val\">113</span> to <span class=\"val\">227</span>) Ward Decay Threshold</li><li class=\"mod\">+(<span class=\"val\">11</span> to <span class=\"val\">23</span>) Ward per Second</li></ul>"},{"name":"Clotho's Needle","category":"Weaver","type":"Two-Handed Sword","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">80</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">8%</span>) Melee Critical Strike Chance</li><hr><li class=\"mod\"><span class=\"desc\">Block Chance is converted to Parry Chance while not wielding a shield</span><br><span class=\"dim\">Maximum Parry Chance is 75%</span></li><li class=\"mod\">+(<span class=\"val\">15%</span> to <span class=\"val\">22%</span>) Melee Critical Strike Multiplier per meter from the target (up to 5 meters)</li><li class=\"mod\"><span class=\"desc\">20% increased range with Firebrand and Puncture</span></li><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">80</span>) Melee Damage</li><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">10</span>) Strength</li><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">10</span>) Dexterity</li></ul>"},{"name":"Cocooned Bow","category":"Unique","type":"Bow","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Contains a random unique bow</span></li></ul>"},{"name":"Cocooned Great Axe","category":"Unique","type":"Two-Handed Axe","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Contains a random unique two-handed axe</span></li></ul>"},{"name":"Cocooned Great Mace","category":"Unique","type":"Two-Handed Mace","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Contains a random unique two-handed mace</span></li></ul>"},{"name":"Cocooned Great Sword","category":"Unique","type":"Two-Handed Sword","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Contains a random unique two-handed sword</span></li></ul>"},{"name":"Cocooned Spear","category":"Unique","type":"Two-Handed Spear","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Contains a random unique two-handed spear</span></li></ul>"},{"name":"Cocooned Staff","category":"Unique","type":"Two-Handed Staff","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\"><span class=\"desc\">Contains a random unique two-handed staff</span></li></ul>"},{"name":"Curse of Perseverance","category":"Unique","type":"Two-Handed Staff","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">45</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">23</span> to <span class=\"val\">35</span>) Spell Damage</li><li class=\"mod\"><span class=\"val\">-3</span> Mana Cost for Spell Skills</li><hr><li class=\"mod\">+<span class=\"val\">1</span> to Level of Necrotic Spell Skills</li><li class=\"mod\">(<span class=\"val\">13%</span> to <span class=\"val\">63%</span>) increased Necrotic Damage</li><li class=\"mod\"><span class=\"desc\">Hungering Souls projectiles are fired in sequence and can all hit the same target but deal 63% less damage</span><br><span class=\"dim\">Multiplicative with other modifiers</span></li><li class=\"mod\">+(<span class=\"val\">63</span> to <span class=\"val\">73</span>) Health</li><li class=\"mod\"><span class=\"val\">1%</span> of Necrotic Damage Leeched as Health</li></ul>"},{"name":"Death's Embrace","category":"Unique","type":"Two-Handed Axe","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">113</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">29%</span>) Necrotic Penetration</li><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">29%</span>) Minion Necrotic Penetration</li><hr><li class=\"mod\">+(<span class=\"val\">40</span> to <span class=\"val\">60</span>) Necrotic Melee Damage</li><li class=\"mod\">+(<span class=\"val\">50%</span> to <span class=\"val\">90%</span>) Melee Critical Strike Multiplier</li><li class=\"mod\">(<span class=\"val\">60%</span> to <span class=\"val\">78%</span>) reduced Bonus Damage Taken from Critical Strikes</li><li class=\"mod\"><span class=\"desc\">Gain a stack of Harrowing Claim when you use Harvest and hit at least one enemy</span><br><span class=\"dim\">(Harrowing Claim lasts 1.5 seconds, stacks are refreshed when gained, max 2 stacks)</span></li><li class=\"mod\"><span class=\"desc\">Using Harvest while at 2 stacks of Harrowing Claim instead consumes them to perform Grim Harvest, granting 200% more melee damage and 100% increased area of effect, but consumes mana and health</span></li><li class=\"mod\">(<span class=\"val\">12</span> to <span class=\"val\">24</span>) Mana consumed by Grim Harvest</li><li class=\"mod\">(<span class=\"val\">18%</span> to <span class=\"val\">36%</span>) of Current Health consumed by Grim Harvest</li></ul>"},{"name":"Draalsting","category":"Unique","type":"Two-Handed Spear","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">49</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">3%</span> to <span class=\"val\">6%</span>) Melee Critical Strike Chance</li><hr><li class=\"mod\">(<span class=\"val\">12%</span> to <span class=\"val\">5%</span>) less Melee Attack Speed</li><li class=\"mod\"><span class=\"val\">175%</span> increased Poison Damage</li><li class=\"mod\">+(<span class=\"val\">120%</span> to <span class=\"val\">180%</span>) Chance to apply Poison on Melee Hit</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Poison Melee Skills</li></ul>"},{"name":"Dragonflame Edict","category":"Unique","type":"Two-Handed Staff","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">95</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">85</span> to <span class=\"val\">95</span>) Spell Damage</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Elemental Skills</li><hr><li class=\"mod\">+<span class=\"val\">1</span> to Level of Minion Skills</li><li class=\"mod\">+(<span class=\"val\">100%</span> to <span class=\"val\">200%</span>) Chance to apply Ignite on Hit with Minion Skills</li><li class=\"mod\">(<span class=\"val\">100%</span> to <span class=\"val\">200%</span>) increased Minion Fire Damage</li><li class=\"mod\">+(<span class=\"val\">50%</span> to <span class=\"val\">75%</span>) Minion Fire Resistance</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">50%</span>) of Damage Reflected</li><li class=\"mod\"><span class=\"val\">60%</span> Chance for the nearest minion to the target location to cast Dragonflame Nova when you use a minion skill (up to 3 times per second)</li></ul>"},{"name":"Dragonsong","category":"Unique","type":"Bow","type-group":"Weapon (Two-Hand)","class":"Rogue","effect":"<ul><li class=\"mod\">+<span class=\"val\">60</span> Bow Damage</li><hr><li class=\"mod\">+(<span class=\"val\">12</span> to <span class=\"val\">17</span>) Fire Damage with Spells and Attacks</li><li class=\"mod\">+<span class=\"val\">2</span> to Level of Fire Skills</li><li class=\"mod\">+(<span class=\"val\">12</span> to <span class=\"val\">17</span>)% increased Attack and Cast Speed with Fire Skills</li><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">7</span>)% Critical Strike Chance with Fire Skills</li><li class=\"mod\">(<span class=\"val\">24%</span> to <span class=\"val\">34%</span>) Chance to Cast Dragon Fire on Crit<br><span class=\"dim\">Dragon Fire cannot trigger itself</span></li></ul>"},{"name":"Dreamthorn","category":"Unique","type":"Two-Handed Sword","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">30</span> Melee Damage</li><hr><li class=\"mod\">+<span class=\"val\">40</span> Void Melee Damage</li><li class=\"mod\">+<span class=\"val\">40%</span> Void Penetration</li><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">20%</span>) Block Chance</li><li class=\"mod\">(<span class=\"val\">20</span> to <span class=\"val\">40</span>) Health Gain on Block</li><li class=\"mod\">+(<span class=\"val\">250</span> to <span class=\"val\">450</span>) Block Effectiveness</li></ul>"},{"name":"Drelkor's Compass","category":"Unique","type":"Bow","type-group":"Weapon (Two-Hand)","class":"Rogue","effect":"<ul><li class=\"mod\">+<span class=\"val\">60</span> Bow Damage</li><hr><li class=\"mod\">+(<span class=\"val\">40</span> to <span class=\"val\">50</span>) Physical Bow Damage</li><li class=\"mod\">(<span class=\"val\">40%</span> to <span class=\"val\">50%</span>) Increased Bow Stun Chance</li><li class=\"mod\"><span class=\"val\">-4</span> Mana Cost for Bow Skills</li><li class=\"mod\">+<span class=\"val\">4</span> Arrows with Multishot</li></ul>"},{"name":"Essence Weaver","category":"Weaver","type":"Two-Handed Spear","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">94</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">94%</span> to <span class=\"val\">194%</span>) Chance to apply Shred Armor on Melee Hit</li><hr><li class=\"mod\"><span class=\"desc\">Gain a stack of Elemental Essence when you directly use a melee attack and hit at least one enemy (up to 9 times per 3 seconds)</span></li><li class=\"mod\"><span class=\"desc\">At 9 stacks of Elemental Essence, consume all stacks to randomly cast Smite, Frost Claw, or Storm Bolt at a nearby enemy per essence consumed</span><br><span class=\"dim\">This consumes mana equal to the chosen spell's mana cost</span></li><li class=\"mod\"><span class=\"desc\">Stats on this item are tripled for casts which consumed Elemental Essence</span></li><li class=\"mod\">+(<span class=\"val\">50</span> to <span class=\"val\">70</span>) Spell Damage</li><li class=\"mod\">(<span class=\"val\">110%</span> to <span class=\"val\">180%</span>) increased Elemental Damage</li><li class=\"mod\">(<span class=\"val\">34%</span> to <span class=\"val\">52%</span>) increased Mana Regen</li></ul>"},{"name":"Eternal Eclipse","category":"Unique","type":"Two-Handed Sword","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">50</span> Melee Damage</li><hr><li class=\"mod\">+<span class=\"val\">40%</span> Fire Resistance</li><li class=\"mod\">(<span class=\"val\">200%</span> to <span class=\"val\">240%</span>) increased Fire Damage</li><li class=\"mod\">Every 2 seconds your next Fire Melee Attack has +(<span class=\"val\">200</span> to <span class=\"val\">240</span>) Melee Void Damage and +(<span class=\"val\">200</span> to <span class=\"val\">240</span>)% Time Rot Chance</li><li class=\"mod\">Every 2 seconds your next Void Melee Attack has +(<span class=\"val\">200</span> to <span class=\"val\">240</span>) Melee Fire Damage and +(<span class=\"val\">200</span> to <span class=\"val\">240</span>)% Ignite Chance</li><li class=\"mod\">(<span class=\"val\">200%</span> to <span class=\"val\">240%</span>) increased Void Damage</li><li class=\"mod\">+<span class=\"val\">40%</span> Void Resistance</li></ul>"},{"name":"Event Horizon","category":"Unique","type":"Two-Handed Mace","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">126</span> Melee Damage</li><li class=\"mod\">(<span class=\"val\">60%</span> to <span class=\"val\">126%</span>) Increased Melee Stun Chance</li><hr><li class=\"mod\">(<span class=\"val\">50</span> to <span class=\"val\">72</span>)% Penetration against All Resistances with Melee Damage</li><li class=\"mod\"><span class=\"desc\">When you use a Melee Attack and hit at least one enemy you gain a stack of Dilation (up to 10)</span><br><span class=\"dim\">Dilation has no time limit and no effects beyond those described on this item</span></li><li class=\"mod\"><span class=\"desc\">15% more Melee Damage per stack of Dilation</span><br><span class=\"dim\">multiplicative with other modifiers</span></li><li class=\"mod\"><span class=\"desc\">5% less Attack and Cast Speed per stack of Dilation</span><br><span class=\"dim\">multiplicative with other modifiers</span></li><li class=\"mod\"><span class=\"desc\">5% less Movement Speed per stack of Dilation</span><br><span class=\"dim\">multiplicative with other modifiers</span></li><li class=\"mod\"><span class=\"desc\">All stacks of Dilation are lost when you use Evade</span></li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">15%</span>) more Damage to Slowed Enemies</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">15%</span>) increased Movement Speed</li></ul>"},{"name":"Flight of the First","category":"Unique","type":"Bow","type-group":"Weapon (Two-Hand)","class":"Rogue","effect":"<ul><li class=\"mod\">+<span class=\"val\">48</span> Bow Damage</li><li class=\"mod\">+(<span class=\"val\">3%</span> to <span class=\"val\">4%</span>) Bow Critical Strike Chance</li><li class=\"mod\">+(<span class=\"val\">31%</span> to <span class=\"val\">61%</span>) Bow Critical Strike Multiplier</li><hr><li class=\"mod\"><span class=\"val\">5%</span> increased Movement Speed</li><li class=\"mod\">+<span class=\"val\">5%</span> Bow Critical Strike Chance</li><li class=\"mod\"><span class=\"desc\">Moving after Attacking grants you Ancient Flight for 2 seconds</span><br><span class=\"dim\">Cannot be triggered by movement skills</span></li><li class=\"mod\"><span class=\"desc\">+2 Arrows with Flurry and Multishot while you have Ancient Flight</span></li><li class=\"mod\"><span class=\"desc\">100% increased Critical Strike Chance while you have Ancient Flight</span></li><li class=\"mod\"><span class=\"desc\">+100% Critical Strike Avoidance while you have Ancient Flight</span></li></ul>"},{"name":"Gathering Fury","category":"Unique","type":"Bow","type-group":"Weapon (Two-Hand)","class":"Rogue","effect":"<ul><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">72</span>) Lightning Bow Damage</li><hr><li class=\"mod\">When you directly use a bow ability, you have a (<span class=\"val\">8</span> to <span class=\"val\">12</span>)% chance to repeat it (1 second cooldown)</li><li class=\"mod\"><span class=\"desc\">When you directly use a bow ability and hit an enemy, gain 5% increased attack speed for 3 seconds, stacking up to 10 times</span></li></ul>"},{"name":"Hammer of Lorent","category":"Unique","type":"Two-Handed Mace","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">24</span> Melee Damage</li><hr><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">80%</span>) Chance to apply Chill on Hit</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">80%</span>) increased Melee Damage</li><li class=\"mod\"><span class=\"desc\">+1 melee physical damage per level</span></li><li class=\"mod\"><span class=\"desc\">1% increased melee stun chance per level</span></li></ul>"},{"name":"Harmony of the First","category":"Primordial","type":"Two-Handed Spear","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">33</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">39%</span>) Melee Critical Strike Multiplier</li><hr><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">10%</span>) increased Melee Attack Speed</li><li class=\"mod\">(<span class=\"val\">4%</span> to <span class=\"val\">6%</span>) increased Movement Speed</li><li class=\"mod\">+(<span class=\"val\">48</span> to <span class=\"val\">64</span>) Melee Damage</li><li class=\"mod\">All stats on this item are increased by (<span class=\"val\">16</span> to <span class=\"val\">20</span>)% per equipped non-idol magic item<span class=\"dim\">Magic items are all items that have one or two non-sealed affixes, excluding unique, set, and legendary items.</span></li></ul>"},{"name":"Harthenon's Vow","category":"Unique","type":"Two-Handed Axe","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">25</span> Melee Damage</li><hr><li class=\"mod\">+(<span class=\"val\">18</span> to <span class=\"val\">25</span>) Physical Melee Damage</li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">9</span>) Strength</li><li class=\"mod\">+<span class=\"val\">5</span> Health Gained on Companion Hit<br><span class=\"dim\">Companions are a specific type of minion summoned by Primalists. This grants you health whenever one of your companions hits an enemy.</span></li><li class=\"mod\">(<span class=\"val\">36%</span> to <span class=\"val\">54%</span>) Increased Companion Revive Range</li><li class=\"mod\">(<span class=\"val\">36%</span> to <span class=\"val\">54%</span>) Increased Companion Revive Speed</li></ul>"},{"name":"Hell Reach","category":"Unique","type":"Bow","type-group":"Weapon (Two-Hand)","class":"Rogue","effect":"<ul><li class=\"mod\">+<span class=\"val\">12</span> Bow Damage</li><hr><li class=\"mod\">+(<span class=\"val\">11</span> to <span class=\"val\">20</span>) Fire Bow Damage</li><li class=\"mod\"><span class=\"val\">10%</span> increased Bow Attack Speed</li><li class=\"mod\">+(<span class=\"val\">11%</span> to <span class=\"val\">20%</span>) Fire Penetration</li></ul>"},{"name":"Hydra Arc","category":"Primordial","type":"Bow","type-group":"Weapon (Two-Hand)","class":"Rogue","effect":"<ul><li class=\"mod\">+<span class=\"val\">42</span> Bow Damage</li><li class=\"mod\">+(<span class=\"val\">35%</span> to <span class=\"val\">70%</span>) Chance to apply Poison on Bow Hit</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">20%</span>) Increased Poison Duration</li><hr><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">4</span>) to Level of Dexterity Skills</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">16</span>) Dexterity</li><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">33</span>) Fire Bow Damage</li><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">33</span>) Cold Bow Damage</li><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">33</span>) Lightning Bow Damage</li><li class=\"mod\"><span class=\"desc\">After evading you repeat your most recently used bow attack at a nearby enemy (excludes channeled attacks and attacks with cooldowns), consuming 50% of its mana cost</span><br><span class=\"dim\">Any additional repeats also consume 50% of the mana cost</span></li><li class=\"mod\"><span class=\"desc\">If you have at least 75 Dexterity you repeat it at up to 2 nearby enemies instead</span></li><li class=\"mod\"><span class=\"desc\">If you have at least 135 Dexterity you repeat it at up to 3 nearby enemies instead</span></li></ul>"},{"name":"Jasper's Searing Pride","category":"Unique","type":"Two-Handed Staff","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">94</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">84</span> to <span class=\"val\">104</span>) Spell Damage</li><li class=\"mod\">+<span class=\"val\">1</span> to Level of Melee Skills</li><hr><li class=\"mod\">+(<span class=\"val\">55</span> to <span class=\"val\">75</span>) Melee Damage</li><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">18%</span>) Block Chance</li><li class=\"mod\">+(<span class=\"val\">400</span> to <span class=\"val\">700</span>) Block Effectiveness</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">3</span>) to Level of Flame Reave</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">3</span>) to Level of Surge</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">3</span>) to Level of Enchant Weapon</li><li class=\"mod\"><span class=\"desc\">When you use a melee attack and hit at least one enemy you gain a stack of Searing Blades for 16 seconds</span></li><li class=\"mod\"><span class=\"desc\">Each stack of Searing Blades grants +2 melee fire damage and 20% melee ignite chance</span></li></ul>"},{"name":"Lament of the Lost Refuge","category":"Unique","type":"Two-Handed Spear","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">160</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">92</span> to <span class=\"val\">108</span>) Void Spell Damage</li><hr><li class=\"mod\"><span class=\"desc\">Volcanic Orb Converted to Void</span><br><span class=\"dim\">Volcanic Orb's base damage is converted to void and scales with increases to void damage instead of fire or cold. It cannot freeze even if previously converted to cold.</span></li><li class=\"mod\"><span class=\"val\">100%</span> chance to gain Corrupted Heraldry when you cast Volcanic Orb<br><span class=\"dim\">Corrupted Heraldry stacks up to 12 times and each stack lasts 12 seconds.</span></li><li class=\"mod\">(<span class=\"val\">24%</span> to <span class=\"val\">36%</span>) chance to gain Corrupted Heraldry when hit by Shrapnel from Volcanic Orb</li><li class=\"mod\"><span class=\"desc\">5% Increased Movement Speed and Mana Regen per stack of Corrupted Heraldry</span></li><li class=\"mod\"><span class=\"desc\">+5 Spell Void Damage per stack of Corrupted Heraldry</span></li><li class=\"mod\"><span class=\"desc\">All stacks of Corrupted Heraldry are lost when you use a Traversal Skill</span></li><li class=\"mod\">(<span class=\"val\">18%</span> to <span class=\"val\">30%</span>) of Remaining Volcanic Orb Cooldown Recovered when you use a Melee Attack and hit at least one Enemy</li></ul>"},{"name":"Lethal Concentration","category":"Unique","type":"Two-Handed Spear","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">78</span> Melee Damage</li><li class=\"mod\">(<span class=\"val\">80%</span> to <span class=\"val\">120%</span>) increased Poison Damage</li><hr><li class=\"mod\">(<span class=\"val\">150%</span> to <span class=\"val\">210%</span>) increased Melee Damage</li><li class=\"mod\">(<span class=\"val\">150%</span> to <span class=\"val\">210%</span>) increased Minion Damage</li><li class=\"mod\">+<span class=\"val\">25%</span> Chance to cast Jade Dust on Hit with Harvest <br><span class=\"dim\">(Jade Dust is a non-stacking buff that grants your minions 50% chance to poison, tripled for throwing attacks. Lasts 4 seconds.)</span></li><li class=\"mod\">Your Poison Damage Modifiers also apply at (<span class=\"val\">150</span> to <span class=\"val\">210</span>)% effectiveness to your Skeleton Rogues<span class=\"desc\">and your Falcon</span><br><span class=\"dim\">Your poison damage stats such as \"increased poison damage\" apply, but your poison ailment stats such as \"chance to poison on hit\" do not.</span></li><li class=\"mod\"><span class=\"desc\">Minions leech 8% of Poison Damage as Health</span><br><span class=\"dim\">The health is restored to the minion that dealt the damage, not to you.</span></li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">3</span>) to Level of Minion Throwing Skills</li></ul>"},{"name":"Leviathan Carver","category":"Unique","type":"Two-Handed Sword","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">120</span> Melee Damage</li><hr><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">90</span>) Physical Melee Damage</li><li class=\"mod\">(<span class=\"val\">200%</span> to <span class=\"val\">280%</span>) increased Physical Melee Damage</li><li class=\"mod\">+(<span class=\"val\">6%</span> to <span class=\"val\">12%</span>) Physical Penetration</li><li class=\"mod\"><span class=\"desc\">You cannot avoid critical strikes</span></li><li class=\"mod\"><span class=\"val\">70%</span> reduced Bonus Damage Taken from Critical Strikes</li></ul>"},{"name":"Longshot","category":"Unique","type":"Bow","type-group":"Weapon (Two-Hand)","class":"Rogue","effect":"<ul><li class=\"mod\">+<span class=\"val\">24</span> Bow Damage</li><li class=\"mod\">(<span class=\"val\">0.2%</span> to <span class=\"val\">0.3%</span>) of Bow Damage Leeched as Health</li><hr><li class=\"mod\"><span class=\"desc\">Puncture cannot be dodged</span></li><li class=\"mod\"><span class=\"desc\">Puncture deals up to 40% more hit damage to distant enemies</span><br><span class=\"dim\">scales linearly from 0% right next to you up to 40% at 15 metres away</span></li><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">10</span>) Fire Bow Damage</li><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">10</span>) Cold Bow Damage</li><li class=\"mod\">+(<span class=\"val\">4</span> to <span class=\"val\">10</span>) Lightning Bow Damage</li><li class=\"mod\">+<span class=\"val\">40</span> Bow Physical Damage if you have at least 40 Dexterity</li></ul>"},{"name":"Merophage","category":"Unique","type":"Two-Handed Sword","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">80</span> Melee Damage</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">15%</span>) of Melee Damage Leeched as Health</li><hr><li class=\"mod\">+<span class=\"val\">1</span> to Level of All Skills</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">17%</span>) Increased Leech Rate</li><li class=\"mod\">(<span class=\"val\">17%</span> to <span class=\"val\">10%</span>) less Damage Taken while Leeching<br><span class=\"dim\">Multiplicative with other modifiers</span></li><li class=\"mod\">(<span class=\"val\">100%</span> to <span class=\"val\">170%</span>) increased Damage</li><li class=\"mod\"><span class=\"desc\">When you shatter a Two Handed Sword while you have Merophage equipped, it absorbs the shards you would gain, using them to gain Legendary affixes or replace its existing ones.</span><br><span class=\"dim\">Only legendary affixes are replaced. The unique affixes that started on the item always remain.</span></li></ul>"},{"name":"Morditas' Reach","category":"Unique","type":"Two-Handed Spear","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">68</span>) Cold Melee Damage</li><li class=\"mod\">+(<span class=\"val\">3%</span> to <span class=\"val\">6%</span>) Melee Critical Strike Chance</li><hr><li class=\"mod\">(<span class=\"val\">1%</span> to <span class=\"val\">1.5%</span>) of Cold Damage Leeched as Health</li><li class=\"mod\">+(<span class=\"val\">5</span> to <span class=\"val\">15</span>) Strength</li><li class=\"mod\"><span class=\"desc\">+500% chance to inflict Frostbite on Melee Hit</span><br><span class=\"dim\">Frostbite deals cold damage over time and reduces freeze avoidance, increasing the enemy's chance to be frozen.</span></li><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">30%</span>) Cold Melee Penetration</li><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">30</span>) Melee Cold Damage for you and your minions</li></ul>"},{"name":"Omnividence","category":"Unique","type":"Two-Handed Staff","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">70</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">63</span> to <span class=\"val\">80</span>) Spell Damage</li><li class=\"mod\">(<span class=\"val\">-3</span> to <span class=\"val\">-5</span>) Mana Cost for Spell Skills</li><hr><li class=\"mod\">+<span class=\"val\">1</span> to Level of Void Spell Skills</li><li class=\"mod\"><span class=\"val\">-5</span> Mana Cost for Void Spell Skills</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">20%</span>) increased Void Cast Speed</li><li class=\"mod\">(<span class=\"val\">50%</span> to <span class=\"val\">100%</span>) of Damage Reflected</li><li class=\"mod\">(<span class=\"val\">200%</span> to <span class=\"val\">300%</span>) increased Void Spell Damage</li></ul>"},{"name":"Orb Weaver's Fang","category":"Weaver","type":"Two-Handed Sword","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">30</span> Melee Damage</li><hr><li class=\"mod\"><span class=\"desc\">Stats on this item are doubled for 3 seconds after hitting a boss or rare enemy that is at low health</span><br><span class=\"dim\">Low health is 35% or less</span></li><li class=\"mod\">+(<span class=\"val\">55</span> to <span class=\"val\">70</span>) Melee Damage</li><li class=\"mod\">+(<span class=\"val\">4%</span> to <span class=\"val\">8%</span>) Critical Strike Chance</li><li class=\"mod\">(<span class=\"val\">8%</span> to <span class=\"val\">10%</span>) increased Movement Speed</li><li class=\"mod\">+(<span class=\"val\">100</span> to <span class=\"val\">140</span>) Dodge Rating</li></ul>"},{"name":"Phalanx","category":"Unique","type":"Two-Handed Spear","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">26</span> Melee Damage</li><hr><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">108</span>) Melee Damage</li><li class=\"mod\">+(<span class=\"val\">40%</span> to <span class=\"val\">72%</span>) Vengeance Range</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">9%</span>) more Damage with Vengeance per 10% Block Chance<br><span class=\"dim\">Multiplicative with other modifiers. Does not round, so each 1% block chance affects your damage with Vengeance.</span></li><li class=\"mod\">+(<span class=\"val\">20%</span> to <span class=\"val\">36%</span>) Block Chance while preparing to Riposte</li><li class=\"mod\">+(<span class=\"val\">400</span> to <span class=\"val\">720</span>) Block Effectiveness while preparing to Riposte</li><li class=\"mod\"><span class=\"val\">100%</span> Chance to use Javelin when you Riposte<br><span class=\"dim\">If Javelin has a cooldown then it must be on your bar and off cooldown for this effect to trigger and triggering it puts Javelin on cooldown.</span></li></ul>"},{"name":"Plague Bearer's Staff","category":"Unique","type":"Two-Handed Staff","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">53</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">39</span> to <span class=\"val\">47</span>) Spell Damage</li><li class=\"mod\">(<span class=\"val\">39%</span> to <span class=\"val\">93%</span>) increased Damage Over Time</li><hr><li class=\"mod\">+(<span class=\"val\">100%</span> to <span class=\"val\">220%</span>) Chance to apply Poison on Hit</li><li class=\"mod\"><span class=\"desc\">100% Chance To Inflict Plague on Hit</span><br><span class=\"dim\">Plague deals poison over time and spreads to enemies around the target, but does not stack.</span></li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">200%</span>) Poison Penetration with Plague</li><li class=\"mod\">(<span class=\"val\">10</span> to <span class=\"val\">20</span>)% More Damage Over Time against Enemies afflicted with Plague<span class=\"dim\">Multiplicative with other modifiers</span></li><li class=\"mod\"><span class=\"desc\">20% Chance To Blind Attackers</span><br><span class=\"dim\">Blind causes enemies to aim erratically, reducing the chance that they will hit you, especially at range. Blind does not stack.</span></li><li class=\"mod\">(<span class=\"val\">3%</span> to <span class=\"val\">6%</span>) of Current Health Drained per Second</li></ul>"},{"name":"Plague Dragon's Tongue","category":"Unique","type":"Two-Handed Spear","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">107</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">4%</span> to <span class=\"val\">7%</span>) Melee Critical Strike Chance</li><li class=\"mod\">+<span class=\"val\">75%</span> Fire Resistance</li><hr><li class=\"mod\">(<span class=\"val\">27%</span> to <span class=\"val\">45%</span>) Chance to Summon a Locust on hit with Serpent Strike (max 3 per 2 seconds)<br><span class=\"dim\">Locusts are melee minions that can be upgraded through the Swarmblade Form tree.</span></li><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">7</span>) Maximum Locusts</li><li class=\"mod\">(<span class=\"val\">25%</span> to <span class=\"val\">47%</span>) increased Melee Attack Speed</li><li class=\"mod\">(<span class=\"val\">9%</span> to <span class=\"val\">27%</span>) Increased attack, cast, and movement speed for Locusts</li><li class=\"mod\">+(<span class=\"val\">75</span> to <span class=\"val\">105</span>) Physical Melee Damage</li><li class=\"mod\">+(<span class=\"val\">15</span> to <span class=\"val\">27</span>) Melee Physical Damage for Locusts<br><span class=\"dim\">Locusts are minions that can be summoned in Swarmblade Form and modified through its tree</span></li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">5</span>) to Level of Poison Skills</li></ul>"},{"name":"Primal Cadence","category":"Primordial","type":"Two-Handed Axe","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">101</span> Melee Damage</li><li class=\"mod\">(<span class=\"val\">75%</span> to <span class=\"val\">110%</span>) increased Physical Damage</li><li class=\"mod\">(<span class=\"val\">75%</span> to <span class=\"val\">110%</span>) increased Minion Physical Damage</li><hr><li class=\"mod\">When you or one of your minions kills an enemy with a hit (<span class=\"val\">40</span> to <span class=\"val\">85</span>)% of the Overkill damage is dealt as direct damage to surrounding enemies<span class=\"dim\">This direct damage does not count as a hit and does not scale with your stats. However it can trigger this effect itself.</span></li><li class=\"mod\">(<span class=\"val\">6%</span> to <span class=\"val\">15%</span>) of Overkill Damage Leeched as Health</li><li class=\"mod\">(<span class=\"val\">20</span> to <span class=\"val\">80</span>) Health Gain on Kill</li><li class=\"mod\">(<span class=\"val\">190%</span> to <span class=\"val\">275%</span>) increased Hit Damage</li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">15</span>) to All Attributes</li><li class=\"mod\">+<span class=\"val\">1%</span> Critical Strike Multiplier per 2 Strength</li><li class=\"mod\">+(<span class=\"val\">6</span> to <span class=\"val\">15</span>)% Critical Strike Chance for you and your minions</li></ul>"},{"name":"Pyre of Affliction","category":"Unique","type":"Two-Handed Axe","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">146</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">46</span> to <span class=\"val\">60</span>) Fire Spell Damage</li><li class=\"mod\">+(<span class=\"val\">46</span> to <span class=\"val\">60</span>) Necrotic Spell Damage</li><hr><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">46%</span>) Chance to apply Damned on Hit</li><li class=\"mod\">(<span class=\"val\">13</span> to <span class=\"val\">23</span>) Ward Gain on Kill</li><li class=\"mod\"><span class=\"val\">100%</span> Chance to Ignite yourself on Kill</li><li class=\"mod\">Casting Transplant grants (<span class=\"val\">460</span> to <span class=\"val\">694</span>) Ward and converts every stack of Ignite on you to Damned with 160% Increased Duration<span class=\"dim\">This increased duration is additive with other sources of Increased Damned Duration. The remaining duration of each stack is also refreshed.</span></li><li class=\"mod\">Damned inflicted by Spells you cast while Damned has +(<span class=\"val\">10</span> to <span class=\"val\">16</span>)% Necrotic Penetration per stack of Damned on You<span class=\"dim\">This does not affect any other source of necrotic damage aside from Damned, and does not affect Damned on you.</span></li><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">26</span>)% Fire and Necrotic Penetration</li><li class=\"mod\">(<span class=\"val\">23</span> to <span class=\"val\">13</span>)% less Fire and Necrotic Damage Over Time Taken<span class=\"dim\">Multiplicative with other modifiers</span></li></ul>"},{"name":"Reign of Winter","category":"Unique","type":"Bow","type-group":"Weapon (Two-Hand)","class":"Rogue","effect":"<ul><li class=\"mod\">+<span class=\"val\">60</span> Bow Damage</li><hr><li class=\"mod\">+(<span class=\"val\">30</span> to <span class=\"val\">50</span>) Cold Bow Damage</li><li class=\"mod\">+(<span class=\"val\">30</span> to <span class=\"val\">50</span>) Cold Spell Damage</li><li class=\"mod\">+(<span class=\"val\">5%</span> to <span class=\"val\">9%</span>) Cold Penetration</li><li class=\"mod\">(<span class=\"val\">23%</span> to <span class=\"val\">28%</span>) Chance to cast Icicle on Bow Hit</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">15</span>) Attunement</li></ul>"},{"name":"Reowyn's Fortress","category":"Unique","type":"Two-Handed Staff","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">16</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">5</span>) Spell Damage</li><li class=\"mod\"><span class=\"val\">-3</span> Mana Cost for Spell Skills</li><hr><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">6</span>) to All Attributes</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">3</span>) to Level of Runic Invocation</li><li class=\"mod\">+(<span class=\"val\">12</span> to <span class=\"val\">18</span>) Spell Damage per Active Rune</li><li class=\"mod\">+(<span class=\"val\">30</span> to <span class=\"val\">36</span>) Armor per Rah Rune</li><li class=\"mod\">+(<span class=\"val\">48</span> to <span class=\"val\">54</span>) Dodge Rating per Heo Rune</li><li class=\"mod\">+(<span class=\"val\">12</span> to <span class=\"val\">18</span>) Ward per Second per Gon Rune</li><li class=\"mod\">+<span class=\"val\">1</span> Spell Damage with Runic Invocation per 10 Armor, Dodge Rating, or Ward, whichever is lowest</li></ul>"},{"name":"Scales of Lemniscate","category":"Unique","type":"Two-Handed Axe","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">113</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">29%</span>) Necrotic Penetration</li><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">29%</span>) Minion Necrotic Penetration</li><hr><li class=\"mod\">(<span class=\"val\">270%</span> to <span class=\"val\">330%</span>) increased Minion Damage</li><li class=\"mod\">(<span class=\"val\">120%</span> to <span class=\"val\">180%</span>) increased Minion Health</li><li class=\"mod\">+(<span class=\"val\">70</span> to <span class=\"val\">105</span>) Health</li><li class=\"mod\"><span class=\"desc\">You can only control one Shade</span><br><span class=\"dim\">This overrides other effects on your Shade limit</span></li><li class=\"mod\"><span class=\"desc\">Dread Shade has 30% increased Buff Effect and 25% increased Health Decay</span></li><li class=\"mod\">+<span class=\"val\">200%</span> Chance to Apply Frailty and Slow to nearby enemies every second for Infernal Shade</li><li class=\"mod\"><span class=\"desc\">Casting Infernal Shade grants your minions Damage Immunity for 3 seconds (10 second cooldown)</span></li></ul>"},{"name":"Shadow Beacon","category":"Unique","type":"Two-Handed Mace","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">106</span> Melee Damage</li><li class=\"mod\">(<span class=\"val\">106%</span> to <span class=\"val\">166%</span>) Increased Melee Stun Chance</li><li class=\"mod\">(<span class=\"val\">16%</span> to <span class=\"val\">36%</span>) Increased Melee Stun Duration</li><hr><li class=\"mod\">+(<span class=\"val\">50</span> to <span class=\"val\">105</span>) Void Melee Damage</li><li class=\"mod\">+(<span class=\"val\">50</span> to <span class=\"val\">105</span>) Void Spell Damage</li><li class=\"mod\">+(<span class=\"val\">50</span> to <span class=\"val\">105</span>) Endurance Threshold</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Void Skills</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">15%</span>) Increased Area for Void Spell Area Skills</li><li class=\"mod\"><span class=\"val\">100%</span> Chance to transport Devouring Orbs around the target location when you use Erasing Strike<br><span class=\"dim\">Does not affect orbiting Devouring Orbs</span></li><li class=\"mod\">(<span class=\"val\">-10</span> to <span class=\"val\">-5</span>) Erasing Strike Mana Cost</li></ul>"},{"name":"Shadow String","category":"Unique","type":"Bow","type-group":"Weapon (Two-Hand)","class":"Rogue","effect":"<ul><li class=\"mod\">+<span class=\"val\">18</span> Bow Damage</li><li class=\"mod\">+(<span class=\"val\">2%</span> to <span class=\"val\">3%</span>) Critical Strike Chance</li><hr><li class=\"mod\">(<span class=\"val\">111%</span> to <span class=\"val\">211%</span>) increased Critical Strike Chance</li><li class=\"mod\">+<span class=\"val\">1</span> Charge for Shift</li><li class=\"mod\">+(<span class=\"val\">11</span> to <span class=\"val\">111</span>) Ward gained when you use Shift</li><li class=\"mod\">+<span class=\"val\">1</span> Charge for Smoke Bomb</li><li class=\"mod\">(<span class=\"val\">11</span> to <span class=\"val\">111</span>) Ward gained when you use Smoke Bomb</li></ul>"},{"name":"Sierpin's Fractal Tree","category":"Unique","type":"Two-Handed Spear","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">80</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">100%</span> to <span class=\"val\">180%</span>) Melee Critical Strike Multiplier</li><hr><li class=\"mod\">+(<span class=\"val\">12%</span> to <span class=\"val\">36%</span>) Physical Penetration</li><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">84</span>) Physical Melee Damage</li><li class=\"mod\"><span class=\"desc\">Javelin no longer pierces, but when it hits an enemy it splits into 2 piercing spears that are fired at enemies around the target. 1 Additional spear is created per 12 Dexterity.</span><br><span class=\"dim\">The additional spears pierce. If there are no enemies near the target then only 2 spears are created, regardless of Dexteirty.</span></li><li class=\"mod\"><span class=\"val\">1%</span> increased Area for Area Skills per 3 Dexterity</li><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">12</span>) Dexterity</li></ul>"},{"name":"Spine of Malatros","category":"Unique","type":"Two-Handed Sword","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">90</span> Melee Damage</li><hr><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">3</span>) to Level of Fire Skills</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">3</span>) to Level of Damage Over Time Skills</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">3</span>) to Level of Acolyte Skills</li><li class=\"mod\"><span class=\"desc\">Chthonic Fissures cast Flame Whip instead of releasing Spirits</span></li><li class=\"mod\"><span class=\"desc\">Chthonic Fissure's Skill Tree applies to Flame Whip from all sources</span><br><span class=\"dim\">Nodes that affect the fissure and initial hit apply to flame whip, but nodes that only affect the spirits do not.</span></li><li class=\"mod\">+(<span class=\"val\">6%</span> to <span class=\"val\">9%</span>) Critical Strike Multiplier with Flame Whip per 10% Uncapped Necrotic Resistance<br><span class=\"dim\">Your uncapped necrotic resistance is your total necrotic resistance disregarding the normal 75% cap</span></li><li class=\"mod\">+(<span class=\"val\">61</span> to <span class=\"val\">72</span>) Spell Damage</li></ul>"},{"name":"Spirit Xylem","category":"Primordial","type":"Two-Handed Staff","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">72</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">72</span> to <span class=\"val\">80</span>) Spell Damage</li><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">80</span>) Mana</li><hr><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">4</span>) to Level of Attunement Skills</li><li class=\"mod\">+(<span class=\"val\">10</span> to <span class=\"val\">16</span>) Attunement</li><li class=\"mod\">+(<span class=\"val\">3</span> to <span class=\"val\">6</span>) Health and Mana per Attunement</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">10%</span>) reduced Mana Cost for Spell Skills</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">20%</span>) Reduced Health Cost of Spells</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">20%</span>) more Damage to Bosses and Rare Enemies while above half mana</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">10%</span>) less Damage Taken from Bosses and Rare Enemies while below half mana</li></ul>"},{"name":"Storm Breaker","category":"Unique","type":"Two-Handed Mace","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">24</span> Melee Damage</li><hr><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">90</span>) Lightning Melee Damage</li><li class=\"mod\">+<span class=\"val\">30%</span> Chance to apply Shock on Hit</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">20%</span>) of Lightning Damage Leeched as Health</li><li class=\"mod\">+<span class=\"val\">36%</span> Lightning Resistance</li><li class=\"mod\">+(<span class=\"val\">60</span> to <span class=\"val\">90</span>) Mana</li><li class=\"mod\"><span class=\"desc\">Gain a Storm Stack when you directly use a melee attack and hit at least one enemy</span><br><span class=\"dim\">Storm Stacks are expended every second to cast Storm Bolt at a nearby enemy. This interval is reduced by 2% for every stack you currently have.</span></li></ul>"},{"name":"Sword Catcher","category":"Unique","type":"Two-Handed Axe","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">130</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">130%</span> to <span class=\"val\">190%</span>) Chance to apply Bleed on Melee Hit</li><hr><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">13%</span>) Parry Chance</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">6</span>) to Level of Melee Skills</li><li class=\"mod\">+(<span class=\"val\">28</span> to <span class=\"val\">39</span>) Melee Damage for you and your Minions</li><li class=\"mod\"><span class=\"val\">100%</span> chance on Parry to restore you and a random minion to full health and grant Frenzy for 5 seconds<br><span class=\"dim\">Grants frenzy to you and the healed minion</span></li><li class=\"mod\">+(<span class=\"val\">20</span> to <span class=\"val\">30</span>) Melee Damage while you have Frenzy<br><span class=\"dim\">Improved by Increased Effect of Frenzy</span></li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">40%</span>) increased Effect of Frenzy on You</li></ul>"},{"name":"Talons of Valor","category":"Unique","type":"Bow","type-group":"Weapon (Two-Hand)","class":"Rogue","effect":"<ul><li class=\"mod\">+<span class=\"val\">60</span> Bow Damage</li><hr><li class=\"mod\"><span class=\"val\">117%</span> increased Bow Damage</li><li class=\"mod\">+(<span class=\"val\">3%</span> to <span class=\"val\">5%</span>) Critical Strike Chance</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">4</span>) to Level of Falconry</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">4</span>) to Level of Dive Bomb</li><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">4</span>) to Level of Aerial Assault</li><li class=\"mod\"><span class=\"desc\">When you Critically Strike an enemy your Falcon gains +25 Melee Damage for 4 seconds and your Falcon Abilities recover 25% of their remaining cooldown (1 second cooldown)</span><br><span class=\"dim\">Falcon Abilities are Falcon Strikes, Dive Bomb, and Aerial Assault.</span></li></ul>"},{"name":"The Judicator","category":"Unique","type":"Two-Handed Spear","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">107</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">4%</span> to <span class=\"val\">7%</span>) Melee Critical Strike Chance</li><li class=\"mod\">+<span class=\"val\">75%</span> Fire Resistance</li><hr><li class=\"mod\">+(<span class=\"val\">26</span> to <span class=\"val\">60</span>) Fire Spell Damage</li><li class=\"mod\">+(<span class=\"val\">26</span> to <span class=\"val\">60</span>) Lightning Melee Damage</li><li class=\"mod\">+<span class=\"val\">2</span> to Level of Judgement</li><li class=\"mod\">+<span class=\"val\">2</span> to Level of Javelin</li><li class=\"mod\">(<span class=\"val\">20</span> to <span class=\"val\">26</span>)% Increased Cooldown Recovery Speed for Judgement and Javelin<span class=\"dim\">Has no effect on Javelin unless it has been given a cooldown</span></li><li class=\"mod\">(<span class=\"val\">60%</span> to <span class=\"val\">120%</span>) Increased Healing Effectiveness</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">26%</span>) chance to cast Smite at a nearby enemy on Kill</li></ul>"},{"name":"The Last Laugh","category":"Unique","type":"Two-Handed Sword","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">40</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">10%</span> to <span class=\"val\">25%</span>) Chance to apply Shred Armor on Melee Hit</li><hr><li class=\"mod\">+(<span class=\"val\">50</span> to <span class=\"val\">66</span>) Physical Melee Damage</li><li class=\"mod\">+<span class=\"val\">5</span> Strength</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">25%</span>) increased Melee Attack Speed</li><li class=\"mod\">Instantly kill enemies that are left below (<span class=\"val\">15</span> to <span class=\"val\">20</span>)% Health by a Melee Attack<span class=\"dim\">If you have a similar effect from an item or node then the highest threshold is used</span></li><li class=\"mod\"><span class=\"val\">5%</span> of Overkill Damage Leeched as Health</li><li class=\"mod\"><span class=\"desc\">+5% melee critical strike chance if you have less than 100 dodge rating</span></li></ul>"},{"name":"Torch Of The Pontifex","category":"Unique","type":"Two-Handed Mace","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">38</span> Melee Damage</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">60%</span>) Increased Melee Stun Chance</li><hr><li class=\"mod\">+<span class=\"val\">13</span> Necrotic Spell Damage</li><li class=\"mod\">+(<span class=\"val\">130%</span> to <span class=\"val\">170%</span>) Chance to apply Ignite on Hit</li><li class=\"mod\">(<span class=\"val\">130%</span> to <span class=\"val\">170%</span>) increased Fire Damage Over Time</li><li class=\"mod\"><span class=\"val\">13%</span> increased Fire Damage Taken</li><li class=\"mod\"><span class=\"desc\">You cremate enemies you kill, burning enemies around them</span></li><li class=\"mod\"><span class=\"desc\">You have a 10% chance to summon a Burning Skeleton for 10 seconds when you cremate an enemy</span></li></ul>"},{"name":"Torkrefin's Hunger","category":"Unique","type":"Two-Handed Sword","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">60</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">35%</span> to <span class=\"val\">45%</span>) Cold Resistance</li><hr><li class=\"mod\"><span class=\"desc\">Every 2 seconds you gain a stack of Viscera</span><br><span class=\"dim\">Maximum 3 stacks</span></li><li class=\"mod\"><span class=\"val\">20%</span> Chance to gain a stack of Viscera on Kill</li><li class=\"mod\"><span class=\"desc\">When you use a non-channelled Melee or Throwing Attack you expend a stack of Viscera to grant the attack +1% Physical Penetration with Bleed and +15% Bleed Chance per 5% uncapped Physical Resistance.</span></li><li class=\"mod\">+(<span class=\"val\">150</span> to <span class=\"val\">300</span>) Health</li><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">45%</span>) Physical Penetration with Bleed</li><li class=\"mod\">+(<span class=\"val\">100%</span> to <span class=\"val\">150%</span>) Chance to apply Bleed on Melee Hit</li><li class=\"mod\">(<span class=\"val\">10%</span> to <span class=\"val\">15%</span>) of Melee Damage Leeched as Health</li></ul>"},{"name":"Trident of the Last Abyss","category":"Unique","type":"Two-Handed Spear","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">80</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">100%</span> to <span class=\"val\">180%</span>) Melee Critical Strike Multiplier</li><hr><li class=\"mod\">+(<span class=\"val\">40</span> to <span class=\"val\">60</span>) Void Melee Damage</li><li class=\"mod\">(<span class=\"val\">50%</span> to <span class=\"val\">90%</span>) increased Void Damage</li><li class=\"mod\"><span class=\"val\">100%</span> Chance to cast Abyssal Echoes on Melee Kill or Melee Hit Boss or Rare Enemy (3 second cooldown)<br><span class=\"dim\">Abyssal Echoes cast this way can chain as normal, but cannot cause repeated echoes.</span></li><li class=\"mod\">+<span class=\"val\">75%</span> Void Resistance</li><li class=\"mod\">(<span class=\"val\">5%</span> to <span class=\"val\">7%</span>) of Void Damage Leeched as Health on Hit</li></ul>"},{"name":"Tu'rani's Bident","category":"Unique","type":"Two-Handed Spear","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">33</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">30%</span> to <span class=\"val\">39%</span>) Melee Critical Strike Multiplier</li><hr><li class=\"mod\">+(<span class=\"val\">16</span> to <span class=\"val\">22</span>) Lightning Throwing Damage with Javelin</li><li class=\"mod\"><span class=\"val\">100%</span> of Javelin Damage Converted To Lightning<br><span class=\"dim\">Includes all base and added damage</span></li><li class=\"mod\"><span class=\"desc\">100% of Bleed and Ignite Chance converted to Electrify Chance for Javelin</span><br><span class=\"dim\">Electrify deals lightning damage over time, lasts 3 seconds, and has no stack limit.</span></li><li class=\"mod\">(<span class=\"val\">80%</span> to <span class=\"val\">130%</span>) Lightning Penetration with Electrify</li><li class=\"mod\">+(<span class=\"val\">16%</span> to <span class=\"val\">22%</span>) Lightning Penetration</li><li class=\"mod\">When you use Javelin you gain a stack of Tu&#039;rani&#039;s Thunder for 4 seconds. Each stack grants +(<span class=\"val\">8</span> to <span class=\"val\">12</span>) Spell Lightning Damage.<span class=\"dim\">Tu'rani's Thunder has no stack limit</span></li></ul>"},{"name":"Uethrin's Stand","category":"Unique","type":"Bow","type-group":"Weapon (Two-Hand)","class":"Rogue","effect":"<ul><li class=\"mod\">+<span class=\"val\">18</span> Bow Damage</li><li class=\"mod\">+(<span class=\"val\">2%</span> to <span class=\"val\">3%</span>) Critical Strike Chance</li><hr><li class=\"mod\">(<span class=\"val\">20%</span> to <span class=\"val\">30%</span>) increased Mana</li><li class=\"mod\">+(<span class=\"val\">45%</span> to <span class=\"val\">60%</span>) Cold Resistance</li><li class=\"mod\">+(<span class=\"val\">45%</span> to <span class=\"val\">60%</span>) Physical Resistance</li><li class=\"mod\">+(<span class=\"val\">15</span> to <span class=\"val\">25</span>) Bow Physical Damage for Minions</li><li class=\"mod\">+<span class=\"val\">2</span> Maximum Ballistae<br><span class=\"dim\">Only affects the Rogue's Summon Ballista skill</span></li></ul>"},{"name":"Usurper's Mandate","category":"Unique","type":"Two-Handed Axe","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">113</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">29%</span>) Necrotic Penetration</li><li class=\"mod\">+(<span class=\"val\">13%</span> to <span class=\"val\">29%</span>) Minion Necrotic Penetration</li><hr><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">2</span>) to Level of Acolyte Minion Skills</li><li class=\"mod\">(<span class=\"val\">13%</span> to <span class=\"val\">26%</span>) Chance to gain 50 Health on Minion Hit<br><span class=\"dim\">Grants a chance to regain health when one of your minions hits an enemy</span></li><li class=\"mod\">(<span class=\"val\">13%</span> to <span class=\"val\">26%</span>) Chance to gain 50 Health on Minion Death<br><span class=\"dim\">Grants a chance to regain health when one of your minions dies</span></li><li class=\"mod\">+(<span class=\"val\">52</span> to <span class=\"val\">113</span>) Health</li><li class=\"mod\"><span class=\"desc\">Your minions cannot be Stunned</span></li></ul>"},{"name":"Volcanus","category":"Unique","type":"Two-Handed Sword","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">90</span> Melee Damage</li><hr><li class=\"mod\">+(<span class=\"val\">40</span> to <span class=\"val\">65</span>) Fire Melee Damage</li><li class=\"mod\">+(<span class=\"val\">40</span> to <span class=\"val\">65</span>) Fire Spell Damage</li><li class=\"mod\">(<span class=\"val\">37%</span> to <span class=\"val\">57%</span>) increased Fire Damage</li><li class=\"mod\"><span class=\"val\">7%</span> of Fire Damage Leeched as Health</li><li class=\"mod\"><span class=\"desc\">30% chance to cast Magma Shards on melee hit</span></li></ul>"},{"name":"Wheel of Torment","category":"Unique","type":"Two-Handed Staff","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">70</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">63</span> to <span class=\"val\">80</span>) Spell Damage</li><li class=\"mod\">(<span class=\"val\">-3</span> to <span class=\"val\">-5</span>) Mana Cost for Spell Skills</li><hr><li class=\"mod\">+(<span class=\"val\">1</span> to <span class=\"val\">3</span>) to Level of Acolyte Spell Skills</li><li class=\"mod\">+(<span class=\"val\">9</span> to <span class=\"val\">15</span>) Intelligence</li><li class=\"mod\"><span class=\"desc\">When you directly cast Soul Feast you curse yourself and up to 1 nearby enemy per 10 Intelligence with Torment</span><br><span class=\"dim\">Can curse enemies within 20 metres but prefers enemies within 8 metres</span></li><li class=\"mod\"><span class=\"desc\">You gain Haste for 3 seconds when you directly cast Soul Feast</span></li><li class=\"mod\">(<span class=\"val\">45%</span> to <span class=\"val\">63%</span>) increased Effect of Haste on You</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">90%</span>) Necrotic Penetration with Torment</li><li class=\"mod\">(<span class=\"val\">15%</span> to <span class=\"val\">21%</span>) Chance to cast Chthonic Fissure when you hit a boss or rare enemy with Soul Feast and don&#039;t have an active Fissure</li></ul>"},{"name":"World Splitter","category":"Unique","type":"Two-Handed Axe","type-group":"Weapon (Two-Hand)","class":"","effect":"<ul><li class=\"mod\">+<span class=\"val\">130</span> Melee Damage</li><li class=\"mod\">+(<span class=\"val\">130%</span> to <span class=\"val\">190%</span>) Chance to apply Bleed on Melee Hit</li><hr><li class=\"mod\">+(<span class=\"val\">30</span> to <span class=\"val\">52</span>) Void Melee Damage</li><li class=\"mod\">+<span class=\"val\">2%</span> increased Area for Melee Area Skills per 1 Mana Cost</li><li class=\"mod\">+(<span class=\"val\">0.2%</span> to <span class=\"val\">0.3%</span>) Critical Strike Chance for Melee Attacks per 1 Mana Cost</li><li class=\"mod\">+<span class=\"val\">1%</span> Melee Critical Strike multiplier per 10 Max Mana</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">52%</span>) increased Mana Regen</li><li class=\"mod\">(<span class=\"val\">30%</span> to <span class=\"val\">52%</span>) increased Mana</li></ul>"}]